mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 07:35:38 +00:00
Added a basic ButtonComponent class.
This commit is contained in:
parent
df897c0b5a
commit
77fb840a4b
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@ -137,6 +137,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/Window.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimationComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ButtonComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentListComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ScrollableContainer.h
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@ -183,6 +184,7 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/Window.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimationComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ButtonComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentListComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ScrollableContainer.cpp
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@ -86,7 +86,6 @@ Font::Font(const ResourceManager& rm, const std::string& path, int size) : fontS
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Font::~Font()
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{
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LOG(LogInfo) << "Destroying font \"" << mPath << "\" with size " << mSize << ".";
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deinit();
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}
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@ -256,8 +255,6 @@ void Font::buildAtlas(ResourceData data)
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mSize = (int)(mSize * (1.0f / fontScale));
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deinit();
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init(data);
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}else{
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LOG(LogInfo) << "Created font \"" << mPath << "\" with size " << mSize << ". textureID: " << textureID;
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}
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}
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@ -497,14 +494,15 @@ TextCache* Font::buildTextCache(const std::string& text, float offsetX, float of
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x += charData[letter].advX * fontScale;
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}
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TextCache* cache = new TextCache(vertCount, vert, colors);
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TextCache::CacheMetrics metrics = { sizeText(text) };
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TextCache* cache = new TextCache(vertCount, vert, colors, metrics);
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if(color != 0x00000000)
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cache->setColor(color);
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return cache;
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}
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TextCache::TextCache(int verts, Vertex* v, GLubyte* c) : vertCount(verts), verts(v), colors(c)
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TextCache::TextCache(int verts, Vertex* v, GLubyte* c, const CacheMetrics& m) : vertCount(verts), verts(v), colors(c), metrics(m)
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{
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}
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@ -102,9 +102,14 @@ public:
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Eigen::Vector2f tex;
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};
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struct CacheMetrics
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{
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Eigen::Vector2f size;
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} metrics;
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void setColor(unsigned int color);
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TextCache(int verts, Vertex* v, GLubyte* c);
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TextCache(int verts, Vertex* v, GLubyte* c, const CacheMetrics& m);
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~TextCache();
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int vertCount;
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57
src/components/ButtonComponent.cpp
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57
src/components/ButtonComponent.cpp
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@ -0,0 +1,57 @@
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#include "ButtonComponent.h"
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#include "../Renderer.h"
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#include "../Window.h"
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ButtonComponent::ButtonComponent(Window* window) : GuiComponent(window)
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{
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setSize(64, 48);
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}
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void ButtonComponent::setPressedFunc(std::function<void()> f)
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{
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mPressedFunc = f;
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}
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bool ButtonComponent::input(InputConfig* config, Input input)
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{
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if(config->isMappedTo("a", input))
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{
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mPressedFunc();
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return true;
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}
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return GuiComponent::input(config, input);
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}
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void ButtonComponent::setText(const std::string& text, unsigned int color)
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{
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mText = text;
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std::shared_ptr<Font> f = getFont();
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mTextCache = std::unique_ptr<TextCache>(f->buildTextCache(mText, 0, 0, color));
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mOpacity = color & 0x000000FF;
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setSize(mTextCache->metrics.size + Eigen::Vector2f(12, 12));
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}
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void ButtonComponent::render(const Eigen::Affine3f& parentTrans)
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{
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Eigen::Affine3f trans = parentTrans * getTransform();
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if(mTextCache)
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{
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Eigen::Vector3f centerOffset((mSize.x() - mTextCache->metrics.size.x()) / 2, (mSize.y() - mTextCache->metrics.size.y()) / 2, 0);
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trans = trans.translate(centerOffset);
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Renderer::setMatrix(trans);
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getFont()->renderTextCache(mTextCache.get());
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trans = trans.translate(-centerOffset);
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}
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renderChildren(trans);
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}
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std::shared_ptr<Font> ButtonComponent::getFont()
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{
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return Font::get(*mWindow->getResourceManager(), Font::getDefaultPath(), FONT_SIZE_SMALL);
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}
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24
src/components/ButtonComponent.h
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24
src/components/ButtonComponent.h
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@ -0,0 +1,24 @@
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#pragma once
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#include "../GuiComponent.h"
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#include <functional>
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#include "../Font.h"
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class ButtonComponent : public GuiComponent
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{
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public:
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ButtonComponent(Window* window);
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void setPressedFunc(std::function<void()> f);
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bool input(InputConfig* config, Input input) override;
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void render(const Eigen::Affine3f& parentTrans) override;
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void setText(const std::string& text, unsigned int color);
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private:
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std::shared_ptr<Font> getFont();
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std::function<void()> mPressedFunc;
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std::string mText;
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std::unique_ptr<TextCache> mTextCache;
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};
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@ -356,16 +356,16 @@ void ComponentListComponent::update(int deltaTime)
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{
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for(auto iter = mEntries.begin(); iter != mEntries.end(); iter++)
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{
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if(iter->updateType == UpdateAlways)
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switch(iter->updateType)
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{
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case UpdateAlways:
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iter->component->update(deltaTime);
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continue;
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}
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break;
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if(iter->updateType == UpdateFocused && cursorValid() && getCell(mCursor.x(), mCursor.y())->component == iter->component)
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{
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case UpdateFocused:
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if(cursorValid() && getCell(mCursor.x(), mCursor.y())->component == iter->component)
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iter->component->update(deltaTime);
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continue;
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break;
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}
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}
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}
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@ -8,7 +8,8 @@ GuiGameEd::GuiGameEd(Window* window, GameData* game, const std::vector<MetaDataD
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mBox(mWindow, 0, 0, 0, 0),
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mList(window, Eigen::Vector2i(3, mdd.size() + MDED_RESERVED_ROWS)),
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mPathDisp(window),
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mGame(game)
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mGame(game),
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mDeleteButton(window), mFetchButton(window), mSaveButton(window)
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{
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LOG(LogInfo) << "Creating GuiGameEd";
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@ -35,6 +36,13 @@ GuiGameEd::GuiGameEd(Window* window, GameData* game, const std::vector<MetaDataD
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mPathDisp.setCentered(true);
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mPathDisp.setText(mGame->getBaseName());
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//initialize buttons
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mDeleteButton.setText("DELETE", 0x555555FF);
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mFetchButton.setText("FETCH", 0x555555FF);
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mSaveButton.setText("SAVE", 0x0000FFFF);
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mSaveButton.setPressedFunc([&] { save(); delete this; });
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//initialize metadata list
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addChild(&mList);
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populateList(mdd);
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@ -61,16 +69,11 @@ void GuiGameEd::populateList(const std::vector<MetaDataDecl>& mdd)
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int y = 0;
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TextComponent* del = new TextComponent(mWindow);
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del->setText("DELETE");
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del->setColor(0xFF0000FF);
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mList.setEntry(Vector2i(0, y), Vector2i(1, 1), del, true, ComponentListComponent::AlignCenter);
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mGeneratedComponents.push_back(del);
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//delete button
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mList.setEntry(Vector2i(0, y), Vector2i(1, 1), &mDeleteButton, true, ComponentListComponent::AlignCenter);
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TextComponent* fetch = new TextComponent(mWindow);
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fetch->setText("FETCH");
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mList.setEntry(Vector2i(1, y), Vector2i(1, 1), fetch, true, ComponentListComponent::AlignCenter);
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mGeneratedComponents.push_back(fetch);
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//fetch button
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mList.setEntry(Vector2i(1, y), Vector2i(1, 1), &mFetchButton, true, ComponentListComponent::AlignCenter);
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y++;
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@ -79,20 +82,25 @@ void GuiGameEd::populateList(const std::vector<MetaDataDecl>& mdd)
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TextComponent* label = new TextComponent(mWindow);
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label->setText(iter->key);
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mList.setEntry(Vector2i(0, y), Vector2i(1, 1), label, false, ComponentListComponent::AlignLeft);
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mGeneratedComponents.push_back(label);
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mLabels.push_back(label);
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GuiComponent* ed = MetaDataList::makeEditor(mWindow, iter->type);
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ed->setSize(mSize.x() / 2, ed->getSize().y());
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ed->setValue(mGame->metadata()->get(iter->key));
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mList.setEntry(Vector2i(1, y), Vector2i(1, 1), ed, true, ComponentListComponent::AlignRight);
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mGeneratedComponents.push_back(ed);
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mEditors.push_back(ed);
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y++;
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}
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TextComponent* save = new TextComponent(mWindow);
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save->setText("SAVE");
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save->setColor(0x0000FFFF);
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mList.setEntry(Vector2i(0, y), Vector2i(2, 1), save, true, ComponentListComponent::AlignCenter);
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mGeneratedComponents.push_back(save);
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//save button
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mList.setEntry(Vector2i(0, y), Vector2i(2, 1), &mSaveButton, true, ComponentListComponent::AlignCenter);
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}
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void GuiGameEd::save()
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{
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for(unsigned int i = 0; i < mLabels.size(); i++)
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{
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mGame->metadata()->set(mLabels.at(i)->getValue(), mEditors.at(i)->getValue());
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}
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}
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@ -6,6 +6,7 @@
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#include "TextComponent.h"
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#include "../GameData.h"
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#include "GuiBox.h"
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#include "ButtonComponent.h"
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class GuiGameEd : public GuiComponent
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{
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@ -14,6 +15,8 @@ public:
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virtual ~GuiGameEd();
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private:
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void save();
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void populateList(const std::vector<MetaDataDecl>& mdd);
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GuiBox mBox;
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@ -22,7 +25,12 @@ private:
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TextComponent mPathDisp;
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std::vector<GuiComponent*> mGeneratedComponents;
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std::vector<TextComponent*> mLabels;
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std::vector<GuiComponent*> mEditors;
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GameData* mGame;
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ButtonComponent mDeleteButton;
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ButtonComponent mFetchButton;
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ButtonComponent mSaveButton;
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};
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@ -73,10 +73,9 @@ void TextComponent::render(const Eigen::Affine3f& parentTrans)
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Eigen::Affine3f centeredTrans = trans;
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centeredTrans = centeredTrans.translate(Eigen::Vector3f(pos.x(), pos.y(), 0));
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Renderer::setMatrix(centeredTrans);
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font->renderTextCache(mTextCache.get());
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}else{
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font->renderTextCache(mTextCache.get());
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}
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font->renderTextCache(mTextCache.get());
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}
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GuiComponent::renderChildren(trans);
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