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Fixed an issue where static images for video elements would sometimes not fade out during gamelist fast-scrolling.
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@ -71,8 +71,7 @@ bool VideoComponent::setVideo(std::string path)
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return true;
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}
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if (!mVideoPath.empty() || !mConfig.defaultVideoPath.empty() ||
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!mConfig.staticVideoPath.empty())
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if (!mVideoPath.empty() || !mConfig.staticVideoPath.empty())
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mHasVideo = true;
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else
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mHasVideo = false;
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