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(macOS) Disabled unusable command line arguments.
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@ -788,9 +788,6 @@ You can use `--help` or `-h` to view a list of command line options, as shown he
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--no-exit Don't show the exit option in the menu
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--no-splash Don't show the splash screen
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--debug Print debug information
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--windowed Windowed mode, should be combined with --resolution
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--fullscreen-normal Normal fullscreen mode
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--fullscreen-borderless Borderless fullscreen mode (always on top)
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--vsync [1/on or 0/off] Turn vsync on or off (default is on)
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--max-vram [size] Max VRAM to use (in mebibytes) before swapping
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--gpu-statistics Display framerate and VRAM usage overlay
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@ -253,8 +253,9 @@ bool parseArgs(int argc, char* argv[])
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Settings::getInstance()->setBool("Debug", true);
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Log::setReportingLevel(LogDebug);
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}
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// Windowed mode is always selected on Windows.
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#ifndef _WIN64
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// On Unix, enable settings for the fullscreen mode.
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// On macOS and Windows only windowed mode is supported.
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#if defined(__unix__)
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else if (strcmp(argv[i], "--fullscreen-normal") == 0) {
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Settings::getInstance()->setString("FullscreenMode", "normal");
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}
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@ -307,7 +308,7 @@ bool parseArgs(int argc, char* argv[])
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" --no-exit Don't show the exit option in the menu\n"
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" --no-splash Don't show the splash screen\n"
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" --debug Print debug information\n"
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#ifndef _WIN64
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#if defined(__unix__)
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" --windowed Windowed mode, should be combined with --resolution\n"
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" --fullscreen-normal Normal fullscreen mode\n"
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" --fullscreen-borderless Borderless fullscreen mode (always on top)\n"
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@ -32,7 +32,7 @@ std::vector<const char*> settings_dont_save {
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"ShowExit", // --no-exit
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"SplashScreen", // --no-splash
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"VSync", // --vsync [1/on or 0/off]
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#ifndef _WIN64
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#if !defined(_WIN64)
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"Windowed", // --windowed
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#endif
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"WindowWidth", // Set via --resolution [width] [height]
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@ -224,7 +224,7 @@ void Settings::setDefaults()
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mBoolMap["ShowExit"] = true;
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mBoolMap["SplashScreen"] = true;
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mBoolMap["VSync"] = true;
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#ifndef _WIN64
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#if !defined(_WIN64)
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mBoolMap["Windowed"] = false;
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#endif
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mIntMap["WindowWidth"] = 0;
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@ -16,7 +16,7 @@
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namespace Renderer
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{
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#ifndef NDEBUG
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#if !defined(NDEBUG)
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#define GL_CHECK_ERROR(Function) (Function, _GLCheckError(#Function))
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static void _GLCheckError(const char* _funcName)
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@ -16,7 +16,7 @@
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namespace Renderer
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{
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#ifndef NDEBUG
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#if !defined(NDEBUG)
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#define GL_CHECK_ERROR(Function) (Function, _GLCheckError(#Function))
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static void _GLCheckError(const char* _funcName)
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