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Added support to GuiSettings to change the menu size and to specifically set the cursor to a row when adding it.
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@ -22,7 +22,10 @@ public:
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virtual ~GuiSettings();
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void save();
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void addRow(const ComponentListRow& row) { mMenu.addRow(row); }
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void addRow(const ComponentListRow& row, bool setCursorHere = false)
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{
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mMenu.addRow(row, setCursorHere);
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}
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void addWithLabel(const std::string& label, const std::shared_ptr<GuiComponent>& comp)
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{
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mMenu.addWithLabel(label, comp);
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@ -34,6 +37,11 @@ public:
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bool isPassword = false);
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void addSaveFunc(const std::function<void()>& func) { mSaveFuncs.push_back(func); }
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glm::vec2 getMenuSize() { return mMenu.getSize(); }
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void setMenuSize(glm::vec2 size) { mMenu.setSize(size); }
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glm::vec3 getMenuPosition() { return mMenu.getPosition(); }
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void setMenuPosition(glm::vec3 position) { mMenu.setPosition(position); }
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void setNeedsSaving(bool state = true) { mNeedsSaving = state; }
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void setNeedsReloadHelpPrompts() { mNeedsReloadHelpPrompts = true; }
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void setNeedsCollectionsUpdate() { mNeedsCollectionsUpdate = true; }
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