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change hold to skip timer to 1 second. This means the countdown message never shows, but it says at the top to hold to skip and this makes it a lot more convenient to set up snes style controllers.
Has been tested by herbfaargus also, who agreed it's an improvement. #6
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@ -130,7 +130,7 @@ static const char* inputIcon[inputCount] =
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using namespace Eigen;
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using namespace Eigen;
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#define HOLD_TO_SKIP_MS 2500
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#define HOLD_TO_SKIP_MS 1000
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GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target, bool reconfigureAll, const std::function<void()>& okCallback) : GuiComponent(window),
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GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target, bool reconfigureAll, const std::function<void()>& okCallback) : GuiComponent(window),
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mBackground(window, ":/frame.png"), mGrid(window, Vector2i(1, 7)),
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mBackground(window, ":/frame.png"), mGrid(window, Vector2i(1, 7)),
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