change hold to skip timer to 1 second. This means the countdown message never shows, but it says at the top to hold to skip and this makes it a lot more convenient to set up snes style controllers.

Has been tested by herbfaargus also, who agreed it's an improvement. #6
This commit is contained in:
Jools Wills 2015-10-03 20:20:33 +01:00
parent 65f2409d91
commit 7bffae0812

View file

@ -130,7 +130,7 @@ static const char* inputIcon[inputCount] =
using namespace Eigen; using namespace Eigen;
#define HOLD_TO_SKIP_MS 2500 #define HOLD_TO_SKIP_MS 1000
GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target, bool reconfigureAll, const std::function<void()>& okCallback) : GuiComponent(window), GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target, bool reconfigureAll, const std::function<void()>& okCallback) : GuiComponent(window),
mBackground(window, ":/frame.png"), mGrid(window, Vector2i(1, 7)), mBackground(window, ":/frame.png"), mGrid(window, Vector2i(1, 7)),