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Documentation update.
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@ -203,8 +203,10 @@ Overall application speed and performance has been greatly improved with faster
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* Reduced CPU usage significantly when a menu is open by not rendering the bottom of the stack
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* Reduced CPU usage significantly when a menu is open by not rendering the bottom of the stack
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* Reduced CPU usage significantly by only rendering the necessary systems in SystemView
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* Reduced CPU usage significantly by only rendering the necessary systems in SystemView
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* Added support for dimming components (fade to black)
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* Added support for dimming components (fade to black)
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* Added logging of the display refresh rate on startup
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* Added support for rotating the application screen contents 0, 90, 180 or 270 degrees
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* Added support for rotating the application screen contents 0, 90, 180 or 270 degrees
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* Added support for offsetting the screen contents within the application window
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* Added support for running the application at a lower resolution in padded fullscreen mode
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* Added logging of the display refresh rate on startup
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* Made many improvements to GUI sizing and positioning when running in vertical screen resolutions
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* Made many improvements to GUI sizing and positioning when running in vertical screen resolutions
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* The application startup can now be aborted via an OS signal or using the configured keyboard quit shortcut
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* The application startup can now be aborted via an OS signal or using the configured keyboard quit shortcut
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* Improved the behavior and consistency for the virtual keyboard when using non-standard keyboard mappings
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* Improved the behavior and consistency for the virtual keyboard when using non-standard keyboard mappings
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@ -68,7 +68,7 @@ The roadmap is under constant review so expect it to change from time to time. S
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* New theme engine with generalized views (only System and Gamelist) and theme variants support
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* New theme engine with generalized views (only System and Gamelist) and theme variants support
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* Multiple new components (carousel support for the Gamelist view, grid component etc.)
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* Multiple new components (carousel support for the Gamelist view, grid component etc.)
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* Support for Tate mode, i.e. portrait orientation for arcade cabinets and similar
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* Support for Tate mode, i.e. vertical screen orientation for arcade cabinets and similar
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* Lottie animation (vector graphics) and GIF animation support
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* Lottie animation (vector graphics) and GIF animation support
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* OpenGL ES 3.0 renderer for use on the Raspberry Pi
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* OpenGL ES 3.0 renderer for use on the Raspberry Pi
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* Replace the OpenGL fixed function pipeline renderer with a shader-based renderer
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* Replace the OpenGL fixed function pipeline renderer with a shader-based renderer
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@ -1057,33 +1057,34 @@ The input configuration is described in the [User guide](USERGUIDE-DEV.md#input-
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You can use **--help** or **-h** to view the list of command line options, as shown here.
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You can use **--help** or **-h** to view the list of command line options, as shown here.
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```
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```
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--display [1 to 4] Display/monitor to use
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--display [1 to 4] Display/monitor to use
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--resolution [width] [height] Application resolution
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--resolution [width] [height] Application resolution
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--screenrotate [0, 90, 180 or 270] Rotate screen contents within application window
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--screenoffset [horiz.] [vert.] Offset screen contents within application window
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--vsync [1/on or 0/off] Turn VSync on or off (default is on)
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--screenrotate [0, 90, 180 or 270] Rotate screen contents within application window
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--max-vram [size] Max VRAM to use (in mebibytes) before swapping
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--fullscreen-padding [1/on or 0/off] Padding if --resolution is lower than display resolution
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--anti-aliasing [0, 2 or 4] Set MSAA anti-aliasing to disabled, 2x or 4x
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--vsync [1/on or 0/off] Turn VSync on or off (default is on)
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--no-splash Don't show the splash screen during startup
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--max-vram [size] Max VRAM to use (in mebibytes) before swapping
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--gamelist-only Skip automatic game ROM search, only read from gamelist.xml
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--no-splash Don't show the splash screen during startup
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--ignore-gamelist Ignore the gamelist.xml files (useful for troubleshooting)
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--gamelist-only Skip automatic game ROM search, only read from gamelist.xml
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--show-hidden-files Show hidden files and folders
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--ignore-gamelist Ignore the gamelist.xml files
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--show-hidden-games Show hidden games
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--show-hidden-files Show hidden files and folders
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--force-full Force the UI mode to Full
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--show-hidden-games Show hidden games
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--force-kiosk Force the UI mode to Kiosk
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--force-full Force the UI mode to Full
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--force-kid Force the UI mode to Kid
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--force-kiosk Force the UI mode to Kiosk
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--force-input-config Force configuration of input devices
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--force-kid Force the UI mode to Kid
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--create-system-dirs Create game system directories
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--force-input-config Force configuration of input devices
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--home [path] Directory to use as home path
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--create-system-dirs Create game system directories
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--debug Print debug information
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--home [path] Directory to use as home path
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--version, -v Display version information
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--debug Print debug information
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--help, -h Summon a sentient, angry tuba
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--version, -v Display version information
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--help, -h Summon a sentient, angry tuba
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```
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```
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_The --anti-aliasing option is not available if ES-DE is built using the OpenGL ES renderer._
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_The --anti-aliasing option is not available if ES-DE is built using the OpenGL ES renderer._
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As you can see above, you can override the home directory path using the `--home` flag. So by running for instance the command `emulationstation --home ~/games/emulation`, ES-DE will use `~/games/emulation/.emulationstation` as its application home directory. Be aware that this option completely replaces what is considered the home directory, meaning the default ROM directory ~/ROMs would be resolved to ~/games/emulation/ROMs. The same is true for the emulator core locations if es_find_rules.xml is configured to look for them relative to the home directory. So of course RetroArch and other emulators would also need to be configured to use ~/games/emulation as its base directory in this instance.
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As you can see above, you can override the home directory path using the `--home` flag. So by running for instance the command `emulationstation --home ~/games/emulation`, ES-DE will use `~/games/emulation/.emulationstation` as its application home directory. Be aware that this option completely replaces what is considered the home directory, meaning the default ROM directory ~/ROMs would be resolved to ~/games/emulation/ROMs. The same is true for the emulator core locations if es_find_rules.xml is configured to look for them relative to the home directory. So of course RetroArch and other emulators would also need to be configured to use ~/games/emulation as its base directory in this instance.
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Setting the resolution to a lower or higher value than the display resolution will add a border to the application window.
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Setting --resolution to a lower or higher value than the display resolution will add a border to the application window. The exception is if defining a lower resolution than the display resolution in combination with the --fullscreen-padding flag as this will pad the screen contents on a black background. This can be combined with the --screenoffset option for exact positioning on displays where bezels or similar may obstruct part of the viewable area.
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Running with the --create-system-dirs option will generate all the game system directories in the ROMs folder. This is equivalent to starting ES-DE with no game ROMs present and pressing the _Create directories_ button. Detailed output for the directory creation will be available in es_log.txt and the application will quit immediately after the directories have been created.
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Running with the --create-system-dirs option will generate all the game system directories in the ROMs folder. This is equivalent to starting ES-DE with no game ROMs present and pressing the _Create directories_ button. Detailed output for the directory creation will be available in es_log.txt and the application will quit immediately after the directories have been created.
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@ -2216,7 +2216,7 @@ Multiple languages are supported by ScreenScraper, and this affects translations
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**Automatic retries on error**
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**Automatic retries on error**
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How many times to automatically retry scraping if an error is encountered, from 1 to 10 tries.
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How many times to automatically retry scraping if an error is encountered, from 0 to 10.
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**Retry attempt timer**
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**Retry attempt timer**
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