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(Linux) A current SDL library version is now built and included with the AppImage releases.
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@ -9,9 +9,16 @@
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# distributions as for example Debian-based systems place the TLS certificates in a
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# different location under /etc than Fedora and openSUSE.
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#
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# This script has only been tested on Ubuntu 20.04 LTS. It's recommended to only build
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# AppImages on this operating system for maximum compatibility.
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# The SDL library is also built and included in the AppImage.
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#
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# This script has only been tested on Ubuntu 20.04 LTS and 22.04 LTS.
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#
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# How many CPU threads to use for the compilation.
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JOBS=4
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SDL_RELEASE_TAG=release-2.24.0
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2400.0
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echo "Building AppImage..."
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@ -34,13 +41,31 @@ fi
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chmod a+x linuxdeploy-x86_64.AppImage
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if [ ! -f external/SDL/build/${SDL_SHARED_LIBRARY} ]; then
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echo
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echo "Building the SDL library..."
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cd external
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rm -rf SDL
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git clone https://github.com/libsdl-org/SDL.git
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cd SDL
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git checkout $SDL_RELEASE_TAG
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release -S .. -B .
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make -j${JOBS}
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cd ../../..
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else
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echo
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echo -e "The SDL library has already been built, skipping this step\n"
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fi
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rm -rf ./AppDir
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mkdir AppDir
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rm -f CMakeCache.txt
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cmake -DAPPIMAGE_BUILD=on -DBUNDLED_CERTS=on .
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make clean
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make -j8
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make -j${JOBS}
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make install DESTDIR=AppDir
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cd AppDir
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ln -s usr/bin/emulationstation AppRun
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@ -53,6 +78,7 @@ ln -s ../share/emulationstation/themes .
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cd ../../..
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./linuxdeploy-x86_64.AppImage -l /lib/x86_64-linux-gnu/libOpenGL.so.0 -l /lib/x86_64-linux-gnu/libgio-2.0.so.0 --appdir AppDir
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cp external/SDL/build/${SDL_SHARED_LIBRARY} AppDir/usr/lib/libSDL2-2.0.so.0
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./appimagetool-x86_64.AppImage AppDir
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#VERSION=$(grep PROGRAM_VERSION_STRING es-app/src/EmulationStation.h | cut -f3 -d" " | sed s/\"//g)
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@ -5,10 +5,17 @@
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# create_AppImage_SteamDeck.sh
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#
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# Runs the complete process of building a Linux AppImage specific to the Valve Steam Deck.
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# The SDL library is also built and included in the AppImage.
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#
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# This script has only been tested on Ubuntu 20.04 LTS.
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#
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# How many CPU threads to use for the compilation.
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JOBS=4
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SDL_RELEASE_TAG=release-2.24.0
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2400.0
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echo "Building Steam Deck AppImage..."
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if [ ! -f .clang-format ]; then
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@ -30,13 +37,31 @@ fi
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chmod a+x linuxdeploy-x86_64.AppImage
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if [ ! -f external/SDL/build/${SDL_SHARED_LIBRARY} ]; then
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echo
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echo "Building the SDL library..."
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cd external
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rm -rf SDL
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git clone https://github.com/libsdl-org/SDL.git
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cd SDL
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git checkout $SDL_RELEASE_TAG
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release -S .. -B .
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make -j${JOBS}
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cd ../../..
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else
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echo
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echo -e "The SDL library has already been built, skipping this step\n"
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fi
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rm -rf ./AppDir
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mkdir AppDir
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rm -f CMakeCache.txt
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cmake -DAPPIMAGE_BUILD=on -DSTEAM_DECK=on .
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make clean
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make -j8
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make -j${JOBS}
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make install DESTDIR=AppDir
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cd AppDir
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ln -s usr/bin/emulationstation AppRun
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cd ../../..
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./linuxdeploy-x86_64.AppImage -l /lib/x86_64-linux-gnu/libOpenGL.so.0 -l /lib/x86_64-linux-gnu/libgio-2.0.so.0 --appdir AppDir
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cp external/SDL/build/${SDL_SHARED_LIBRARY} AppDir/usr/lib/libSDL2-2.0.so.0
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./appimagetool-x86_64.AppImage AppDir
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mv EmulationStation_Desktop_Edition-x86_64.AppImage EmulationStation-DE-x64_SteamDeck.AppImage
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