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Updated the roadmap in CONTRIBUTING.md
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@ -31,19 +31,20 @@ This plan is under constant review so expect it to change from time to time. Sti
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* Mix image generation based on screenshots, 3D boxes and marquee files (as in Skyscraper)
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* Ability to show game media in full screen from the gamelist view
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* Proper game launching screen
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* Replace libVLC with FFmpeg
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* New FFmpeg-based video player
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* Move to the SDL2 GameController API
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* Different button graphics and names applied depending on controller type (Xbox, PlayStation and SNES style)
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* Add to Linux repositories, BSD ports collections etc.
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* Add to the Debian repository
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#### v1.2
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* Support for Raspberry Pi 4 with OpenGL 2.1 (Ubuntu and Raspberry Pi OS)
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* Improve full-screen support, remove the temporary full screen hacks
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* Support for pre-defined alternative emulators and cores (configured in es_systems.xml)
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* Badges highlighting things like favorite games, completed games etc. (will require theme support)
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* Improved full-screen support, removing the temporary full-screen hacks
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* On-screen keyboard
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* Web proxy support for the scraper
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* Add GLM library dependency for matrix and vector operations, starting to decommission the built-in functions
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* Support for the Raspberry Pi 4 with OpenGL ES 2.0 and GLSL shaders (Raspberry Pi OS)
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* Add GLM library dependency for matrix and vector operations, start to decommission the built-in functions
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* Add to more Linux repositories, BSD ports collections etc.
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* Flatpak and Snap releases on Linux
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#### v1.3
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@ -57,9 +58,9 @@ This plan is under constant review so expect it to change from time to time. Sti
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#### v1.4
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* Authoring tools to clean up orphaned gamelist entries, media files etc.
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* Scrollbars for menus and gamelists
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* Support for pre-defined alternative emulators and cores (configured in es_systems.xml)
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* Add 'time played' counter per game, similar to how it works in Steam
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* Scrollbar component for the gamelist view which can be used by the themes
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* Web proxy support for the scraper
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* Add "time played" counter per game, similar to how it works in Steam
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* Preload all built-in resources and never clear them from the cache
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* Improved multi-threading
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@ -70,6 +71,7 @@ This plan is under constant review so expect it to change from time to time. Sti
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* Improve the performance of the GLSL shader code
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* Animated menu elements like switches, tick boxes, smooth scrolling etc.
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* Support for additional scraper services (if feasible?)
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* Support for portrait orientation, e.g. for Tate Mode arcade cabinets
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#### v2.0
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