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	(Android) Added a reset of the video element delay timer on activity resume
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				|  | @ -508,6 +508,7 @@ void applicationLoop() | |||
|                     blockInput = true; | ||||
|                     inputBlockTime = 0; | ||||
|                     window->setBlockInput(true); | ||||
|                     ViewController::getInstance()->resetViewVideosTimer(); | ||||
|                 } | ||||
| #endif | ||||
|                 InputManager::getInstance().parseEvent(event); | ||||
|  |  | |||
|  | @ -56,6 +56,13 @@ public: | |||
|         for (auto& video : mStaticVideoComponents) | ||||
|             video->muteVideoPlayer(); | ||||
|     } | ||||
|     void resetViewVideosTimer() override | ||||
|     { | ||||
|         for (auto& video : mVideoComponents) | ||||
|             video->resetVideoPlayerTimer(); | ||||
|         for (auto& video : mStaticVideoComponents) | ||||
|             video->resetVideoPlayerTimer(); | ||||
|     } | ||||
| 
 | ||||
|     void stopGamelistFadeAnimations() override | ||||
|     { | ||||
|  |  | |||
|  | @ -94,6 +94,11 @@ public: | |||
|         for (auto& video : mSystemElements[mPrimary->getCursor()].videoComponents) | ||||
|             video->muteVideoPlayer(); | ||||
|     } | ||||
|     void resetViewVideosTimer() override | ||||
|     { | ||||
|         for (auto& video : mSystemElements[mPrimary->getCursor()].videoComponents) | ||||
|             video->resetVideoPlayerTimer(); | ||||
|     } | ||||
| 
 | ||||
|     void onThemeChanged(const std::shared_ptr<ThemeData>& theme); | ||||
| 
 | ||||
|  |  | |||
|  | @ -85,6 +85,8 @@ public: | |||
|     void stopViewVideos() override { mCurrentView->stopViewVideos(); } | ||||
|     void pauseViewVideos() override { mCurrentView->pauseViewVideos(); } | ||||
|     void muteViewVideos() override { mCurrentView->muteViewVideos(); } | ||||
|     // Needed on Android to reset the static image delay timer on activity resume.
 | ||||
|     void resetViewVideosTimer() override { mCurrentView->resetViewVideosTimer(); } | ||||
| 
 | ||||
|     void onFileChanged(FileData* file, bool reloadGamelist); | ||||
|     void triggerGameLaunch(FileData* game) | ||||
|  |  | |||
|  | @ -310,6 +310,8 @@ public: | |||
|     virtual void stopViewVideos() {} | ||||
|     virtual void pauseViewVideos() {} | ||||
|     virtual void muteViewVideos() {} | ||||
|     // Needed on Android to reset the static image delay timer on activity resume.
 | ||||
|     virtual void resetViewVideosTimer() {} | ||||
| 
 | ||||
|     // Used to reset various components like text scrolling, animations etc.
 | ||||
|     virtual void resetComponent() {} | ||||
|  |  | |||
|  | @ -14,8 +14,6 @@ | |||
| #include "utils/FileSystemUtil.h" | ||||
| #include "utils/StringUtil.h" | ||||
| 
 | ||||
| #include <SDL2/SDL_timer.h> | ||||
| 
 | ||||
| #define SCREENSAVER_FADE_IN_TIME 900 | ||||
| #define MEDIA_VIEWER_FADE_IN_TIME 600 | ||||
| 
 | ||||
|  |  | |||
|  | @ -15,6 +15,8 @@ | |||
| #include <atomic> | ||||
| #include <string> | ||||
| 
 | ||||
| #include <SDL2/SDL_timer.h> | ||||
| 
 | ||||
| class MediaViewer; | ||||
| class TextureResource; | ||||
| 
 | ||||
|  | @ -84,6 +86,9 @@ public: | |||
|     virtual void stopVideoPlayer(bool muteAudio = true) {} | ||||
|     virtual void pauseVideoPlayer() {} | ||||
| 
 | ||||
|     // Needed on Android to reset the static image delay timer on activity resume.
 | ||||
|     void resetVideoPlayerTimer() { mStartTime = SDL_GetTicks() + mConfig.startDelay; } | ||||
| 
 | ||||
|     // Handle looping of the video. Must be called periodically.
 | ||||
|     virtual void handleLooping() {} | ||||
|     // Used to immediately mute audio even if there are still samples to play in the buffer.
 | ||||
|  |  | |||
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	 Leon Styhre
						Leon Styhre