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https://github.com/RetroDECK/ES-DE.git
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(Android) Added a reset of the video element delay timer on activity resume
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2a2400fc73
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7e64c15388
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@ -508,6 +508,7 @@ void applicationLoop()
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blockInput = true;
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blockInput = true;
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inputBlockTime = 0;
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inputBlockTime = 0;
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window->setBlockInput(true);
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window->setBlockInput(true);
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ViewController::getInstance()->resetViewVideosTimer();
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}
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}
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#endif
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#endif
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InputManager::getInstance().parseEvent(event);
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InputManager::getInstance().parseEvent(event);
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@ -56,6 +56,13 @@ public:
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for (auto& video : mStaticVideoComponents)
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for (auto& video : mStaticVideoComponents)
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video->muteVideoPlayer();
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video->muteVideoPlayer();
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}
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}
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void resetViewVideosTimer() override
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{
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for (auto& video : mVideoComponents)
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video->resetVideoPlayerTimer();
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for (auto& video : mStaticVideoComponents)
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video->resetVideoPlayerTimer();
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}
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void stopGamelistFadeAnimations() override
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void stopGamelistFadeAnimations() override
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{
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{
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@ -94,6 +94,11 @@ public:
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for (auto& video : mSystemElements[mPrimary->getCursor()].videoComponents)
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for (auto& video : mSystemElements[mPrimary->getCursor()].videoComponents)
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video->muteVideoPlayer();
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video->muteVideoPlayer();
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}
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}
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void resetViewVideosTimer() override
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{
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for (auto& video : mSystemElements[mPrimary->getCursor()].videoComponents)
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video->resetVideoPlayerTimer();
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}
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void onThemeChanged(const std::shared_ptr<ThemeData>& theme);
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void onThemeChanged(const std::shared_ptr<ThemeData>& theme);
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@ -85,6 +85,8 @@ public:
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void stopViewVideos() override { mCurrentView->stopViewVideos(); }
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void stopViewVideos() override { mCurrentView->stopViewVideos(); }
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void pauseViewVideos() override { mCurrentView->pauseViewVideos(); }
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void pauseViewVideos() override { mCurrentView->pauseViewVideos(); }
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void muteViewVideos() override { mCurrentView->muteViewVideos(); }
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void muteViewVideos() override { mCurrentView->muteViewVideos(); }
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// Needed on Android to reset the static image delay timer on activity resume.
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void resetViewVideosTimer() override { mCurrentView->resetViewVideosTimer(); }
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void onFileChanged(FileData* file, bool reloadGamelist);
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void onFileChanged(FileData* file, bool reloadGamelist);
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void triggerGameLaunch(FileData* game)
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void triggerGameLaunch(FileData* game)
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@ -310,6 +310,8 @@ public:
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virtual void stopViewVideos() {}
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virtual void stopViewVideos() {}
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virtual void pauseViewVideos() {}
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virtual void pauseViewVideos() {}
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virtual void muteViewVideos() {}
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virtual void muteViewVideos() {}
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// Needed on Android to reset the static image delay timer on activity resume.
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virtual void resetViewVideosTimer() {}
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// Used to reset various components like text scrolling, animations etc.
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// Used to reset various components like text scrolling, animations etc.
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virtual void resetComponent() {}
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virtual void resetComponent() {}
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@ -14,8 +14,6 @@
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#include "utils/FileSystemUtil.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/StringUtil.h"
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#include "utils/StringUtil.h"
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#include <SDL2/SDL_timer.h>
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#define SCREENSAVER_FADE_IN_TIME 900
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#define SCREENSAVER_FADE_IN_TIME 900
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#define MEDIA_VIEWER_FADE_IN_TIME 600
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#define MEDIA_VIEWER_FADE_IN_TIME 600
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@ -15,6 +15,8 @@
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#include <atomic>
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#include <atomic>
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#include <string>
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#include <string>
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#include <SDL2/SDL_timer.h>
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class MediaViewer;
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class MediaViewer;
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class TextureResource;
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class TextureResource;
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@ -84,6 +86,9 @@ public:
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virtual void stopVideoPlayer(bool muteAudio = true) {}
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virtual void stopVideoPlayer(bool muteAudio = true) {}
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virtual void pauseVideoPlayer() {}
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virtual void pauseVideoPlayer() {}
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// Needed on Android to reset the static image delay timer on activity resume.
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void resetVideoPlayerTimer() { mStartTime = SDL_GetTicks() + mConfig.startDelay; }
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// Handle looping of the video. Must be called periodically.
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// Handle looping of the video. Must be called periodically.
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virtual void handleLooping() {}
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virtual void handleLooping() {}
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// Used to immediately mute audio even if there are still samples to play in the buffer.
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// Used to immediately mute audio even if there are still samples to play in the buffer.
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