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Display number of games available under SystemView.
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b968349864
commit
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@ -6,16 +6,24 @@
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#include "ViewController.h"
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#include "ViewController.h"
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#include "../animations/LambdaAnimation.h"
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#include "../animations/LambdaAnimation.h"
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#include "../SystemData.h"
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#include "../SystemData.h"
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#include "../Util.h"
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#define SELECTED_SCALE 1.5f
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#define SELECTED_SCALE 1.5f
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#define LOGO_PADDING ((logoSize().x() * (SELECTED_SCALE - 1)/2) + (mSize.x() * 0.06f))
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#define LOGO_PADDING ((logoSize().x() * (SELECTED_SCALE - 1)/2) + (mSize.x() * 0.06f))
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SystemView::SystemView(Window* window) : IList<SystemViewData, SystemData*>(window, LIST_SCROLL_STYLE_SLOW, LIST_ALWAYS_LOOP)
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SystemView::SystemView(Window* window) : IList<SystemViewData, SystemData*>(window, LIST_SCROLL_STYLE_SLOW, LIST_ALWAYS_LOOP),
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mSystemInfo(window, "SYSTEM INFO", Font::get(FONT_SIZE_SMALL), 0x77777700, TextComponent::ALIGN_CENTER)
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{
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{
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mCamOffset = 0;
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mCamOffset = 0;
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setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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mSystemInfo.setSize(mSize.x(), 0);
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float yOff = (mSize.y() - logoSize().y())/2;
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mSystemInfo.setPosition(0, (yOff - (logoSize().y() * (SELECTED_SCALE - 1)) / 2) + (logoSize().y() * SELECTED_SCALE) - mSystemInfo.getSize().y());
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//(mSize.y() - mSystemInfo.getSize().y()) / 2);
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populate();
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populate();
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}
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}
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@ -141,8 +149,41 @@ void SystemView::onCursorChanged(const CursorState& state)
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f -= posMax;
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f -= posMax;
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this->mCamOffset = f;
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this->mCamOffset = f;
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}, 500);
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}, 500);
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setAnimation(anim, 0, nullptr, false, 0);
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setAnimation(anim);
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// animate mSystemInfo's opacity (fade out, wait, fade back in)
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cancelAnimation(1);
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cancelAnimation(2);
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const float infoStartOpacity = mSystemInfo.getOpacity() / 255.f;
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Animation* infoFadeOut = new LambdaAnimation(
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[infoStartOpacity, this] (float t)
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{
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mSystemInfo.setOpacity((unsigned char)(lerp<float>(infoStartOpacity, 0.f, t) * 255));
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}, (int)(infoStartOpacity * 300));
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// also change the text after we've fully faded out
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setAnimation(infoFadeOut, 0, [this] {
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std::stringstream ss;
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unsigned int gameCount = getSelected()->getGameCount();
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// only display a game count if there are at least 2 games
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if(gameCount > 1)
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ss << gameCount << " GAMES AVAILABLE";
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mSystemInfo.setText(ss.str());
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}, false, 1);
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Animation* infoFadeIn = new LambdaAnimation(
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[this] (float t)
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{
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mSystemInfo.setOpacity((unsigned char)(lerp<float>(0.f, 1.f, t) * 255));
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}, 300);
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// wait 600ms to fade in
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setAnimation(infoFadeIn, 700, nullptr, false, 2);
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}
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}
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void SystemView::render(const Eigen::Affine3f& parentTrans)
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void SystemView::render(const Eigen::Affine3f& parentTrans)
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@ -206,6 +247,8 @@ void SystemView::render(const Eigen::Affine3f& parentTrans)
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comp->render(logoTrans);
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comp->render(logoTrans);
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}
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}
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}
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}
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mSystemInfo.render(trans);
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}
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}
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std::vector<HelpPrompt> SystemView::getHelpPrompts()
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std::vector<HelpPrompt> SystemView::getHelpPrompts()
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@ -37,6 +37,8 @@ private:
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void populate();
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void populate();
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TextComponent mSystemInfo;
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// unit is list index
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// unit is list index
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float mCamOffset;
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float mCamOffset;
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};
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};
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