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Fixed a minor graphical glitch in CarouselComponent.
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@ -695,6 +695,10 @@ template <typename T> void CarouselComponent<T>::render(const glm::mat4& parentT
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yOff += mSize.y * mVerticalOffset;
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}
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// This is necessary to avoid single-pixel horizontal jumps at the end positions.
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if (mType != CarouselType::HORIZONTAL)
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xOff = std::round(xOff);
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int center {0};
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int centerOffset {0};
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// Needed to make sure that overlapping items are renderered correctly.
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