mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 01:25:38 +00:00
Added Size and getSize() to GuiComponent.
Added setClipRect and clearClipRect to Renderer. TextListComponent finally has a marquee. :)
This commit is contained in:
parent
826624481a
commit
7faf9fca53
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@ -92,6 +92,11 @@ void GuiComponent::setOffset(int x, int y)
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mOffset.y = y;
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}
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Vector2u GuiComponent::getSize()
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{
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return mSize;
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}
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//Children stuff.
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void GuiComponent::addChild(GuiComponent* cmp)
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{
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@ -20,7 +20,7 @@ public:
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virtual void update(int deltaTime);
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//Called when it's time to render. Translates the OpenGL matrix, calls onRender() (which renders children), then un-translates the OpenGL matrix.
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//You probably don't need to override this, but instead want the protected method onRender.
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//You probably don't need to override this, and should use the protected method onRender.
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virtual void render();
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//Called when the Renderer initializes. Passes to children.
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@ -34,6 +34,8 @@ public:
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void setOffset(Vector2i offset);
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void setOffset(int x, int y);
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Vector2u getSize();
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void setParent(GuiComponent* parent);
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GuiComponent* getParent();
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@ -50,6 +52,7 @@ protected:
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Window* mWindow;
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GuiComponent* mParent;
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Vector2i mOffset;
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Vector2u mSize;
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std::vector<GuiComponent*> mChildren;
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};
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@ -35,6 +35,10 @@ namespace Renderer
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void translatef(float x, float y);
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void translate(Vector2i offset);
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void setClipRect(int x, int y, unsigned int w, unsigned int h);
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void setClipRect(Vector2i offset, Vector2u size);
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void clearClipRect();
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void drawRect(int x, int y, int w, int h, unsigned int color);
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void drawText(std::string text, int x, int y, unsigned int color, Font* font);
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void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font);
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@ -36,6 +36,22 @@ namespace Renderer {
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translatef((float)offset.x, (float)offset.y);
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}
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void setClipRect(int x, int y, unsigned int w, unsigned int h)
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{
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glScissor(x, y, w, h);
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glEnable(GL_SCISSOR_TEST);
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}
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void setClipRect(Vector2i offset, Vector2u size)
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{
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setClipRect(offset.x, offset.y, size.x, size.y);
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}
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void clearClipRect()
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{
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glDisable(GL_SCISSOR_TEST);
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}
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void drawRect(int x, int y, int w, int h, unsigned int color)
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{
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#ifdef USE_OPENGL_ES
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@ -92,6 +92,7 @@ bool operator !=(const Vector2<T>& left, const Vector2<T>& right)
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}
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typedef Vector2<int> Vector2i;
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typedef Vector2<unsigned int> Vector2u;
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typedef Vector2<float> Vector2f;
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#endif
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@ -5,8 +5,7 @@ GuiBox::GuiBox(Window* window, int offsetX, int offsetY, unsigned int width, uns
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{
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setOffset(Vector2i(offsetX, offsetY));
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mWidth = width;
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mHeight = height;
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mSize = Vector2u(width, height);
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}
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void GuiBox::setData(GuiBoxData data)
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@ -23,7 +22,7 @@ void GuiBox::setHorizontalImage(std::string path, bool tiled)
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mHorizontalImage.setOrigin(0, 0);
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mHorizontalImage.setImage(path);
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mHorizontalImage.setResize(mHorizontalImage.getHeight(), mHeight, true);
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mHorizontalImage.setResize(getHorizontalBorderWidth(), mSize.y, true);
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}
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void GuiBox::setVerticalImage(std::string path, bool tiled)
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@ -32,15 +31,15 @@ void GuiBox::setVerticalImage(std::string path, bool tiled)
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mVerticalImage.setOrigin(0, 0);
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mVerticalImage.setImage(path);
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mVerticalImage.setResize(mWidth, mVerticalImage.getHeight(), true);
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mVerticalImage.setResize(mSize.x, getVerticalBorderWidth(), true);
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}
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void GuiBox::setBackgroundImage(std::string path, bool tiled)
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{
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mBackgroundImage.setOrigin(0, 0);
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mBackgroundImage.setResize(mWidth, mHeight, true);
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mBackgroundImage.setResize(mSize.x, mSize.y, true);
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mBackgroundImage.setTiling(tiled);
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mBackgroundImage.setOffset(getOffset());
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mBackgroundImage.setOffset(0, 0);
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mBackgroundImage.setImage(path);
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}
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@ -53,51 +52,53 @@ void GuiBox::setCornerImage(std::string path)
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mCornerImage.setImage(path);
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}
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void GuiBox::render()
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void GuiBox::onRender()
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{
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mBackgroundImage.render();
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//left border
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mHorizontalImage.setOffset(getOffset().x - getHorizontalBorderWidth(), getOffset().y);
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mHorizontalImage.setOffset(-getHorizontalBorderWidth(), 0);
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mHorizontalImage.setFlipX(false);
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mHorizontalImage.render();
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//right border
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mHorizontalImage.setOffset(getOffset().x + mWidth, getOffset().y);
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mHorizontalImage.setOffset(mSize.x, 0);
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mHorizontalImage.setFlipX(true);
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mHorizontalImage.render();
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//top border
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mVerticalImage.setOffset(getOffset().x, getOffset().y - getVerticalBorderWidth());
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mVerticalImage.setOffset(0, -getVerticalBorderWidth());
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mVerticalImage.setFlipY(false);
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mVerticalImage.render();
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//bottom border
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mVerticalImage.setOffset(getOffset().x, getOffset().y + mHeight);
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mVerticalImage.setOffset(0, mSize.y);
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mVerticalImage.setFlipY(true);
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mVerticalImage.render();
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//corner top left
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mCornerImage.setOffset(getOffset().x - getHorizontalBorderWidth(), getOffset().y - getVerticalBorderWidth());
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mCornerImage.setOffset(-getHorizontalBorderWidth(), -getVerticalBorderWidth());
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mCornerImage.setFlipX(false);
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mCornerImage.setFlipY(false);
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mCornerImage.render();
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//top right
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mCornerImage.setOffset(getOffset().x + mWidth, mCornerImage.getOffset().y);
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mCornerImage.setOffset(mSize.x, mCornerImage.getOffset().y);
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mCornerImage.setFlipX(true);
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mCornerImage.render();
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//bottom right
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mCornerImage.setOffset(mCornerImage.getOffset().x, getOffset().y + mHeight);
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mCornerImage.setOffset(mCornerImage.getOffset().x, mSize.y);
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mCornerImage.setFlipY(true);
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mCornerImage.render();
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//bottom left
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mCornerImage.setOffset(getOffset().x - getHorizontalBorderWidth(), mCornerImage.getOffset().y);
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mCornerImage.setOffset(-getHorizontalBorderWidth(), mCornerImage.getOffset().y);
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mCornerImage.setFlipX(false);
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mCornerImage.render();
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GuiComponent::onRender();
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}
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void GuiBox::init()
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@ -105,6 +106,8 @@ void GuiBox::init()
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mVerticalImage.init();
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mHorizontalImage.init();
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mCornerImage.init();
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GuiComponent::init();
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}
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void GuiBox::deinit()
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@ -112,16 +115,18 @@ void GuiBox::deinit()
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mVerticalImage.deinit();
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mHorizontalImage.deinit();
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mCornerImage.deinit();
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GuiComponent::deinit();
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}
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int GuiBox::getHorizontalBorderWidth()
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{
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return mHorizontalImage.getWidth();
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return mHorizontalImage.getTextureSize().x;
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}
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int GuiBox::getVerticalBorderWidth()
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{
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return mVerticalImage.getHeight();
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return mVerticalImage.getTextureSize().y;
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}
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bool GuiBox::hasBackground()
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@ -30,18 +30,17 @@ public:
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bool hasBackground();
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void render();
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void init();
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void deinit();
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protected:
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void onRender();
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private:
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ImageComponent mBackgroundImage, mHorizontalImage, mVerticalImage, mCornerImage;
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int getHorizontalBorderWidth();
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int getVerticalBorderWidth();
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unsigned int mWidth, mHeight;
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};
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#endif
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@ -94,7 +94,7 @@ void GuiGameList::render()
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std::string desc = game->getDescription();
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if(!desc.empty())
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Renderer::drawWrappedText(desc, (int)(Renderer::getScreenWidth() * 0.03), mScreenshot->getOffset().y + mScreenshot->getHeight() + 12, (int)(Renderer::getScreenWidth() * (mTheme->getFloat("listOffsetX") - 0.03)), mTheme->getColor("description"), mTheme->getDescriptionFont());
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Renderer::drawWrappedText(desc, (int)(Renderer::getScreenWidth() * 0.03), mScreenshot->getOffset().y + mScreenshot->getSize().y + 12, (int)(Renderer::getScreenWidth() * (mTheme->getFloat("listOffsetX") - 0.03)), mTheme->getColor("description"), mTheme->getDescriptionFont());
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}
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mScreenshot->render();
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@ -5,8 +5,7 @@
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#include "../Log.h"
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#include "../Renderer.h"
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unsigned int ImageComponent::getWidth() { return mSize.x; }
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unsigned int ImageComponent::getHeight() { return mSize.y; }
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Vector2u ImageComponent::getTextureSize() { return mTextureSize; }
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ImageComponent::ImageComponent(Window* window, int offsetX, int offsetY, std::string path, unsigned int resizeWidth, unsigned int resizeHeight, bool allowUpscale) : GuiComponent(window)
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{
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@ -175,6 +174,11 @@ void ImageComponent::resize()
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if(resizeScale.y)
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mSize.y = (int)(mSize.y * resizeScale.y);
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}
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if(mTiled)
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{
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mSize = mTargetSize;
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}
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}
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void ImageComponent::unloadImage()
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@ -212,6 +216,8 @@ void ImageComponent::setTiling(bool tile)
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if(mTiled)
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mAllowUpscale = false;
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resize();
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}
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void ImageComponent::setResize(unsigned int width, unsigned int height, bool allowUpscale)
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@ -241,8 +247,8 @@ void ImageComponent::onRender()
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if(mTiled)
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{
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float xCount = (float)mTargetSize.x / mTextureSize.x;
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float yCount = (float)mTargetSize.y / mTextureSize.y;
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float xCount = (float)mSize.x / mTextureSize.x;
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float yCount = (float)mSize.y / mTextureSize.y;
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Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6);
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buildImageArray(0, 0, points, texs, xCount, yCount);
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@ -259,13 +265,13 @@ void ImageComponent::onRender()
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void ImageComponent::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs, float px, float py)
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{
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points[0] = posX - (mSize.x * mOrigin.x) * px; points[1] = posY - (mSize.y * mOrigin.y) * py;
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points[2] = posX - (mSize.x * mOrigin.x) * px; points[3] = posY + (mSize.y * (1 - mOrigin.y)) * py;
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points[4] = posX + (mSize.x * (1 - mOrigin.x)) * px; points[5] = posY - (mSize.y * mOrigin.y) * py;
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points[0] = posX - (mSize.x * mOrigin.x); points[1] = posY - (mSize.y * mOrigin.y);
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points[2] = posX - (mSize.x * mOrigin.x); points[3] = posY + (mSize.y * (1 - mOrigin.y));
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points[4] = posX + (mSize.x * (1 - mOrigin.x)); points[5] = posY - (mSize.y * mOrigin.y);
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points[6] = posX + (mSize.x * (1 - mOrigin.x)) * px; points[7] = posY - (mSize.y * mOrigin.y) * py;
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points[8] = posX - (mSize.x * mOrigin.x) * px; points[9] = posY + (mSize.y * (1 - mOrigin.y)) * py;
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points[10] = posX + (mSize.x * (1 -mOrigin.x)) * px; points[11] = posY + (mSize.y * (1 - mOrigin.y)) * py;
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points[6] = posX + (mSize.x * (1 - mOrigin.x)); points[7] = posY - (mSize.y * mOrigin.y);
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points[8] = posX - (mSize.x * mOrigin.x); points[9] = posY + (mSize.y * (1 - mOrigin.y));
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points[10] = posX + (mSize.x * (1 -mOrigin.x)); points[11] = posY + (mSize.y * (1 - mOrigin.y));
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@ -26,8 +26,9 @@ public:
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void setFlipX(bool flip);
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void setFlipY(bool flip);
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unsigned int getWidth(); //Returns render width in pixels. May be different than actual texture width.
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unsigned int getHeight(); //Returns render height in pixels. May be different than actual texture height.
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//You can get the rendered size of the ImageComponent with getSize().
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Vector2u getTextureSize();
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bool hasImage();
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@ -42,9 +43,8 @@ protected:
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void onRender();
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private:
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Vector2<unsigned int> mSize;
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Vector2<unsigned int> mTargetSize;
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Vector2<unsigned int> mTextureSize;
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Vector2u mTargetSize;
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Vector2u mTextureSize;
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Vector2f mOrigin;
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bool mAllowUpscale, mTiled, mFlipX, mFlipY;
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@ -10,8 +10,12 @@
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#include <memory>
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#include "../Sound.h"
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#define MARQUEE_DELAY 600
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#define MARQUEE_SPEED 16
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#define MARQUEE_RATE 3
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//A graphical list. Supports multiple colors for rows and scrolling.
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//TODO - add truncation to text rendering if name exceeds a maximum width (a trailing elipses, perhaps).
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//TODO - add truncation to text rendering if name exceeds a maximum width (a trailing elipses, perhaps). Marquee would be nice too.
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template <typename T>
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class TextListComponent : public GuiComponent
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{
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@ -51,10 +55,14 @@ private:
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static const int SCROLLTIME = 200;
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void scroll(); //helper method, scrolls in whatever direction scrollDir is
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void setScrollDir(int val); //helper method, set mScrollDir as well as reset marquee stuff
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int mScrollDir, mScrollAccumulator;
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bool mScrolling;
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int mMarqueeOffset;
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int mMarqueeTime;
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Font* mFont;
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unsigned int mSelectorColor, mSelectedTextColorOverride;
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bool mDrawCentered;
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@ -83,6 +91,9 @@ TextListComponent<T>::TextListComponent(Window* window, int offsetX, int offsetY
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setOffset(Vector2i(offsetX, offsetY));
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mSize = Vector2u(Renderer::getScreenWidth() - getOffset().x, Renderer::getScreenHeight() - getOffset().y);
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mMarqueeOffset = 0;
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mMarqueeTime = -MARQUEE_DELAY;
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mTextOffsetX = 0;
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mFont = font;
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@ -140,10 +151,17 @@ void TextListComponent<T>::onRender()
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ListRow row = mRowVector.at((unsigned int)i);
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int x = mTextOffsetX - (mSelection == i ? mMarqueeOffset : 0);
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unsigned int color = (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color;
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Renderer::setClipRect(getOffset(), getSize());
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if(mDrawCentered)
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Renderer::drawCenteredText(row.name, mTextOffsetX, y, (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color, mFont);
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Renderer::drawCenteredText(row.name, x, y, color, mFont);
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else
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Renderer::drawText(row.name, mTextOffsetX, y, (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color, mFont);
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Renderer::drawText(row.name, x, y, color, mFont);
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Renderer::clearClipRect();
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y += entrySize;
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}
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@ -160,27 +178,27 @@ bool TextListComponent<T>::input(InputConfig* config, Input input)
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{
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if(config->isMappedTo("down", input))
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{
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mScrollDir = 1;
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setScrollDir(1);
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scroll();
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return true;
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}
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if(config->isMappedTo("up", input))
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{
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mScrollDir = -1;
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setScrollDir(-1);
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scroll();
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return true;
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}
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if(config->isMappedTo("pagedown", input))
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{
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mScrollDir = 10;
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setScrollDir(10);
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scroll();
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return true;
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}
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if(config->isMappedTo("pageup", input))
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{
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mScrollDir = -10;
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setScrollDir(-10);
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scroll();
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return true;
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}
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@ -196,6 +214,14 @@ bool TextListComponent<T>::input(InputConfig* config, Input input)
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return GuiComponent::input(config, input);
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}
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template <typename T>
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void TextListComponent<T>::setScrollDir(int val)
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{
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mScrollDir = val;
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mMarqueeOffset = 0;
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mMarqueeTime = -MARQUEE_DELAY;
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}
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template <typename T>
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void TextListComponent<T>::stopScrolling()
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{
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@ -231,6 +257,22 @@ void TextListComponent<T>::update(int deltaTime)
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scroll();
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}
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}
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}else{
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//if we're not scrolling and this object's text goes outside our size, marquee it!
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std::string text = getSelectedName();
|
||||
int w;
|
||||
mFont->sizeText(text, &w, NULL);
|
||||
|
||||
//it's long enough to marquee
|
||||
if(w - mMarqueeOffset > (int)getSize().x - 12)
|
||||
{
|
||||
mMarqueeTime += deltaTime;
|
||||
while(mMarqueeTime > MARQUEE_SPEED)
|
||||
{
|
||||
mMarqueeOffset += MARQUEE_RATE;
|
||||
mMarqueeTime -= MARQUEE_SPEED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GuiComponent::update(deltaTime);
|
||||
|
|
Loading…
Reference in a new issue