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https://github.com/RetroDECK/ES-DE.git
synced 2025-02-16 20:15:38 +00:00
Fixed an issue where system view startup animations would not play when using the grid element.
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parent
656c3661ea
commit
806d32a5c4
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@ -302,7 +302,7 @@ void ViewController::stopScrolling()
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int ViewController::getSystemId(SystemData* system)
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int ViewController::getSystemId(SystemData* system)
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{
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{
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std::vector<SystemData*>& sysVec = SystemData::sSystemVector;
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std::vector<SystemData*>& sysVec {SystemData::sSystemVector};
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return static_cast<int>(std::find(sysVec.cbegin(), sysVec.cend(), system) - sysVec.cbegin());
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return static_cast<int>(std::find(sysVec.cbegin(), sysVec.cend(), system) - sysVec.cbegin());
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}
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}
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@ -319,7 +319,7 @@ void ViewController::restoreViewPosition()
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void ViewController::goToSystemView(SystemData* system, bool playTransition)
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void ViewController::goToSystemView(SystemData* system, bool playTransition)
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{
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{
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bool applicationStartup = false;
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bool applicationStartup {false};
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if (mState.viewing == NOTHING)
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if (mState.viewing == NOTHING)
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applicationStartup = true;
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applicationStartup = true;
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@ -369,7 +369,8 @@ void ViewController::goToSystemView(SystemData* system, bool playTransition)
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else
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else
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mCamera[3].x -= Renderer::getScreenWidth();
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mCamera[3].x -= Renderer::getScreenWidth();
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}
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}
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else if (getSystemListView()->getPrimaryType() == SystemView::PrimaryType::TEXTLIST) {
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else if (getSystemListView()->getPrimaryType() == SystemView::PrimaryType::TEXTLIST ||
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getSystemListView()->getPrimaryType() == SystemView::PrimaryType::GRID) {
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mCamera[3].y += Renderer::getScreenHeight();
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mCamera[3].y += Renderer::getScreenHeight();
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}
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}
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updateHelpPrompts();
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updateHelpPrompts();
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@ -384,7 +385,8 @@ void ViewController::goToSystemView(SystemData* system, bool playTransition)
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else
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else
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mCamera[3].x += Renderer::getScreenWidth();
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mCamera[3].x += Renderer::getScreenWidth();
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}
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}
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else if (getSystemListView()->getPrimaryType() == SystemView::PrimaryType::TEXTLIST) {
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else if (getSystemListView()->getPrimaryType() == SystemView::PrimaryType::TEXTLIST ||
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getSystemListView()->getPrimaryType() == SystemView::PrimaryType::GRID) {
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mCamera[3].y += Renderer::getScreenHeight();
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mCamera[3].y += Renderer::getScreenHeight();
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}
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}
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}
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}
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@ -418,7 +420,7 @@ void ViewController::goToSystem(SystemData* system, bool animate)
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void ViewController::goToNextGamelist()
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void ViewController::goToNextGamelist()
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{
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{
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assert(mState.viewing == GAMELIST);
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assert(mState.viewing == GAMELIST);
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SystemData* system = getState().getSystem();
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SystemData* system {getState().getSystem()};
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assert(system);
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assert(system);
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NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
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NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
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mNextSystem = true;
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mNextSystem = true;
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@ -428,7 +430,7 @@ void ViewController::goToNextGamelist()
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void ViewController::goToPrevGamelist()
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void ViewController::goToPrevGamelist()
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{
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{
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assert(mState.viewing == GAMELIST);
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assert(mState.viewing == GAMELIST);
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SystemData* system = getState().getSystem();
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SystemData* system {getState().getSystem()};
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assert(system);
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assert(system);
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NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
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NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
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mNextSystem = false;
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mNextSystem = false;
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@ -524,8 +526,8 @@ void ViewController::goToGamelist(SystemData* system)
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if (mState.viewing == SYSTEM_SELECT) {
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if (mState.viewing == SYSTEM_SELECT) {
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// Move the system list.
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// Move the system list.
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auto sysList = getSystemListView();
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auto sysList = getSystemListView();
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float offsetX = sysList->getPosition().x;
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float offsetX {sysList->getPosition().x};
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int sysId = getSystemId(system);
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int sysId {getSystemId(system)};
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sysList->setPosition(sysId * Renderer::getScreenWidth(), sysList->getPosition().y);
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sysList->setPosition(sysId * Renderer::getScreenWidth(), sysList->getPosition().y);
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offsetX = sysList->getPosition().x - offsetX;
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offsetX = sysList->getPosition().x - offsetX;
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@ -672,8 +674,8 @@ void ViewController::playViewTransition(ViewTransition transitionType, bool inst
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mPreviousView->onHide();
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mPreviousView->onHide();
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};
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};
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const static int FADE_DURATION = 120; // Fade in/out time.
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const static int FADE_DURATION {120}; // Fade in/out time.
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const static int FADE_WAIT = 200; // Time to wait between in/out.
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const static int FADE_WAIT {200}; // Time to wait between in/out.
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setAnimation(new LambdaAnimation(fadeFunc, FADE_DURATION), 0,
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setAnimation(new LambdaAnimation(fadeFunc, FADE_DURATION), 0,
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[this, fadeFunc, fadeCallback, target] {
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[this, fadeFunc, fadeCallback, target] {
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this->mCamera[3].x = -target.x;
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this->mCamera[3].x = -target.x;
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@ -733,8 +735,8 @@ void ViewController::launch(FileData* game)
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stopAnimation(1); // Make sure the fade in isn't still playing.
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stopAnimation(1); // Make sure the fade in isn't still playing.
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mWindow->stopInfoPopup(); // Make sure we disable any existing info popup.
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mWindow->stopInfoPopup(); // Make sure we disable any existing info popup.
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int duration = 0;
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int duration {0};
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std::string durationString = Settings::getInstance()->getString("LaunchScreenDuration");
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std::string durationString {Settings::getInstance()->getString("LaunchScreenDuration")};
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if (durationString == "disabled") {
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if (durationString == "disabled") {
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// If the game launch screen has been set as disabled, show a simple info popup
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// If the game launch screen has been set as disabled, show a simple info popup
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@ -943,7 +945,7 @@ std::shared_ptr<GamelistView> ViewController::getGamelistView(SystemData* system
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view = std::shared_ptr<GamelistView>(new GamelistView(system->getRootFolder()));
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view = std::shared_ptr<GamelistView>(new GamelistView(system->getRootFolder()));
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view->setTheme(system->getTheme());
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view->setTheme(system->getTheme());
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std::vector<SystemData*>& sysVec = SystemData::sSystemVector;
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std::vector<SystemData*>& sysVec {SystemData::sSystemVector};
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int id {static_cast<int>(std::find(sysVec.cbegin(), sysVec.cend(), system) - sysVec.cbegin())};
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int id {static_cast<int>(std::find(sysVec.cbegin(), sysVec.cend(), system) - sysVec.cbegin())};
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view->setPosition(id * Renderer::getScreenWidth(), Renderer::getScreenHeight() * 2.0f);
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view->setPosition(id * Renderer::getScreenWidth(), Renderer::getScreenHeight() * 2.0f);
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@ -1091,7 +1093,7 @@ void ViewController::render(const glm::mat4& parentTrans)
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// Fade out.
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// Fade out.
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if (mFadeOpacity) {
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if (mFadeOpacity) {
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unsigned int fadeColor = 0x00000000 | static_cast<unsigned char>(mFadeOpacity * 255.0f);
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unsigned int fadeColor {0x00000000 | static_cast<unsigned int>(mFadeOpacity * 255.0f)};
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mRenderer->setMatrix(parentTrans);
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mRenderer->setMatrix(parentTrans);
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mRenderer->drawRect(0.0f, 0.0f, Renderer::getScreenWidth(), Renderer::getScreenHeight(),
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mRenderer->drawRect(0.0f, 0.0f, Renderer::getScreenWidth(), Renderer::getScreenHeight(),
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fadeColor, fadeColor);
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fadeColor, fadeColor);
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