mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Updated the download links and documentation for the 1.2.1 release.
This commit is contained in:
parent
1026187278
commit
810a53e324
22
CHANGELOG.md
22
CHANGELOG.md
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@ -46,8 +46,7 @@
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* Added scraper support for displaying the returned platform if it does not match the game platform, or if multiple platforms are defined for the system
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* Added scraping of fan art and updated the media viewer to display these images
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* Added scraping of box back covers when using TheGamesDB
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* Set the option "Scrape actual folders" as enabled by default and moved it higher up in the scraper options menu
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* Set the option "Play audio for screensaver videos" as enabled by default
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* Moved the option "Scrape actual folders" higher up in the scraper options menu
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* Added the ability to set a manual sortname specifically for custom collections using the metadata editor
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* When scraping in semi-automatic mode, horizontal scrolling of long game names are no longer reset when automatically selecting the result
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* Added support for using the tilde (~) symbol in the es_systems.xml path entries to expand to the user home directory
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@ -89,6 +88,7 @@
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* Greatly simplified the video controls code (play/stop/pause etc.)
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* Removed the deprecated VideoVlcComponent
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* Lots of general code cleanup and refactoring
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* Changed tools/create_AppImage.sh to not include version information in the AppImage filename
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* Updated and improved the theming documentation
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### Bug fixes
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@ -96,7 +96,6 @@
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* During some menu operations that reloaded the gamelist view, the cached background could miss some components as they were not rendered in time
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* Changing some values using the metadata editor could lead to an incorrect sort order if the changes were done from within a grouped custom collection
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* Changing the setting "Group unthemed custom collections" could lead to incorrect custom collections sorting under some circumstances
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* When multi-scraping in semi-automatic mode and a long game name was scrolling, the start position was not reset when scraping the next game
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* Navigation sounds for the trigger buttons would play when repeatedly pressed at the start or end of text lists
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* Slide and fade transitions would sometimes stop working after changing theme sets
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* Using fade transitions, when holding a direction button to scroll the system view carousel, the key repeat would cause an unwanted background rendering
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@ -108,28 +107,27 @@
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* If a gamelist scroll fade-in animation was playing when opening a menu, it would continue to play after closing the menu
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* When a legacy theme set had a video view style but did not have a valid md_video entry then the video player would still start (and play the audio)
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* Clearing a game in the metadata editor would sometimes not remove all media files (if there were both a .jpg and a .png for a certain file type)
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* The ScummVM platform entry was missing for TheGamesDB which resulted in very inaccurate scraper searches
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* During multi-scraping the busy indicator was not displayed after a result was acquired but before the thumbnail was completely downloaded
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* Text opacity did not work correctly in some places, such as for the help prompts
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* ScrollableContainer faded semi-transparent text to fully opaque when resetting
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* ScrollableContainer faded in the background text color in addition to the text color when resetting
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* The device text flickered in GuiDetectDevice when configuring a controller
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* The selector bar was not aligned correctly during menu scale-up animations
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## Version 1.2.1 (in development)
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## Version 1.2.1
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**Release date:** TBD
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**Release date:** 2022-03-30
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### Release overview
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v1.2 maintenance release. Some minor bugs were fixed but most importantly this release brings support for a lot more standalone emulators on all supported platforms.
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v1.2 maintenance release. Some minor bugs were fixed and some smaller adjustments were made but most importantly this release brings support for a lot more standalone emulators on all supported platforms.
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### Detailed list of changes
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* Added support for the standalone emulators Citra, Dolphin, DuckStation, MAME, melonDS, mGBA, Mupen64Plus, PPSSPP, Redream, Ryujinx and VBA-M
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* Added support for the standalone emulators sixtyforce and xemu specifically for macOS
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* Added support for the standalone emulator Cemu specifically for Windows
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* Added the .rvz file extension for the Dolphin emulator
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* Added support for the standalone emulators sixtyforce and xemu for macOS, Cemu for Windows and PrimeHack for Unix
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* Added the .m3u, .rvz and .wia file extensions for the Dolphin emulator
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* Set the option "Scrape actual folders" as enabled by default
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* Set the option "Play audio for screensaver videos" as enabled by default
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### Bug fixes
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@ -607,6 +605,8 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* On Windows when using high DPI displays, if not running ES-DE on the primary monitor and the display where it runs does not have the same scaling percentage as the primary monitor, then the ES-DE resolution will not be properly set. The application will still work and if running in fullscreen mode it may not even be noticeable. This issue is probably caused by a bug in SDL where the primary display scaling is always used for calculating the display bounds. If using the same scaling percentage across all monitors, or if not using high DPI monitors at all, then this issue is not relevant.
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* On Windows installing DS4Windows will break controller input in ES-DE for unknown reasons. Uninstalling this software should resolve the issue. On Windows 11 both DualShock 4 (PS4) and DualSense (PS5) controllers have been tested wired and via Bluetooth and both work fine in both ES-DE and RetroArch without any special drivers or configuration.
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* On macOS, the RetroArch setting "Start in Fullscreen mode" must be enabled or ES-DE will not be able to switch to the emulator window when a game is launched. Possibly it's the same issue with other emulators as well.
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* On Raspberry Pi OS 10, Sony DualShock 4 controllers have problems with some button presses that don't register correctly. The issue appears resolved in Raspberry Pi OS 11.
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28
README.md
28
README.md
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@ -35,21 +35,27 @@ The following operating systems have been tested (all for the x86 architecture u
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### Download
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The latest version is 1.2.0 (released 2021-12-28)
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The latest version is 1.2.1 (released 2022-03-30)
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| Package | Operating systems | Architecture | Download link |
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| :------------------- | :------------------------------------------------------ | :----------- | :------------- |
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| Windows installer | Windows 11, 10 and 8.1 | x64 (x86) | [EmulationStation-DE-1.2.0-x64.exe](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023950/download)|
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| macOS DMG installer | macOS 10.14 "Mojave" to 12 "Monterey" | x64 (x86) | [EmulationStation-DE-1.2.0-x64.dmg](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023939/download)|
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| macOS DMG installer | macOS 11 "Big Sur" to 12 "Monterey" | arm64 (M1) | [EmulationStation-DE-1.2.0-arm64.dmg](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/27932188/download)|
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| macOS DMG installer | Legacy macOS 10.11 "El Capitan" to 10.13 "High Sierra" | x64 (x86) | [EmulationStation-DE-1.2.0-x64_legacy.dmg](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023954/download)|
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| Debian DEB package | Ubuntu 20.04 to 21.10, Linux Mint 20.2, possibly others | x64 (x86) | [emulationstation-de-1.2.0-x64.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023934/download)|
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| Fedora RPM package | Fedora Workstation 35, possibly others | x64 (x86) | [emulationstation-de-1.2.0-x64.rpm](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023958/download)|
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| Windows installer | Windows 11, 10 and 8.1 | x64 (x86) | [EmulationStation-DE-1.2.1-x64.exe](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/33311173/download)|
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| macOS DMG installer | macOS 10.14 "Mojave" to 12 "Monterey" | x64 (x86) | [EmulationStation-DE-1.2.1-x64.dmg](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/33311149/download)|
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| macOS DMG installer | macOS 11 "Big Sur" to 12 "Monterey" | arm64 (M1) | [EmulationStation-DE-1.2.1-arm64.dmg](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/33310974/download)|
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| Debian DEB package | Ubuntu 20.04 to 21.10, Linux Mint 20, possibly others | x64 (x86) | [emulationstation-de-1.2.1-x64.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/33311131/download)|
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| Fedora RPM package | Fedora Workstation 35, possibly others | x64 (x86) | [emulationstation-de-1.2.1-x64.rpm](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/33311208/download)|
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| Arch User Repository | Arch Linux, Manjaro, possibly others | x64 (x86) | [https://aur.archlinux.org/packages/emulationstation-de](https://aur.archlinux.org/packages/emulationstation-de)|
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| Linux AppImage | Most Linux distributions | x64 (x86) | [emulationstation-de-1.2.0-x64.AppImage](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023919/download)|
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| Linux AppImage | Current Linux distributions with libc 2.34 or later | x64 (x86) | [emulationstation-de-1.2.0-x64_current.AppImage](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/27573655/download)|
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| Debian DEB package | Raspberry Pi OS (Raspian) | ARM 32-bit | [emulationstation-de-1.2.0-armv7l.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023905/download)|
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| Debian DEB package | Raspberry Pi OS (Raspian) | ARM 64-bit | [emulationstation-de-1.2.0-aarch64.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023885/download)|
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| Linux AppImage | Most Linux distributions | x64 (x86) | [EmulationStation-DE-x64.AppImage](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/33311270/download)|
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| Linux AppImage | Current Linux distributions with libc 2.34 or later | x64 (x86) | [EmulationStation-DE-x64_Current.AppImage](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/33311294/download)|
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| Linux AppImage | Steam Deck / SteamOS 3.0 specific | x64 (x86) | [EmulationStation-DE-x64_SteamDeck.AppImage](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/33311338/download)|
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| Debian DEB package | Raspberry Pi OS (Raspian) | ARM 32-bit | [emulationstation-de-1.2.1-armv7l.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/33311000/download)|
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| Debian DEB package | Raspberry Pi OS (Raspian) | ARM 64-bit | [emulationstation-de-1.2.1-aarch64.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/33310883/download)|
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Version 1.2.0 (released 2021-12-28) will be the last legacy release for macOS
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| Package | Operating systems | Architecture | Download link |
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| :------------------- | :------------------------------------------------------ | :----------- | :------------- |
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| macOS DMG installer | Legacy macOS 10.11 "El Capitan" to 10.13 "High Sierra" | x64 (x86) | [EmulationStation-DE-1.2.0-x64_legacy.dmg](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023954/download)|
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All previous releases can be downloaded from [here](https://gitlab.com/leonstyhre/emulationstation-de/-/packages).
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@ -216,24 +216,13 @@ In general it should be straightforward to run ES-DE on Windows. Almost all emul
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Just make sure to not place games or other resources on network shares using the Microsoft SMB protocol as that will lead to unacceptable performance degradations. See the point above on how to setup an NFS share if you insist on placing files or other resources on network drives.
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But in order for ES-DE to run at all, graphics drivers with OpenGL support have to be installed. If not, the application won't start. It's still possible to run via software rendering by using [Mesa3D for Windows](https://fdossena.com/?p=mesa/index.frag) but the performance is terrible when doing this so it should only be used as a last resort. If ES-DE doesn't start, take a look in the es_log.txt file. If you see the following text, it means OpenGL drivers are missing:
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In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start.
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```
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Dec 30 Info: Checking available OpenGL extensions...
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Dec 30 Error: GL_ARB_texture_non_power_of_two: MISSING
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Dec 30 Error: GL_ARB_vertex_shader: MISSING
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Dec 30 Error: GL_ARB_fragment_shader: MISSING
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Dec 30 Error: GL_EXT_framebuffer_blit: MISSING
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Dec 30 Error: Required OpenGL extensions missing.
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```
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Installing DS4Windows will break controller input in ES-DE for unknown reasons. Uninstalling this software should resolve the issue. On Windows 11 both DualShock 4 (PS4) and DualSense (PS5) controllers have been tested wired and via Bluetooth and both work fine in both ES-DE and RetroArch without any special drivers or configuration.
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The log file is located in the ES-DE home directory and would be something like `C:\Users\myusername\.emulationstation\es_log.txt`
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An issue on Windows is that many emulators are not shipped with proper installers that implement any mechanism to inform ES-DE where they have been installed (like adding a Registry key with the installation path). Such emulators are marked accordingly in the _Supported game systems_ table at the bottom of this guide. These emulators are commonly shipped as a ZIP file that can be unpacked anywhere on the filesystem.
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Another possibility is that OpenGL drivers are actually installed but the GPU doesn't support the extensions listed above. That would be quite surprising though as these extensions have existed for many years. But for ancient graphics cards there's the possibility that ES-DE won't run.
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An issue on Windows is that some emulators are not shipped with proper installers that implement any mechanism to inform ES-DE where they have been installed (like adding a Registry key with the installation path). This is the case for instance for RPCS3, xemu and xenia. Such emulators are marked accordingly in the _Supported game systems_ table at the bottom of this guide. These type of emulators are simply shipped as a ZIP file that can be unpacked anywhere on the filesystem.
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In order for ES-DE to find these emulators there are two possible solutions, the first is to manually add the emulator directories to the operating system's Path environment variable. This is very easy to do, just open the _Settings_ application and then search for _path_ in the _Find a setting_ search box. Select the _Edit the system environment variables_ entry and then click the _Environment variables..._ button and add the emulator directory to the _Path_ variable. You need to restart ES-DE after changing the variable, but following this the emulator should be found when launching a game. The second option is to place the emulators inside the ES-DE installation directory (for example `C:\Program Files\EmulationStation-DE\`) in which case they will also be found when launching a game.
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In order for ES-DE to find these emulators there are two possible solutions, the first is to manually add the emulator directories to the operating system's Path environment variable. This is very easy to do, just open the _Settings_ application and then search for _path_ in the _Find a setting_ search box. Select the _Edit the system environment variables_ entry and then click the _Environment variables..._ button and add the emulator directory to the _Path_ variable. You need to restart ES-DE after changing the variable, but following this the emulator should be found when launching a game. The second option is to place the emulators inside the ES-DE installation directory (for example `C:\Program Files\EmulationStation-DE\`) in which case they will be found when launching a game.
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## Specific notes for macOS
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@ -2082,7 +2071,7 @@ All emulators are RetroArch cores unless marked as **(Standalone**)
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| gb | Nintendo Game Boy | SameBoy | Gambatte,<br>Gearboy,<br>TGB Dual,<br>Mesen-S,<br>bsnes | | |
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| gba | Nintendo Game Boy Advance | mGBA | mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** [UMW*],<br>VBA Next,<br>gpSP | No | Single archive or ROM file in root folder |
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| gbc | Nintendo Game Boy Color | SameBoy | Gambatte,<br>Gearboy,<br>TGB Dual,<br>Mesen-S,<br>bsnes | | |
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| gc | Nintendo GameCube | Dolphin | Dolphin **(Standalone)** [UMW*] | No | Single ISO file in root folder |
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| gc | Nintendo GameCube | Dolphin | Dolphin **(Standalone)** [UMW*], PrimeHack **(Standalone)** [U] | No | Single ISO file in root folder |
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| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm | No | Single archive or ROM file in root folder |
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| gx4000 | Amstrad GX4000 | _Placeholder_ | | | |
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| intellivision | Mattel Electronics Intellivision | FreeIntv | | | |
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| ps4 | Sony PlayStation 4 | _Placeholder_ | | | |
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| psp | Sony PlayStation Portable | PPSSPP | PPSSPP **(Standalone)** | No | Single ISO file in root folder |
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| psvita | Sony PlayStation Vita | _Placeholder_ | | | |
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| psx | Sony PlayStation | Beetle PSX | Beetle PSX HW,<br>PCSX ReARMed,<br>DuckStation,<br>DuckStation **(Standalone)** [UW*] | Yes | .chd file in root folder for single-disc games, .m3u playlist in root folder for multi-disc games |
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| psx | Sony PlayStation | Beetle PSX | Beetle PSX HW,<br>PCSX ReARMed,<br>DuckStation,<br>DuckStation **(Standalone)** [UMW*] | Yes | .chd file in root folder for single-disc games, .m3u playlist in root folder for multi-disc games |
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| samcoupe | SAM Coupé | SimCoupe | | | |
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| satellaview | Nintendo Satellaview | Snes9x - Current | Snes9x 2010,<br>bsnes,<br>bsnes-mercury Accuracy,<br>Mesen-S | | |
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| saturn | Sega Saturn | Beetle Saturn | Kronos [UW],<br>YabaSanshiro [UW],<br>Yabause | | |
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| vic20 | Commodore VIC-20 | VICE xvic | | | Single disk, tape or cartridge image in root folder |
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| videopac | Philips Videopac G7000 | O2EM | | | |
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| virtualboy | Nintendo Virtual Boy | Beetle VB | | | |
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| wii | Nintendo Wii | Dolphin | Dolphin **(Standalone)** [UMW*] | | |
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| wii | Nintendo Wii | Dolphin | Dolphin **(Standalone)** [UMW*],<br>PrimeHack **(Standalone)** [U] | | |
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| wiiu | Nintendo Wii U | Cemu **(Standalone)** [W*] | | No | In separate folder |
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| wonderswan | Bandai WonderSwan | Beetle Cygne | | | |
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| wonderswancolor | Bandai WonderSwan Color | Beetle Cygne | | | |
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|
75
USERGUIDE.md
75
USERGUIDE.md
|
@ -214,24 +214,13 @@ In general it should be straightforward to run ES-DE on Windows. Almost all emul
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|||
|
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Just make sure to not place games or other resources on network shares using the Microsoft SMB protocol as that will lead to unacceptable performance degradations. See the point above on how to setup an NFS share if you insist on placing files or other resources on network drives.
|
||||
|
||||
But in order for ES-DE to run at all, graphics drivers with OpenGL support have to be installed. If not, the application won't start. It's still possible to run via software rendering by using [Mesa3D for Windows](https://fdossena.com/?p=mesa/index.frag) but the performance is terrible when doing this so it should only be used as a last resort. If ES-DE doesn't start, take a look in the es_log.txt file. If you see the following text, it means OpenGL drivers are missing:
|
||||
In order for ES-DE to run, graphics drivers with OpenGL support have to be installed. If not, the application simply won't start.
|
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|
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```
|
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Dec 30 Info: Checking available OpenGL extensions...
|
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Dec 30 Error: GL_ARB_texture_non_power_of_two: MISSING
|
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Dec 30 Error: GL_ARB_vertex_shader: MISSING
|
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Dec 30 Error: GL_ARB_fragment_shader: MISSING
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Dec 30 Error: GL_EXT_framebuffer_blit: MISSING
|
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Dec 30 Error: Required OpenGL extensions missing.
|
||||
```
|
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Installing DS4Windows will break controller input in ES-DE for unknown reasons. Uninstalling this software should resolve the issue. On Windows 11 both DualShock 4 (PS4) and DualSense (PS5) controllers have been tested wired and via Bluetooth and both work fine in both ES-DE and RetroArch without any special drivers or configuration.
|
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|
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The log file is located in the ES-DE home directory and would be something like `C:\Users\myusername\.emulationstation\es_log.txt`
|
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An issue on Windows is that many emulators are not shipped with proper installers that implement any mechanism to inform ES-DE where they have been installed (like adding a Registry key with the installation path). Such emulators are marked accordingly in the _Supported game systems_ table at the bottom of this guide. These emulators are commonly shipped as a ZIP file that can be unpacked anywhere on the filesystem.
|
||||
|
||||
Another possibility is that OpenGL drivers are actually installed but the GPU doesn't support the extensions listed above. That would be quite surprising though as these extensions have existed for many years. But for ancient graphics cards there's the possibility that ES-DE won't run.
|
||||
|
||||
An issue on Windows is that some emulators are not shipped with proper installers that implement any mechanism to inform ES-DE where they have been installed (like adding a Registry key with the installation path). This is the case for instance for RPCS3, xemu and xenia. Such emulators are marked accordingly in the _Supported game systems_ table at the bottom of this guide. These type of emulators are simply shipped as a ZIP file that can be unpacked anywhere on the filesystem.
|
||||
|
||||
In order for ES-DE to find these emulators there are two possible solutions, the first is to manually add the emulator directories to the operating system's Path environment variable. This is very easy to do, just open the _Settings_ application and then search for _path_ in the _Find a setting_ search box. Select the _Edit the system environment variables_ entry and then click the _Environment variables..._ button and add the emulator directory to the _Path_ variable. You need to restart ES-DE after changing the variable, but following this the emulator should be found when launching a game. The second option is to place the emulators inside the ES-DE installation directory (for example `C:\Program Files\EmulationStation-DE\`) in which case they will also be found when launching a game.
|
||||
In order for ES-DE to find these emulators there are two possible solutions, the first is to manually add the emulator directories to the operating system's Path environment variable. This is very easy to do, just open the _Settings_ application and then search for _path_ in the _Find a setting_ search box. Select the _Edit the system environment variables_ entry and then click the _Environment variables..._ button and add the emulator directory to the _Path_ variable. You need to restart ES-DE after changing the variable, but following this the emulator should be found when launching a game. The second option is to place the emulators inside the ES-DE installation directory (for example `C:\Program Files\EmulationStation-DE\`) in which case they will be found when launching a game.
|
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## Specific notes for macOS
|
||||
|
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|
@ -537,13 +526,19 @@ As the hashed filename created by AppImageLauncher will be retained also after u
|
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At the moment the following emulators are supported in AppImage format:
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| System name | Emulator | Required filename or symlink name |
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| :----------- | :-------- | :-------------------------------- |
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| _Multiple_ | RetroArch | RetroArch-Linux-x86_64.AppImage |
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| ps3 | RPCS3 | rpcs3.AppImage |
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| switch | Yuzu | yuzu.AppImage |
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| System name | Emulator | Filename configuration |
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||||
| :----------- | :---------- | :------------------------------ |
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||||
| _Multiple_ | RetroArch | RetroArch-Linux-x86_64.AppImage |
|
||||
| gba | mGBA | mGBA.AppImage |
|
||||
| gc | Dolphin | Dolphin_Emulator.AppImage |
|
||||
| ps3 | RPCS3 | rpcs3.AppImage |
|
||||
| psx | DuckStation | duckstation-nogui-x64.AppImage |
|
||||
| psx | DuckStation | duckstation-qt-x64.AppImage |
|
||||
| xbox | xemu | Xemu.AppImage |
|
||||
| switch | Yuzu | yuzu.AppImage |
|
||||
| wii | Dolphin | Dolphin_Emulator.AppImage |
|
||||
|
||||
Symlinking RetroArch is only required if using AppImageLauncher as the filename is otherwise not containing any version information, instead simply being named `RetroArch-Linux-x86_64.AppImage`.
|
||||
Symlinking RetroArch is only required if using AppImageLauncher as the filename is otherwise not containing any version information, instead simply being named `RetroArch-Linux-x86_64.AppImage`. The same is true for DuckStation.
|
||||
|
||||
Note that the names are case sensitive, so for instance _rpcs3.appimage_ will not be found by ES-DE.
|
||||
|
||||
|
@ -2028,7 +2023,7 @@ All emulators are RetroArch cores unless marked as **(Standalone**)
|
|||
| System name | Full name | Default emulator | Alternative emulators | Needs BIOS | Recommended game setup |
|
||||
| :-------------------- | :--------------------------------------------- | :-------------------------------- | :-------------------------------- | :----------- | :----------------------------------- |
|
||||
| 3do | 3DO | 4DO | | | |
|
||||
| 64dd | Nintendo 64DD | Mupen64Plus-Next [UW],<br>ParaLLEl N64 [M] | ParaLLEl N64 [UW],<br>Mupen64Plus **(Standalone)** [M] | | |
|
||||
| 64dd | Nintendo 64DD | Mupen64Plus-Next [UW],<br>ParaLLEl N64 [M] | ParaLLEl N64 [UW],<br>Mupen64Plus **(Standalone)** [UMW*],<br>sixtyforce **(Standalone)** [M] | | |
|
||||
| ags | Adventure Game Studio Game Engine | _Placeholder_ | | | |
|
||||
| amiga | Commodore Amiga | PUAE | | Yes | WHDLoad hard disk image in .hdf or .hdz format in root folder, or diskette image in .adf format in root folder if single-disc, or in separate folder with .m3u playlist if multi-disc |
|
||||
| amiga600 | Commodore Amiga 600 | PUAE | | Yes | WHDLoad hard disk image in .hdf or .hdz format in root folder, or diskette image in .adf format in root folder if single-disc, or in separate folder with .m3u playlist if multi-disc |
|
||||
|
@ -2038,7 +2033,7 @@ All emulators are RetroArch cores unless marked as **(Standalone**)
|
|||
| android | Google Android | _Placeholder_ | | | |
|
||||
| apple2 | Apple II | _Placeholder_ | | | |
|
||||
| apple2gs | Apple IIGS | _Placeholder_ | | | |
|
||||
| arcade | Arcade | MAME - Current | MAME 2000,<br>MAME 2003-Plus,<br>MAME 2010,<br>FinalBurn Neo,<br>FB Alpha 2012 | Depends | Single archive file following MAME name standard in root folder |
|
||||
| arcade | Arcade | MAME - Current | MAME 2000,<br>MAME 2003-Plus,<br>MAME 2010,<br>FinalBurn Neo,<br>FB Alpha 2012,<br>MAME **(Standalone)** [UW*] | Depends | Single archive file following MAME name standard in root folder |
|
||||
| astrocade | Bally Astrocade | _Placeholder_ | | | |
|
||||
| atari2600 | Atari 2600 | Stella | Stella 2014 | No | Single archive or ROM file in root folder |
|
||||
| atari5200 | Atari 5200 | Atari800 | | | |
|
||||
|
@ -2049,7 +2044,7 @@ All emulators are RetroArch cores unless marked as **(Standalone**)
|
|||
| atarilynx | Atari Lynx | Handy | Beetle Lynx | | |
|
||||
| atarist | Atari ST [also STE and Falcon] | Hatari | | | |
|
||||
| atarixe | Atari XE | Atari800 | | | |
|
||||
| atomiswave | Atomiswave | Flycast | | | |
|
||||
| atomiswave | Atomiswave | Flycast | Flycast **(Standalone)** [UMW*] | | |
|
||||
| bbcmicro | BBC Micro | _Placeholder_ | | | |
|
||||
| c64 | Commodore 64 | VICE x64sc Accurate | VICE x64 Fast,<br>VICE x64 SuperCPU,<br>VICE x128,<br>Frodo | No | Single disk, tape or cartridge image in root folder and/or multi-disc images in separate folder |
|
||||
| cavestory | Cave Story (NXEngine) | NXEngine | | | |
|
||||
|
@ -2064,7 +2059,7 @@ All emulators are RetroArch cores unless marked as **(Standalone**)
|
|||
| doom | Doom | PrBoom | | | |
|
||||
| dos | DOS (PC) | DOSBox-Core | DOSBox-Pure,<br>DOSBox-SVN,<br>DOSBox Staging **(Standalone)** [UMW*] | No | In separate folder (one folder per game with complete file structure retained) |
|
||||
| dragon32 | Dragon 32 | _Placeholder_ | | | |
|
||||
| dreamcast | Sega Dreamcast | Flycast | | | |
|
||||
| dreamcast | Sega Dreamcast | Flycast | Flycast **(Standalone)** [UMW*],<br>Redream **(Standalone)** [UMW*] | No | In separate folder |
|
||||
| epic | Epic Games Store | Epic Games Store application **(Standalone)** | | No | Shell script/batch file in root folder |
|
||||
| famicom | Nintendo Family Computer | Nestopia UE | FCEUmm,<br>Mesen,<br>QuickNES | No | Single archive or ROM file in root folder |
|
||||
| fba | FinalBurn Alpha | FB Alpha 2012 | FB Alpha 2012 Neo Geo,<br>FB Alpha 2012 CPS-1,<br>FB Alpha 2012 CPS-2,<br>FB Alpha 2012 CPS-3 | Yes | Single archive file following MAME name standard in root folder |
|
||||
|
@ -2073,9 +2068,9 @@ All emulators are RetroArch cores unless marked as **(Standalone**)
|
|||
| gameandwatch | Nintendo Game and Watch | GW | | | |
|
||||
| gamegear | Sega Game Gear | Gearsystem | SMS Plus GX,<br>Genesis Plus GX,<br>Genesis Plus GX Wide | | |
|
||||
| gb | Nintendo Game Boy | SameBoy | Gambatte,<br>Gearboy,<br>TGB Dual,<br>Mesen-S,<br>bsnes | | |
|
||||
| gba | Nintendo Game Boy Advance | mGBA | VBA-M,<br>VBA Next,<br>gpSP | | |
|
||||
| gba | Nintendo Game Boy Advance | mGBA | mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** [UMW*],<br>VBA Next,<br>gpSP | No | Single archive or ROM file in root folder |
|
||||
| gbc | Nintendo Game Boy Color | SameBoy | Gambatte,<br>Gearboy,<br>TGB Dual,<br>Mesen-S,<br>bsnes | | |
|
||||
| gc | Nintendo GameCube | Dolphin | | | |
|
||||
| gc | Nintendo GameCube | Dolphin | Dolphin **(Standalone)** [UMW*], PrimeHack **(Standalone)** [U] | No | Single ISO file in root folder |
|
||||
| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm | No | Single archive or ROM file in root folder |
|
||||
| gx4000 | Amstrad GX4000 | _Placeholder_ | | | |
|
||||
| intellivision | Mattel Electronics Intellivision | FreeIntv | | | |
|
||||
|
@ -2084,7 +2079,7 @@ All emulators are RetroArch cores unless marked as **(Standalone**)
|
|||
| lutris | Lutris Open Gaming Platform | Lutris application **(Standalone)** [U] | | No | Shell script in root folder |
|
||||
| lutro | Lutro Game Engine | Lutro | | | |
|
||||
| macintosh | Apple Macintosh | _Placeholder_ | | | |
|
||||
| mame | Multiple Arcade Machine Emulator | MAME 2003-Plus | MAME 2000,<br>MAME 2010,<br>MAME - Current,<br>FinalBurn Neo,<br>FB Alpha 2012 | Depends | Single archive file following MAME name standard in root folder |
|
||||
| mame | Multiple Arcade Machine Emulator | MAME 2003-Plus | MAME 2000,<br>MAME 2010,<br>MAME - Current,<br>FinalBurn Neo,<br>FB Alpha 2012,<br>MAME **(Standalone)** [UW*] | Depends | Single archive file following MAME name standard in root folder |
|
||||
| mame-advmame | AdvanceMAME | _Placeholder_ | | Depends | Single archive file following MAME name standard in root folder |
|
||||
| mame-mame4all | MAME4ALL | _Placeholder_ | | Depends | Single archive file following MAME name standard in root folder |
|
||||
| mastersystem | Sega Master System | Genesis Plus GX | Genesis Plus GX Wide,<br>SMS Plus GX,<br>Gearsystem,<br>PicoDrive | No | Single archive or ROM file in root folder |
|
||||
|
@ -2099,11 +2094,11 @@ All emulators are RetroArch cores unless marked as **(Standalone**)
|
|||
| msx2 | MSX2 | blueMSX | fMSX | | |
|
||||
| msxturbor | MSX Turbo R | blueMSX | | | |
|
||||
| multivision | Othello Multivision | Gearsystem | | | |
|
||||
| naomi | Sega NAOMI | Flycast | | | |
|
||||
| naomigd | Sega NAOMI GD-ROM | Flycast | | | |
|
||||
| n3ds | Nintendo 3DS | Citra [UW] | Citra 2018 [UW] | | |
|
||||
| n64 | Nintendo 64 | Mupen64Plus-Next [UW],<br>ParaLLEl N64 [M] | ParaLLEl N64 [UW],<br>Mupen64Plus **(Standalone)** [M] | No | Single archive or ROM file in root folder |
|
||||
| nds | Nintendo DS | DeSmuME | DeSmuME 2015,<br>melonDS | | |
|
||||
| naomi | Sega NAOMI | Flycast | Flycast **(Standalone)** [UMW*] | | |
|
||||
| naomigd | Sega NAOMI GD-ROM | Flycast | Flycast **(Standalone)** [UMW*] | | |
|
||||
| n3ds | Nintendo 3DS | Citra [UW],<br>Citra **(Standalone)** [M] | Citra 2018 [UW],<br>Citra **(Standalone)** [UW*] | No | Single ROM file in root folder |
|
||||
| n64 | Nintendo 64 | Mupen64Plus-Next [UW],<br>ParaLLEl N64 [M] | ParaLLEl N64 [UW],<br>Mupen64Plus **(Standalone)** [UMW*],<br>sixtyforce **(Standalone)** [M] | No | Single archive or ROM file in root folder |
|
||||
| nds | Nintendo DS | DeSmuME | DeSmuME 2015,<br>melonDS,<br>melonDS **(Standalone)** [UMW*] | | |
|
||||
| neogeo | SNK Neo Geo | FinalBurn Neo | | Yes | Single archive file following MAME name standard in root folder |
|
||||
| neogeocd | SNK Neo Geo CD | NeoCD | | Yes | Single archive in root folder (which includes the CD image and ripped audio) |
|
||||
| neogeocdjp | SNK Neo Geo CD [Japan] | NeoCD | | Yes | Single archive in root folder (which includes the CD image and ripped audio) |
|
||||
|
@ -2123,11 +2118,11 @@ All emulators are RetroArch cores unless marked as **(Standalone**)
|
|||
| pokemini | Nintendo Pokémon Mini | PokeMini | | No | |
|
||||
| ports | Ports | N/A | | No | Shell/batch script in separate folder (possibly combined with game data) |
|
||||
| ps2 | Sony PlayStation 2 | PCSX2 [UW],<br>PCSX2 **(Standalone)** [M] | PCSX2 **(Standalone)** [UW] | Yes | |
|
||||
| ps3 | Sony PlayStation 3 | RPCS3 **(Standalone)** [UW*] | | Yes | In separate folder (one folder per game with complete file structure retained, renamed to the .ps3dir extension) |
|
||||
| ps3 | Sony PlayStation 3 | RPCS3 **(Standalone)** [UMW*] | | Yes | In separate folder (one folder per game with complete file structure retained, renamed to the .ps3dir extension) |
|
||||
| ps4 | Sony PlayStation 4 | _Placeholder_ | | | |
|
||||
| psp | Sony PlayStation Portable | PPSSPP | | | |
|
||||
| psp | Sony PlayStation Portable | PPSSPP | PPSSPP **(Standalone)** | No | Single ISO file in root folder |
|
||||
| psvita | Sony PlayStation Vita | _Placeholder_ | | | |
|
||||
| psx | Sony PlayStation | Beetle PSX | Beetle PSX HW,<br>PCSX ReARMed,<br>DuckStation | Yes | .chd file in root folder for single-disc games, .m3u playlist in root folder for multi-disc games |
|
||||
| psx | Sony PlayStation | Beetle PSX | Beetle PSX HW,<br>PCSX ReARMed,<br>DuckStation,<br>DuckStation **(Standalone)** [UMW*] | Yes | .chd file in root folder for single-disc games, .m3u playlist in root folder for multi-disc games |
|
||||
| samcoupe | SAM Coupé | SimCoupe | | | |
|
||||
| satellaview | Nintendo Satellaview | Snes9x - Current | Snes9x 2010,<br>bsnes,<br>bsnes-mercury Accuracy,<br>Mesen-S | | |
|
||||
| saturn | Sega Saturn | Beetle Saturn | Kronos [UW],<br>YabaSanshiro [UW],<br>Yabause | | |
|
||||
|
@ -2146,7 +2141,7 @@ All emulators are RetroArch cores unless marked as **(Standalone**)
|
|||
| stratagus | Stratagus Game Engine | _Placeholder_ | | | |
|
||||
| sufami | Bandai SuFami Turbo | Snes9x - Current | Snes9x 2010,<br>bsnes,<br>bsnes-mercury Accuracy | | |
|
||||
| supergrafx | NEC SuperGrafx | Beetle SuperGrafx | Beetle PCE | | |
|
||||
| switch | Nintendo Switch | Yuzu **(Standalone)** [UW] | | Yes | |
|
||||
| switch | Nintendo Switch | Yuzu **(Standalone)** [UW] | Ryujinx **(Standalone)** [UW*] | Yes | |
|
||||
| symbian | Symbian | _Placeholder_ | | | |
|
||||
| tanodragon | Tano Dragon | _Placeholder_ | | | |
|
||||
| tg16 | NEC TurboGrafx-16 | Beetle PCE | Beetle PCE FAST | No | Single archive or ROM file in root folder |
|
||||
|
@ -2160,13 +2155,13 @@ All emulators are RetroArch cores unless marked as **(Standalone**)
|
|||
| vic20 | Commodore VIC-20 | VICE xvic | | | Single disk, tape or cartridge image in root folder |
|
||||
| videopac | Philips Videopac G7000 | O2EM | | | |
|
||||
| virtualboy | Nintendo Virtual Boy | Beetle VB | | | |
|
||||
| wii | Nintendo Wii | Dolphin | | | |
|
||||
| wiiu | Nintendo Wii U | _Placeholder_ | | | |
|
||||
| wii | Nintendo Wii | Dolphin | Dolphin **(Standalone)** [UMW*],<br>PrimeHack **(Standalone)** [U] | | |
|
||||
| wiiu | Nintendo Wii U | Cemu **(Standalone)** [W*] | | No | In separate folder |
|
||||
| wonderswan | Bandai WonderSwan | Beetle Cygne | | | |
|
||||
| wonderswancolor | Bandai WonderSwan Color | Beetle Cygne | | | |
|
||||
| x1 | Sharp X1 | x1 | | | Single archive or ROM file in root folder |
|
||||
| x68000 | Sharp X68000 | PX68k | | | |
|
||||
| xbox | Microsoft Xbox | xemu **(Standalone)** [UW*] | | Yes | Single ISO file in root folder |
|
||||
| xbox | Microsoft Xbox | xemu **(Standalone)** [UMW*] | | Yes | Single ISO file in root folder |
|
||||
| xbox360 | Microsoft Xbox 360 | xenia **(Standalone)** [W*] | | No | |
|
||||
| zmachine | Infocom Z-machine | _Placeholder_ | | | |
|
||||
| zx81 | Sinclair ZX81 | EightyOne | | | |
|
||||
|
|
Loading…
Reference in a new issue