Added a miximage generator.

This commit is contained in:
Leon Styhre 2021-06-07 23:02:42 +02:00
parent ec034395f1
commit 819d03776d
8 changed files with 1077 additions and 19 deletions

View file

@ -9,6 +9,7 @@ set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/Gamelist.h
${CMAKE_CURRENT_SOURCE_DIR}/src/MediaViewer.h
${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/MiximageGenerator.h
${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.h
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreensaver.h
@ -59,6 +60,7 @@ set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/MediaViewer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/MiximageGenerator.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreensaver.cpp

View file

@ -0,0 +1,772 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// MiximageGenerator.cpp
//
// Generates miximages from screenshots, marquees and 3D box/cover images.
// Called from GuiScraperSearch.
//
#include "MiximageGenerator.h"
#include "math/Misc.h"
#include "utils/StringUtil.h"
#include "Log.h"
#include "Settings.h"
#include "SystemData.h"
#include <chrono>
MiximageGenerator::MiximageGenerator(FileData* game, bool& result, std::string& resultMessage)
: mGame(game),
mResult(result),
mResultMessage(resultMessage),
mWidth(1280),
mHeight(960),
mMarquee(false),
mBox3D(false),
mCover(false)
{
}
MiximageGenerator::~MiximageGenerator()
{
}
void MiximageGenerator::startThread(std::promise<bool>* miximagePromise)
{
mMiximagePromise = miximagePromise;
LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): Creating image for \""
<< mGame->getFileName() << "\"";
if (mGame->getMiximagePath() != "" && !Settings::getInstance()->getBool("MiximageOverwrite")) {
LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): File already exists and miximage "
"overwriting has not been enabled, aborting";
mMiximagePromise->set_value(true);
return;
}
if ((mScreenshotPath = mGame->getScreenshotPath()) == "") {
LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): "
"No screenshot image found, aborting";
mResultMessage = "NO SCREENSHOT IMAGE FOUND, COULDN'T GENERATE MIXIMAGE";
mMiximagePromise->set_value(true);
return;
}
if (Settings::getInstance()->getBool("MiximageIncludeMarquee")) {
if ((mMarqueePath = mGame->getMarqueePath()) != "") {
mMarquee = true;
}
else {
LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): No marquee image found";
}
}
if (Settings::getInstance()->getBool("MiximageIncludeBox")) {
if ((mBox3DPath = mGame->get3DBoxPath()) != "") {
mBox3D = true;
}
else if (Settings::getInstance()->getBool("MiximageCoverFallback") &&
(mCoverPath= mGame->getCoverPath()) != "") {
LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): "
"No 3D box image found, using cover image as fallback";
mCover = true;
}
else if (Settings::getInstance()->getBool("MiximageCoverFallback")) {
LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): "
"No 3D box or cover images found";
}
else {
LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): No 3D box image found";
}
}
const auto startTime = std::chrono::system_clock::now();
if (generateImage()) {
LOG(LogError) << "Failed to generate miximage";
mResult = true;
}
else {
const auto endTime = std::chrono::system_clock::now();
LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): Processing completed in: " <<
std::chrono::duration_cast<std::chrono::milliseconds>
(endTime - startTime).count() << " ms";
}
mResultMessage = mMessage;
mMiximagePromise->set_value(false);
}
bool MiximageGenerator::generateImage()
{
FREE_IMAGE_FORMAT fileFormat;
FIBITMAP* screenshotFile = nullptr;
FIBITMAP* marqueeFile = nullptr;
FIBITMAP* boxFile = nullptr;
unsigned int fileWidth = 0;
unsigned int fileHeight = 0;
unsigned int filePitch = 0;
fileFormat = FreeImage_GetFileType(mScreenshotPath.c_str());
if (fileFormat == FIF_UNKNOWN)
fileFormat = FreeImage_GetFIFFromFilename(mScreenshotPath.c_str());
if (fileFormat == FIF_UNKNOWN) {
LOG(LogError) << "Screenshot image in unknown image format, aborting";
mMessage = "SCREENSHOT IMAGE IN UNKNOWN FORMAT, COULDN'T GENERATE MIXIMAGE";
return true;
}
// Make sure that we can actually read this format.
if (FreeImage_FIFSupportsReading(fileFormat)) {
screenshotFile = FreeImage_Load(fileFormat, mScreenshotPath.c_str());
}
else {
LOG(LogError) << "Screenshot file format not supported";
mMessage = "SCREENSHOT IMAGE IN UNSUPPORTED FORMAT, COULDN'T GENERATE MIXIMAGE";
return true;
}
if (!screenshotFile) {
LOG(LogError) << "Error loading screenshot image, corrupt file?";
mMessage = "ERROR LOADING SCREENSHOT IMAGE, COULDN'T GENERATE MIXIMAGE";
return true;
}
if (mMarquee) {
fileFormat = FreeImage_GetFileType(mMarqueePath.c_str());
if (fileFormat == FIF_UNKNOWN)
fileFormat = FreeImage_GetFIFFromFilename(mMarqueePath.c_str());
if (fileFormat == FIF_UNKNOWN) {
LOG(LogDebug) << "Marquee in unknown format, skipping image";
mMarquee = false;
}
if (!FreeImage_FIFSupportsReading(fileFormat)) {
LOG(LogDebug) << "Marquee file format not supported, skipping image";
mMarquee = false;
}
else {
marqueeFile = FreeImage_Load(fileFormat, mMarqueePath.c_str());
if (!marqueeFile) {
LOG(LogError) << "Couldn't load marquee image, corrupt file?";
mMessage = "ERROR LOADING MARQUEE IMAGE, CORRUPT FILE?";
mMarquee = false;
}
}
}
if (mBox3D) {
fileFormat = FreeImage_GetFileType(mBox3DPath.c_str());
if (fileFormat == FIF_UNKNOWN)
fileFormat = FreeImage_GetFIFFromFilename(mBox3DPath.c_str());
if (fileFormat == FIF_UNKNOWN) {
LOG(LogDebug) << "3D box in unknown format, skipping image";
mBox3D = false;
}
if (!FreeImage_FIFSupportsReading(fileFormat)) {
LOG(LogDebug) << "3D box file format not supported, skipping image";
mBox3D = false;
}
else {
boxFile = FreeImage_Load(fileFormat, mBox3DPath.c_str());
if (!boxFile) {
LOG(LogError) << "Couldn't load 3D box image, corrupt file?";
mMessage = "ERROR LOADING 3D BOX IMAGE, CORRUPT FILE?";
mBox3D = false;
}
}
}
else if (mCover) {
fileFormat = FreeImage_GetFileType(mCoverPath.c_str());
if (fileFormat == FIF_UNKNOWN)
fileFormat = FreeImage_GetFIFFromFilename(mCoverPath.c_str());
if (fileFormat == FIF_UNKNOWN) {
LOG(LogDebug) << "Box cover in unknown format, skipping image";
mCover = false;
}
if (!FreeImage_FIFSupportsReading(fileFormat)) {
LOG(LogDebug) << "Box cover file format not supported, skipping image";
mCover = false;
}
else {
boxFile = FreeImage_Load(fileFormat, mCoverPath.c_str());
if (!boxFile) {
LOG(LogError) << "Couldn't load box cover image, corrupt file?";
mMessage = "ERROR LOADING BOX COVER IMAGE, CORRUPT FILE?";
mCover = false;
}
}
}
unsigned int resolutionMultiplier = 0;
if (Settings::getInstance()->getString("MiximageResolution") == "640x480") {
mWidth = 640;
mHeight = 480;
resolutionMultiplier = 1;
}
else if (Settings::getInstance()->getString("MiximageResolution") == "1920x1440") {
mWidth = 1920;
mHeight = 1440;
resolutionMultiplier = 3;
}
else {
mWidth = 1280;
mHeight = 960;
resolutionMultiplier = 2;
}
const unsigned int screenshotWidth = 530 * resolutionMultiplier;
const unsigned int screenshotOffset = 20 * resolutionMultiplier;
const unsigned int screenshotFrameWidth = 5 * resolutionMultiplier;
const unsigned int screenshotHeight = 400 * resolutionMultiplier;
const unsigned int marqueeWidth = 260 * resolutionMultiplier;
const unsigned int marqueeMaxHeight = 220 * resolutionMultiplier;
const unsigned int boxHeight = 300 * resolutionMultiplier;
const unsigned int boxMaxWidth = 340 * resolutionMultiplier;
const unsigned int coverMaxWidth = 250 * resolutionMultiplier;
const unsigned int marqueeShadow = 10;
const unsigned int boxShadow = 14;
if (FreeImage_GetBPP(screenshotFile) != 32) {
FIBITMAP* screenshotTemp = FreeImage_ConvertTo32Bits(screenshotFile);
FreeImage_Unload(screenshotFile);
screenshotFile = screenshotTemp;
}
fileWidth = FreeImage_GetWidth(screenshotFile);
fileHeight = FreeImage_GetHeight(screenshotFile);
filePitch = FreeImage_GetPitch(screenshotFile);
std::vector<unsigned char> screenshotVector(fileWidth * fileHeight * 4);
FreeImage_ConvertToRawBits(reinterpret_cast<BYTE*>(&screenshotVector.at(0)), screenshotFile,
filePitch, 32, FI_RGBA_RED, FI_RGBA_GREEN, FI_RGBA_BLUE, 1);
CImg<unsigned char> screenshotImage(fileWidth, fileHeight, 1, 4, 0);
// Convert image to CImg internal format.
convertToCImgFormat(screenshotImage, screenshotVector);
screenshotVector.clear();
if (Settings::getInstance()->getBool("MiximageRemoveLetterboxes"))
cropLetterboxes(screenshotImage);
if (Settings::getInstance()->getBool("MiximageRemovePillarboxes"))
cropPillarboxes(screenshotImage);
if (Settings::getInstance()->getString("MiximageScreenshotScaling") == "smooth") {
// Lanczos scaling is normally not recommended for low resolution graphics as
// it makes the pixels appear smooth when scaling, but for more modern game
// platforms it may be a good idea to use it.
screenshotImage.resize(screenshotWidth, screenshotHeight, 1, 4, 6);
}
else {
// Box interpolation gives completely sharp pixels, which is best suited for
// low resolution retro games.
screenshotImage.resize(screenshotWidth, screenshotHeight, 1, 4, 1);
}
// Remove any transparency information from the screenshot. There really should be no
// alpha channel for these images, but if there is, it could interfere with the compositing
// of the miximage.
screenshotImage.get_shared_channel(3).fill(255);
int xPosScreenshot = 0;
int yPosScreenshot = 0;
int xPosMarquee = 0;
int yPosMarquee = 0;
int xPosBox = 0;
int yPosBox = 0;
CImg<unsigned char> canvasImage(mWidth, mHeight, 1, 4, 0);
CImg<unsigned char> marqueeImage;
CImg<unsigned char> marqueeImageRGB;
CImg<unsigned char> marqueeImageAlpha;
CImg<unsigned char> boxImage;
CImg<unsigned char> boxImageRGB;
CImg<unsigned char> boxImageAlpha;
CImg<unsigned char> frameImage(mWidth, mHeight, 1, 4, 0);
xPosScreenshot = canvasImage.width() / 2 - screenshotImage.width() / 2 + screenshotOffset;
yPosScreenshot = canvasImage.height() / 2 - screenshotImage.height() / 2;
if (mMarquee) {
if (FreeImage_GetBPP(marqueeFile) != 32) {
FIBITMAP* marqueeTemp = FreeImage_ConvertTo32Bits(marqueeFile);
FreeImage_Unload(marqueeFile);
marqueeFile = marqueeTemp;
}
fileWidth = FreeImage_GetWidth(marqueeFile);
fileHeight = FreeImage_GetHeight(marqueeFile);
filePitch = FreeImage_GetPitch(marqueeFile);
std::vector<unsigned char> marqueeVector(fileWidth * fileHeight * 4);
FreeImage_ConvertToRawBits(reinterpret_cast<BYTE*>(&marqueeVector.at(0)), marqueeFile,
filePitch, 32, FI_RGBA_RED, FI_RGBA_GREEN, FI_RGBA_BLUE, 1);
marqueeImage = CImg<unsigned char>(FreeImage_GetWidth(marqueeFile),
FreeImage_GetHeight(marqueeFile), 1, 4, 0);
convertToCImgFormat(marqueeImage, marqueeVector);
removeTransparentPadding(marqueeImage);
addDropShadow(marqueeImage, marqueeShadow);
float scaleFactor = static_cast<float>(marqueeWidth) /
static_cast<float>(marqueeImage.width());
unsigned int height =
static_cast<int>(static_cast<float>(marqueeImage.height()) * scaleFactor);
if (height > marqueeMaxHeight) {
scaleFactor = static_cast<float>(marqueeMaxHeight) /
static_cast<float>(marqueeImage.height());
int width = static_cast<int>(static_cast<float>(marqueeImage.width()) * scaleFactor);
// We use Lanczos3 which is the highest quality resampling method available.
marqueeImage.resize(width, marqueeMaxHeight, 1, 4, 6);
}
else {
marqueeImage.resize(marqueeWidth, height, 1, 4, 6);
}
xPosMarquee = canvasImage.width() - marqueeImage.width();
yPosMarquee = 0;
// Only RGB channels for the image.
marqueeImageRGB = CImg<unsigned char>(marqueeImage.get_shared_channels(0,2));
// Only alpha channel for the image.
marqueeImageAlpha = CImg<unsigned char>(marqueeImage.get_shared_channel(3));
}
if (mBox3D || mCover) {
if (FreeImage_GetBPP(boxFile) != 32) {
FIBITMAP* boxTemp = FreeImage_ConvertTo32Bits(boxFile);
FreeImage_Unload(boxFile);
boxFile = boxTemp;
}
fileWidth = FreeImage_GetWidth(boxFile);
fileHeight = FreeImage_GetHeight(boxFile);
filePitch = FreeImage_GetPitch(boxFile);
std::vector<unsigned char> boxVector(fileWidth * fileHeight * 4);
FreeImage_ConvertToRawBits(reinterpret_cast<BYTE*>(&boxVector.at(0)), boxFile,
filePitch, 32, FI_RGBA_RED, FI_RGBA_GREEN, FI_RGBA_BLUE, 1);
boxImage = CImg<unsigned char>(FreeImage_GetWidth(boxFile),
FreeImage_GetHeight(boxFile), 1, 4);
convertToCImgFormat(boxImage, boxVector);
removeTransparentPadding(boxImage);
addDropShadow(boxImage, boxShadow);
float scaleFactor = static_cast<float>(boxHeight) / static_cast<float>(boxImage.height());
unsigned int width = static_cast<int>(static_cast<float>(boxImage.width()) * scaleFactor);
unsigned int maxWidth = 0;
// We make this distinction as some cover images are in square format and would cover
// too much surface otherwise.
if (mBox3D)
maxWidth = boxMaxWidth;
else
maxWidth = coverMaxWidth;
if (width > maxWidth) {
scaleFactor = static_cast<float>(maxWidth) / static_cast<float>(boxImage.width());
int height = static_cast<int>(static_cast<float>(boxImage.height()) * scaleFactor);
// We use Lanczos3 which is the highest quality resampling method available.
boxImage.resize(maxWidth, height, 1, 4, 6);
}
else {
boxImage.resize(width, boxHeight, 1, 4, 6);
}
xPosBox = 0;
yPosBox = canvasImage.height() - boxImage.height();
// Only RGB channels for the image.
boxImageRGB = CImg<unsigned char>(boxImage.get_shared_channels(0,2));
// Only alpha channel for the image.
boxImageAlpha = CImg<unsigned char>(boxImage.get_shared_channel(3));
}
CImg<unsigned char> frameImageAlpha(frameImage.get_shared_channel(3));
frameImageAlpha.draw_image(xPosBox, yPosBox, boxImageAlpha);
frameImageAlpha.draw_image(xPosMarquee, yPosMarquee, marqueeImageAlpha);
// Set a frame color based on an average of the screenshot contents.
unsigned char frameColor[] = { 0, 0, 0, 0 };
sampleFrameColor(screenshotImage, frameColor);
// Upper / lower frame.
frameImage.draw_rectangle(
xPosScreenshot + 2,
yPosScreenshot - screenshotFrameWidth,
xPosScreenshot + screenshotWidth - 2,
yPosScreenshot + screenshotHeight + screenshotFrameWidth - 1,
frameColor);
// Left / right frame.
frameImage.draw_rectangle(
xPosScreenshot - screenshotFrameWidth,
yPosScreenshot + 2,
xPosScreenshot + screenshotWidth + screenshotFrameWidth - 1,
yPosScreenshot + screenshotHeight - 2,
frameColor);
// We draw circles in order to get rounded corners for the frame.
const unsigned int circleRadius = 7 * resolutionMultiplier;
const unsigned int circleOffset = 2 * resolutionMultiplier;
// Upper left corner.
frameImage.draw_circle(xPosScreenshot + circleOffset, yPosScreenshot + circleOffset,
circleRadius, frameColor);
// Upper right corner.
frameImage.draw_circle(xPosScreenshot + screenshotWidth - circleOffset - 1,
yPosScreenshot + circleOffset, circleRadius, frameColor);
// Lower right corner.
frameImage.draw_circle(xPosScreenshot + screenshotWidth - circleOffset - 1,
yPosScreenshot + screenshotHeight - circleOffset - 1, circleRadius, frameColor);
// Lower left corner.
frameImage.draw_circle(xPosScreenshot + circleOffset,
yPosScreenshot + screenshotHeight - circleOffset - 1, circleRadius, frameColor);
CImg<unsigned char> frameImageRGB(frameImage.get_shared_channels(0, 2));
canvasImage.draw_image(0, 0, frameImage);
canvasImage.draw_image(xPosScreenshot, yPosScreenshot, screenshotImage);
if (mMarquee)
canvasImage.draw_image(xPosMarquee, yPosMarquee, marqueeImageRGB,
marqueeImageAlpha, 1, 255);
if (mBox3D || mCover)
canvasImage.draw_image(xPosBox, yPosBox, boxImageRGB, boxImageAlpha, 1, 255);
std::vector<unsigned char> canvasVector;
// Convert image from CImg internal format.
convertFromCImgFormat(canvasImage, canvasVector);
FIBITMAP* mixImage = nullptr;
mixImage = FreeImage_ConvertFromRawBits(&canvasVector.at(0), canvasImage.width(),
canvasImage.height(), canvasImage.width() * 4, 32,
FI_RGBA_RED, FI_RGBA_GREEN, FI_RGBA_BLUE);
bool savedImage = (FreeImage_Save(FIF_PNG, mixImage, getSavePath().c_str()) != 0);
if (!savedImage) {
LOG(LogError) << "Couldn't save miximage, permission problems or disk full?";
}
FreeImage_Unload(screenshotFile);
FreeImage_Unload(marqueeFile);
FreeImage_Unload(boxFile);
FreeImage_Unload(mixImage);
// Success.
if (savedImage)
return false;
else
return true;
}
void MiximageGenerator::cropLetterboxes(CImg<unsigned char>& image)
{
double pixelValueSum = 0.0l;
int rowCounterUpper = 0;
int rowCounterLower = 0;
// Count the number of rows that are pure black.
for (int i = image.height() - 1; i > 0; i--) {
CImg<unsigned char> imageRow = image.get_rows(i, i);
// Ignore the alpha channel.
imageRow.channels(0, 2);
pixelValueSum = imageRow.sum();
if (pixelValueSum == 0.0l)
rowCounterUpper++;
else
break;
}
for (int i = 0; i < image.height(); i++) {
CImg<unsigned char> imageRow = image.get_rows(i, i);
imageRow.channels(0, 2);
pixelValueSum = imageRow.sum();
if (pixelValueSum == 0.0l)
rowCounterLower++;
else
break;
}
if (rowCounterUpper > 0)
image.crop(0, 0, 0, 3, image.width() - 1, image.height() - 1 - rowCounterUpper, 0, 0);
if (rowCounterLower > 0)
image.crop(0, rowCounterLower, 0, 3, image.width() - 1, image.height() - 1, 0, 0);
}
void MiximageGenerator::cropPillarboxes(CImg<unsigned char>& image)
{
double pixelValueSum = 0.0l;
unsigned int columnCounterLeft = 0;
unsigned int columnCounterRight = 0;
// Count the number of columns that are pure black.
for (int i = 0; i < image.width(); i++) {
CImg<unsigned char> imageColumn = image.get_columns(i, i);
// Ignore the alpha channel.
imageColumn.channels(0, 2);
pixelValueSum = imageColumn.sum();
if (pixelValueSum == 0.0l)
columnCounterLeft++;
else
break;
}
for (int i = image.width() - 1; i > 0; i--) {
CImg<unsigned char> imageColumn = image.get_columns(i, i);
imageColumn.channels(0, 2);
pixelValueSum = imageColumn.sum();
if (pixelValueSum == 0.0l)
columnCounterRight++;
else
break;
}
if (columnCounterLeft > 0)
image.crop(columnCounterLeft, 0, 0, 3, image.width() - 1, image.height() - 1, 0, 0);
if (columnCounterRight > 0)
image.crop(0, 0, 0, 3, image.width() - columnCounterRight - 1, image.height() - 1, 0, 0);
}
void MiximageGenerator::removeTransparentPadding(CImg<unsigned char>& image)
{
if (image.spectrum() != 4)
return;
double pixelValueSum = 0.0l;
int rowCounterUpper = 0;
int rowCounterLower = 0;
unsigned int columnCounterLeft = 0;
unsigned int columnCounterRight = 0;
// Count the number of rows and columns that are completely transparent.
for (int i = image.height() - 1; i > 0; i--) {
CImg<unsigned char> imageRow = image.get_rows(i, i);
pixelValueSum = imageRow.get_shared_channel(3).sum();
if (pixelValueSum == 0.0l)
rowCounterUpper++;
else
break;
}
for (int i = 0; i < image.height(); i++) {
CImg<unsigned char> imageRow = image.get_rows(i, i);
pixelValueSum = imageRow.get_shared_channel(3).sum();
if (pixelValueSum == 0.0l)
rowCounterLower++;
else
break;
}
for (int i = 0; i < image.width(); i++) {
CImg<unsigned char> imageColumn = image.get_columns(i, i);
pixelValueSum = imageColumn.get_shared_channel(3).sum();
if (pixelValueSum == 0.0l)
columnCounterLeft++;
else
break;
}
for (int i = image.width() - 1; i > 0; i--) {
CImg<unsigned char> imageColumn = image.get_columns(i, i);
pixelValueSum = imageColumn.get_shared_channel(3).sum();
if (pixelValueSum == 0.0l)
columnCounterRight++;
else
break;
}
if (rowCounterUpper > 0)
image.crop(0, 0, 0, 3, image.width() - 1, image.height() - 1 - rowCounterUpper, 0, 0);
if (rowCounterLower > 0)
image.crop(0, rowCounterLower, 0, 3, image.width() - 1, image.height() - 1, 0, 0);
if (columnCounterLeft > 0)
image.crop(columnCounterLeft, 0, 0, 3, image.width() - 1, image.height() - 1, 0, 0);
if (columnCounterRight > 0)
image.crop(0, 0, 0, 3, image.width() - columnCounterRight - 1, image.height() - 1, 0, 0);
}
void MiximageGenerator::addDropShadow(CImg<unsigned char>& image, unsigned int shadowDistance)
{
// Make the shadow image larger than the source image to leave space for the drop shadow.
CImg<unsigned char> shadowImage(image.width() + shadowDistance * 3,
image.height() + shadowDistance * 3, 1, 4, 0);
// Create a mask image.
CImg<unsigned char> maskImage(image.width(), image.height(), 1, 4, 0);
maskImage.draw_image(0, 0, image);
// Fill the RGB channels with white so we end up with a simple mask.
maskImage.get_shared_channels(0, 2).fill(255);
// Make a black outline of the source image as a basis for the shadow.
shadowImage.draw_image(shadowDistance, shadowDistance, image);
shadowImage.get_shared_channels(0, 2).fill(0);
// Lower the transparency and apply the blur.
shadowImage.get_shared_channel(3) /= 0.6f;
shadowImage.blur_box(shadowDistance, shadowDistance, 1, true, 2);
shadowImage.blur(3, 0);
// Add the mask to the alpha channel of the shadow image.
shadowImage.get_shared_channel(3).draw_image(0, 0, maskImage.get_shared_channels(0, 0),
maskImage.get_shared_channel(3), 1, 255);
// Draw the source image on top of the shadow image.
shadowImage.draw_image(0, 0, image.get_shared_channels(0, 2),
image.get_shared_channel(3), 1, 255);
// Remove the any unused space that we added to leave room for the shadow.
removeTransparentPadding(shadowImage);
image = shadowImage;
}
void MiximageGenerator::sampleFrameColor(CImg<unsigned char>& screenshotImage,
unsigned char (&frameColor)[4])
{
// Calculate the number of samples relative to the configured resolution so we get
// the same result regardless of miximage target size seting.
unsigned int samples = static_cast<int>(static_cast<float>(mWidth) * 0.03125f);
unsigned int red = 0;
unsigned int green = 0;
unsigned int blue = 0;
unsigned int redLine = 0;
unsigned int greenLine = 0;
unsigned int blueLine = 0;
unsigned int counter = 0;
// This is a very simple method to get an average pixel value. It's limited in that it
// does not consider dominant colors and such, so the result could possibly be a value
// that does not match the perceived color palette of the image. In most cases it works
// good enough though.
for (int r = samples / 2; r < screenshotImage.height(); r += samples) {
for (int c = samples / 2; c < screenshotImage.width(); c += samples) {
red += screenshotImage(c, r, 0, 0);
green += screenshotImage(c, r, 0, 1);
blue += screenshotImage(c, r, 0, 2);
counter++;
}
if (counter > 0) {
redLine += red / counter;
greenLine += green / counter;
blueLine += blue / counter;
counter = 0;
}
}
unsigned char redC = Math::clamp(static_cast<int>(redLine / 255), 0, 255);
unsigned char greenC = Math::clamp(static_cast<int>(greenLine / 255), 0, 255);
unsigned char blueC = Math::clamp(static_cast<int>(blueLine / 255), 0, 255);
// Convert to the HSL color space to be able to modify saturation and lightness.
CImg<float> colorHSL = CImg<>(1,1,1,3).fill(redC, greenC, blueC).RGBtoHSL();
float hue = colorHSL(0, 0, 0, 0);
float saturation = colorHSL(0, 0, 0, 1);
float lightness = colorHSL(0, 0, 0, 2);
// Decrease saturation slightly and increase lightness a bit, these adjustments
// makes the end result look better than the raw average pixel value.
colorHSL(0, 0, 0, 1) = Math::clamp(saturation * 0.9f, 0.0f, 1.0f);
colorHSL(0, 0, 0, 2) = Math::clamp(lightness * 1.2f, 0.0f, 1.0f);
const CImg<unsigned char> colorRGB = colorHSL.HSLtoRGB();
frameColor[0] = colorRGB(0, 0, 0, 0);
frameColor[1] = colorRGB(0, 0, 0, 1);
frameColor[2] = colorRGB(0, 0, 0, 2);
frameColor[3] = 255;
}
void MiximageGenerator::convertToCImgFormat(CImg<unsigned char>& image,
std::vector<unsigned char> imageVector)
{
// CImg does not interleave the pixels as in RGBARGBARGBA so a conversion is required.
int counter = 0;
for (int r = 0; r < image.height(); r++) {
for (int c = 0; c < image.width(); c++) {
image(c, r, 0, 0) = imageVector[counter + 2];
image(c, r, 0, 1) = imageVector[counter + 1];
image(c, r, 0, 2) = imageVector[counter + 0];
image(c, r, 0, 3) = imageVector[counter + 3];
counter += 4;
}
}
}
void MiximageGenerator::convertFromCImgFormat(CImg<unsigned char> image,
std::vector<unsigned char>& imageVector)
{
for (int r = image.height() - 1; r >= 0; r--) {
for (int c = 0; c < image.width(); c++) {
imageVector.push_back((unsigned char)image(c,r,0,2));
imageVector.push_back((unsigned char)image(c,r,0,1));
imageVector.push_back((unsigned char)image(c,r,0,0));
imageVector.push_back((unsigned char)image(c,r,0,3));
}
}
}
std::string MiximageGenerator::getSavePath()
{
const std::string systemsubdirectory = mGame->getSystem()->getName();
const std::string name = Utils::FileSystem::getStem(mGame->getPath());
std::string subFolders;
// Extract possible subfolders from the path.
if (mGame->getSystemEnvData()->mStartPath != "")
subFolders = Utils::String::replace(Utils::FileSystem::getParent(mGame->getPath()),
mGame->getSystem()->getSystemEnvData()->mStartPath, "");
std::string path = FileData::getMediaDirectory();
if (!Utils::FileSystem::exists(path))
Utils::FileSystem::createDirectory(path);
path += systemsubdirectory + "/miximages" + subFolders + "/";
if (!Utils::FileSystem::exists(path))
Utils::FileSystem::createDirectory(path);
path += name + ".png";
// Success.
return path;
}

View file

@ -0,0 +1,66 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// MiximageGenerator.h
//
// Generates miximages from screenshots, marquees and 3D box/cover images.
// Called from GuiScraperSearch.
//
#ifndef ES_APP_SCRAPERS_MIXIMAGE_GENERATOR_H
#define ES_APP_SCRAPERS_MIXIMAGE_GENERATOR_H
// Disable the CImg display capabilities.
#define cimg_display 0
#include "FileData.h"
#include "GuiComponent.h"
#include <CImg.h>
#include <FreeImage.h>
#include <future>
using namespace cimg_library;
class MiximageGenerator
{
public:
MiximageGenerator(FileData* game, bool& result, std::string& resultMessage);
~MiximageGenerator();
void startThread(std::promise<bool>* miximagePromise);
private:
bool generateImage();
void cropLetterboxes(CImg<unsigned char>& image);
void cropPillarboxes(CImg<unsigned char>& image);
void removeTransparentPadding(CImg<unsigned char>& image);
void addDropShadow(CImg<unsigned char>& image, unsigned int shadowDistance);
void sampleFrameColor(CImg<unsigned char>& screenshotImage, unsigned char (&frameColor)[4]);
void convertToCImgFormat(CImg<unsigned char>& image, std::vector<unsigned char> imageVector);
void convertFromCImgFormat(CImg<unsigned char> image, std::vector<unsigned char>& imageVector);
std::string getSavePath();
FileData* mGame;
bool& mResult;
std::string& mResultMessage;
std::string mMessage;
std::promise<bool>* mMiximagePromise;
std::string mScreenshotPath;
std::string mMarqueePath;
std::string mBox3DPath;
std::string mCoverPath;
int mWidth;
int mHeight;
bool mMarquee;
bool mBox3D;
bool mCover;
};
#endif // ES_APP_SCRAPERS_MIXIMAGE_GENERATOR_H

View file

@ -14,10 +14,11 @@
#include "components/SwitchComponent.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperMulti.h"
#include "guis/GuiSettings.h"
#include "views/ViewController.h"
#include "FileData.h"
#include "SystemData.h"
#include "guis/GuiSettings.h"
GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
: GuiComponent(window), mMenu(window, title)
@ -80,7 +81,7 @@ GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
mMenu.addWithLabel("SCRAPE THESE SYSTEMS", mSystems);
addEntry("ACCOUNT SETTINGS", 0x777777FF, true, [this] {
openAccountSettings();
openAccountOptions();
});
addEntry("CONTENT SETTINGS", 0x777777FF, true, [this] {
// If the scraper service has been changed before entering this menu, then save the
@ -88,7 +89,10 @@ GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
// can be enabled or disabled.
if (mScraper->getSelected() != Settings::getInstance()->getString("Scraper"))
mMenu.save();
openContentSettings();
openContentOptions();
});
addEntry("MIXIMAGE SETTINGS", 0x777777FF, true, [this] {
openMiximageOptions();
});
addEntry("OTHER SETTINGS", 0x777777FF, true, [this] {
// If the scraper service has been changed before entering this menu, then save the
@ -96,7 +100,7 @@ GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
// can be enabled or disabled.
if (mScraper->getSelected() != Settings::getInstance()->getString("Scraper"))
mMenu.save();
openOtherSettings();
openOtherOptions();
});
addChild(&mMenu);
@ -125,7 +129,7 @@ GuiScraperMenu::~GuiScraperMenu()
}
}
void GuiScraperMenu::openAccountSettings()
void GuiScraperMenu::openAccountOptions()
{
auto s = new GuiSettings(mWindow, "ACCOUNT SETTINGS");
@ -180,9 +184,9 @@ void GuiScraperMenu::openAccountSettings()
mWindow->pushGui(s);
}
void GuiScraperMenu::openContentSettings()
void GuiScraperMenu::openContentOptions()
{
auto s = new GuiSettings(mWindow, "SCRAPER CONTENT SETTINGS");
auto s = new GuiSettings(mWindow, "CONTENT SETTINGS");
// Scrape game names.
auto scrape_game_names = std::make_shared<SwitchComponent>(mWindow);
@ -301,9 +305,146 @@ void GuiScraperMenu::openContentSettings()
mWindow->pushGui(s);
}
void GuiScraperMenu::openOtherSettings()
void GuiScraperMenu::openMiximageOptions()
{
auto s = new GuiSettings(mWindow, "OTHER SCRAPER SETTINGS");
auto s = new GuiSettings(mWindow, "MIXIMAGE SETTINGS");
// Miximage resolution.
auto miximage_resolution = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "MIXIMAGE RESOLUTION", false);
std::string selectedResolution = Settings::getInstance()->getString("MiximageResolution");
miximage_resolution->add("1280x960", "1280x960", selectedResolution == "1280x960");
miximage_resolution->add("1920x1440", "1920x1440", selectedResolution == "1920x1440");
miximage_resolution->add("640x480", "640x480", selectedResolution == "640x480");
// If there are no objects returned, then there must be a manually modified entry in the
// configuration file. Simply set the resolution to "1280x960" in this case.
if (miximage_resolution->getSelectedObjects().size() == 0)
miximage_resolution->selectEntry(0);
s->addWithLabel("MIXIMAGE RESOLUTION", miximage_resolution);
s->addSaveFunc([miximage_resolution, s] {
if (miximage_resolution->getSelected() !=
Settings::getInstance()->getString("MiximageResolution")) {
Settings::getInstance()->
setString("MiximageResolution", miximage_resolution->getSelected());
s->setNeedsSaving();
}
});
// Screenshot scaling method.
auto miximage_scaling = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "SCREENSHOT SCALING", false);
std::string selectedScaling = Settings::getInstance()->getString("MiximageScreenshotScaling");
miximage_scaling->add("sharp", "sharp", selectedScaling == "sharp");
miximage_scaling->add("smooth", "smooth", selectedScaling == "smooth");
// If there are no objects returned, then there must be a manually modified entry in the
// configuration file. Simply set the scaling method to "sharp" in this case.
if (miximage_scaling->getSelectedObjects().size() == 0)
miximage_scaling->selectEntry(0);
s->addWithLabel("SCREENSHOT SCALING METHOD", miximage_scaling);
s->addSaveFunc([miximage_scaling, s] {
if (miximage_scaling->getSelected() !=
Settings::getInstance()->getString("MiximageScreenshotScaling")) {
Settings::getInstance()->
setString("MiximageScreenshotScaling", miximage_scaling->getSelected());
s->setNeedsSaving();
}
});
// Whether to generate miximages when scraping.
auto miximage_generate = std::make_shared<SwitchComponent>(mWindow);
miximage_generate->setState(Settings::getInstance()->getBool("MiximageGenerate"));
s->addWithLabel("GENERATE MIXIMAGES WHEN SCRAPING", miximage_generate);
s->addSaveFunc([miximage_generate, s] {
if (miximage_generate->getState() !=
Settings::getInstance()->getBool("MiximageGenerate")) {
Settings::getInstance()->setBool("MiximageGenerate", miximage_generate->getState());
s->setNeedsSaving();
}
});
// Whether to overwrite miximages (both for the scraper and offline generator).
auto miximage_overwrite = std::make_shared<SwitchComponent>(mWindow);
miximage_overwrite->setState(Settings::getInstance()->getBool("MiximageOverwrite"));
s->addWithLabel("OVERWRITE MIXIMAGES (SCRAPER/OFFLINE GENERATOR)", miximage_overwrite);
s->addSaveFunc([miximage_overwrite, s] {
if (miximage_overwrite->getState() !=
Settings::getInstance()->getBool("MiximageOverwrite")) {
Settings::getInstance()->setBool("MiximageOverwrite", miximage_overwrite->getState());
s->setNeedsSaving();
}
});
// Whether to remove letterboxes from the screenshots.
auto remove_letterboxes = std::make_shared<SwitchComponent>(mWindow);
remove_letterboxes->setState(Settings::getInstance()->getBool("MiximageRemoveLetterboxes"));
s->addWithLabel("REMOVE LETTERBOXES FROM SCREENSHOTS", remove_letterboxes);
s->addSaveFunc([remove_letterboxes, s] {
if (remove_letterboxes->getState() !=
Settings::getInstance()->getBool("MiximageRemoveLetterboxes")) {
Settings::getInstance()->setBool("MiximageRemoveLetterboxes",
remove_letterboxes->getState());
s->setNeedsSaving();
}
});
// Whether to remove pillarboxes from the screenshots.
auto remove_pillarboxes = std::make_shared<SwitchComponent>(mWindow);
remove_pillarboxes->setState(Settings::getInstance()->getBool("MiximageRemovePillarboxes"));
s->addWithLabel("REMOVE PILLARBOXES FROM SCREENSHOTS", remove_pillarboxes);
s->addSaveFunc([remove_pillarboxes, s] {
if (remove_pillarboxes->getState() !=
Settings::getInstance()->getBool("MiximageRemovePillarboxes")) {
Settings::getInstance()->setBool("MiximageRemovePillarboxes",
remove_pillarboxes->getState());
s->setNeedsSaving();
}
});
// Whether to include marquee images.
auto miximage_marquee = std::make_shared<SwitchComponent>(mWindow);
miximage_marquee->setState(Settings::getInstance()->getBool("MiximageIncludeMarquee"));
s->addWithLabel("INCLUDE MARQUEE IMAGE", miximage_marquee);
s->addSaveFunc([miximage_marquee, s] {
if (miximage_marquee->getState() !=
Settings::getInstance()->getBool("MiximageIncludeMarquee")) {
Settings::getInstance()->
setBool("MiximageIncludeMarquee", miximage_marquee->getState());
s->setNeedsSaving();
}
});
// Whether to include box images.
auto miximage_box = std::make_shared<SwitchComponent>(mWindow);
miximage_box->setState(Settings::getInstance()->getBool("MiximageIncludeBox"));
s->addWithLabel("INCLUDE BOX IMAGE", miximage_box);
s->addSaveFunc([miximage_box, s] {
if (miximage_box->getState() !=
Settings::getInstance()->getBool("MiximageIncludeBox")) {
Settings::getInstance()->
setBool("MiximageIncludeBox", miximage_box->getState());
s->setNeedsSaving();
}
});
// Whether to use cover image if there is no 3D box image.
auto miximage_cover_fallback = std::make_shared<SwitchComponent>(mWindow);
miximage_cover_fallback->setState(Settings::getInstance()->getBool("MiximageCoverFallback"));
s->addWithLabel("USE COVER IMAGE IF 3D BOX IS MISSING", miximage_cover_fallback);
s->addSaveFunc([miximage_cover_fallback, s] {
if (miximage_cover_fallback->getState() !=
Settings::getInstance()->getBool("MiximageCoverFallback")) {
Settings::getInstance()->
setBool("MiximageCoverFallback", miximage_cover_fallback->getState());
s->setNeedsSaving();
}
});
mWindow->pushGui(s);
}
void GuiScraperMenu::openOtherOptions()
{
auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
// Scraper region.
auto scraper_region = std::make_shared<OptionListComponent<std::string>>
@ -314,7 +455,7 @@ void GuiScraperMenu::openOtherSettings()
scraper_region->add("USA", "us", selectedScraperRegion == "us");
scraper_region->add("World", "wor", selectedScraperRegion == "wor");
// If there are no objects returned, then there must be a manually modified entry in the
// configuration file. Simply set the region to Europe in this case.
// configuration file. Simply set the region to "Europe" in this case.
if (scraper_region->getSelectedObjects().size() == 0)
scraper_region->selectEntry(0);
s->addWithLabel("REGION", scraper_region);
@ -358,7 +499,7 @@ void GuiScraperMenu::openOtherSettings()
scraper_language->add("Slovenčina", "sk", selectedScraperLanguage == "sk");
scraper_language->add("Türkçe", "tr", selectedScraperLanguage == "tr");
// If there are no objects returned, then there must be a manually modified entry in the
// configuration file. Simply set the language to English in this case.
// configuration file. Simply set the language to "English" in this case.
if (scraper_language->getSelectedObjects().size() == 0)
scraper_language->selectEntry(0);
s->addWithLabel("PREFERRED LANGUAGE", scraper_language);

View file

@ -39,9 +39,10 @@ private:
void addEntry(const std::string&, unsigned int color,
bool add_arrow, const std::function<void()>& func);
void openAccountSettings();
void openContentSettings();
void openOtherSettings();
void openAccountOptions();
void openContentOptions();
void openMiximageOptions();
void openOtherOptions();
std::queue<ScraperSearchParams> getSearches(
std::vector<SystemData*> systems, GameFilterFunc selector);

View file

@ -159,6 +159,18 @@ GuiScraperSearch::~GuiScraperSearch()
mThumbnailReqMap.clear();
HttpReq::cleanupCurlMulti();
// This is required to properly refresh the gamelist view if the user aborted the
// scraping when the miximage was getting generated.
if (Settings::getInstance()->getBool("MiximageGenerate") &&
mMiximageGeneratorThread.joinable()) {
mScrapeResult.savedNewMedia = true;
// We always let the miximage generator thread complete.
mMiximageGeneratorThread.join();
mMiximageGenerator.reset();
TextureResource::manualUnload(mLastSearch.game->getMiximagePath(), false);
ViewController::get()->onFileChanged(mLastSearch.game, true);
}
}
void GuiScraperSearch::onSizeChanged()
@ -306,6 +318,7 @@ void GuiScraperSearch::updateViewStyle()
void GuiScraperSearch::search(const ScraperSearchParams& params)
{
mBlockAccept = true;
mScrapeResult = {};
mResultList->clear();
mScraperResults.clear();
@ -324,7 +337,9 @@ void GuiScraperSearch::stop()
mSearchHandle.reset();
mMDResolveHandle.reset();
mMDRetrieveURLsHandle.reset();
mMiximageGenerator.reset();
mBlockAccept = false;
mScrapeResult = {};
}
void GuiScraperSearch::onSearchDone(const std::vector<ScraperSearchResult>& results)
@ -643,14 +658,50 @@ void GuiScraperSearch::update(int deltaTime)
}
}
// Check if a miximage generator thread was started, and if the processing has been completed.
if (mMiximageGenerator && mGeneratorFuture.valid()) {
// Only wait one millisecond, this update() function runs very frequently.
if (mGeneratorFuture.wait_for(std::chrono::milliseconds(1)) == std::future_status::ready) {
mMDResolveHandle.reset();
if (!mMiximageResult)
mScrapeResult.savedNewMedia = true;
returnResult(mScrapeResult);
// We always let the miximage generator thread complete.
mMiximageGeneratorThread.join();
mMiximageGenerator.reset();
}
}
if (mMDResolveHandle && mMDResolveHandle->status() != ASYNC_IN_PROGRESS) {
if (mMDResolveHandle->status() == ASYNC_DONE) {
ScraperSearchResult result = mMDResolveHandle->getResult();
result.mediaFilesDownloadStatus = COMPLETED;
mScrapeResult = mMDResolveHandle->getResult();
mScrapeResult.mediaFilesDownloadStatus = COMPLETED;
mMDResolveHandle.reset();
// This might end in us being deleted, depending on mAcceptCallback -
// so make sure this is the last thing we do in update().
returnResult(result);
if (mScrapeResult.mediaFilesDownloadStatus == COMPLETED &&
Settings::getInstance()->getBool("MiximageGenerate")) {
std::string currentMiximage = mLastSearch.game->getMiximagePath();
if (currentMiximage == "" || (currentMiximage != "" &&
Settings::getInstance()->getBool("ScraperOverwriteData"))) {
mMiximageGenerator = std::make_unique<MiximageGenerator>(mLastSearch.game,
mMiximageResult, mResultMessage);
// The promise/future mechanism is used as signaling for the thread to
// indicate that processing has been completed. The reason to run a separate
// thread is that the busy animation will then be played and that the user
// interface does not become completely unresponsive during the miximage
// generation.
std::promise<bool>().swap(mGeneratorPromise);
mGeneratorFuture = mGeneratorPromise.get_future();
mMiximageGeneratorThread = std::thread(&MiximageGenerator::startThread,
mMiximageGenerator.get(), &mGeneratorPromise);
}
}
else {
returnResult(mScrapeResult);
}
}
else if (mMDResolveHandle->status() == ASYNC_ERROR) {
onSearchError(mMDResolveHandle->getStatusString());

View file

@ -20,6 +20,10 @@
#include "components/ComponentGrid.h"
#include "scrapers/Scraper.h"
#include "GuiComponent.h"
#include "MiximageGenerator.h"
#include <future>
#include <thread>
class ComponentList;
class DateTimeEditComponent;
@ -121,6 +125,7 @@ private:
SearchType mSearchType;
ScraperSearchParams mLastSearch;
ScraperSearchResult mScrapeResult;
std::function<void(const ScraperSearchResult&)> mAcceptCallback;
std::function<void()> mSkipCallback;
std::function<void()> mCancelCallback;
@ -139,6 +144,14 @@ private:
std::vector<ScraperSearchResult> mScraperResults;
std::map<std::string, std::unique_ptr<HttpReq>> mThumbnailReqMap;
std::unique_ptr<MiximageGenerator> mMiximageGenerator;
std::thread mMiximageGeneratorThread;
std::promise<bool> mGeneratorPromise;
std::future<bool> mGeneratorFuture;
bool mMiximageResult;
std::string mResultMessage;
BusyComponent mBusyAnim;
};

View file

@ -98,6 +98,7 @@ void Settings::setDefaults()
mBoolMap["ScraperUseAccountScreenScraper"] = { false, false };
mStringMap["ScraperUsernameScreenScraper"] = { "", "" };
mStringMap["ScraperPasswordScreenScraper"] = { "", "" };
mBoolMap["ScrapeGameNames"] = { true, true };
mBoolMap["ScrapeRatings"] = { true, true };
mBoolMap["ScrapeMetadata"] = { true, true };
@ -106,6 +107,17 @@ void Settings::setDefaults()
mBoolMap["ScrapeCovers"] = { true, true };
mBoolMap["ScrapeMarquees"] = { true, true };
mBoolMap["Scrape3DBoxes"] = { true, true };
mStringMap["MiximageResolution"] = { "1280x960", "1280x960" };
mStringMap["MiximageScreenshotScaling"] = { "sharp", "sharp" };
mBoolMap["MiximageGenerate"] = { true, true };
mBoolMap["MiximageOverwrite"] = { true, true };
mBoolMap["MiximageRemoveLetterboxes"] = { true, true };
mBoolMap["MiximageRemovePillarboxes"] = { true, true };
mBoolMap["MiximageIncludeMarquee"] = { true, true };
mBoolMap["MiximageIncludeBox"] = { true, true };
mBoolMap["MiximageCoverFallback"] = { true, true };
mStringMap["ScraperRegion"] = { "eu", "eu" };
mStringMap["ScraperLanguage"] = { "en", "en" };
mBoolMap["ScraperOverwriteData"] = { true, true };