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Fixed some incorrect debug log messages in GamelistFileParser.
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parent
afa6221582
commit
81b819a96a
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@ -105,7 +105,7 @@ namespace GamelistFileParser
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std::string xmlpath = system->getGamelistPath(false);
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std::string xmlpath = system->getGamelistPath(false);
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if (!Utils::FileSystem::exists(xmlpath)) {
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if (!Utils::FileSystem::exists(xmlpath)) {
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LOG(LogDebug) << "Gamelist::parseGamelist(): System \"" << system->getName()
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LOG(LogDebug) << "GamelistFileParser::parseGamelist(): System \"" << system->getName()
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<< "\" does not have a gamelist.xml file";
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<< "\" does not have a gamelist.xml file";
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return;
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return;
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}
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}
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@ -143,7 +143,8 @@ namespace GamelistFileParser
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}
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}
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if (validLabel) {
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if (validLabel) {
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system->setAlternativeEmulator(label);
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system->setAlternativeEmulator(label);
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LOG(LogDebug) << "Gamelist::parseGamelist(): System \"" << system->getName()
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LOG(LogDebug) << "GamelistFileParser::parseGamelist(): System \""
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<< system->getName()
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<< "\" has a valid alternativeEmulator entry: \"" << label
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<< "\" has a valid alternativeEmulator entry: \"" << label
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<< "\"";
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<< "\"";
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}
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}
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@ -181,8 +182,8 @@ namespace GamelistFileParser
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if (!showHiddenFiles &&
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if (!showHiddenFiles &&
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(Utils::FileSystem::isHidden(path) ||
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(Utils::FileSystem::isHidden(path) ||
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Utils::FileSystem::isHidden(Utils::FileSystem::getParent(path)))) {
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Utils::FileSystem::isHidden(Utils::FileSystem::getParent(path)))) {
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LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping hidden file \"" << path
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LOG(LogDebug) << "GamelistFileParser::parseGamelist(): Skipping hidden file \""
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<< "\"";
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<< path << "\"";
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continue;
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continue;
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}
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}
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@ -205,7 +206,7 @@ namespace GamelistFileParser
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else {
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else {
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// Skip arcade asset entries as these will not be used in any way inside
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// Skip arcade asset entries as these will not be used in any way inside
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// the application.
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// the application.
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LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping arcade asset \""
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LOG(LogDebug) << "GamelistFileParser::parseGamelist(): Skipping arcade asset \""
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<< file->getName() << "\"";
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<< file->getName() << "\"";
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delete file;
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delete file;
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continue;
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continue;
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@ -216,7 +217,7 @@ namespace GamelistFileParser
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// application restart.
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// application restart.
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if (!Settings::getInstance()->getBool("ShowHiddenGames")) {
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if (!Settings::getInstance()->getBool("ShowHiddenGames")) {
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if (file->getHidden()) {
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if (file->getHidden()) {
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LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping hidden "
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LOG(LogDebug) << "GamelistFileParser::parseGamelist(): Skipping hidden "
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<< (type == GAME ? "file" : "folder") << " entry \""
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<< (type == GAME ? "file" : "folder") << " entry \""
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<< file->getName() << "\""
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<< file->getName() << "\""
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<< " (\"" << file->getPath() << "\")";
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<< " (\"" << file->getPath() << "\")";
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@ -397,21 +398,22 @@ namespace GamelistFileParser
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if (updateAlternativeEmulator) {
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if (updateAlternativeEmulator) {
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if (hasAlternativeEmulatorTag && system->getAlternativeEmulator() == "") {
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if (hasAlternativeEmulatorTag && system->getAlternativeEmulator() == "") {
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LOG(LogDebug) << "Gamelist::updateGamelist(): Removed the "
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LOG(LogDebug) << "GamelistFileParser::updateGamelist(): Removed the "
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"alternativeEmulator tag for system \""
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"alternativeEmulator tag for system \""
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<< system->getName() << "\" as the default emulator \""
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<< system->getName() << "\" as the default emulator \""
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<< system->getSystemEnvData()->mLaunchCommands.front().second
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<< system->getSystemEnvData()->mLaunchCommands.front().second
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<< "\" was selected";
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<< "\" was selected";
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}
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}
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else if (system->getAlternativeEmulator() != "") {
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else if (system->getAlternativeEmulator() != "") {
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LOG(LogDebug) << "Gamelist::updateGamelist(): "
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LOG(LogDebug) << "GamelistFileParser::updateGamelist(): "
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"Added/updated the alternativeEmulator tag for system \""
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"Added/updated the alternativeEmulator tag for system \""
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<< system->getName() << "\" to \""
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<< system->getName() << "\" to \""
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<< system->getAlternativeEmulator() << "\"";
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<< system->getAlternativeEmulator() << "\"";
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}
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}
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}
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}
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if (numUpdated > 0) {
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if (numUpdated > 0) {
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LOG(LogDebug) << "Gamelist::updateGamelist(): Added/updated " << numUpdated
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LOG(LogDebug) << "GamelistFileParser::updateGamelist(): Added/updated "
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<< numUpdated
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<< (numUpdated == 1 ? " entity in \"" : " entities in \"")
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<< (numUpdated == 1 ? " entity in \"" : " entities in \"")
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<< xmlWritePath << "\"";
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<< xmlWritePath << "\"";
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}
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}
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