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Fixed an issue with NinePatchComponent scaling on 1920x1200 displays.
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@ -32,7 +32,7 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* Added volume sliders for navigation sounds and game videos to the sound settings menu
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* Added volume sliders for navigation sounds and game videos to the sound settings menu
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* Added support for OpenGL GLSL shaders (OpenGL 2.1 renderer only, no support for OpenGL ES 1.0 renderer)
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* Added support for OpenGL GLSL shaders (OpenGL 2.1 renderer only, no support for OpenGL ES 1.0 renderer)
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* Added multiple animations and shader effects, such as when opening menus, playing videos in the gamelists and via the screensaver etc.
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* Added multiple animations and shader effects, such as when opening menus, playing videos in the gamelists and via the screensaver etc.
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* Updated the application to work properly on high resolution devices (such as 4K)
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* Updated the application to work properly on high resolution devices (such as 4K monitors)
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* Seamless (almost) launch of games without showing the desktop when starting and returning from RetroArch and other emulators
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* Seamless (almost) launch of games without showing the desktop when starting and returning from RetroArch and other emulators
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* Updated scraper to support additional media files, detailed configuration of what to scrape, semi-automatic mode etc.
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* Updated scraper to support additional media files, detailed configuration of what to scrape, semi-automatic mode etc.
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* Added user account support when scraping using ScreenScraper
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* Added user account support when scraping using ScreenScraper
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@ -72,7 +72,7 @@ void NinePatchComponent::buildVertices()
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if (mIsScalable) {
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if (mIsScalable) {
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texSize = Vector2f(static_cast<float>(mTexture->getSize().x()) *
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texSize = Vector2f(static_cast<float>(mTexture->getSize().x()) *
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Renderer::getScreenWidthModifier(), static_cast<float>(mTexture->getSize().y()) *
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Renderer::getScreenWidthModifier(), static_cast<float>(mTexture->getSize().y()) *
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Renderer::getScreenHeightModifier());
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Renderer::getScreenWidthModifier());
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mTexture->rasterizeAt(static_cast<size_t>(texSize.x()), static_cast<size_t>(texSize.y()));
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mTexture->rasterizeAt(static_cast<size_t>(texSize.x()), static_cast<size_t>(texSize.y()));
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}
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}
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else {
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else {
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