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(Windows) Fixed an issue where video textures were sometimes not aligned correctly
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@ -1421,7 +1421,8 @@ void VideoFFmpegComponent::startVideoStream()
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mFrameProcessingThread = nullptr;
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mFrameProcessingThread = nullptr;
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mVideoWidth = 0;
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mVideoWidth = 0;
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mVideoHeight = 0;
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mVideoHeight = 0;
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mAccumulatedTime = 0;
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mLinePaddingComp = 0.0f;
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mAccumulatedTime = 0.0;
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mStartTimeAccumulation = false;
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mStartTimeAccumulation = false;
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mSWDecoder = true;
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mSWDecoder = true;
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mDecodedFrame = false;
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mDecodedFrame = false;
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