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Fixed an issue where the static video image would not be displayed after metadata changes.
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@ -222,11 +222,15 @@ void VideoComponent::render(const Transform4x4f& parentTrans)
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void VideoComponent::renderSnapshot(const Transform4x4f& parentTrans)
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void VideoComponent::renderSnapshot(const Transform4x4f& parentTrans)
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{
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{
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// This is the case where the video is not currently being displayed. Work out
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// This function is called when the video is not currently being played. We need to
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// if we need to display a static image.
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// work out if we should display a static image. If the menu is open, then always render
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if ((mConfig.showSnapshotNoVideo && mVideoPath.empty()) ||
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// the static image as the metadata may have been changed. In that case the gamelist
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// was reloaded and there would just be a blank space unless we render the image here.
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// The side effect of this is that a static image is displayed even for themes that are
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// set to start playing the video immediately. Although this may seem a bit inconsistent it
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// simply looks better than leaving an empty space where the video would have been located.
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if (mWindow->getGuiStackSize() > 1 || (mConfig.showSnapshotNoVideo && mVideoPath.empty()) ||
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(mStartDelayed && mConfig.showSnapshotDelay)) {
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(mStartDelayed && mConfig.showSnapshotDelay)) {
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// Display the static image instead.
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mStaticImage.setOpacity(mOpacity);
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mStaticImage.setOpacity(mOpacity);
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mStaticImage.render(parentTrans);
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mStaticImage.render(parentTrans);
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}
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}
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