From 83d862a3fa1a9141a82759d11a790ef2f64c083f Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Fri, 28 Mar 2025 19:53:51 +0100 Subject: [PATCH] (linear-es-de) Added zh_TW metadata translations for most systems --- themes/linear-es-de/system/metadata/3do.xml | 8 +++++++- themes/linear-es-de/system/metadata/_default.xml | 2 +- themes/linear-es-de/system/metadata/adam.xml | 8 +++++++- themes/linear-es-de/system/metadata/ags.xml | 8 +++++++- themes/linear-es-de/system/metadata/amiga.xml | 8 +++++++- .../linear-es-de/system/metadata/amiga1200.xml | 8 +++++++- themes/linear-es-de/system/metadata/amiga600.xml | 8 +++++++- .../linear-es-de/system/metadata/amigacd32.xml | 8 +++++++- .../linear-es-de/system/metadata/amstradcpc.xml | 8 +++++++- themes/linear-es-de/system/metadata/android.xml | 8 +++++++- .../linear-es-de/system/metadata/androidapps.xml | 8 +++++++- .../system/metadata/androidgames.xml | 8 +++++++- themes/linear-es-de/system/metadata/apple2.xml | 8 +++++++- themes/linear-es-de/system/metadata/apple2gs.xml | 8 +++++++- themes/linear-es-de/system/metadata/apps.xml | 8 +++++++- themes/linear-es-de/system/metadata/arcade.xml | 8 +++++++- themes/linear-es-de/system/metadata/arcadia.xml | 8 +++++++- .../linear-es-de/system/metadata/archimedes.xml | 8 +++++++- themes/linear-es-de/system/metadata/arduboy.xml | 8 +++++++- .../linear-es-de/system/metadata/astrocade.xml | 11 ++++++++++- .../linear-es-de/system/metadata/atari2600.xml | 8 +++++++- .../linear-es-de/system/metadata/atari5200.xml | 8 +++++++- .../linear-es-de/system/metadata/atari7800.xml | 8 +++++++- themes/linear-es-de/system/metadata/atari800.xml | 10 +++++++++- .../linear-es-de/system/metadata/atarijaguar.xml | 8 +++++++- .../system/metadata/atarijaguarcd.xml | 8 +++++++- .../linear-es-de/system/metadata/atarilynx.xml | 8 +++++++- themes/linear-es-de/system/metadata/atarist.xml | 12 +++++++++++- themes/linear-es-de/system/metadata/atarixe.xml | 8 +++++++- .../linear-es-de/system/metadata/atomiswave.xml | 8 +++++++- .../system/metadata/auto-allgames.xml | 8 +++++++- .../system/metadata/auto-favorites.xml | 8 +++++++- .../system/metadata/auto-lastplayed.xml | 8 +++++++- themes/linear-es-de/system/metadata/bbcmicro.xml | 8 +++++++- themes/linear-es-de/system/metadata/c64.xml | 8 +++++++- .../linear-es-de/system/metadata/cavestory.xml | 8 +++++++- themes/linear-es-de/system/metadata/cdimono1.xml | 8 +++++++- themes/linear-es-de/system/metadata/cdtv.xml | 8 +++++++- themes/linear-es-de/system/metadata/chailove.xml | 8 +++++++- themes/linear-es-de/system/metadata/channelf.xml | 8 +++++++- themes/linear-es-de/system/metadata/coco.xml | 8 +++++++- .../system/metadata/colecovision.xml | 8 +++++++- themes/linear-es-de/system/metadata/colors.xml | 2 +- .../linear-es-de/system/metadata/completed.xml | 8 +++++++- .../system/metadata/consolearcade.xml | 8 +++++++- themes/linear-es-de/system/metadata/cps.xml | 10 +++++++++- themes/linear-es-de/system/metadata/cps1.xml | 10 +++++++++- themes/linear-es-de/system/metadata/cps2.xml | 8 +++++++- themes/linear-es-de/system/metadata/cps3.xml | 8 +++++++- themes/linear-es-de/system/metadata/crvision.xml | 8 +++++++- .../system/metadata/custom-collections.xml | 8 +++++++- themes/linear-es-de/system/metadata/daphne.xml | 8 +++++++- themes/linear-es-de/system/metadata/desktop.xml | 8 +++++++- themes/linear-es-de/system/metadata/doom.xml | 8 +++++++- themes/linear-es-de/system/metadata/dos.xml | 8 +++++++- themes/linear-es-de/system/metadata/dragon32.xml | 10 +++++++++- .../linear-es-de/system/metadata/dreamcast.xml | 10 +++++++++- themes/linear-es-de/system/metadata/easyrpg.xml | 8 +++++++- themes/linear-es-de/system/metadata/electron.xml | 8 +++++++- .../linear-es-de/system/metadata/emulators.xml | 8 +++++++- themes/linear-es-de/system/metadata/epic.xml | 8 +++++++- themes/linear-es-de/system/metadata/famicom.xml | 14 +++++++++++++- themes/linear-es-de/system/metadata/fba.xml | 12 +++++++++++- themes/linear-es-de/system/metadata/fbneo.xml | 12 +++++++++++- themes/linear-es-de/system/metadata/fds.xml | 10 +++++++++- themes/linear-es-de/system/metadata/flash.xml | 8 +++++++- themes/linear-es-de/system/metadata/fm7.xml | 8 +++++++- themes/linear-es-de/system/metadata/fmtowns.xml | 10 +++++++++- themes/linear-es-de/system/metadata/fpinball.xml | 8 +++++++- themes/linear-es-de/system/metadata/gamate.xml | 8 +++++++- .../system/metadata/gameandwatch.xml | 12 +++++++++++- themes/linear-es-de/system/metadata/gamecom.xml | 11 ++++++++++- themes/linear-es-de/system/metadata/gamegear.xml | 10 +++++++++- themes/linear-es-de/system/metadata/gb.xml | 10 +++++++++- themes/linear-es-de/system/metadata/gba.xml | 8 +++++++- themes/linear-es-de/system/metadata/gbah.xml | 8 +++++++- themes/linear-es-de/system/metadata/gbc.xml | 8 +++++++- themes/linear-es-de/system/metadata/gbch.xml | 8 +++++++- themes/linear-es-de/system/metadata/gbh.xml | 8 +++++++- themes/linear-es-de/system/metadata/gc.xml | 10 +++++++++- themes/linear-es-de/system/metadata/genesis.xml | 8 +++++++- themes/linear-es-de/system/metadata/genh.xml | 8 +++++++- themes/linear-es-de/system/metadata/gmaster.xml | 10 +++++++++- themes/linear-es-de/system/metadata/gx4000.xml | 8 +++++++- .../system/metadata/intellivision.xml | 8 +++++++- themes/linear-es-de/system/metadata/j2me.xml | 8 +++++++- themes/linear-es-de/system/metadata/kodi.xml | 8 +++++++- .../linear-es-de/system/metadata/laserdisc.xml | 8 +++++++- themes/linear-es-de/system/metadata/lcdgames.xml | 12 +++++++++++- themes/linear-es-de/system/metadata/lowresnx.xml | 8 +++++++- themes/linear-es-de/system/metadata/lutris.xml | 10 +++++++++- themes/linear-es-de/system/metadata/lutro.xml | 8 +++++++- .../linear-es-de/system/metadata/macintosh.xml | 10 +++++++++- .../system/metadata/mame-advmame.xml | 8 +++++++- themes/linear-es-de/system/metadata/mame.xml | 10 +++++++++- .../system/metadata/mastersystem.xml | 10 +++++++++- themes/linear-es-de/system/metadata/megacd.xml | 10 +++++++++- themes/linear-es-de/system/metadata/megacdjp.xml | 10 +++++++++- .../linear-es-de/system/metadata/megadrive.xml | 8 +++++++- .../linear-es-de/system/metadata/megadrivejp.xml | 8 +++++++- themes/linear-es-de/system/metadata/megaduck.xml | 8 +++++++- themes/linear-es-de/system/metadata/mess.xml | 8 +++++++- themes/linear-es-de/system/metadata/model2.xml | 8 +++++++- themes/linear-es-de/system/metadata/model3.xml | 8 +++++++- .../linear-es-de/system/metadata/moonlight.xml | 8 +++++++- themes/linear-es-de/system/metadata/moto.xml | 8 +++++++- themes/linear-es-de/system/metadata/msx.xml | 10 +++++++++- themes/linear-es-de/system/metadata/msx1.xml | 10 +++++++++- themes/linear-es-de/system/metadata/msx2.xml | 10 +++++++++- .../linear-es-de/system/metadata/msxturbor.xml | 8 +++++++- themes/linear-es-de/system/metadata/mugen.xml | 8 +++++++- .../linear-es-de/system/metadata/multivision.xml | 8 +++++++- themes/linear-es-de/system/metadata/n3ds.xml | 8 +++++++- themes/linear-es-de/system/metadata/n64.xml | 8 +++++++- themes/linear-es-de/system/metadata/n64dd.xml | 8 +++++++- themes/linear-es-de/system/metadata/naomi.xml | 10 +++++++++- themes/linear-es-de/system/metadata/naomi2.xml | 10 +++++++++- themes/linear-es-de/system/metadata/naomigd.xml | 10 +++++++++- themes/linear-es-de/system/metadata/nds.xml | 8 +++++++- themes/linear-es-de/system/metadata/neogeo.xml | 8 +++++++- themes/linear-es-de/system/metadata/neogeocd.xml | 8 +++++++- .../linear-es-de/system/metadata/neogeocdjp.xml | 8 +++++++- themes/linear-es-de/system/metadata/nes.xml | 8 +++++++- themes/linear-es-de/system/metadata/nesh.xml | 8 +++++++- themes/linear-es-de/system/metadata/ngage.xml | 10 +++++++++- themes/linear-es-de/system/metadata/ngp.xml | 10 +++++++++- themes/linear-es-de/system/metadata/ngpc.xml | 10 +++++++++- .../linear-es-de/system/metadata/now-playing.xml | 8 +++++++- themes/linear-es-de/system/metadata/odyssey2.xml | 8 +++++++- themes/linear-es-de/system/metadata/openbor.xml | 8 +++++++- themes/linear-es-de/system/metadata/oric.xml | 8 +++++++- themes/linear-es-de/system/metadata/palm.xml | 8 +++++++- themes/linear-es-de/system/metadata/pc.xml | 12 +++++++++++- themes/linear-es-de/system/metadata/pc88.xml | 10 +++++++++- themes/linear-es-de/system/metadata/pc98.xml | 12 +++++++++++- themes/linear-es-de/system/metadata/pcarcade.xml | 8 +++++++- themes/linear-es-de/system/metadata/pcengine.xml | 10 +++++++++- .../linear-es-de/system/metadata/pcenginecd.xml | 10 +++++++++- themes/linear-es-de/system/metadata/pcfx.xml | 10 +++++++++- themes/linear-es-de/system/metadata/pico8.xml | 8 +++++++- themes/linear-es-de/system/metadata/playdate.xml | 8 +++++++- themes/linear-es-de/system/metadata/plus4.xml | 10 +++++++++- themes/linear-es-de/system/metadata/pokemini.xml | 8 +++++++- themes/linear-es-de/system/metadata/ports.xml | 8 +++++++- themes/linear-es-de/system/metadata/ps2.xml | 10 +++++++++- themes/linear-es-de/system/metadata/ps3.xml | 10 +++++++++- themes/linear-es-de/system/metadata/ps4.xml | 8 +++++++- themes/linear-es-de/system/metadata/psp.xml | 10 +++++++++- themes/linear-es-de/system/metadata/psvita.xml | 8 +++++++- themes/linear-es-de/system/metadata/psx.xml | 10 +++++++++- themes/linear-es-de/system/metadata/pv1000.xml | 12 +++++++++++- themes/linear-es-de/system/metadata/quake.xml | 8 +++++++- themes/linear-es-de/system/metadata/samcoupe.xml | 8 +++++++- .../linear-es-de/system/metadata/satellaview.xml | 8 +++++++- themes/linear-es-de/system/metadata/saturn.xml | 10 +++++++++- themes/linear-es-de/system/metadata/saturnjp.xml | 10 +++++++++- themes/linear-es-de/system/metadata/scummvm.xml | 8 +++++++- themes/linear-es-de/system/metadata/scv.xml | 8 +++++++- themes/linear-es-de/system/metadata/sega32x.xml | 10 +++++++++- .../linear-es-de/system/metadata/sega32xjp.xml | 10 +++++++++- .../linear-es-de/system/metadata/sega32xna.xml | 10 +++++++++- themes/linear-es-de/system/metadata/segacd.xml | 10 +++++++++- themes/linear-es-de/system/metadata/sfc.xml | 8 +++++++- themes/linear-es-de/system/metadata/sg-1000.xml | 10 +++++++++- themes/linear-es-de/system/metadata/sgb.xml | 12 +++++++++++- themes/linear-es-de/system/metadata/snes.xml | 8 +++++++- themes/linear-es-de/system/metadata/snesh.xml | 8 +++++++- themes/linear-es-de/system/metadata/snesna.xml | 8 +++++++- themes/linear-es-de/system/metadata/snesnah.xml | 8 +++++++- themes/linear-es-de/system/metadata/solarus.xml | 16 +++++++++++++++- .../system/metadata/spectravideo.xml | 8 +++++++- themes/linear-es-de/system/metadata/steam.xml | 8 +++++++- .../linear-es-de/system/metadata/stratagus.xml | 8 +++++++- themes/linear-es-de/system/metadata/stv.xml | 10 +++++++++- themes/linear-es-de/system/metadata/sufami.xml | 12 +++++++++++- .../linear-es-de/system/metadata/supergrafx.xml | 10 +++++++++- .../linear-es-de/system/metadata/supervision.xml | 8 +++++++- themes/linear-es-de/system/metadata/supracan.xml | 8 +++++++- themes/linear-es-de/system/metadata/switch.xml | 8 +++++++- themes/linear-es-de/system/metadata/symbian.xml | 8 +++++++- .../linear-es-de/system/metadata/tanodragon.xml | 8 +++++++- themes/linear-es-de/system/metadata/tg-cd.xml | 10 +++++++++- themes/linear-es-de/system/metadata/tg16.xml | 10 +++++++++- themes/linear-es-de/system/metadata/ti99.xml | 10 +++++++++- themes/linear-es-de/system/metadata/tic80.xml | 8 +++++++- themes/linear-es-de/system/metadata/to8.xml | 8 +++++++- themes/linear-es-de/system/metadata/tools.xml | 8 +++++++- themes/linear-es-de/system/metadata/triforce.xml | 8 +++++++- themes/linear-es-de/system/metadata/trs-80.xml | 8 +++++++- themes/linear-es-de/system/metadata/type-x.xml | 10 +++++++++- themes/linear-es-de/system/metadata/uzebox.xml | 10 +++++++++- themes/linear-es-de/system/metadata/vectrex.xml | 10 +++++++++- themes/linear-es-de/system/metadata/vic20.xml | 10 +++++++++- themes/linear-es-de/system/metadata/videopac.xml | 12 +++++++++++- .../linear-es-de/system/metadata/virtualboy.xml | 10 +++++++++- themes/linear-es-de/system/metadata/vpinball.xml | 8 +++++++- themes/linear-es-de/system/metadata/vsmile.xml | 12 +++++++++++- themes/linear-es-de/system/metadata/wasm4.xml | 8 +++++++- themes/linear-es-de/system/metadata/wii.xml | 10 +++++++++- themes/linear-es-de/system/metadata/wiiu.xml | 10 +++++++++- themes/linear-es-de/system/metadata/windows.xml | 10 +++++++++- .../linear-es-de/system/metadata/windows3x.xml | 10 +++++++++- .../linear-es-de/system/metadata/windows9x.xml | 10 +++++++++- .../linear-es-de/system/metadata/wonderswan.xml | 10 +++++++++- .../system/metadata/wonderswancolor.xml | 10 +++++++++- themes/linear-es-de/system/metadata/x1.xml | 16 +++++++++++++++- themes/linear-es-de/system/metadata/x68000.xml | 10 +++++++++- themes/linear-es-de/system/metadata/xbox.xml | 10 +++++++++- themes/linear-es-de/system/metadata/xbox360.xml | 10 +++++++++- themes/linear-es-de/system/metadata/zmachine.xml | 2 +- themes/linear-es-de/system/metadata/zx81.xml | 2 +- themes/linear-es-de/system/metadata/zxnext.xml | 2 +- .../linear-es-de/system/metadata/zxspectrum.xml | 2 +- 213 files changed, 1655 insertions(+), 213 deletions(-) diff --git a/themes/linear-es-de/system/metadata/3do.xml b/themes/linear-es-de/system/metadata/3do.xml index 6bbca235a..bda318d9c 100644 --- a/themes/linear-es-de/system/metadata/3do.xml +++ b/themes/linear-es-de/system/metadata/3do.xml @@ -1,4 +1,4 @@ - + 3DO The 3DO Interactive Multiplayer (often called simply 3DO) is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and Electronic Arts founder Trip Hawkins. @@ -99,4 +99,10 @@ 控制台 + + + 3DO Interactive Multiplayer (通常簡稱為 3DO) 是一種視訊遊戲機,最初由 Panasonic 於 1993 年生產。1994 年,Sanyo 和 Goldstar 推出了更多版本的硬體。這些控制台是根據 3DO Company 的規格製造,最初由 New Technology Group 的 Dave Needle 和 RJ Mical 設計。該系統由企業家兼 Electronic Arts 創辦人 Trip Hawkins 構思。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/_default.xml b/themes/linear-es-de/system/metadata/_default.xml index 96403c7fc..8c6263ac2 100644 --- a/themes/linear-es-de/system/metadata/_default.xml +++ b/themes/linear-es-de/system/metadata/_default.xml @@ -1,4 +1,4 @@ - + ${system.fullName} View and play the ${system.fullName} diff --git a/themes/linear-es-de/system/metadata/adam.xml b/themes/linear-es-de/system/metadata/adam.xml index 8e80a224c..559ac4092 100644 --- a/themes/linear-es-de/system/metadata/adam.xml +++ b/themes/linear-es-de/system/metadata/adam.xml @@ -1,4 +1,4 @@ - + Coleco Adam The Coleco Adam is a home computer and expansion device for the ColecoVision by American toy and video game manufacturer Coleco. The Adam was an attempt to follow on the success of the company's ColecoVision video game console. It was available as Expansion Module #3 for the ColecoVision, converting it into a home computer, and as a standalone unit. As such, it had the benefit of being entirely compatible with all ColecoVision games and peripherals. The computer came with 64 KB of memory, a tape drive for a proprietary medium called Digital Data Packs, a daisy wheel printer, and productivity applications, along with two DDPs for SmartBASIC and Buck Rogers: Planet of Zoom Super Game. It was released in October 1983 with the initial price of $700. @@ -99,4 +99,10 @@ 计算机 + + + Coleco Adam 是美國玩具和視訊遊戲製造商 Coleco 推出的家用電腦和 ColecoVision 的擴充裝置。Adam 是繼 ColecoVision 視訊遊戲機之後的又一嘗試。Adam 可作為 ColecoVision 的 3 號擴充模組,將其轉換為家用電腦,也可作為獨立裝置。因此,它與所有 ColecoVision 遊戲和周邊設備完全相容。這台電腦有 64 KB 記憶體、一個用於數位資料包專屬媒體的磁帶驅動器、一個菊輪印表機和生產力應用程式,以及兩個用於 SmartBASIC 和 Buck Rogers 的 DDP:Planet of Zoom 超級遊戲。它於 1983 年 10 月推出,最初的價格為 700 美元。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/ags.xml b/themes/linear-es-de/system/metadata/ags.xml index e02d34871..5e2dd00b9 100644 --- a/themes/linear-es-de/system/metadata/ags.xml +++ b/themes/linear-es-de/system/metadata/ags.xml @@ -1,4 +1,4 @@ - + Adventure Game Studio Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic. @@ -99,4 +99,10 @@ 发动机 + + + Adventure Game Studio (AGS) 是一款開放原始碼開發工具,主要用來製作圖形冒險遊戲。它針對中階遊戲設計師,結合了整合開發環境 (IDE) 與基於 C 程式語言的腳本語言來處理遊戲邏輯。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/amiga.xml b/themes/linear-es-de/system/metadata/amiga.xml index b2394720f..36e0e1866 100644 --- a/themes/linear-es-de/system/metadata/amiga.xml +++ b/themes/linear-es-de/system/metadata/amiga.xml @@ -1,4 +1,4 @@ - + Amiga The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe. @@ -99,4 +99,10 @@ 计算机 + + + Amiga 是 Commodore 在 1980 和 1990 年代行銷的個人電腦系列。第一款機型於 1985 年推出,是高階家用電腦,因其圖形、音效和多工作業能力而廣受歡迎。Amiga 是 8 位元電腦(如 Commodore 64)的重大升級,該平台迅速受到電腦愛好者的青睞。最暢銷的機型 Amiga 500 於 1987 年推出,在西歐大部分地區成為 1980 年代末 1990 年代初的家用電腦領導者。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/amiga1200.xml b/themes/linear-es-de/system/metadata/amiga1200.xml index 0a75d652f..3d0426b1f 100644 --- a/themes/linear-es-de/system/metadata/amiga1200.xml +++ b/themes/linear-es-de/system/metadata/amiga1200.xml @@ -1,4 +1,4 @@ - + Amiga 1200 The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe. @@ -99,4 +99,10 @@ 计算机 + + + Amiga 是 Commodore 在 1980 和 1990 年代行銷的個人電腦系列。第一款機型於 1985 年推出,是高階家用電腦,因其圖形、音效和多工作業能力而廣受歡迎。Amiga 是 8 位元電腦(如 Commodore 64)的重大升級,該平台迅速受到電腦愛好者的青睞。最暢銷的機型 Amiga 500 於 1987 年推出,在西歐大部分地區成為 1980 年代末 1990 年代初的家用電腦領導者。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/amiga600.xml b/themes/linear-es-de/system/metadata/amiga600.xml index f1ca5928b..9d62624dc 100644 --- a/themes/linear-es-de/system/metadata/amiga600.xml +++ b/themes/linear-es-de/system/metadata/amiga600.xml @@ -1,4 +1,4 @@ - + Amiga 600 The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe. @@ -99,4 +99,10 @@ 计算机 + + + Amiga 是 Commodore 在 1980 和 1990 年代行銷的個人電腦系列。第一款機型於 1985 年推出,是高階家用電腦,因其圖形、音效和多工作業能力而廣受歡迎。Amiga 是 8 位元電腦(如 Commodore 64)的重大升級,該平台迅速受到電腦愛好者的青睞。最暢銷的機型 Amiga 500 於 1987 年推出,在西歐大部分地區成為 1980 年代末 1990 年代初的家用電腦領導者。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/amigacd32.xml b/themes/linear-es-de/system/metadata/amigacd32.xml index 38eef29fd..eaa59e2f7 100644 --- a/themes/linear-es-de/system/metadata/amigacd32.xml +++ b/themes/linear-es-de/system/metadata/amigacd32.xml @@ -1,4 +1,4 @@ - + Amiga CD32 The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released in September of the same year. The CD32 uses CD-ROM media, and was developed by Commodore, creator of the Commodore Amiga computer. It was based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was also released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however, it was soon overshadowed by CD-ROM based games consoles from other companies, and was discontinued as Commodore went into bankruptcy. @@ -99,4 +99,10 @@ 控制台 + + + Amiga CD32,造型為「CD32」,代號為「Spellbound」,是第一台在西歐、澳洲、加拿大和巴西發行的 32 位元家用視訊遊戲機。它於 1993 年 7 月 16 日在倫敦科學博物館首次發表,並於同年 9 月發售。CD32 使用 CD-ROM 媒體,由 Commodore Amiga 電腦的創造者 Commodore 所開發。它以 Commodore 的 Advanced Graphics Architecture 晶片組為基礎,規格與 Amiga 1200 電腦相似。使用第三方裝置,可將 CD32 升級為具有鍵盤、磁碟機、硬碟、RAM 和滑鼠,使其等同於 Amiga 1200 個人電腦。此外,還推出了用於播放 Video CD 的硬體 MPEG 解壓縮模組。CD32 上市後的聖誕期間,佔英國 CD-ROM 光碟機總銷售量的 38%,超過 Mega-CD 的銷售量;然而,CD32 很快就被其他公司以 CD-ROM 為基礎的遊戲主機所掩蓋,並隨著 Commodore 破產而停產。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/amstradcpc.xml b/themes/linear-es-de/system/metadata/amstradcpc.xml index e42ad9720..13c0334c1 100644 --- a/themes/linear-es-de/system/metadata/amstradcpc.xml +++ b/themes/linear-es-de/system/metadata/amstradcpc.xml @@ -1,4 +1,4 @@ - + Amstrad CPC The Amstrad Colour Personal Computer, better known as the Amstrad CPC, is a series of 8-bit home computers designed by Amstrad. The first models were released in April 1984 in Europe at a retail price ranging from £199 to £299, depending on the package bought. The computers were not released outside of Europe. The CPC series had five distinct models: The CPC464, CPC664, CPC6128, 464plus, and 6128plus. The computers were manufactured until an unspecified time in 1990. @@ -99,4 +99,10 @@ 计算机 + + + Amstrad 彩色個人電腦,又稱為 Amstrad CPC,是 Amstrad 設計的一系列 8 位元家用電腦。首批機型於 1984 年 4 月在歐洲發售,零售價從 199 英鎊到 299 英鎊不等,視所購買的套件而定。這些電腦並未在歐洲以外的地區發行。CPC 系列共有五種不同的機型:CPC464、CPC664、CPC6128、464plus 及 6128plus。這些電腦一直生產到 1990 年,時間不詳。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/android.xml b/themes/linear-es-de/system/metadata/android.xml index 5411356d8..433e2fffa 100644 --- a/themes/linear-es-de/system/metadata/android.xml +++ b/themes/linear-es-de/system/metadata/android.xml @@ -1,4 +1,4 @@ - + Google Android Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. @@ -99,4 +99,10 @@ 操作系统 + + + Android 是一個行動作業系統,以 Linux 核心的修正版和其他開放原始碼軟體為基礎,主要設計用於觸控式行動裝置,例如智慧型手機和平板電腦。Android 是由一個名為開放手持裝置聯盟 (Open Handset Alliance) 的開發者聯盟所開發,但其最廣泛使用的版本主要是由 Google 所開發。它於 2007 年 11 月推出,第一部商用 Android 裝置 HTC Dream 則於 2008 年 9 月推出。 + OS + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/androidapps.xml b/themes/linear-es-de/system/metadata/androidapps.xml index 661d10229..24d0d15b9 100644 --- a/themes/linear-es-de/system/metadata/androidapps.xml +++ b/themes/linear-es-de/system/metadata/androidapps.xml @@ -1,4 +1,4 @@ - + Google Android Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. @@ -99,4 +99,10 @@ 操作系统 + + + 檢視並使用您最喜愛的 Android 應用程式 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/androidgames.xml b/themes/linear-es-de/system/metadata/androidgames.xml index a998355a1..04349c78e 100644 --- a/themes/linear-es-de/system/metadata/androidgames.xml +++ b/themes/linear-es-de/system/metadata/androidgames.xml @@ -1,4 +1,4 @@ - + Google Android Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. @@ -99,4 +99,10 @@ 操作系统 + + + 檢視並玩您最喜愛的 Android 遊戲 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/apple2.xml b/themes/linear-es-de/system/metadata/apple2.xml index 6c85dfaf8..f553b2de1 100644 --- a/themes/linear-es-de/system/metadata/apple2.xml +++ b/themes/linear-es-de/system/metadata/apple2.xml @@ -1,4 +1,4 @@ - + Apple II In 1976, computer pioneers Steve Wozniak and Steve Jobs began selling their Apple I computer in kit form to computer stores. A month later, Wozniak was working on a design for an improved version, the Apple II. They demonstrated a prototype in December, and then introduced it to the public in April 1977. The Apple II started the boom in personal computer sales in the late 1970s, and pushed Apple into the lead among personal computer makers. @@ -99,4 +99,10 @@ 计算机 + + + 1976 年,電腦先驅 Steve Wozniak 和 Steve Jobs 開始以套件形式向電腦商店銷售他們的 Apple I 電腦。一個月後,Wozniak 開始設計改良版的 Apple II。他們在 12 月展示了原型機,然後在 1977 年 4 月向大眾推出。Apple II 在 1970 年代末掀起了個人電腦銷售的熱潮,並將 Apple 推向個人電腦製造商的領導地位。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/apple2gs.xml b/themes/linear-es-de/system/metadata/apple2gs.xml index 50a02f8f0..4ff3f5321 100644 --- a/themes/linear-es-de/system/metadata/apple2gs.xml +++ b/themes/linear-es-de/system/metadata/apple2gs.xml @@ -1,4 +1,4 @@ - + Apple IIGS The Apple IIGS is a personal computer released by Apple Computer on September 15, 1986 that's compatible with the Apple II series, but otherwise has capabilities comparable to the Atari ST, Commodore Amiga, and Macintosh. The "GS" in the name stands for "Graphics" and "Sound," referring to its enhanced multimedia hardware, especially its state of the art sound and music synthesis. The machine is a radical departure from any previous Apple II, with its 16-bit processor, direct access to megabytes of RAM, and mouse. It's the first computer produced by Apple to use a color graphical user interface (color was introduced on the Macintosh II six months later) and Apple Desktop Bus interface for keyboards, mice, and other input devices. It is the first personal computer to come with a built-in wavetable synthesis chip, utilizing technology from Ensoniq. @@ -99,4 +99,10 @@ 计算机 + + + Apple IIGS 是蘋果電腦公司於 1986 年 9 月 15 日推出的個人電腦,可與 Apple II 系列相容,但其他方面的功能則可媲美 Atari ST、Commodore Amiga 和 Macintosh。名稱中的 "GS 「代表 」Graphics「(圖形)和 」Sound"(聲音),指的是其增強的多媒體硬體,尤其是其最先進的聲音和音樂合成技術。這台機器與之前的任何 Apple II 都截然不同,它採用 16 位元處理器、可直接存取兆位元組的 RAM 和滑鼠。它是 Apple 生產的第一台使用彩色圖形使用者介面的電腦(六個月後 Macintosh II 才推出彩色),也是鍵盤、滑鼠和其他輸入裝置的 Apple Desktop Bus 介面。它是第一台內建波形合成晶片的個人電腦,採用 Ensoniq 的技術。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/apps.xml b/themes/linear-es-de/system/metadata/apps.xml index 5411356d8..433e2fffa 100644 --- a/themes/linear-es-de/system/metadata/apps.xml +++ b/themes/linear-es-de/system/metadata/apps.xml @@ -1,4 +1,4 @@ - + Google Android Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. @@ -99,4 +99,10 @@ 操作系统 + + + Android 是一個行動作業系統,以 Linux 核心的修正版和其他開放原始碼軟體為基礎,主要設計用於觸控式行動裝置,例如智慧型手機和平板電腦。Android 是由一個名為開放手持裝置聯盟 (Open Handset Alliance) 的開發者聯盟所開發,但其最廣泛使用的版本主要是由 Google 所開發。它於 2007 年 11 月推出,第一部商用 Android 裝置 HTC Dream 則於 2008 年 9 月推出。 + OS + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/arcade.xml b/themes/linear-es-de/system/metadata/arcade.xml index 7760e8329..994909cb6 100644 --- a/themes/linear-es-de/system/metadata/arcade.xml +++ b/themes/linear-es-de/system/metadata/arcade.xml @@ -1,4 +1,4 @@ - + Arcade An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost. @@ -99,4 +99,10 @@ 收藏品 + + + 街機遊戲或投幣機是一種投幣式娛樂機器,通常安裝在餐廳、酒吧和遊樂場等公共場所。大多數的街機遊戲都是電子遊戲機、彈珠檯、電動遊戲機、兌換遊戲機或商品販賣機。雖然確切的日期仍有爭議,但街機遊戲的黃金時代通常被定義為從 1970 年代末期開始到 1980 年代中期結束的一段時間。除了 1990 年代初期的短暫復興外,隨著 Playstation 和 Xbox 等家用視訊遊戲機的圖像和遊戲能力提升,以及成本下降,街機產業隨後在西半球衰退。 + 系列 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/arcadia.xml b/themes/linear-es-de/system/metadata/arcadia.xml index 4ba3ff64e..12351ff8c 100644 --- a/themes/linear-es-de/system/metadata/arcadia.xml +++ b/themes/linear-es-de/system/metadata/arcadia.xml @@ -1,4 +1,4 @@ - + Arcadia 2001 The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan. Over 30 Arcadia 2001 clones exist. @@ -99,4 +99,10 @@ 控制台 + + + Arcadia 2001 是 Emerson Radio 於 1982 年 5 月推出的第二代 8 位元家用視訊遊戲機,當時的售價為 99 美元,比 ColecoVision 推出的時間還要早幾個月。18 個月後,該遊戲機終於停產,共發行了 35 款遊戲。Emerson 將 Arcadia 2001 授權給 Bandai,由 Bandai 在日本發行。目前有超過 30 款 Arcadia 2001 的複製品。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/archimedes.xml b/themes/linear-es-de/system/metadata/archimedes.xml index 07b96f71f..8830cd98b 100644 --- a/themes/linear-es-de/system/metadata/archimedes.xml +++ b/themes/linear-es-de/system/metadata/archimedes.xml @@ -1,4 +1,4 @@ - + Acorn Archimedes The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems are based on Acorn's own ARM architecture processors and the proprietary operating systems Arthur and RISC OS. The first models were introduced in 1987, and systems in the Archimedes family were sold until the mid-1990s. @@ -99,4 +99,10 @@ 计算机 + + + Acorn Archimedes 是由英國劍橋的 Acorn Computers 所設計的個人電腦系列。這些系統以 Acorn 自家的 ARM 架構處理器以及專屬作業系統 Arthur 和 RISC OS 為基礎。第一批機型於 1987 年推出,Archimedes 系列的系統一直銷售到 1990 年代中期。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/arduboy.xml b/themes/linear-es-de/system/metadata/arduboy.xml index 309f059b6..12d785035 100644 --- a/themes/linear-es-de/system/metadata/arduboy.xml +++ b/themes/linear-es-de/system/metadata/arduboy.xml @@ -1,4 +1,4 @@ - + Arduboy The Arduboy is a handheld game console with open source software, based on the Arduino hardware platform. @@ -99,4 +99,10 @@ 便携式 + + + Arduboy 是以 Arduino 硬體平台為基礎的開放原始碼軟體掌上型遊戲控制台。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/astrocade.xml b/themes/linear-es-de/system/metadata/astrocade.xml index 413cc51f1..aa7738f49 100644 --- a/themes/linear-es-de/system/metadata/astrocade.xml +++ b/themes/linear-es-de/system/metadata/astrocade.xml @@ -1,4 +1,4 @@ - + Bally Astrocade The Bally Astrocade (also known as Bally Arcade or initially as Bally ABA-1000) is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally. @@ -145,4 +145,13 @@ Ballyが市場からの撤退を決定するまでの限られた期間のみ販 控制台 + + + Bally Astrocade(也稱為 Bally Arcade 或最初的 Bally ABA-1000)是第二代家用視訊遊戲機和簡易電腦系統,由 Midway(當時 Bally 的視訊遊戲部門)的團隊設計。 +它最初於 1977 年 10 月以 「Bally 家庭圖書館電腦 」的名稱發表,並於 1977 年 12 月開始接受郵購。但由於生產延誤,該產品於 1978 年 4 月才首次在商店發售,其品牌也改為「Bally Professional Arcade」。 + +在 Bally 決定退出市場之前,它只在市場上銷售了一段有限的時間。後來由第三方公司取得其權利,並重新發行與銷售至 1984 年左右。Astrocade 特別值得注意的地方在於它在發行時有非常強大的圖形功能,而且要取得這些功能也非常困難。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/atari2600.xml b/themes/linear-es-de/system/metadata/atari2600.xml index f0d0459f0..638c8c7b7 100644 --- a/themes/linear-es-de/system/metadata/atari2600.xml +++ b/themes/linear-es-de/system/metadata/atari2600.xml @@ -1,4 +1,4 @@ - + Atari 2600 The Atari Video Computer System (VCS), later named the Atari 2600, is a second generation (1976–1992) home video game console developed and distributed by Atari, Inc. It was released on September 11, 1977 in North America at a retail price of $199. The console was later released in Europe (1978) and Japan (1983 - as the Atari 2800). The Atari 2600 popularized the use of microprocessor-based hardware and games contained on ROM cartridges. The console was discontinued on January 1, 1992. @@ -99,4 +99,10 @@ 控制台 + + + Atari Video Computer System (VCS),後來被命名為 Atari 2600,是由 Atari, Inc. 開發和代理的第二代 (1976-1992) 家用視頻遊戲機。它於 1977 年 9 月 11 日在北美發售,零售價為 199 美元。該遊戲機後來在歐洲(1978 年)和日本(1983 年 - 作為 Atari 2800)發行。Atari 2600 普及了微處理器硬體和 ROM 卡匣遊戲的使用。該控制台於 1992 年 1 月 1 日停產。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/atari5200.xml b/themes/linear-es-de/system/metadata/atari5200.xml index 68cc74334..1d35f55ed 100644 --- a/themes/linear-es-de/system/metadata/atari5200.xml +++ b/themes/linear-es-de/system/metadata/atari5200.xml @@ -1,4 +1,4 @@ - + Atari 5200 The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a second generation (1976–1992) video game console developed and distributed by Atari, Inc. It was released in November 1982 in North America at a retail price of $269. It was not released outside North America. The 5200's internal hardware was almost identical to Atari's 8-bit computers however it came with an innovative controller featuring a 360-degree non-centering joystick with a numeric keypad, start, pause, and reset buttons. The console was discontinued on May 21, 1984. @@ -99,4 +99,10 @@ 控制台 + + + Atari 5200 SuperSystem 通常被稱為 Atari 5200,是由 Atari 公司開發和代理的第二代(1976-1992 年)視訊遊戲機。它於 1982 年 11 月在北美發行,零售價為 269 美元。它沒有在北美以外的地區發行。5200 的內部硬體幾乎與 Atari 的 8 位元電腦完全相同,但它配備了創新的控制器,具有 360 度不對中搖桿、數字鍵盤、開始、暫停和重設按鈕。該控制台於 1984 年 5 月 21 日停產。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/atari7800.xml b/themes/linear-es-de/system/metadata/atari7800.xml index be42d2e09..986521ea4 100644 --- a/themes/linear-es-de/system/metadata/atari7800.xml +++ b/themes/linear-es-de/system/metadata/atari7800.xml @@ -1,4 +1,4 @@ - + Atari 7800 The Atari 7800 Pro System, commonly known as the Atari 7800, is a third generation (1983-2003) video game console developed and distributed by Atari Corporation. It was released in May 1986 in North America at a retail price of $79.95. The console was later released in Europe (1987). The 7800 is considered one of the first backward-compatible consoles as it could play Atari 2600 games without the use of additional modules. The console was discontinued on January 1, 1992. @@ -99,4 +99,10 @@ 控制台 + + + Atari 7800 Pro System 一般稱為 Atari 7800,是由 Atari Corporation 所開發與代理的第三代(1983-2003)視訊遊戲主機。它於 1986 年 5 月在北美發行,零售價為 79.95 美元。該遊戲機後來在歐洲發行(1987 年)。7800 被認為是最早向後相容的控制台之一,因為它可以在不使用額外模組的情況下玩 Atari 2600 遊戲。該控制台於 1992 年 1 月 1 日停產。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/atari800.xml b/themes/linear-es-de/system/metadata/atari800.xml index 6b1e9f55f..4b9812edc 100644 --- a/themes/linear-es-de/system/metadata/atari800.xml +++ b/themes/linear-es-de/system/metadata/atari800.xml @@ -1,4 +1,4 @@ - + Atari 800 The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800 and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom coprocessor chips. This architecture enabled graphics and sound more advanced than contemporary machines, and gaming was a major draw. First-person space combat simulator Star Raiders is considered the platform's killer app. The systems launched with plug and play peripherals using the Atari SIO serial bus, an early analog of USB. @@ -129,4 +129,12 @@ Atari 400은 처음에 Atari 800의 거의 절반에 불과했습니다. 800의 计算机 + + + Atari 8 位元系列是 Atari, Inc. 於 1979 年推出的 8 位元家用電腦系列,分別為 Atari 400 和 Atari 800,並一直生產至 1992 年。該系列的所有機器在技術上大同小異,主要差別在於包裝。它們以 MOS Technology 6502 CPU 為基礎,運行速度為 1.79 MHz,是第一款使用自訂協處理器晶片設計的家用電腦。這種架構使圖形和音效比同時代的機器更先進,遊戲也成為主要的吸引力。第一人稱太空戰鬥模擬程式 Star Raiders 被認為是該平台的殺手級應用程式。這些系統使用 Atari SIO 序列匯流排 (USB 的早期類似產品) 推出隨插即用的週邊設備。 + +Atari 400 最初的成本幾乎是 Atari 800 的一半。400 沒有 800 的全尺寸鍵盤,而只有一個壓力感應面板。800 有第二個卡匣插槽和更大的外殼,可將記憶體升級至 48K。這兩種機型在 1983 年被 XL 系列取代,在公司被出售並重新成立 Atari Corporation 之後,又在 1985 年被 XE 機型取代。XL 和 XE 結構較輕,內建 Atari BASIC,並有 2 個搖桿連接埠,而非 4 個。130XE 將記憶體增加到 128 KB 銀行交換記憶體。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/atarijaguar.xml b/themes/linear-es-de/system/metadata/atarijaguar.xml index c61f0f7d1..b8c48c2bd 100644 --- a/themes/linear-es-de/system/metadata/atarijaguar.xml +++ b/themes/linear-es-de/system/metadata/atarijaguar.xml @@ -1,4 +1,4 @@ - + Atari Jaguar The Atari Jaguar is a fifth generation (1993–2005) video game console developed and distributed by Atari Corporation. It was released in November 1993 in North America at a retail price of $249.99. The console was later released in Europe (1994), Australia (1994), and Japan (1994). The Jaguar was marketed as being the first 64-bit video game console; however this claim was widely criticized. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996. @@ -99,4 +99,10 @@ 控制台 + + + Atari Jaguar 是由 Atari Corporation 開發和代理的第五代 (1993-2005) 視訊遊戲機。它於 1993 年 11 月在北美發售,零售價為 249.99 美元。該遊戲機後來在歐洲(1994 年)、澳洲(1994 年)和日本(1994 年)發行。Jaguar 在市場上被標榜為第一台 64 位元的視訊遊戲主機,然而此聲稱卻廣受批評。該控制台於 1996 年初停產,可能是在 1996 年 4 月 8 日公司出售時停產。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/atarijaguarcd.xml b/themes/linear-es-de/system/metadata/atarijaguarcd.xml index 53f56e7ff..5b94b9f6b 100644 --- a/themes/linear-es-de/system/metadata/atarijaguarcd.xml +++ b/themes/linear-es-de/system/metadata/atarijaguarcd.xml @@ -1,4 +1,4 @@ - + Atari Jaguar CD The Atari Jaguar CD is a fifth generation (1993–2005) CD-ROM peripheral for the Atari Jaguar video game console developed and distributed by Atari Corporation. It was released in September 1995 in North America at a retail price of $149.95. The peripheral was also released in Europe (1995). The Jaguar CD unit featured a double-speed (2×) drive and its own cartridge slot to allow cartridge games to be played without removing the CD drive. The peripheral was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996. @@ -99,4 +99,10 @@ 控制台 + + + Atari Jaguar CD 是 Atari Corporation 為 Atari Jaguar 視訊遊戲主機開發和銷售的第五代 (1993-2005) CD-ROM 週邊設備。它於 1995 年 9 月在北美發行,零售價為 149.95 美元。該週邊也在歐洲發行(1995 年)。Jaguar CD 裝置具有雙倍速度 (2×) 驅動器和自己的卡匣插槽,可以在不移除 CD 驅動器的情況下玩卡匣遊戲。該週邊於 1996 年初停產,可能是在 1996 年 4 月 8 日公司出售時停產。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/atarilynx.xml b/themes/linear-es-de/system/metadata/atarilynx.xml index 36bf0a499..ad9b41860 100644 --- a/themes/linear-es-de/system/metadata/atarilynx.xml +++ b/themes/linear-es-de/system/metadata/atarilynx.xml @@ -1,4 +1,4 @@ - + Atari Lynx The Atari Lynx, usually just referred to as Lynx, is a fourth generation (1987-2004) handheld video game console developed in partnership with Epyx, Inc. and distributed by the Atari Corporation. It was released in September 1989 in North America at a retail price of $149.95. The handheld was also released in Europe (1990) and Japan (1990). The Lynx was the world's first handheld electronic game with a color LCD screen. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996. @@ -99,4 +99,10 @@ 便携式 + + + Atari Lynx(通常簡稱 Lynx)是與 Epyx, Inc. 合作開發的第四代(1987-2004)掌上型視訊遊戲機,由 Atari Corporation 代理。它於 1989 年 9 月在北美發行,零售價為 149.95 美元。該掌上型遊戲機也在歐洲(1990 年)和日本(1990 年)發行。Lynx 是世界上第一台配備彩色 LCD 螢幕的掌上型電子遊戲機。該掌上型遊戲機於 1996 年初停產,可能是在 1996 年 4 月 8 日公司出售時停產。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/atarist.xml b/themes/linear-es-de/system/metadata/atarist.xml index 78d097e65..b28dc21a8 100644 --- a/themes/linear-es-de/system/metadata/atarist.xml +++ b/themes/linear-es-de/system/metadata/atarist.xml @@ -1,4 +1,4 @@ - + Atari ST The Atari ST is a line of home computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the 520ST, saw limited release in April–June 1985 and was widely available in July. The 520ST is the first personal computer to come with a bitmapped color GUI, using a version of Digital Research's GEM released in February 1985. The 1040ST, released in 1986, is the first personal computer to ship with a megabyte of RAM in the base configuration and also the first with a cost-per-kilobyte of less than US$1. @@ -159,4 +159,14 @@ ST 与雅达利的彩色显示器或价格较低的单色显示器一起销售 计算机 + + + Atari ST 是 Atari Corporation 的家用電腦系列,也是 Atari 8 位元系列的後繼機種。最初的型號 520ST 於 1985 年 4 月至 6 月間限量發行,並於 7 月廣泛上市。520ST 是第一台配備位元圖彩色圖形使用者介面的個人電腦,使用的是 Digital Research 於 1985 年 2 月推出的 GEM 版本。1986 年發表的 1040ST 是第一台在基本配置中搭載一兆位元組 RAM 的個人電腦,也是第一台每千位元組成本低於 1 美元的個人電腦。 + +Atari ST 屬於 1980 年代中期的家用電腦世代,這些電腦擁有 16 或 32 位元處理器、256 KB 或更大的 RAM,以及滑鼠控制的圖形使用者介面。這一代的產品包括 Macintosh、Amiga、Apple IIGS,以及某些市場上的 Acorn Archimedes。"ST 「正式代表 」Sixteen/Thirty-two",指的是 Motorola 68000 的 16 位元外部匯流排和 32 位元內部元件。 + +ST 搭配 Atari 的彩色螢幕或較便宜的單色螢幕出售。系統的彩色圖形模式只能在前者上使用,而最高解析度模式則需要單色螢幕。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/atarixe.xml b/themes/linear-es-de/system/metadata/atarixe.xml index 89291eb3d..5a5dd8c18 100644 --- a/themes/linear-es-de/system/metadata/atarixe.xml +++ b/themes/linear-es-de/system/metadata/atarixe.xml @@ -1,4 +1,4 @@ - + Atari XE The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit family hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun. @@ -99,4 +99,10 @@ 控制台 + + + Atari XE 視訊遊戲系統 (Atari XEGS) 是 Atari 65XE 家用電腦的工業再設計,也是 Atari 8 位元系列的最後型號。它由 Atari Corporation 於 1987 年推出,與 Nintendo Entertainment System、Sega 的 Master System 以及 Atari 自家的 Atari 7800 同為家用視訊遊戲機。XEGS 相容於現有的 Atari 8 位元系列硬體與軟體。不使用鍵盤時,系統可作為獨立的遊戲主機運作。使用鍵盤時,其開機方式與 Atari XE 電腦相同。Atari 將 XEGS 包裝成基本組合(僅包含控制台和搖桿)和豪華組合(包含控制台、鍵盤、CX40 搖桿和 XG-1 光槍)。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/atomiswave.xml b/themes/linear-es-de/system/metadata/atomiswave.xml index 5776ada32..6c767c7e2 100644 --- a/themes/linear-es-de/system/metadata/atomiswave.xml +++ b/themes/linear-es-de/system/metadata/atomiswave.xml @@ -1,4 +1,4 @@ - + Atomiswave The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's NAOMI system board (thus it's common to see the "Sega" logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet's control panel can be easily switched out with different control sets, including dual joysticks, dual lightguns and a steering wheel. With the retirement of the aging Neo Geo MVS system, SNK Playmore chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. Metal Slug 6 was SNK Playmore's fifth game for the Atomiswave, after which SNK moved on to a Taito Type X2 arcade board. @@ -99,4 +99,10 @@ 商场 + + + Atomiswave 是 Sammy Corporation 的客製化街機系統板和機櫃。它以 Sega 的 NAOMI 系統板為基礎 (因此在開機畫面中常可看到「Sega」標誌)。Atomiswave 使用可互換的遊戲卡帶,機殼的控制面板也可輕易更換不同的控制組合,包括雙搖桿、雙光槍和方向盤。隨著老舊的 Neo Geo MVS 系統退役,SNK Playmore 選擇 Atomiswave 作為下一個開發遊戲的系統。在與 Sammy 簽訂的合約中,SNK Playmore 同意為 Atomiswave 系統開發五款遊戲。Metal Slug 6》是 SNK Playmore 為 Atomiswave 開發的第五款遊戲,之後 SNK 轉移到 Taito Type X2 遊戲機板。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/auto-allgames.xml b/themes/linear-es-de/system/metadata/auto-allgames.xml index ecb4c8d86..405b1a104 100644 --- a/themes/linear-es-de/system/metadata/auto-allgames.xml +++ b/themes/linear-es-de/system/metadata/auto-allgames.xml @@ -1,4 +1,4 @@ - + All Games View and play every game across your entire library. @@ -94,4 +94,10 @@ 全部 + + + 檢視和玩整個圖書館中的每個遊戲。 + 系列 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/auto-favorites.xml b/themes/linear-es-de/system/metadata/auto-favorites.xml index 9274b1807..800914b4a 100644 --- a/themes/linear-es-de/system/metadata/auto-favorites.xml +++ b/themes/linear-es-de/system/metadata/auto-favorites.xml @@ -1,4 +1,4 @@ - + Favorites View and play your favorite games across the entire library. @@ -95,4 +95,10 @@ 收藏夹 + + + 在整個圖書館檢視和玩您最喜愛的遊戲。 + 系列 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/auto-lastplayed.xml b/themes/linear-es-de/system/metadata/auto-lastplayed.xml index b2635b97a..7490187e6 100644 --- a/themes/linear-es-de/system/metadata/auto-lastplayed.xml +++ b/themes/linear-es-de/system/metadata/auto-lastplayed.xml @@ -1,4 +1,4 @@ - + Last Played View your recently played games across the entire library. @@ -95,4 +95,10 @@ 最近 + + + 在整個圖書館檢視您最近玩過的遊戲。 + 系列 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/bbcmicro.xml b/themes/linear-es-de/system/metadata/bbcmicro.xml index 0d91feedf..e7c02b0d9 100644 --- a/themes/linear-es-de/system/metadata/bbcmicro.xml +++ b/themes/linear-es-de/system/metadata/bbcmicro.xml @@ -1,4 +1,4 @@ - + BBC Micro The British Broadcasting Corporation Microcomputer System, BBC Microcomputer System, or best known as the BBC Micro is a series of microcomputers designed by Acorn Computers Ltd. and distributed by the BBC. The first models were released in December 1981 in Europe for £235 or £335, depending on the model. The computers were also released in North America (1983). The computers were designed with an emphasis on education, and being more rugged then other brands. The computers were manufactured until an unspecified time in 1994. @@ -99,4 +99,10 @@ 计算机 + + + 英國廣播公司微電腦系統 (British Broadcasting Corporation Microcomputer System)、BBC 微電腦系統 (BBC Microcomputer System),或最為人所知的 BBC Micro,是由 Acorn Computers Ltd. 設計並由 BBC 經銷的一系列微電腦。第一批機型於 1981 年 12 月在歐洲發售,依機型不同售價為 235 英鎊或 335 英鎊。這些電腦也於 1983 年在北美發行。這些電腦的設計著重於教育,而且比其他品牌更堅固耐用。此款電腦一直生產至 1994 年,但時間不詳。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/c64.xml b/themes/linear-es-de/system/metadata/c64.xml index 3c55870bd..a313a59ca 100644 --- a/themes/linear-es-de/system/metadata/c64.xml +++ b/themes/linear-es-de/system/metadata/c64.xml @@ -1,4 +1,4 @@ - + Commodore 64 The Commodore 64 is an 8-bit home computer introduced in January 1982 by Commodore International. It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,461 in 2015). Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. It had superior sound and graphical specifications compared to other earlier systems such as the Apple II and Atari 800, with multi-color sprites and a more advanced sound processor. @@ -99,4 +99,10 @@ 计算机 + + + Commodore 64 是 Commodore International 於 1982 年 1 月推出的 8 位元家用電腦。在吉尼斯世界紀錄中,它被列為有史以來銷售量最高的單一電腦機型,根據獨立估計,銷售量介於 1,000 萬台至 1,700 萬台之間。1982 年初開始量產,8 月上市,售價為 595 美元(相當於 2015 年的 1,461 美元)。C64 的前身是 Commodore VIC-20 和 Commodore PET,其名來自 64 KB (65,536 位元組) 的 RAM。與其他早期系統(如 Apple II 和 Atari 800)相比,C64 的音效和圖形規格更為優異,具有多色萌點和更先進的音效處理器。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/cavestory.xml b/themes/linear-es-de/system/metadata/cavestory.xml index 628aa303f..b56f02d64 100644 --- a/themes/linear-es-de/system/metadata/cavestory.xml +++ b/themes/linear-es-de/system/metadata/cavestory.xml @@ -1,4 +1,4 @@ - + Cave Story, originally released as Dōkutsu Monogatari, is a 2004 Metroidvania platform-adventure game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as Metroid and Castlevania. After its initial self-published release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, such as its compelling characters, setting, story, and gameplay. Cave Story is considered by many as the quintessential indie game because of its one-person development team and influence on the video gaming world. NXENGINE is a complete open-source clone/rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story) Studio Pixel @@ -96,4 +96,10 @@ 发动机 + + + 洞穴物語》(Cave Story)原名為《Dōkutsu Monogatari》,是一款於 2004 年推出的 Metroidvania 平台冒險遊戲,適用於 Microsoft Windows。本遊戲由日本獨立開發者 Daisuke "Pixel" Amaya 利用空閒時間花了五年時間開發完成。Cave Story 採用 2D 平台機制,讓人聯想到 Amaya 年輕時玩過的遊戲,例如 Metroid 和 Castlevania。在最初自行發行之後,遊戲慢慢地在網際網路上受到歡迎。它在設計上有許多精良的地方,例如引人入勝的角色、設定、故事和遊戲性,因此獲得廣泛的好評。Cave Story》因其一人開發團隊和在電子遊戲界的影響力,被許多人認為是典型的獨立遊戲。NXENGINE 是一款完全開源複製/重寫的跳躍與奔跑平台遊戲大作《Doukutsu Monogatari》(也稱為《洞穴物語》)。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/cdimono1.xml b/themes/linear-es-de/system/metadata/cdimono1.xml index 9b9f66386..96334595d 100644 --- a/themes/linear-es-de/system/metadata/cdimono1.xml +++ b/themes/linear-es-de/system/metadata/cdimono1.xml @@ -1,4 +1,4 @@ - + Philips CD-i The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television was used), and less operating system software. In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias, museum tours, etc. before public Internet access was widespread. Competitors included the Tandy VIS and Commodore CDTV. Seen as a game console, the CD-i format proved to be a commercial failure. The company lost nearly one billion dollars on the entire project. The failure of the CD-i caused Philips to leave the video game industry after it was discontinued. The CD-i is also one of the earliest consoles to implement internet features, including subscriptions, web browsing, downloading, e-mail, and online play. This was facilitated by the use of an additional hardware modem that Philips released in 1996. @@ -99,4 +99,10 @@ 控制台 + + + Philips CD-i (Compact Disc Interactive) 是由 Royal Philips Electronics N.V. 所開發及行銷的互動式多媒體 CD 播放器,此類裝置的創造是為了提供比音訊 CD 播放器或遊戲控制台更多的功能,但價格卻比當時配備 CD-ROM 光碟機的個人電腦還要低。節省成本的原因在於沒有硬碟、軟碟、鍵盤、滑鼠、螢幕(使用標準電視),以及較少的作業系統軟體。除了遊戲之外,還製作了教育與多媒體參考書籍,例如互動式百科全書、博物館導覽等,當時公共網際網路尚未普及。競爭對手包括 Tandy VIS 和 Commodore CDTV。CD-i 格式被視為一種遊戲控制台,但事實證明它在商業上是失敗的。公司在整個項目上損失了近 10 億美元。CD-i 的失敗使 Philips 在停產後退出了視訊遊戲產業。CD-i 也是最早實現網路功能的遊戲機之一,包括訂閱、網頁瀏覽、下載、電子郵件和線上遊戲。這是因為使用了 Philips 於 1996 年推出的附加硬體數據機。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/cdtv.xml b/themes/linear-es-de/system/metadata/cdtv.xml index f5aec555b..7b4a309f3 100644 --- a/themes/linear-es-de/system/metadata/cdtv.xml +++ b/themes/linear-es-de/system/metadata/cdtv.xml @@ -1,4 +1,4 @@ - + CDTV The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disc Television", giving it a double meaning) is a multimedia platform developed by Commodore International and launched in March 1991. The CDTV was intended as a media appliance rather than a personal computer. @@ -99,4 +99,10 @@ 控制台 + + + CDTV (「Commodore Dynamic Total Vision」的縮寫,是「Compact Disc Television」的縮寫,使其具有雙重意義) 是 Commodore International 開發的多媒體平台,於 1991 年 3 月推出。CDTV 擬作為媒體用具,而非個人電腦。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/chailove.xml b/themes/linear-es-de/system/metadata/chailove.xml index af51152aa..80137e02d 100644 --- a/themes/linear-es-de/system/metadata/chailove.xml +++ b/themes/linear-es-de/system/metadata/chailove.xml @@ -1,4 +1,4 @@ - + ChaiLove Framework ChaiLove is an awesome framework you can use to make 2D games in ChaiScript. It's free, open-source, and works on Windows, Mac OS X, Linux, Android, and ARM through libretro/RetroArch. @@ -99,4 +99,10 @@ 发动机 + + + ChaiLove 是一個很棒的框架,您可以用它在 ChaiScript 中製作 2D 遊戲。它是免費、開放源碼的,可透過 libretro/RetroArch 在 Windows、Mac OS X、Linux、Android 和 ARM 上運作。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/channelf.xml b/themes/linear-es-de/system/metadata/channelf.xml index 884d25b4d..18e16417c 100644 --- a/themes/linear-es-de/system/metadata/channelf.xml +++ b/themes/linear-es-de/system/metadata/channelf.xml @@ -1,4 +1,4 @@ - + Fairchild Channel F The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976.
It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed it's machine.
@@ -99,4 +99,10 @@ 控制台
+ + + Fairchild Channel F 是 Fairchild Semiconductor 於 1976 年 11 月推出的家用視訊遊戲機。
It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed it's machine.
+ 控制台 +
+
\ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/coco.xml b/themes/linear-es-de/system/metadata/coco.xml index 2f542f0bf..cea5a2440 100644 --- a/themes/linear-es-de/system/metadata/coco.xml +++ b/themes/linear-es-de/system/metadata/coco.xml @@ -1,4 +1,4 @@ - + Tandy CoCo The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer and sometimes nicknamed the CoCo, is a line of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Computer is a completely different, incompatible system and a radical departure in design and compatibility with its Motorola 6809E processor rather than the Zilog Z80 earlier models were built around. @@ -99,4 +99,10 @@ 计算机 + + + RadioShack TRS-80 彩色電腦,後來以 Tandy 彩色電腦上市,有時也被暱稱為 CoCo,是由 Tandy Corporation 開發和銷售的家用電腦系列。儘管與早期的 TRS-80 同名,Color Computer 卻是完全不同、互不相容的系統,而且在設計與相容性上也完全不同,它採用 Motorola 6809E 處理器,而非早期機型所採用的 Zilog Z80。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/colecovision.xml b/themes/linear-es-de/system/metadata/colecovision.xml index 91e0e32c7..dfd175cbb 100644 --- a/themes/linear-es-de/system/metadata/colecovision.xml +++ b/themes/linear-es-de/system/metadata/colecovision.xml @@ -1,4 +1,4 @@ - + ColecoVision The ColecoVision is a second generation (1976–1992) home video game console developed and distributed by Coleco Industries. It was released in August 1982 in North America at a retail price of $175. The console was later released in Europe (1983). The ColecoVision offered a closer experience to arcade games than its competitors at the time. The console was discontinued in mid-1985. @@ -99,4 +99,10 @@ 控制台 + + + ColecoVision 是第二代(1976-1992 年)家用視訊遊戲機,由 Coleco Industries 開發和代理。它於 1982 年 8 月在北美發行,零售價為 175 美元。該遊戲機後來(1983 年)在歐洲發行。與當時的競爭對手相比,ColecoVision 提供了更接近街機遊戲的體驗。該控制台於 1985 年中停產。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/colors.xml b/themes/linear-es-de/system/metadata/colors.xml index a6d43a374..1bf2307d7 100644 --- a/themes/linear-es-de/system/metadata/colors.xml +++ b/themes/linear-es-de/system/metadata/colors.xml @@ -1,4 +1,4 @@ - + 999999 diff --git a/themes/linear-es-de/system/metadata/completed.xml b/themes/linear-es-de/system/metadata/completed.xml index 70448ac3a..6355bd447 100644 --- a/themes/linear-es-de/system/metadata/completed.xml +++ b/themes/linear-es-de/system/metadata/completed.xml @@ -1,4 +1,4 @@ - + Completed Keep track of the games you've finished. @@ -95,4 +95,10 @@ 收藏品 + + + 記錄您已完成的遊戲。 + 系列 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/consolearcade.xml b/themes/linear-es-de/system/metadata/consolearcade.xml index b318da13c..dd9d6c58b 100644 --- a/themes/linear-es-de/system/metadata/consolearcade.xml +++ b/themes/linear-es-de/system/metadata/consolearcade.xml @@ -1,4 +1,4 @@ - + Console Arcade Games While arcade boards have traditionally been custom designs, there have been a number of systems that were instead based on home console platforms. The first such board was the Nintendo VS. System, based on the Famicom and released in 1984. The last console-based board was Namco System 369 which was released in 2011 and based on the Sony PlayStation 3. @@ -99,4 +99,10 @@ 文件夹 + + + 雖然街機板傳統上都是客製化設計,但也有許多系統是以家用主機平台為基礎。第一款這樣的遊戲機是 Nintendo VS.System,以 Famicom 為基礎,於 1984 年推出。最後一款以控制台為基礎的遊戲機是 Namco System 369,於 2011 年推出,以 Sony PlayStation 3 為基礎。 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/cps.xml b/themes/linear-es-de/system/metadata/cps.xml index 2f1e39645..7c765d254 100644 --- a/themes/linear-es-de/system/metadata/cps.xml +++ b/themes/linear-es-de/system/metadata/cps.xml @@ -1,4 +1,4 @@ - + Capcom Play System The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II. @@ -129,4 +129,12 @@ Bland de 33 titlar som släpptes till det ursprungliga CP-systemet fanns bland a 商场 + + + CP System(CPシステム,shīpī shisutemu,簡稱 CPS)是 Capcom 開發的一款街機系統板,可執行儲存在可拆卸子板上的遊戲軟體。在 Capcom 將遊戲開發轉移到其後代 CP System II 之前,CPS-1 推出了二十多款街機遊戲。 + +在最初的 CP System 發行的 33 款遊戲中,包括 Street Fighter II:The World Warrior 及其前兩款後續遊戲 Street Fighter II:Champion Edition 和 Street Fighter II: Hyper Fighting。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/cps1.xml b/themes/linear-es-de/system/metadata/cps1.xml index 4bc14d94c..fb3b16b86 100644 --- a/themes/linear-es-de/system/metadata/cps1.xml +++ b/themes/linear-es-de/system/metadata/cps1.xml @@ -1,4 +1,4 @@ - + CPS-I The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II. @@ -129,4 +129,12 @@ Bland de 33 titlar som släpptes till det ursprungliga CP-systemet fanns bland a 商场 + + + CP System(CPシステム,shīpī shisutemu,簡稱 CPS)是 Capcom 開發的一款街機系統板,可執行儲存在可拆卸子板上的遊戲軟體。在 Capcom 將遊戲開發轉移到其後代 CP System II 之前,CPS-1 推出了二十多款街機遊戲。 + +在最初的 CP System 發行的 33 款遊戲中,包括 Street Fighter II:The World Warrior 及其前兩款後續遊戲 Street Fighter II:Champion Edition 和 Street Fighter II: Hyper Fighting。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/cps2.xml b/themes/linear-es-de/system/metadata/cps2.xml index e9f22d0c3..4f66a9f74 100644 --- a/themes/linear-es-de/system/metadata/cps2.xml +++ b/themes/linear-es-de/system/metadata/cps2.xml @@ -1,4 +1,4 @@ - + CPS-II The CP System II (CPシステムII, shīpī shisutemu tsū) or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II. @@ -99,4 +99,10 @@ 商场 + + + CP System II(CPシステムII,shīpī shisutemu tsū)或 CPS-2 是 Capcom 於 1993 年首次用於《超級街霸 II》的街機系統板。它是之前 CP System 和 Capcom Power System Changer 街機硬體的後繼機種,並於 1996 年由 CP System III 硬體接替,CPS-2 的壽命比 CP System III 超過四年。直到 2003 年底,該街機系統仍有新作推出,並以《超級街霸 II》結束。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/cps3.xml b/themes/linear-es-de/system/metadata/cps3.xml index 47686dac6..b0b626417 100644 --- a/themes/linear-es-de/system/metadata/cps3.xml +++ b/themes/linear-es-de/system/metadata/cps3.xml @@ -1,4 +1,4 @@ - + CPS-III The CP System III (CPシステムIII, shīpī shisutemu surī) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform. @@ -99,4 +99,10 @@ 商场 + + + CP System III(CPシステムIII,shīpī shisutemu surī)或 CPS-3 是 Capcom 於 1996 年首次在街機遊戲《Red Earth》中使用的街機系統板卡。它是繼 CP System II 之後,CP System 街機硬體的第二個後續產品。在轉移到以 Dreamcast 為基礎的 Naomi 平台之前,這是 Capcom 所生產的最後一款專屬系統板卡。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/crvision.xml b/themes/linear-es-de/system/metadata/crvision.xml index 9d6595f41..2eef19538 100644 --- a/themes/linear-es-de/system/metadata/crvision.xml +++ b/themes/linear-es-de/system/metadata/crvision.xml @@ -1,4 +1,4 @@ - + CreatiVision The Video Technology CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982 during the Second generation of video game consoles. It was built by the Finnish company Salora. It cost $295 Australian Dollars. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinue in 1986. @@ -99,4 +99,10 @@ 控制台 + + + Video Technology CreatiVision 是偉易達於 1981 年推出的混合電腦與家用視訊遊戲機,並於 1982 年第二代視訊遊戲機時期發售。它由芬蘭公司 Salora 製造。它的售價為 295 澳元。這款混合裝置在概念上與 APF Imagination Machine、較舊的 VideoBrain Family Computer 等電腦類似,其次是 Intellivision 遊戲主機和 Coleco Adam 電腦,所有這些產品都預期了視訊遊戲主機變得更像低端電腦的趨勢。它在 1986 年停產。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/custom-collections.xml b/themes/linear-es-de/system/metadata/custom-collections.xml index a67a0166c..411522a24 100644 --- a/themes/linear-es-de/system/metadata/custom-collections.xml +++ b/themes/linear-es-de/system/metadata/custom-collections.xml @@ -1,4 +1,4 @@ - + Custom Collections Organize your games into custom collections. @@ -95,4 +95,10 @@ 收藏品 + + + 將您的遊戲整理為自訂收藏集。 + 系列 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/daphne.xml b/themes/linear-es-de/system/metadata/daphne.xml index 472e275cc..a872bfb57 100644 --- a/themes/linear-es-de/system/metadata/daphne.xml +++ b/themes/linear-es-de/system/metadata/daphne.xml @@ -1,4 +1,4 @@ - + Daphne Daphne is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. The developer calls Daphne the "First Ever Multiple Arcade Laserdisc Emulator" ("FEMALE"). It derives its name from Princess Daphne, the heroine of Dragon's Lair. @@ -99,4 +99,10 @@ 仿真器 + + + Daphne 是一款街機模擬器應用程式,可模擬多種雷射影碟視訊遊戲,目的在於保存這些遊戲,並使遊戲體驗盡可能忠於原作。開發人員將 Daphne 稱為「史上第一個多重街機雷射光碟片模擬器」(「FEMALE」)。它的名字來自 Dragon's Lair 的女主角 Daphne 公主。 + 仿真器 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/desktop.xml b/themes/linear-es-de/system/metadata/desktop.xml index 7496faf3c..61ddfd16d 100644 --- a/themes/linear-es-de/system/metadata/desktop.xml +++ b/themes/linear-es-de/system/metadata/desktop.xml @@ -1,4 +1,4 @@ - + Desktop Shorcuts View and run your Desktop shortcuts @@ -99,4 +99,10 @@ 文件夹 + + + 檢視並執行您的桌面捷徑 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/doom.xml b/themes/linear-es-de/system/metadata/doom.xml index ba14da923..41074a1fc 100644 --- a/themes/linear-es-de/system/metadata/doom.xml +++ b/themes/linear-es-de/system/metadata/doom.xml @@ -1,4 +1,4 @@ - + Doom Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. Id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992). @@ -99,4 +99,10 @@ 发动机 + + + Doom 是由 id Software 於 1993 年在 MS-DOS 平台上開發的第一人稱射擊遊戲 (FPS)。玩家扮演一名太空陸戰隊員,俗稱 Doomguy,在成群入侵的地獄惡魔中奮戰。Id 在推出前一款 FPS 遊戲 Wolfenstein 3D (1992) 之後開始開發 Doom。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/dos.xml b/themes/linear-es-de/system/metadata/dos.xml index c2abb0ff6..4c127fb3c 100644 --- a/themes/linear-es-de/system/metadata/dos.xml +++ b/themes/linear-es-de/system/metadata/dos.xml @@ -1,4 +1,4 @@ - + MS-DOS MS-DOS, short for Microsoft Disk Operating System, was an operating system for x86-based personal computers mostly developed by Microsoft. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid-1990s, when it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the Microsoft Windows operating system. @@ -99,4 +99,10 @@ 操作系统 + + + MS-DOS 是 Microsoft Disk Operating System(微軟磁碟作業系統)的簡稱,是主要由 Microsoft 開發的 x86 架構個人電腦作業系統。它是 DOS 作業系統家族中最常用的成員,在 1980 年代到 1990 年代中期是 IBM PC 相容個人電腦的主要作業系統,之後逐漸被提供圖形使用者介面 (GUI) 的作業系統所取代,包括各代的 Microsoft Windows 作業系統。 + OS + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/dragon32.xml b/themes/linear-es-de/system/metadata/dragon32.xml index 1928b3f78..1300c58e4 100644 --- a/themes/linear-es-de/system/metadata/dragon32.xml +++ b/themes/linear-es-de/system/metadata/dragon32.xml @@ -1,4 +1,4 @@ - + Dragon 32 The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before moving to Port Talbot, Wales (until 1984) and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano of New Orleans, Louisiana. @@ -129,4 +129,12 @@ Modellnumren återspeglar den primära skillnaden mellan de två maskinerna, som 计算机 + + + Dragon 32 和 Dragon 64 是製造於 1980 年代的家用電腦。Dragon 與 TRS-80 彩色電腦非常相似,由 Dragon Data, Ltd. 負責歐洲市場的生產,最初位於威爾斯的史雲斯 (Swansea),後來遷到威爾斯的塔爾伯特港 (Port Talbot)(直到 1984 年),以及位於西班牙卡薩爾德卡塞雷斯 (Casar de Cáceres) 的 Eurohard S.A.(從 1984 年到 1987 年);美國市場則由路易斯安那州新奧爾良的 Tano 負責生產。 + +型號反映了兩款機器的主要差異,它們分別有 32 和 64 千位元組 (32,768 和 65,536 位元組) 的 RAM。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/dreamcast.xml b/themes/linear-es-de/system/metadata/dreamcast.xml index ff15bb153..e773ea71d 100644 --- a/themes/linear-es-de/system/metadata/dreamcast.xml +++ b/themes/linear-es-de/system/metadata/dreamcast.xml @@ -1,4 +1,4 @@ - + Dreamcast The Dreamcast is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's eighteen years in the console market. @@ -129,4 +129,12 @@ I motsats till den dyra hårdvaran i den misslyckade Sega Saturn var Dreamcast u 控制台 + + + Dreamcast 是 Sega 於 1998 年 11 月 27 日在日本、1999 年 9 月 9 日在北美、1999 年 10 月 14 日在歐洲發行的家用視訊遊戲主機。它是第六代視訊遊戲主機中的第一款,比 Sony 的 PlayStation 2、Nintendo 的 GameCube 和 Microsoft 的 Xbox 還要早。Dreamcast 是 Sega 最後的家用遊戲機,標誌著該公司在遊戲機市場 18 年的結束。 + +相較於不成功的世嘉土星(Sega Saturn)昂貴的硬體設計,Dreamcast 的設計採用「現成」元件,包括 Hitachi SH-4 CPU 和 NEC PowerVR2 GPU,以降低成本。Dreamcast 在日本推出後反應平平,在美國推出時則在大規模行銷活動的支持下獲得成功,但隨著 Sony 為即將推出的 PlayStation 2 大炒熱氣氛,市場對於 Dreamcast 的興趣逐漸下降。儘管多次降價,銷售量仍未達世嘉的預期,公司持續出現重大財務虧損。在領導層更迭之後,世嘉於 2001 年 3 月 31 日停產 Dreamcast,退出遊戲機事業,改組為第三方出版商。全球總共售出 913 萬台 Dreamcast。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/easyrpg.xml b/themes/linear-es-de/system/metadata/easyrpg.xml index fcb272379..e473586e8 100644 --- a/themes/linear-es-de/system/metadata/easyrpg.xml +++ b/themes/linear-es-de/system/metadata/easyrpg.xml @@ -1,4 +1,4 @@ - + EasyRPG EasyRPG is a free, open source engine to create RPG games, aiming to be also compatible with all RPG Maker 2000 and RPG Maker 2003 games. RPG Maker 2000/2003 games tend to have mechanics and visuals similar to 16-bit JRPGs, though custom scripts can be made by the creators to modify how the game feels and looks. @@ -99,4 +99,10 @@ 发动机 + + + EasyRPG 是一個免費的開放原始碼引擎,用來製作 RPG 遊戲,目標是同時相容於所有 RPG Maker 2000 和 RPG Maker 2003 遊戲。 RPG Maker 2000/2003 遊戲傾向於具有類似 16 位元 JRPG 遊戲的機制與視覺效果,不過製作人可以自訂腳本來修改遊戲的感覺與外觀。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/electron.xml b/themes/linear-es-de/system/metadata/electron.xml index a4a27836d..900b115fa 100644 --- a/themes/linear-es-de/system/metadata/electron.xml +++ b/themes/linear-es-de/system/metadata/electron.xml @@ -1,4 +1,4 @@ - + Acorn Electron The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of RAM, and its ROM included BBC BASIC II together with the operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199 @@ -98,4 +98,10 @@ 计算机 + + + Acorn Electron(在 Acorn 及其他公司中暱稱「麋鹿」)是 BBC Micro 教育/家用電腦的低成本替代產品,同樣由 Acorn Computers Ltd 開發,以 ZX Spectrum 較具競爭力的價格提供較昂貴機器的許多功能。它有 32 KB 的 RAM,其 ROM 包括 BBC BASIC II 以及作業系統。1982 年宣布可能於同年推出,最終於 1983 年 8 月 25 日推出,售價為 199 英鎊。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/emulators.xml b/themes/linear-es-de/system/metadata/emulators.xml index 98a918be3..20b5bffdf 100644 --- a/themes/linear-es-de/system/metadata/emulators.xml +++ b/themes/linear-es-de/system/metadata/emulators.xml @@ -1,4 +1,4 @@ - + Emulators Modify your Emulator settings and configurations @@ -99,4 +99,10 @@ 文件夹 + + + 修改您的模擬器設定和組態 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/epic.xml b/themes/linear-es-de/system/metadata/epic.xml index 802b80404..8f0d4211f 100644 --- a/themes/linear-es-de/system/metadata/epic.xml +++ b/themes/linear-es-de/system/metadata/epic.xml @@ -1,4 +1,4 @@ - + Epic Games Store The Epic Games Store is a digital video game storefront for Microsoft Windows and macOS, operated by Epic Games. It launched in December 2018 as both a website and a standalone launcher, of which the latter is required to download and play games. The storefront provides a basic catalog, friends list management, matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these. @@ -99,4 +99,10 @@ 文件夹 + + + Epic Games Store 是由 Epic Games 營運的 Microsoft Windows 和 macOS 數位視訊遊戲店鋪。它於 2018 年 12 月以網站和獨立啟動器兩種形式推出,其中後者是下載和玩遊戲所必需的。店面提供基本目錄、好友名單管理、對戰等功能。Epic Games 有進一步擴充店面功能集的計劃,但不打算像其他數位發行平台一樣增加討論區或使用者評論等功能,而是利用現有的社群媒體平台來支援這些功能。 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/famicom.xml b/themes/linear-es-de/system/metadata/famicom.xml index 948537095..4a8d1c22a 100644 --- a/themes/linear-es-de/system/metadata/famicom.xml +++ b/themes/linear-es-de/system/metadata/famicom.xml @@ -1,4 +1,4 @@ - + Famicom The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer, commonly shortened as either the romanized contraction Famicom, or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy, and was distributed by Hynix which then was known as Hyundai Electronics. @@ -99,4 +99,16 @@ 控制台 + + + 家庭電腦 (ファミリーコンピュータ) 或 Famicom (ファミコン)於 1983 年打入日本遊戲市場。Famicom 是 Masayuki Uemura 的心血結晶,也是任天堂第一台以卡帶為基礎的家用視訊遊戲機。它一推出便大受歡迎,傳奇設計師宮本茂(Shigeru Miyamoto)的街機經典遊戲《大金剛》(Donkey Kong)等遊戲更是刺激了銷售。 + +Famicom 一開始的名稱是 "GameCom",後來系統設計師 Masayuki Uemura 的妻子建議採用我們今天所熟悉和喜愛的名稱。在開發過程中,曾有多種想法湧現,包括創造一台功能強大且配備鍵盤和磁碟機的家用電腦,但最終這台遊戲機成為了紅白相間的小巧機種,多年來已成為標誌性產品;顯然是任天堂總裁山內博司在看到廣告牌上使用相同色調的廣告後,選擇了這個配色方案。 + +Famicom 的設計既便宜又令人印象深刻。任天堂的目標是盡可能節儉,但又不想犧牲性能。任天堂的目標是讓他們的控制台在品質和成本效益方面,至少在一年內,甚至更長的時間內,都是競爭對手無法超越的。這款遊戲機故意設計得像個玩具 - 設計方案與 Famicom 推出前幾年推出的 Game and Watch 系列可攜式遊戲相似。 + +Famicom 的唯一直接競爭對手是 Sega 的 SG-1000,而 Famicom 的銷量卻輕易超越了 SG-1000。在兩年內,Famicom 已在日本售出 250 萬台。這樣的成功讓任天堂更有自信,開始放眼國際市場。任天堂在日本的總銷售量超過 1000 萬台。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/fba.xml b/themes/linear-es-de/system/metadata/fba.xml index a6b0149fa..d04091ac8 100644 --- a/themes/linear-es-de/system/metadata/fba.xml +++ b/themes/linear-es-de/system/metadata/fba.xml @@ -1,4 +1,4 @@ - + FinalBurn Alpha This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. @@ -159,4 +159,14 @@ FinalBurn 是最早的 Capcom CPS2 模拟器之一。该项目于 2001 年停止 仿真器 + + + 這個可取得原始碼的專案是以 Dave 於 2000 年所創造的 FinalBurn 為基礎。它是由 Barry Harris (舊使用者名稱:TrebleWinner)、Jan_Klaassen、KEV、LoopMaster、Mike Haggar、Hyper Yagami 和 Ayeye 所組成的團隊所編寫。 + +FinalBurn 是最早的 Capcom CPS2 模擬器之一。當這個專案在 2001 年終止時,其原始碼被廣泛散佈,允許開發許多非官方版本,其中 FBA 是最成功的版本。 + +FB Alpha 與其他模擬器的不同之處在於支援的系統非常多,而且介面清晰(像 Kawaks 的介面一樣簡單)、效能優異。錦上添花;它並不耗費資源,而且您不需要沉溺於複雜的設定,就能立即上手,儘管它的選單是原生的英文。 + 仿真器 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/fbneo.xml b/themes/linear-es-de/system/metadata/fbneo.xml index 3cc03df9f..4aa091665 100644 --- a/themes/linear-es-de/system/metadata/fbneo.xml +++ b/themes/linear-es-de/system/metadata/fbneo.xml @@ -1,4 +1,4 @@ - + FinalBurn Neo FinalBurn Neo is a Multiple Arcade Emulator most popular for emulating Neo-Geo, Capcom, Konami, and Cave games. It is developed by the FinalBurn team and originated from FinalBurn by Dave and old MAME versions. @@ -159,4 +159,14 @@ FinalBurn Neo 是 FinalBurn Alpha 模拟器的主动分叉,由许多前 FBA 仿真器 + + + FinalBurn Neo 是一款多重街機模擬器,最常用於模擬 Neo-Geo、Capcom、Konami 和 Cave 遊戲。它由 FinalBurn 團隊開發,源自 FinalBurn by Dave 和舊版 MAME。 + +FinalBurn Neo 是 FinalBurn Alpha 模擬器的主動分叉,由許多前 FBA 開發人員所創造。 + +舊的分支 FB Alpha 與新的衍生分支 FB Neo 之所以分離,是因為一位 Barry Harris 與其他主要的 FBA 團隊成員在授權問題上有明顯的分歧。 + 仿真器 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/fds.xml b/themes/linear-es-de/system/metadata/fds.xml index 1643eea48..9bcde873f 100644 --- a/themes/linear-es-de/system/metadata/fds.xml +++ b/themes/linear-es-de/system/metadata/fds.xml @@ -1,4 +1,4 @@ - + Famicom Disk System The Family Computer Disk System, sometimes shortened as the Famicom Disk System or simply the Disk System, and abbreviated as the FDS or FCD, is a peripheral for Nintendo's Family Computer home video game console, released in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for data storage. Through its entire production span, 1986–2003, 4.44 million units were sold. The device is connected to the Famicom deck by plugging a special cartridge known as the RAM Adapter into the system's cartridge port, and attaching that cartridge's cable to the disk drive. The RAM adapter contains 32 kilobytes (KB) of RAM for temporary program storage, 8 KB of RAM for tile and sprite data storage, and an ASIC known as the 2C33. The ASIC acts as a disk controller for the floppy drive, and also includes additional sound hardware featuring a single-cycle wavetable-lookup synthesizer. Finally, embedded in the 2C33 is an 8KB BIOS ROM. The Disk Cards used are double-sided, with a total capacity of 112 KB per disk. Many games span both sides of a disk, requiring the user to switch sides at some point during gameplay. A few games use two full disks, totaling four sides. The Disk System is capable of running on six C-cell batteries or the supplied AC adapter. Batteries usually last five months with daily game play. The battery option is due to the likelihood of a standard set of AC plugs already being occupied by a Famicom and a television. @@ -99,4 +99,12 @@ 外围设备 + + + 家庭電腦磁碟系統(Family Computer Disk System),通常簡稱為 Famicom Disk System 或 Disk System,是任天堂家庭電腦家用視訊遊戲機的周邊設備,於 1986 年 2 月 21 日僅在日本發售。它使用稱為「Disk Cards」的專屬軟碟來儲存較便宜的資料,並新增了支援 Disk System 遊戲的高傳真聲道。 + +基本上,磁碟系統只是加強了基本 Famicom 系統的某些固有功能,提供更好的音效和更便宜的遊戲,但也有初始價格高、速度慢和可靠性低的缺點。不過,這種可負擔、可寫的大容量儲存設備對市場的推動,暫時成為創造新型視訊遊戲的有利技術。這包括最暢銷的 The Legend of Zelda (1986) 和 Metroid (1986),遼闊、開放世界、省進度的冒險遊戲,具有成本效益且發行迅速的遊戲,例如最暢銷的「超級馬里奧兄弟 2」,以及透過店內 Disk Fax kiosk 進行的全國性排行榜和競賽,這些都被視為今日線上成就和發行系統的先驅。 + 周邊設備 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/flash.xml b/themes/linear-es-de/system/metadata/flash.xml index be118ec8c..08181a660 100644 --- a/themes/linear-es-de/system/metadata/flash.xml +++ b/themes/linear-es-de/system/metadata/flash.xml @@ -1,4 +1,4 @@ - + Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) was a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input. @@ -99,4 +99,10 @@ 发动机 + + + Adobe Flash(前身為 Macromedia Flash 和 FutureSplash)是多媒體軟體平台,用於製作動畫、富網頁應用程式、桌面應用程式、行動應用程式、行動遊戲和嵌入式網頁瀏覽器視訊播放器。Flash 可顯示文字、向量圖形和光柵圖形,以提供動畫、視訊遊戲和應用程式。它允許串流音訊和視訊,並能捕捉滑鼠、鍵盤、麥克風和攝影機的輸入。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/fm7.xml b/themes/linear-es-de/system/metadata/fm7.xml index 7147cfc03..7137cdc34 100644 --- a/themes/linear-es-de/system/metadata/fm7.xml +++ b/themes/linear-es-de/system/metadata/fm7.xml @@ -1,4 +1,4 @@ - + FM-7 The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as the "FM-8 Jr.". @@ -99,4 +99,10 @@ 计算机 + + + FM-7 (「Fujitsu Micro 7」) 是由 Fujitsu 製造的家用電腦。它於 1982 年首次推出,並在日本和西班牙銷售。它是 Fujitsu 早期 FM-8 電腦的精簡版本,在開發過程中被稱為 "FM-8 Jr."。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/fmtowns.xml b/themes/linear-es-de/system/metadata/fmtowns.xml index c6a05b0f4..fa0fe5c5b 100644 --- a/themes/linear-es-de/system/metadata/fmtowns.xml +++ b/themes/linear-es-de/system/metadata/fmtowns.xml @@ -1,4 +1,4 @@ - + FM Towns The FM Towns (Japanese: エフエムタウンズ, Hepburn: Efu Emu Taunzu) is a Japanese personal computer built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games. @@ -129,4 +129,12 @@ FM "的意思是 "富士通微型",就像他们早期的产品一样,而 "To 计算机 + + + FM Towns(日文:エフエムタウンズ,合本:Efu Emu Taunzu)是富士通於 1989 年 2 月至 1997 年夏季製造的日本個人電腦。它一開始是專為多媒體應用程式和個人電腦遊戲而設計的個人電腦變種,但後來變得與 IBM PC 相容。1993 年,FM Towns Marty 發表,這是一款與現有 FM Towns 遊戲相容的遊戲主機。 + +名稱中的「FM」部分和早期的產品一樣,是「Fujitsu Micro」的意思,而「Towns」部分則來自於系統開發時的代號「Townes」。這指的是 1964 年諾貝爾物理學獎得主之一 Charles Townes,富士通當時的慣例是以諾貝爾物理學獎得主的名字為 PC 產品命名。系統投產後,"Townes 「中的 e 被去掉,以便更清楚地表明該詞的發音是 」towns「,而不是潛在的 」tow-nes"。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/fpinball.xml b/themes/linear-es-de/system/metadata/fpinball.xml index ec7187b07..952705552 100644 --- a/themes/linear-es-de/system/metadata/fpinball.xml +++ b/themes/linear-es-de/system/metadata/fpinball.xml @@ -1,4 +1,4 @@ - + Future Pinball Future Pinball ("FP") is a freeware 3D pinball editing and gaming application for Microsoft Windows. It is similar to Visual Pinball ("VP") and other modern pinball simulation applications. Just as with VP's partnership with Visual PinMAME, FP uses partner applications to emulate original pinball ROM code. In FP's case, the end results of ROM code are simulated by Better Arcade Mode ("BAM") and tools such as "Pinball Browser" and dot-matrix display software plugins. Core FP development was discontinued in 2010, but resumed in 2013 via BAM. BAM features many new developments, such as enhanced physics, optics, and virtual reality support. @@ -99,4 +99,10 @@ 发动机 + + + Future Pinball ("FP") 是一款適用於 Microsoft Windows 的免費 3D 彈珠編輯與遊戲應用程式。它與 Visual Pinball ("VP") 和其他現代彈珠模擬應用程式類似。就像 VP 與 Visual PinMAME 的合作關係一樣,FP 使用合作夥伴的應用程式來模擬原始的彈珠 ROM 程式碼。在 FP 的案例中,ROM 程式碼的最終結果是透過 Better Arcade Mode ("BAM") 以及「Pinball Browser」和點矩陣顯示軟體外掛程式等工具來模擬的。核心 FP 開發於 2010 年中止,但於 2013 年透過 BAM 恢復。BAM 具有許多新的開發功能,例如增強的物理、光學和虛擬實境支援。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gamate.xml b/themes/linear-es-de/system/metadata/gamate.xml index 7ff295aa5..91726f91c 100644 --- a/themes/linear-es-de/system/metadata/gamate.xml +++ b/themes/linear-es-de/system/metadata/gamate.xml @@ -1,4 +1,4 @@ - + Gamate The Gamate, known as 超級小子 (pinyin: chāojí xiǎozi, literally "Super Boy") in Taiwan and 超级神童 (pinyin: chāojí shéntóng, literally "Super Child Prodigy") in China, is a handheld game console manufactured by Bit Corporation in the early 1990s, and released in Australia, some parts of Europe, Asia (Taiwan and China), Argentina, and the United States. @@ -99,4 +99,10 @@ 便携式 + + + Gamate 在台灣稱為「超級小子」,在中國則稱為「超級神童」:是 Bit Corporation 於 1990 年代早期製造的掌上型遊戲機,並在澳洲、歐洲部分地區、亞洲 (台灣和中國)、阿根廷和美國發行。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gameandwatch.xml b/themes/linear-es-de/system/metadata/gameandwatch.xml index f9dc54fa1..8e17d7ff7 100644 --- a/themes/linear-es-de/system/metadata/gameandwatch.xml +++ b/themes/linear-es-de/system/metadata/gameandwatch.xml @@ -1,4 +1,4 @@ - + Game & Watch The Game & Watch brand is a series of handheld electronic games developed, manufactured, released and marketed by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, the product derived its name from its featuring a single game as well as a clock on a LCD screen. The models from 1981 onwards featured an alarm in addition. It was the earliest Nintendo video game product to gain major success. @@ -159,4 +159,14 @@ Serien såldes i sammanlagt 43,4 miljoner exemplar över hela världen.便携式 + + + Game & Watch 是任天堂於 1980 年至 1991 年間開發、製造、發行及行銷的一系列掌上型電子遊戲。該產品由遊戲設計師 Gunpei Yokoi 創作,其名稱來自於在 LCD 螢幕上同時顯示單一遊戲和時鐘。1981 年以後的型號還加裝了鬧鐘。它是任天堂最早獲得重大成功的視訊遊戲產品。 + +這些裝置以夏普 SM5xx 系列的 4 位元 CPU 為基礎,包含一個小的 ROM 和 RAM 區域,以及一個 LCD 螢幕驅動電路,不過,在 MAME 模擬之前,有一種錯誤的觀念,以為每個裝置都使用客製化的 ASIC,而不是正規的微控制器。 + +該系列在全球共售出 4340 萬台。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gamecom.xml b/themes/linear-es-de/system/metadata/gamecom.xml index 59d47d070..d2f897316 100644 --- a/themes/linear-es-de/system/metadata/gamecom.xml +++ b/themes/linear-es-de/system/metadata/gamecom.xml @@ -1,4 +1,4 @@ - + Game.com The Game.com is a fifth-generation handheld game console released by Tiger Electronics in August 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999. @@ -144,4 +144,13 @@ Game.com 的第一个版本可以连接到 14.4 kbit/s 的调制解调器上进 便携式 + + + Game.com 是 Tiger Electronics 於 1997 年 8 月推出的第五代掌上遊戲機。1999 年中推出了較小的版本 Game.com Pocket Pro。 +Game.com 的第一個版本可連接 14.4 kbit/s 的數據機進行網際網路連線,因此其名稱參考了頂級網域名稱 .com。 + +它是第一款包含觸控螢幕的視訊遊戲機,也是第一款包含網際網路連線功能的掌上型遊戲機。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gamegear.xml b/themes/linear-es-de/system/metadata/gamegear.xml index e953af6e0..1accf544f 100644 --- a/themes/linear-es-de/system/metadata/gamegear.xml +++ b/themes/linear-es-de/system/metadata/gamegear.xml @@ -1,4 +1,4 @@ - + Game Gear The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy. @@ -129,4 +129,12 @@ Deși Game Gear a fost lansat pe piață în grabă, biblioteca sa unică de joc 便携式 + + + Game Gear 是 Sega 於 1990 年 10 月 6 日在日本、1991 年 4 月在北美和歐洲,以及 1992 年在澳洲推出的 8 位元第四代掌上型遊戲機。Game Gear 的主要競爭對手為任天堂的 Game Boy、Atari Lynx 以及 NEC 的 TurboExpress。它與 Master System 共用大部分硬體,並可透過使用轉接器來玩 Master System 遊戲。世嘉將 Game Gear 定位為技術上優於 Game Boy 的掌上型遊戲機,Game Gear 擁有全彩背光螢幕,並採用橫向格式。 + +儘管 Game Gear 倉促上市,但其獨特的遊戲庫和價格卻讓它比 Atari Lynx 和 TurboExpress 更有優勢。然而,由於電池壽命短、缺乏原創遊戲,以及世嘉支援不力,Game Gear 未能超越 Game Boy,到 1996 年 3 月才賣出 1,062 萬台。Game Gear 於 1997 年 4 月 30 日停產。2000 年,在 Sega 的授權下,Majesco Entertainment 以經濟型系統的形式重新推出 Game Gear。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gb.xml b/themes/linear-es-de/system/metadata/gb.xml index 7bab20f8d..ea1cba1ae 100644 --- a/themes/linear-es-de/system/metadata/gb.xml +++ b/themes/linear-es-de/system/metadata/gb.xml @@ -1,4 +1,4 @@ - + Game Boy The Game Boy is an 8-bit handheld video game console developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in August 1989, and in Europe in 1990. In Southern Asia, it is known as the "Tata Game Boy" It is the first handheld console in the Game Boy line. It was created by Gunpei Yokoi and Nintendo's Research and Development — the same staff who had designed the Game & Watch series as well as several popular games for the NES. The Game Boy was Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game and Watch. It was also the first handheld game to use video game cartridges since Milton Bradley's Microvision handheld console. It was originally bundled with the puzzle game Tetris. Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks. @@ -99,4 +99,12 @@ 便携式 + + + Game Boy 是任天堂開發製造的 8 位元掌上型遊戲機。它於 1989 年 4 月 21 日首次在日本發行,同年稍後在北美發行,並於 1990 年底在歐洲發行。它是由開發 Game & Watch 系列掌上電子遊戲和多款 Nintendo Entertainment System (NES) 遊戲的同一團隊所設計:Satoru Okada、Gunpei Yokoi 和 Nintendo Research & Development 1。 + +這是自 Milton Bradley 的 Microvision 掌上遊戲機以來,第一款使用視訊遊戲卡帶的掌上遊戲。儘管在它的生命週期中有許多其他技術上更優異的掌上型遊戲機推出,Game Boy 仍然獲得了巨大的成功。Game Boy 和 Game Boy Color 在全球的總銷量達到 1.18 億台。在美國發售時,幾個星期內就售出了 100 萬台。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gba.xml b/themes/linear-es-de/system/metadata/gba.xml index f67bd2a12..d66d9601d 100644 --- a/themes/linear-es-de/system/metadata/gba.xml +++ b/themes/linear-es-de/system/metadata/gba.xml @@ -1,4 +1,4 @@ - + Game Boy Advance The Game Boy Advance (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (iQue Player). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software. @@ -99,4 +99,10 @@ 便携式 + + + Game Boy Advance(簡稱 GBA)是任天堂開發、製造和行銷的 32 位元掌上型視訊遊戲主機,是 Game Boy Color 的後繼機種。它於 2001 年 3 月 21 日在日本發售,2001 年 6 月 11 日在北美發售,2001 年 6 月 22 日在澳洲和歐洲發售,2004 年 6 月 8 日在中國大陸發售 (iQue Player)。任天堂當時在掌上型電腦市場的競爭對手包括 Neo Geo Pocket Color、WonderSwan、GP32、Tapwave Zodiac 以及 N-Gage。儘管競爭對手竭盡全力,任天堂仍以 Game Boy Advance 維持了大多數的市場佔有率。截至 2010 年 6 月 30 日,Game Boy Advance 系列已在全球售出 8,151 萬台。它的後繼機種 Nintendo DS 於 2004 年 11 月推出,也相容於 Game Boy Advance 軟體。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gbah.xml b/themes/linear-es-de/system/metadata/gbah.xml index e7c2e3211..d9acd060d 100644 --- a/themes/linear-es-de/system/metadata/gbah.xml +++ b/themes/linear-es-de/system/metadata/gbah.xml @@ -1,4 +1,4 @@ - + GBA Hacks The Game Boy Advance (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (iQue Player). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software. @@ -99,4 +99,10 @@ 便携式 + + + Game Boy Advance(簡稱 GBA)是任天堂開發、製造和行銷的 32 位元掌上型視訊遊戲主機,是 Game Boy Color 的後繼機種。它於 2001 年 3 月 21 日在日本發售,2001 年 6 月 11 日在北美發售,2001 年 6 月 22 日在澳洲和歐洲發售,2004 年 6 月 8 日在中國大陸發售 (iQue Player)。任天堂當時在掌上型電腦市場的競爭對手包括 Neo Geo Pocket Color、WonderSwan、GP32、Tapwave Zodiac 以及 N-Gage。儘管競爭對手竭盡全力,任天堂仍以 Game Boy Advance 維持了大多數的市場佔有率。截至 2010 年 6 月 30 日,Game Boy Advance 系列已在全球售出 8,151 萬台。它的後繼機種 Nintendo DS 於 2004 年 11 月推出,也相容於 Game Boy Advance 軟體。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gbc.xml b/themes/linear-es-de/system/metadata/gbc.xml index f0c01d5cd..a66263d7d 100644 --- a/themes/linear-es-de/system/metadata/gbc.xml +++ b/themes/linear-es-de/system/metadata/gbc.xml @@ -1,4 +1,4 @@ - + Game Boy Color The Game Boy Color, (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. The Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (both released in Japan only), though the Game Boy Color outsold these by a wide margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. It was discontinued in 2003, shortly after the release of the Game Boy Advance SP. @@ -99,4 +99,10 @@ 便携式 + + + Game Boy Color(簡稱 GBC)是任天堂製造的掌上遊戲機,於 1998 年 10 月 21 日在日本發售,同年 11 月在國際市場發售。它是 Game Boy 的後繼機種。Game Boy Color 正如其名所示,具有彩色螢幕,但沒有背光。它比 1996 年推出的 Game Boy Pocket(重新設計的 Game Boy)稍厚、稍高。與最初的 Game Boy 一樣,它有一個與 Zilog Z80 中央處理器 (CPU) 有些關聯的客製化 8 位元處理器。即使在以 "color「 作為英文拼法的市場中,Game Boy Color 的原名(美式英語拼法為 」color")也沒有改變。Game Boy Color 的主要競爭對手是 SNK 的 Neo Geo Pocket 和 Bandai 的 WonderSwan(兩者均僅在日本發售),但 Game Boy Color 的銷量遠遠超過這兩款產品。Game Boy 和 Game Boy Color 的全球總銷量為 1 億 1869 萬台。在 Game Boy Advance SP 發行後不久,Game Boy Color 於 2003 年停產。 + Portable + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gbch.xml b/themes/linear-es-de/system/metadata/gbch.xml index db7735ef6..1e3b08570 100644 --- a/themes/linear-es-de/system/metadata/gbch.xml +++ b/themes/linear-es-de/system/metadata/gbch.xml @@ -1,4 +1,4 @@ - + GBC Hacks The Game Boy Color, (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. The Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (both released in Japan only), though the Game Boy Color outsold these by a wide margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. It was discontinued in 2003, shortly after the release of the Game Boy Advance SP. @@ -99,4 +99,10 @@ 便携式 + + + Game Boy Color(簡稱 GBC)是任天堂製造的掌上遊戲機,於 1998 年 10 月 21 日在日本發售,同年 11 月在國際市場發售。它是 Game Boy 的後繼機種。Game Boy Color 正如其名所示,具有彩色螢幕,但沒有背光。它比 1996 年推出的 Game Boy Pocket(重新設計的 Game Boy)稍厚、稍高。與最初的 Game Boy 一樣,它有一個與 Zilog Z80 中央處理器 (CPU) 有些關聯的客製化 8 位元處理器。即使在以 "color「 作為英文拼法的市場中,Game Boy Color 的原名(美式英語拼法為 」color")也沒有改變。Game Boy Color 的主要競爭對手是 SNK 的 Neo Geo Pocket 和 Bandai 的 WonderSwan(兩者均僅在日本發售),但 Game Boy Color 的銷量遠遠超過這兩款產品。Game Boy 和 Game Boy Color 的全球總銷量為 1 億 1869 萬台。在 Game Boy Advance SP 發行後不久,Game Boy Color 於 2003 年停產。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gbh.xml b/themes/linear-es-de/system/metadata/gbh.xml index bf4a4c1c2..0cb18ca74 100644 --- a/themes/linear-es-de/system/metadata/gbh.xml +++ b/themes/linear-es-de/system/metadata/gbh.xml @@ -1,4 +1,4 @@ - + Game Boy Hacks The Game Boy is an 8-bit handheld video game console developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in August 1989, and in Europe in 1990. In Southern Asia, it is known as the "Tata Game Boy" It is the first handheld console in the Game Boy line. It was created by Gunpei Yokoi and Nintendo's Research and Development — the same staff who had designed the Game & Watch series as well as several popular games for the NES. The Game Boy was Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game and Watch. It was also the first handheld game to use video game cartridges since Milton Bradley's Microvision handheld console. It was originally bundled with the puzzle game Tetris. Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks. @@ -99,4 +99,10 @@ 便携式 + + + Game Boy 是任天堂開發製造的 8 位元掌上型視訊遊戲機。它於 1989 年 4 月 21 日在日本發行,1989 年 8 月在北美發行,1990 年在歐洲發行。在南亞地區,它被稱為 "Tata Game Boy",是 Game Boy 系列中的第一款掌上型遊戲機。它是由橫井群平 (Gunpei Yokoi) 和任天堂的研發部門所創造的,也就是曾經設計出 Game & Watch 系列以及多款 NES 熱門遊戲的員工。Game Boy 是任天堂繼 1980 年推出 Game & Watch 系列之後的第二款掌上遊戲系統,它結合了 Nintendo Entertainment System 和 Game and Watch 的特色。它也是自 Milton Bradley 的 Microvision 掌上遊戲機以來,第一款使用視訊遊戲卡帶的掌上遊戲。它最初與益智遊戲俄羅斯方塊捆綁在一起。儘管在它的生命週期中有許多其他技術更優異的掌上型遊戲機推出,Game Boy 仍然獲得了巨大的成功。Game Boy 和 Game Boy Color 在全球共售出 1 億 1869 萬台。在美國發售時,它在幾個星期內就售出了 100 萬台。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gc.xml b/themes/linear-es-de/system/metadata/gc.xml index 4d57065fd..2bc6efb91 100644 --- a/themes/linear-es-de/system/metadata/gc.xml +++ b/themes/linear-es-de/system/metadata/gc.xml @@ -1,4 +1,4 @@ - + GameCube The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and in PAL territories in 2002. The GameCube is Nintendo's entry in the sixth generation of video game consoles and is the successor to their previous console, the Nintendo 64. The GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. @@ -129,4 +129,12 @@ GameCube 是任天堂第一款使用光盘作为主要存储介质的游戏机 控制台 + + + Nintendo GameCube 是 Nintendo 於 2001 年在日本和北美發行的家用視訊遊戲主機,並於 2002 年在 PAL 區域發行。GameCube 是任天堂推出的第六代視訊遊戲主機,也是上一代主機 Nintendo 64 的後繼機種。GameCube 的競爭對手是 Sony 的 PlayStation 2 和 Microsoft 的 Xbox。 + +GameCube 是第一台使用光碟作為主要儲存媒體的任天堂遊戲機。光碟的格式以 miniDVD 為主,但與競爭對手不同的是,該系統並非設計用來播放全尺寸 DVD 或音訊 CD,而是主要專注於遊戲。控制台透過 GameCube 寬頻或數據機轉接器,支援少數遊戲的有限線上遊戲,並可透過連結線連接 Game Boy Advance,讓玩家可以像 Wii U 一樣,使用掌上型裝置作為第二個螢幕和控制器,存取遊戲中的獨家功能。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/genesis.xml b/themes/linear-es-de/system/metadata/genesis.xml index 1783d1e3f..9683566fd 100644 --- a/themes/linear-es-de/system/metadata/genesis.xml +++ b/themes/linear-es-de/system/metadata/genesis.xml @@ -1,4 +1,4 @@ - + Sega Genesis The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy. The main microprocessor of the Genesis is a 16/32-bit Motorola 68000 CPU clocked at 7.6 MHz. The console also includes a Zilog Z80 sub-processor, which was mainly used to control the sound hardware and also provides backwards compatibility with the Master System. @@ -99,4 +99,10 @@ 控制台 + + + Sega Genesis(在北美以外的大多數地區稱為 Mega Drive)是由 Sega Enterprises, Ltd.(世嘉企業有限公司)開發和銷售的 16 位家用視頻遊戲控制台。Genesis 是 Sega 的第三款遊戲機,也是 Master System 的後繼機種。Sega 於 1988 年在日本以 Mega Drive 的名義首次推出此款遊戲機,並於 1989 年以 Genesis 的名稱在北美首次亮相。1990 年,歐洲的 Virgin Mastertronic、澳大利亞的 Ozisoft 和巴西的 Tec Toy 分銷了 Mega Drive。在韓國,該系統由 Samsung 代理,稱為 Super Gam*Boy,後來又稱為 Super Aladdin Boy。Genesis 的主要微處理器為 16/32 位元的 Motorola 68000 CPU,時脈為 7.6 MHz。控制台還包括一個 Zilog Z80 子處理器,主要用來控制音效硬體,也提供與 Master System 的向下相容性。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/genh.xml b/themes/linear-es-de/system/metadata/genh.xml index e7eaaf931..c27935437 100644 --- a/themes/linear-es-de/system/metadata/genh.xml +++ b/themes/linear-es-de/system/metadata/genh.xml @@ -1,4 +1,4 @@ - + Sega Genesis Hacks The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy. The main microprocessor of the Genesis is a 16/32-bit Motorola 68000 CPU clocked at 7.6 MHz. The console also includes a Zilog Z80 sub-processor, which was mainly used to control the sound hardware and also provides backwards compatibility with the Master System. @@ -99,4 +99,10 @@ 控制台 + + + Sega Genesis(在北美以外的大多數地區稱為 Mega Drive)是由 Sega Enterprises, Ltd.(世嘉企業有限公司)開發和銷售的 16 位家用視頻遊戲控制台。Genesis 是 Sega 的第三款遊戲機,也是 Master System 的後繼機種。Sega 於 1988 年在日本以 Mega Drive 的名義首次推出此款遊戲機,並於 1989 年以 Genesis 的名稱在北美首次亮相。1990 年,歐洲的 Virgin Mastertronic、澳大利亞的 Ozisoft 和巴西的 Tec Toy 分銷了 Mega Drive。在韓國,該系統由 Samsung 代理,稱為 Super Gam*Boy,後來又稱為 Super Aladdin Boy。Genesis 的主要微處理器為 16/32 位元的 Motorola 68000 CPU,時脈為 7.6 MHz。控制台還包括一個 Zilog Z80 子處理器,主要用來控制音效硬體,也提供與 Master System 的向下相容性。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gmaster.xml b/themes/linear-es-de/system/metadata/gmaster.xml index f67fc80eb..d486047d0 100644 --- a/themes/linear-es-de/system/metadata/gmaster.xml +++ b/themes/linear-es-de/system/metadata/gmaster.xml @@ -1,4 +1,4 @@ - + Game Master The Game Master is a handheld game console manufactured by Hartung, and designed to compete with the Nintendo Game Boy. In Germany, it was marketed by Hartung itself, while in the UK it was released as the Systema 2000 by the already well-established maker of cheap LCD games Systema. It was also sold a few under alternate names in France, including the Videojet Game Master as well as for a few released by Hartung as the Hartung Super Game and the Hartung Game Tronic. The Game Master has a 64x64 monochrome LCD screen. @@ -129,4 +129,12 @@ D-패드와 두 개의 액션 버튼이 있는 게임 기어와 비슷한 디자 便携式 + + + Game Master 是由 Hartung 所製造的掌上型遊戲機,設計目的是與 Nintendo Game Boy 競爭。在德國,它是由 Hartung 自行銷售,而在英國,它則是由已經廣受好評的廉價 LCD 遊戲機製造商 Systema 以 Systema 2000 的名義發行。在法國,它也以其他名稱銷售,包括 Videojet Game Master,以及由 Hartung 發行的幾款 Hartung Super Game 和 Hartung Game Tronic。Game Master 有一個 64x64 的單色 LCD 螢幕。 + +它的設計很像 Game Gear,有一個 D-Pad 和兩個動作按鈕,不過另一個變種,Game Plus,則採用了更像 Game Boy 的設計,它是由一家叫做 Caterpillar 的公司所支持,並由 Delplay 在法國銷售。卡匣與 Watara Supervision 使用的卡匣相似,卡匣的卡片邊緣突出於卡匣的塑膠外。Game Master 與 Supervision 一樣使用 40-pin 卡匣連接埠,但不相容於 Supervision 遊戲。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/gx4000.xml b/themes/linear-es-de/system/metadata/gx4000.xml index 242a68aeb..a494ebb60 100644 --- a/themes/linear-es-de/system/metadata/gx4000.xml +++ b/themes/linear-es-de/system/metadata/gx4000.xml @@ -1,4 +1,4 @@ - + GX4000 The Amstrad GX4000, commonly known as the GX4000, is a third generation (1983-2003) video game console developed and distributed by Amstrad. It was released in September of 1990 in Europe at a retail price of £99.99. The console was not released outside Europe. The GX4000 was Amstrad's short-lived attempt to enter the games console market, being primarily a home computer manufacturer. The console was discontinued in late 1991. @@ -99,4 +99,10 @@ 控制台 + + + Amstrad GX4000 通常被稱為 GX4000,是由 Amstrad 開發和代理的第三代(1983-2003)視訊遊戲機。它於 1990 年 9 月在歐洲發售,零售價為 99.99 英鎊。該遊戲機並未在歐洲以外的地區發售。GX4000 是 Amstrad 進軍遊戲控制台市場的短暫嘗試,它主要是一家家用電腦製造商。該控制台於 1991 年底停產。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/intellivision.xml b/themes/linear-es-de/system/metadata/intellivision.xml index ec3c8b1e0..30420678b 100644 --- a/themes/linear-es-de/system/metadata/intellivision.xml +++ b/themes/linear-es-de/system/metadata/intellivision.xml @@ -1,4 +1,4 @@ - + Intellivision The Mattel Intellivision is a second generation (1976–1992) home video game console developed and distributed by Mattel Electronics. It was released in summer 1979 in North America at a retail price of $299. The console was later released in Europe (1981), South America (1982), and Japan (1982). The Intellivision was the first home console to use a tile based playfield and was the first game console to provide real-time human voices in the middle of gameplay, courtesy of the IntelliVoice module. The console was discontinued in early-1990. @@ -99,4 +99,10 @@ 控制台 + + + Mattel Intellivision 是第二代(1976-1992 年)家用視訊遊戲機,由 Mattel Electronics 開發和代理。它於 1979 年夏季在北美發行,零售價為 299 美元。該遊戲機後來在歐洲(1981 年)、南美洲(1982 年)和日本(1982 年)發行。Intellivision 是第一台使用瓦片式遊戲場地的家用控制台,也是第一台在遊戲中段提供即時人聲的遊戲控制台,這是 IntelliVoice 模組的功勞。該控制台於 1990 年初停產。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/j2me.xml b/themes/linear-es-de/system/metadata/j2me.xml index 6c36b9bc3..bef844b8f 100644 --- a/themes/linear-es-de/system/metadata/j2me.xml +++ b/themes/linear-es-de/system/metadata/j2me.xml @@ -1,4 +1,4 @@ - + J2ME Java Platform, Micro Edition or Java ME is a computing platform for development and deployment of portable code for embedded and mobile devices (micro-controllers, sensors, gateways, mobile phones, personal digital assistants, TV set-top boxes, printers). Java ME was formerly known as Java 2 Platform, Micro Edition or J2ME. As of December 22, 2006, the Java ME source code is licensed under the GNU General Public License, and is released under the project name phoneME. @@ -99,4 +99,10 @@ 操作系统 + + + Java Platform, Micro Edition 或 Java ME 是一種運算平台,用於開發和部署嵌入式和行動裝置 (微控制器、感測器、閘道器、行動電話、個人數位助理、電視機上盒、印表機) 的可攜式程式碼。Java ME 的前身是 Java 2 Platform, Micro Edition 或 J2ME。自 2006 年 12 月 22 日起,Java ME 原始碼以 GNU General Public License 授權,並以 phoneME 的專案名稱釋出。 + OS + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/kodi.xml b/themes/linear-es-de/system/metadata/kodi.xml index a6438fede..96ef9b2a5 100644 --- a/themes/linear-es-de/system/metadata/kodi.xml +++ b/themes/linear-es-de/system/metadata/kodi.xml @@ -1,4 +1,4 @@ - + Kodi Kodi is a free and open-source media player software application developed by the XBMC Foundation, a non-profit technology consortium. Kodi is available for multiple operating systems and hardware platforms, with a software 10-foot user interface for use with televisions and remote controls. @@ -99,4 +99,10 @@ 文件夹 + + + Kodi 是由 XBMC 基金會 (XBMC Foundation) 所開發的免費開放原始碼媒體播放器軟體應用程式,XBMC 基金會是一個非營利的技術聯盟。Kodi 適用於多種作業系統和硬體平台,其軟體 10 呎使用者介面可搭配電視和遙控器使用。 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/laserdisc.xml b/themes/linear-es-de/system/metadata/laserdisc.xml index 3fa751f56..b6edcf228 100644 --- a/themes/linear-es-de/system/metadata/laserdisc.xml +++ b/themes/linear-es-de/system/metadata/laserdisc.xml @@ -1,4 +1,4 @@ - + LaserDisc Games LaserDisc arcade games use pre-recorded video, either in combination with overlaid sprites or simply as sections of video controllable by the player. The first major LaserDisc game was Sega's Astron Belt, released in 1983. It was closely followed by Dragon's Lair the same year, which is doubtlessly the most famous LaserDisc game. A number of releases followed and to this day there is a community making similar homebrew games, although they no longer technically run on LaserDiscs. @@ -99,4 +99,10 @@ 文件夹 + + + 鐳射碟街機遊戲使用預錄的視訊,可以與疊加的萌體結合,也可以簡單地作為玩家可以控制的視訊部分。第一款大型雷射光碟片遊戲是 Sega 於 1983 年推出的 Astron Belt。同年推出的 Dragon's Lair 無疑是最著名的 LaserDisc 遊戲。隨後發行了多款遊戲,至今仍有製作類似自製遊戲的社群,儘管這些遊戲在技術上已不再能在 LaserDisc 上執行。 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/lcdgames.xml b/themes/linear-es-de/system/metadata/lcdgames.xml index ff071888f..c4460cc6d 100644 --- a/themes/linear-es-de/system/metadata/lcdgames.xml +++ b/themes/linear-es-de/system/metadata/lcdgames.xml @@ -1,4 +1,4 @@ - + LCD Games Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. @@ -159,4 +159,14 @@ Handdatorernas popularitet nådde sin topp från slutet av 1970-talet till börj 便携式 + + + 手持式電子遊戲是非常小的可攜式裝置,用來玩互動式電子遊戲,通常是視訊遊戲的小型化版本。控制器、顯示器和喇叭都是單一裝置的一部分。 + +手持式電子遊戲機的螢幕並非由小像素網格組成的通用螢幕,而是專為玩一種遊戲而設計的客製螢幕。這種簡易性意味著它們可以做得和智慧型手錶一樣小,有時候甚至可以做得和智慧型手錶一樣小。這些遊戲的視覺輸出範圍可從幾個小燈泡或 LED 燈到類似計算機的字母數字螢幕;後來這些螢幕大多被液晶和真空螢光顯示螢幕取代,液晶和真空螢光顯示螢幕具有細緻的影像,而 VFD 遊戲則具有色彩。 + +掌上型電腦在 1970 年代末到 1990 年代初達到最流行的階段,之後逐漸式微。它們是掌上型遊戲機的前身。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/lowresnx.xml b/themes/linear-es-de/system/metadata/lowresnx.xml index ca86521cf..c28e7db20 100644 --- a/themes/linear-es-de/system/metadata/lowresnx.xml +++ b/themes/linear-es-de/system/metadata/lowresnx.xml @@ -1,4 +1,4 @@ - + LowRes NX LowRes NX was inspired by real 8-bit and 16-bit systems and simulates chips for graphics, sound and I/O, which actually work like classic hardware. It supports hardware sprites as well as hardware parallax scrolling, and even offers vertical blank and raster interrupts to create authentic retro effects. Imagine LowRes NX as a handheld game console with a d-pad, two action buttons and a little rubber keyboard below a slidable touchscreen. @@ -99,4 +99,10 @@ 发动机 + + + LowRes NX 的靈感來自於真實的 8 位元和 16 位元系統,它模擬了圖形、音效和 I/O 的晶片,實際運作起來就像經典硬體一樣。它支援硬體精靈以及硬體視差捲動,甚至提供垂直空白和光柵中斷,以創造真實的復古效果。 將 LowRes NX 想像成手持式遊戲控制台,在可滑動的觸控螢幕下方有一個 D-pad、兩個動作按鈕和一個小橡膠鍵盤。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/lutris.xml b/themes/linear-es-de/system/metadata/lutris.xml index fc26ab865..434f11d0e 100644 --- a/themes/linear-es-de/system/metadata/lutris.xml +++ b/themes/linear-es-de/system/metadata/lutris.xml @@ -1,4 +1,4 @@ - + Lutris Lutris is a free and open source game manager for Linux-based operating systems developed and maintained by Mathieu Comandon and the community, released under the GNU General Public License. @@ -129,4 +129,12 @@ Lutris 最初是一款名为 Oblivion Launcher 的软件,由 Mathieu Comandon 发动机 + + + Lutris 是由 Mathieu Comandon 與社群開發與維護的 Linux 作業系統免費開放原始碼遊戲管理器,以 GNU General Public License 授權釋出。 + +Lutris 最早是由 Mathieu Comandon 於 2009 年所創造的 Oblivion Launcher 軟體。他想要一個更簡單的方式來管理他在 Linux 上執行的遊戲,尤其是使用 Wine 執行的遊戲。Lutris 開始在 Launchpad 上進行開發,並於 2009 年 5 月 5 日建立儲存庫。第一個公開版本 0.1 於 2009 年 11 月 29 日發行。[8] 2010 年,開發工作移至 GitHub。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/lutro.xml b/themes/linear-es-de/system/metadata/lutro.xml index 0d5dac41e..e78e4f567 100644 --- a/themes/linear-es-de/system/metadata/lutro.xml +++ b/themes/linear-es-de/system/metadata/lutro.xml @@ -1,4 +1,4 @@ - + Lutro Lutro is a 2D game framework that aims for simplicity and extreme portability. Using lutro, you can develop any kind of 2D retro games, like NES or Genesis games, and run them on a wide range of platforms through RetroArch. Lutro makes it easy to write games by using Lua and following the LÖVE API. Portability is achieved through the libretro API: Lutro is just loaded as a plugin in a frontend like RetroArch which takes care of display, audio and inputs. @@ -99,4 +99,10 @@ 发动机 + + + Lutro 是一個 2D 遊戲框架,以簡單和極高的可移植性為目標。使用 lutro,您可以開發任何類型的 2D 復古遊戲,例如 NES 或 Genesis 遊戲,並透過 RetroArch 在各種平台上執行。透過使用 Lua 並遵循 LÖVE API,Lutro 可讓您輕鬆編寫遊戲。可攜性是透過 libretro API 來實現的:Lutro 只需作為外掛載入 RetroArch 之類的前端,即可處理顯示、音訊和輸入。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/macintosh.xml b/themes/linear-es-de/system/metadata/macintosh.xml index a48fcbbaa..768897e82 100644 --- a/themes/linear-es-de/system/metadata/macintosh.xml +++ b/themes/linear-es-de/system/metadata/macintosh.xml @@ -1,4 +1,4 @@ - + Macintosh The Macintosh (mainly Mac since 1998) is a family of personal computers designed, manufactured, and sold by Apple Inc. (originally as Apple Computer, Inc.) since January 1984. @@ -129,4 +129,12 @@ Den ursprungliga Macintosh är den första framgångsrika massmarknaden allt-i-e 计算机 + + + Macintosh (自 1998 年起以 Mac 為主) 是 Apple Inc. (原名為 Apple Computer, Inc.) 自 1984 年 1 月起設計、製造及銷售的個人電腦系列。 + +最初的 Macintosh 是第一台成功的大眾市場 All-in-one 桌上型個人電腦,具有圖形使用者介面、內建螢幕和滑鼠。蘋果公司將 Macintosh 與其廣受歡迎的 Apple II、Apple IIGS、Apple III 及 Apple Lisa 系列電腦一同銷售,直至其他型號於 1990 年代停產。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/mame-advmame.xml b/themes/linear-es-de/system/metadata/mame-advmame.xml index 26c54a091..95bcfd697 100644 --- a/themes/linear-es-de/system/metadata/mame-advmame.xml +++ b/themes/linear-es-de/system/metadata/mame-advmame.xml @@ -1,4 +1,4 @@ - + AdvanceMAME AdvanceMAME, is a port of the MAME 0.106 and MESS 0.106 emulators for Arcade Monitors and TVs but also for LCDs and PC monitors. @@ -99,4 +99,10 @@ 仿真器 + + + AdvanceMAME 是 MAME 0.106 和 MESS 0.106 模擬器的移植版,適用於 Arcade 監視器和電視,但也適用於 LCD 和 PC 監視器。 + 仿真器 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/mame.xml b/themes/linear-es-de/system/metadata/mame.xml index 6e84fb93d..58be570fe 100644 --- a/themes/linear-es-de/system/metadata/mame.xml +++ b/themes/linear-es-de/system/metadata/mame.xml @@ -1,4 +1,4 @@ - + MAME MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage games from being lost or forgotten. It does this by emulating the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every Windows and Mac gamer should have. @@ -129,4 +129,12 @@ Den första offentliga MAME-versionen släpptes av Nicola Salmoria den 5 februar 仿真器 + + + MAME (原為 Multiple Arcade Machine Emulator 的縮寫) 是一個免費且開放原始碼的模擬器,用來在現代個人電腦和其他平台上以軟體重現街機遊戲系統的硬體。它的目的是防止古董遊戲遺失或被遺忘,從而保存遊戲歷史。它透過模擬街機遊戲機器的內部運作來達成這個目的,而實際玩遊戲的能力則被視為「很好的副作用」。Joystiq 將 MAME 列為每個 Windows 和 Mac 玩家都應該擁有的應用程式。 + +第一個公開的 MAME 版本是由 Nicola Salmoria 於 1997 年 2 月 5 日發佈的。它現在支援超過 7,000 種獨特的遊戲和 10,000 個實際的 ROM 映像集,雖然不是所有的遊戲都可以玩。MESS 是一個以 MAME 核心為基礎、用於許多電子遊戲主機和電腦系統的模擬器,於 2015 年整合至 MAME。 + 仿真器 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/mastersystem.xml b/themes/linear-es-de/system/metadata/mastersystem.xml index ff33cc411..0824c566c 100644 --- a/themes/linear-es-de/system/metadata/mastersystem.xml +++ b/themes/linear-es-de/system/metadata/mastersystem.xml @@ -1,4 +1,4 @@ - + Master System The Sega Master System is a third-generation 8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and Brazil in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America and Europe. @@ -129,4 +129,12 @@ De ursprungliga Master System-modellerna använder både kassetter och ett forma 控制台 + + + Sega Master System 是 Sega 製造的第三代 8 位元家用視訊遊戲機。它原本是 Sega Mark III 的改裝出口版本,Sega Mark III 是 SG-1000 系列遊戲機的第三代迭代產品,於 1985 年在日本推出,其特色是比前一代產品增強了圖形功能。Master System 於 1986 年在北美上市,其後於 1987 年在歐洲上市,並於 1989 年在巴西上市。日本版的 Master System 也於 1987 年推出,其特色是比出口機種(以及代理原版的 Mark III)增強了幾項功能:內建 FM 音訊晶片、快速開關,以及 3D 眼鏡專用連接埠。更便宜的 Master System II 於 1990 年在北美和歐洲推出。 + +原版 Master System 機型同時使用卡帶與信用卡大小的格式,稱為 Sega Cards。遊戲機的配件包括光槍和 3D 眼鏡,可搭配一系列特別設計的遊戲使用。後來重新設計的 Master System II 取消了卡片插槽,使其成為嚴格只使用卡帶的系統,並且與 3D 眼鏡不相容。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/megacd.xml b/themes/linear-es-de/system/metadata/megacd.xml index 0c38205df..ce67fcfee 100644 --- a/themes/linear-es-de/system/metadata/megacd.xml +++ b/themes/linear-es-de/system/metadata/megacd.xml @@ -1,4 +1,4 @@ - + Mega CD The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs. @@ -129,4 +129,12 @@ CD 技术的主要优点是存储空间更大,游戏容量是 Genesis 盒式 外围设备 + + + Sega CD(在北美和巴西以外的大部分地區以 Mega-CD 發行)是 Mega Drive/Genesis 的 CD-ROM 配件,由 Sega 設計和製作,是第四代視訊遊戲主機的一部分。它於 1991 年 12 月 12 日在日本發行,1992 年 10 月 15 日在北美發行,1993 年 4 月 2 日在歐洲發行。Sega CD 可播放以 CD 為基礎的遊戲,並增加了硬體功能,例如速度更快的中央處理器,以及縮放與旋轉圖形等圖形增強功能。它還可以播放音訊 CD 和 CD+G 光碟。 + +CD 技術的主要優點在於更大的儲存空間,讓遊戲的容量比 Genesis 卡帶大近 320 倍。這一優點體現在全動態視頻 (FMV) 遊戲上,例如備受爭議的《Night Trap》,它成為 1993 年美國國會就視頻遊戲暴力和分級問題舉行聽證會的焦點。日本世嘉(Sega)與 JVC 合作設計 Sega CD,在專案完成之前拒絕與美國世嘉(Sega)協商。Sega of America 從各種 「虛擬 」裝置中組裝零件,以獲得可運作的原型。Sega 和授權的第三方開發人員對它進行了多次重新設計。 + 周邊設備 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/megacdjp.xml b/themes/linear-es-de/system/metadata/megacdjp.xml index 72a769af8..8e36db058 100644 --- a/themes/linear-es-de/system/metadata/megacdjp.xml +++ b/themes/linear-es-de/system/metadata/megacdjp.xml @@ -1,4 +1,4 @@ - + Mega-CD The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs. @@ -129,4 +129,12 @@ CD 技术的主要优点是存储空间更大,游戏容量是 Genesis 盒式 外围设备 + + + Sega CD(在北美和巴西以外的大部分地區以 Mega-CD 發行)是 Mega Drive/Genesis 的 CD-ROM 配件,由 Sega 設計和製作,是第四代視訊遊戲主機的一部分。它於 1991 年 12 月 12 日在日本發行,1992 年 10 月 15 日在北美發行,1993 年 4 月 2 日在歐洲發行。Sega CD 可播放以 CD 為基礎的遊戲,並增加了硬體功能,例如速度更快的中央處理器,以及縮放與旋轉圖形等圖形增強功能。它還可以播放音訊 CD 和 CD+G 光碟。 + +CD 技術的主要優點在於更大的儲存空間,讓遊戲的容量比 Genesis 卡帶大近 320 倍。這一優點體現在全動態視頻 (FMV) 遊戲上,例如備受爭議的《Night Trap》,它成為 1993 年美國國會就視頻遊戲暴力和分級問題舉行聽證會的焦點。日本世嘉(Sega)與 JVC 合作設計 Sega CD,在專案完成之前拒絕與美國世嘉(Sega)協商。Sega of America 從各種 「虛擬 」裝置中組裝零件,以獲得可運作的原型。Sega 和授權的第三方開發人員對它進行了多次重新設計。 + 周邊設備 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/megadrive.xml b/themes/linear-es-de/system/metadata/megadrive.xml index 7657aa0fa..20cf13c5c 100644 --- a/themes/linear-es-de/system/metadata/megadrive.xml +++ b/themes/linear-es-de/system/metadata/megadrive.xml @@ -1,4 +1,4 @@ - + Mega Drive The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board. @@ -95,4 +95,10 @@ 控制台 + + + Mega Drive 是由 Sega 開發和銷售的 16 位元第四代家用視訊遊戲機。它是 Sega 的第三台遊戲機,也是 Master System 的後繼機種。Mega Drive 由 Sega 的 System 16 遊戲機板改裝而成。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/megadrivejp.xml b/themes/linear-es-de/system/metadata/megadrivejp.xml index 2a71c3e62..1bb5257b5 100644 --- a/themes/linear-es-de/system/metadata/megadrivejp.xml +++ b/themes/linear-es-de/system/metadata/megadrivejp.xml @@ -1,4 +1,4 @@ - + Mega Drive The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board. @@ -95,4 +95,10 @@ 控制台 + + + Mega Drive 是由 Sega 開發和銷售的 16 位元第四代家用視訊遊戲機。它是 Sega 的第三台遊戲機,也是 Master System 的後繼機種。Mega Drive 由 Sega 的 System 16 遊戲機板改裝而成。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/megaduck.xml b/themes/linear-es-de/system/metadata/megaduck.xml index 5019a5ba0..8ec011226 100644 --- a/themes/linear-es-de/system/metadata/megaduck.xml +++ b/themes/linear-es-de/system/metadata/megaduck.xml @@ -1,4 +1,4 @@ - + Mega Duck The Welback Holdings Mega Duck, usually just referred to as Mega Duck, is a fourth generation (1987-2004) handheld video game console developed and distributed by Welback Holdings, but marketed under different names like Creatronic, Videojet, Cougar USA, and Hartung. It was released in August 1993 in Netherlands at a retail price of fl 129 as the Creatronic Mega Duck. The console was also released in Germany (1993) distributed by Hartung, France (1993) distributed by Videojet, and Brazil (1993) but as the Cougar USA Cougar Boy. The Mega Duck was an obvious clone of the Game Boy in looks, and it sadly lacked any innovative games to set it apart to become a competitor. The console was discontinued quietly sometime in early 1995. @@ -99,4 +99,10 @@ 便携式 + + + Welback Holdings Mega Duck,通常簡稱為 Mega Duck,是由 Welback Holdings 所開發與代理的第四代(1987-2004)掌上型電玩遊戲機,但以不同的名稱行銷,例如 Creatronic、Videojet、Cougar USA 與 Hartung。它於 1993 年 8 月在荷蘭發行,零售價為 129 法郎,當時稱為 Creatronic Mega Duck。該控制台也在德國(1993 年)由 Hartung 發行,在法國(1993 年)由 Videojet 發行,以及在巴西(1993 年)以 Cougar USA Cougar Boy 的名義發行。Mega Duck 在外型上顯然是 Game Boy 的複製品,但可惜的是,它缺乏任何創新的遊戲,無法脫穎而出,成為競爭對手。這款遊戲機在 1995 年初悄然停產。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/mess.xml b/themes/linear-es-de/system/metadata/mess.xml index f98d445cd..a7f343b51 100644 --- a/themes/linear-es-de/system/metadata/mess.xml +++ b/themes/linear-es-de/system/metadata/mess.xml @@ -1,4 +1,4 @@ - + MESS Multi Emulator Super System (MESS) is an emulator for various consoles and computer systems, based on the MAME core. It used to be a standalone program (which has since been discontinued), but is now integrated into MAME (which is actively developed). MESS emulates portable and console gaming systems, computer platforms, and calculators. The project strives for accuracy and portability and therefore is not always the fastest emulator for any one particular system. Its accuracy makes it also useful for homebrew game development. @@ -99,4 +99,10 @@ 仿真器 + + + Multi Emulator Super System (MESS) 是以 MAME 核心為基礎,用於各種遊戲機和電腦系統的模擬器。它曾是一個獨立程式(後來已停產),但現在已整合到 MAME 中(正積極開發中)。MESS 模擬可攜式和控制台遊戲系統、電腦平台和計算機。該專案致力於精確性與可攜性,因此對於任何特定系統而言,它不一定是最快的模擬器。它的精確性使其對自制遊戲開發也很有用。 + 仿真器 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/model2.xml b/themes/linear-es-de/system/metadata/model2.xml index a4b0192c2..c2100a2a5 100644 --- a/themes/linear-es-de/system/metadata/model2.xml +++ b/themes/linear-es-de/system/metadata/model2.xml @@ -1,4 +1,4 @@ - + Sega Model 2 The Sega Model 2 is an arcade system board originally debuted by Sega in 1993 as a successor to the Sega Model 1 board. It is an extension of the Model 1 hardware, most notably introducing the concept of texture-mapped polygons, allowing for more realistic 3D graphics (for its time). The Model 2 board was an important milestone for the arcade industry, and helped launch several key arcade franchises of the 90s, including Daytona USA, Virtua Cop, Sega Rally Championship, Dead or Alive, Virtua Striker, Cyber Troopers Virtual-On and The House of the Dead. The Model 2 was engineered with help from GE Aerospace (acquired by Martin Marietta in 1993, now part of Lockheed Martin), who designed the texture-mapping technology incorporated by the Model 2. The Model 2's development was led by famed game designer Yu Suzuki. The Model 2 arcade board debuted along with Daytona USA, a game which was finished, copyrighted and debuted at the JAMMA arcade show in 1993. There four versions of the system: the original Model 2 and the Model 2A-CRX, Model 2B-CRX and Model 2C-CRX variants. Model 2 and 2A-CRX used a custom DSP with internal code for the geometrizer while 2B-CRX and 2C-CRX used well documented DSPs and uploaded the geometrizer code at startup to the DSP. @@ -99,4 +99,10 @@ 商场 + + + Sega Model 2 是 Sega 於 1993 年推出的一款街機系統主機板,是 Sega Model 1 主機板的後繼機種。它是 Model 1 硬體的延伸,最顯著的是引入了紋理映射多邊形的概念,讓 3D 圖形更逼真(在當時而言)。Model 2 遊戲板是街機產業的重要里程碑,並協助推出 90 年代數款重要的街機遊戲,包括《Daytona USA》、《Virtua Cop》、《Sega Rally Championship》、《Dead or Alive》、《Virtua Striker》、《Cyber Troopers Virtual-On》和《The House of the Dead》。Model 2 的設計得到 GE Aerospace (1993 年被 Martin Marietta 收購,現為 Lockheed Martin 的一部份) 的協助,他們設計了 Model 2 所採用的紋理貼圖技術。Model 2 的開發由著名遊戲設計師 Yu Suzuki 領導。Model 2 街機板與 Daytona USA 一同亮相,該遊戲已完成並取得版權,並於 1993 年的 JAMMA 街機展上首次亮相。該系統共有四個版本:原始的 Model 2 以及 Model 2A-CRX、Model 2B-CRX 和 Model 2C-CRX 變體。Model 2 和 2A-CRX 使用自訂的 DSP,並內含幾何分解器的程式碼,而 2B-CRX 和 2C-CRX 則使用記錄完整的 DSP,並在啟動時將幾何分解器程式碼上傳至 DSP。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/model3.xml b/themes/linear-es-de/system/metadata/model3.xml index 1b26015fd..5adf94585 100644 --- a/themes/linear-es-de/system/metadata/model3.xml +++ b/themes/linear-es-de/system/metadata/model3.xml @@ -1,4 +1,4 @@ - + Sega Model 3 The Sega Model 3 is an arcade platform produced by Sega in partnership with Lockheed Martin. It is a successor to the Sega Model 2 platform, and was released in 1996. The Model 3 hardware is very different to the Model 1 and Model 2 boards which preceded it. It was desinged with one purpose in mind - to push as many textured polygons as possible for as least money as possible. Upon release, the Model 3 board was more powerful than any other arcade platform on the market, as well as any home console or computer. @@ -99,4 +99,10 @@ 商场 + + + Sega Model 3 是 Sega 與洛克希德馬丁公司合作生產的街機平台。它是 Sega Model 2 平台的後繼機種,於 1996 年推出。Model 3 的硬體與之前的 Model 1 和 Model 2 非常不同。它的設計目的只有一個 - 盡可能花最少的錢,製作最多的多邊形。Model 3 推出時,其功能比市場上任何其他街機平台,以及任何家用主機或電腦都要強大。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/moonlight.xml b/themes/linear-es-de/system/metadata/moonlight.xml index 14fb06d7c..5a7b767f5 100644 --- a/themes/linear-es-de/system/metadata/moonlight.xml +++ b/themes/linear-es-de/system/metadata/moonlight.xml @@ -1,4 +1,4 @@ - + Moonlight (formerly Limelight) is an open source implementation of NVIDIA's GameStream protocol. We implemented the protocol used by the NVIDIA Shield and wrote a set of 3rd party clients. Moonlight allows you to play your PC games on almost any device, whether you're in another room or miles away from your gaming rig. CWR University @@ -96,4 +96,10 @@ 文件夹 + + + Moonlight (前身為 Limelight) 是 NVIDIA GameStream 通訊協定的開放原始碼實作。我們實作了 NVIDIA Shield 所使用的通訊協定,並撰寫了一套第三方用戶端。 Moonlight 可讓您在幾乎任何裝置上玩 PC 遊戲,不論您是在另一個房間或遠離您的遊戲機。 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/moto.xml b/themes/linear-es-de/system/metadata/moto.xml index aaad99387..f5c462c7a 100644 --- a/themes/linear-es-de/system/metadata/moto.xml +++ b/themes/linear-es-de/system/metadata/moto.xml @@ -1,4 +1,4 @@ - + Thomson MOTO The Thomson MOTO line of computers were a series of 8-bit computers sold in the 1980s by French electronics company Thomson, which has been nationalized in 1982. The MOTO computers became an integral part of the French Government's plan informatique pour tous (IPT) to make computers widespread throughout France by bringing computers and programming classes to French school children. A number of computer makers, including Apple, were considered before Thomson won the contract. @@ -99,4 +99,10 @@ 计算机 + + + Thomson MOTO 系列電腦是法國電子公司 Thomson 在 1980 年代銷售的一系列 8 位元電腦,該公司已於 1982 年收歸國有。MOTO 電腦成為法國政府「全民資訊化計劃」(informatique pour tous,簡稱 IPT)不可或缺的一部份,該計劃旨在透過為法國學童提供電腦和程式設計課程,讓電腦在全法普及。在 Thomson 贏得合約之前,包括 Apple 在內的許多電腦製造商都曾被考慮過。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/msx.xml b/themes/linear-es-de/system/metadata/msx.xml index cc592c773..9b064fa93 100644 --- a/themes/linear-es-de/system/metadata/msx.xml +++ b/themes/linear-es-de/system/metadata/msx.xml @@ -1,4 +1,4 @@ - + MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. @@ -129,4 +129,12 @@ MSX 系统在日本和其他一些国家很受欢迎。索尼是当时 MSX 系 计算机 + + + MSX 是微軟與 ASCII Corporation 於 1983 年 6 月 16 日共同發表的標準家用電腦架構。微軟最初將 MSX 視為面向東方市場的產品,並由當時的微軟副總裁兼 ASCII Corporation 董事 Kazuhiko Nishi 共同負責市場推廣。微軟與 Nishi 構想此專案的目的,是嘗試在當時各家家用電腦系統製造商之間建立統一的標準,就像家用錄影帶機的 VHS 標準一樣。 + +MSX 系統在日本和其他幾個國家很受歡迎。索尼是當時 MSX 系統的主要製造商,在產品的大部分生命週期中,索尼的產量都高於任何其他製造商。最終,僅在日本就售出了五百萬套 MSX 系統。儘管有微軟的參與,在美國發行的 MSX 機器寥寥無幾。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/msx1.xml b/themes/linear-es-de/system/metadata/msx1.xml index df8ff67bb..d000d77ff 100644 --- a/themes/linear-es-de/system/metadata/msx1.xml +++ b/themes/linear-es-de/system/metadata/msx1.xml @@ -1,4 +1,4 @@ - + MSX 1 MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. @@ -129,4 +129,12 @@ MSX 系统在日本和其他一些国家很受欢迎。索尼是当时 MSX 系 计算机 + + + MSX 是微軟與 ASCII Corporation 於 1983 年 6 月 16 日宣布推出的標準家用電腦架構。微軟最初將 MSX 視為面向東方市場的產品,並由當時的微軟副總裁兼 ASCII Corporation 董事 Kazuhiko Nishi 共同負責市場推廣。微軟與 Nishi 構想此專案的目的,是嘗試在當時各家家用電腦系統製造商之間建立統一的標準,就像家用錄影帶機的 VHS 標準一樣。 + +MSX 系統在日本和其他幾個國家很受歡迎。索尼是當時 MSX 系統的主要製造商,在產品的大部分生命週期中,索尼的產量都高於任何其他製造商。最終,僅在日本就售出了五百萬套 MSX 系統。儘管有微軟的參與,在美國發行的 MSX 機器寥寥無幾。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/msx2.xml b/themes/linear-es-de/system/metadata/msx2.xml index 7aa3b45e8..285a85638 100644 --- a/themes/linear-es-de/system/metadata/msx2.xml +++ b/themes/linear-es-de/system/metadata/msx2.xml @@ -1,4 +1,4 @@ - + MSX 2 MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. @@ -129,4 +129,12 @@ MSX 系统在日本和其他一些国家很受欢迎。索尼是当时 MSX 系 计算机 + + + MSX 是微軟與 ASCII Corporation 於 1983 年 6 月 16 日共同發表的標準家用電腦架構。微軟最初將 MSX 視為面向東方市場的產品,並由當時的微軟副總裁兼 ASCII Corporation 董事 Kazuhiko Nishi 共同負責市場推廣。微軟與 Nishi 構想此專案的目的,是嘗試在當時各家家用電腦系統製造商之間建立統一的標準,就像家用錄影帶機的 VHS 標準一樣。 + +MSX 系統在日本和其他幾個國家很受歡迎。索尼是當時 MSX 系統的主要製造商,在產品的大部分生命週期中,索尼的產量都高於任何其他製造商。最終,僅在日本就售出了五百萬套 MSX 系統。儘管有微軟的參與,在美國發行的 MSX 機器寥寥無幾。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/msxturbor.xml b/themes/linear-es-de/system/metadata/msxturbor.xml index 41b4468c5..3d0c56494 100644 --- a/themes/linear-es-de/system/metadata/msxturbor.xml +++ b/themes/linear-es-de/system/metadata/msxturbor.xml @@ -1,4 +1,4 @@ - + MSX Turbo R The MSX Turbo R is the last generation of MSX computers that was put to market by a household electronic brand. Only Panasonic was brave enough to put faith in the standard once again, by releasing two different models: the Panasonic FS-A1ST and the Panasonic FS-A1GT. MSX Turbo R computers were produced until 1994. @@ -99,4 +99,10 @@ 计算机 + + + MSX Turbo R 是家喻戶曉的電子品牌投入市場的最後一代 MSX 電腦。只有 Panasonic 勇於再次對該標準寄予信心,推出了兩款不同的機型:Panasonic FS-A1ST 和 Panasonic FS-A1GT。MSX Turbo R 電腦一直生產到 1994 年。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/mugen.xml b/themes/linear-es-de/system/metadata/mugen.xml index a9359794a..065beb032 100644 --- a/themes/linear-es-de/system/metadata/mugen.xml +++ b/themes/linear-es-de/system/metadata/mugen.xml @@ -1,4 +1,4 @@ - + M.U.G.E.N Mugen (stylized as M.U.G.E.N) is a freeware 2D fighting game engine designed by Elecbyte. Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library. The latest versions of the engine use the SDL library. @@ -99,4 +99,10 @@ 发动机 + + + Mugen(風格化為 M.U.G.E.N)是由 Elecbyte 設計的免費 2D 格鬥遊戲引擎。內容由社群創造,目前已創造出數以千計的格鬥遊戲,包括原創與來自流行小說的格鬥遊戲。它以 C 語言寫成,最初使用 Allegro 函式庫。最新版本的引擎使用 SDL 函式庫。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/multivision.xml b/themes/linear-es-de/system/metadata/multivision.xml index 7d4fa3b10..8bd87579b 100644 --- a/themes/linear-es-de/system/metadata/multivision.xml +++ b/themes/linear-es-de/system/metadata/multivision.xml @@ -1,4 +1,4 @@ - + Othello Multivision The Othello Multivision (オセロマルチビジョン) is a licensed SG-1000 clone manufactured by Tsukuda Original. It exists because Sega's original intention for the SC-3000 computer was to allow other manufacturers to produce compatible computers in the hope of having a worldwide standard. Unfortunately, possibly with the emergance of the MSX, this tactic failed, and very few SG-1000/SC-3000 compatible machines were produced. The Othello Multivision was one of those machines. @@ -99,4 +99,10 @@ 控制台 + + + Othello Multivision(オセロマルチビジョン)是由 Tsukuda Original 製造的 SG-1000 克隆版授權產品。它的存在是因為 Sega 對 SC-3000 電腦的原意是讓其他製造商生產相容的電腦,希望能有一個世界性的標準。不幸的是,可能是因為 MSX 的出現,這個策略失敗了,很少有 SG-1000/SC-3000 相容的機器被生產出來。Othello Multivision 就是其中之一。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/n3ds.xml b/themes/linear-es-de/system/metadata/n3ds.xml index 3a3050ab0..b65c87a95 100644 --- a/themes/linear-es-de/system/metadata/n3ds.xml +++ b/themes/linear-es-de/system/metadata/n3ds.xml @@ -1,4 +1,4 @@ - + Nintendo 3DS The Nintendo 3DS, abbreviated to 3DS, is a portable game console produced by Nintendo. It is capable of displaying stereoscopic 3D effects without the use of 3D glasses or additional accessories. Nintendo announced the device in March 2010 and officially unveiled it at E3 2010 on June 15, 2010. The console succeeds the Nintendo DS, featuring backward compatibility with older Nintendo DS and Nintendo DSi video games. @@ -99,4 +99,10 @@ 便携式 + + + 任天堂 3DS,簡稱 3DS,是任天堂製造的可攜式遊戲主機。它能夠顯示立體 3D 效果,無需使用 3D 眼鏡或其他配件。任天堂於 2010 年 3 月宣布推出此設備,並於 2010 年 6 月 15 日在 E3 2010 上正式發表。該控制台繼承了 Nintendo DS,具有向後相容舊版 Nintendo DS 和 Nintendo DSi 視訊遊戲的特色。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/n64.xml b/themes/linear-es-de/system/metadata/n64.xml index fe9d1596c..dacb842c6 100644 --- a/themes/linear-es-de/system/metadata/n64.xml +++ b/themes/linear-es-de/system/metadata/n64.xml @@ -1,4 +1,4 @@ - + Nintendo 64 Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. As part of the fifth generation of gaming, the N64 competed primarily with the PlayStation and the Sega Saturn. The Nintendo 64 was launched with three games: Super Mario 64 and Pilotwings 64, released worldwide; and Saikyo Habu Shogi, released only in Japan. While the N64 was succeeded by Nintendo's MiniDVD-based GameCube in November 2001, N64 consoles remained available until the system was retired in late 2003. @@ -99,4 +99,10 @@ 控制台 + + + N64 以其 64 位元中央處理器命名,於 1996 年 6 月在日本、1996 年 9 月在北美、1997 年 3 月在歐洲和澳洲、1997 年 9 月在法國以及 1997 年 12 月在巴西發行。作為第五代遊戲的一部分,N64 主要與 PlayStation 和 Sega Saturn 競爭。Nintendo 64 推出了三款遊戲:Super Mario 64 和 Pilotwings 64,全球發行;以及 Saikyo Habu Shogi,僅在日本發行。雖然 N64 在 2001 年 11 月被任天堂以 MiniDVD 為基礎的 GameCube 所取代,但 N64 主機仍持續供貨,直到 2003 年底系統退役為止。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/n64dd.xml b/themes/linear-es-de/system/metadata/n64dd.xml index a265c9641..c8a249596 100644 --- a/themes/linear-es-de/system/metadata/n64dd.xml +++ b/themes/linear-es-de/system/metadata/n64dd.xml @@ -1,4 +1,4 @@ - + 64DD The 64DD, colloquially referred to as the Nintendo 64DD, is a magnetic disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was originally announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was finally released only in Japan on December 1, 1999. Only ten software titles were released until the unit was discontinued in February 2001. It was a commercial failure, with at least 15,000 total units sold and another 85,000 units unsold. @@ -99,4 +99,10 @@ 外围设备 + + + 64DD,俗稱 Nintendo 64DD,是任天堂為 Nintendo 64 遊戲主機開發的磁碟機週邊。它最初於 1995 年,也就是任天堂 64 於 1996 年上市之前發表,經過多次延遲後,終於在 1999 年 12 月 1 日才在日本發行。直到 2001 年 2 月停產之前,只發行了 10 款軟體。它在商業上是失敗的,總銷售量至少只有 15,000 台,另有 85,000 台未售出。 + 周邊設備 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/naomi.xml b/themes/linear-es-de/system/metadata/naomi.xml index 5d634355f..86606ba48 100644 --- a/themes/linear-es-de/system/metadata/naomi.xml +++ b/themes/linear-es-de/system/metadata/naomi.xml @@ -1,4 +1,4 @@ - + Naomi The NAOMI (New Arcade Operation Machine Idea) is an arcade system released by Sega in 1998. It was designed as a successor to Sega Model 3 hardware, using a similar architecture to the Sega Dreamcast. @@ -129,4 +129,12 @@ NAOMI 的后继者是 Sega Hikaru 和 Sega NAOMI 2 机板,但其寿命超过 商场 + + + NAOMI (New Arcade Operation Machine Idea) 是 Sega 於 1998 年推出的一款街機系統。它被設計為 Sega Model 3 硬體的後繼機種,使用類似 Sega Dreamcast 的架構。 + +NAOMI 的繼承者是 Sega Hikaru 和 Sega NAOMI 2 遊戲板,雖然已超越 NAOMI 2、Hikaru 和 Sega Aurora。Sega Chihiro 或甚至 Sega Lindbergh 也可視為繼承者。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/naomi2.xml b/themes/linear-es-de/system/metadata/naomi2.xml index 163b0db35..59a941e4b 100644 --- a/themes/linear-es-de/system/metadata/naomi2.xml +++ b/themes/linear-es-de/system/metadata/naomi2.xml @@ -1,4 +1,4 @@ - + Naomi 2 The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000. Since it uses similar NAOMI architecture (but significantly beefed up), it is also fully backwards compatible with its predecessor. @@ -129,4 +129,12 @@ NAOMI 2 比 NAOMI 强大得多,包括双 CPU 设置、新的 T&L GPU、双 商场 + + + Sega NAOMI 2 是由 Sega 開發的街機板,是 Sega NAOMI 硬體的後繼機種。它最初於 2000 年推出。由於它使用類似的 NAOMI 架構 (但已大幅加強),因此也完全向下相容於前一代產品。 + +NAOMI 2 的功能遠比 NAOMI 強大,包括雙 CPU 設定、新的 T&L GPU、雙光柵 GPU、更大的記憶體和更快的頻寬。這使得遊戲中的多邊形數量比 NAOMI 遊戲多得多,渲染速度也快得多,而新的 T&L GPU 則增加了先進的光照和粒子效果。它的價格也比之前非常昂貴(而且難以編程)的Sega Hikaru街機系統更加實惠。儘管如此,NAOMI 2 仍比當時的家用系統更為強大。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/naomigd.xml b/themes/linear-es-de/system/metadata/naomigd.xml index 01cc923b1..dc47a3f2a 100644 --- a/themes/linear-es-de/system/metadata/naomigd.xml +++ b/themes/linear-es-de/system/metadata/naomigd.xml @@ -1,4 +1,4 @@ - + Naomi GD-ROM The NAOMI (New Arcade Operation Machine Idea) is an arcade system released by Sega in 1998. It was designed as a successor to Sega Model 3 hardware, using a similar architecture to the Sega Dreamcast. @@ -129,4 +129,12 @@ NAOMI 的后继者是 Sega Hikaru 和 Sega NAOMI 2 机板,但其寿命超过 商场 + + + NAOMI (New Arcade Operation Machine Idea) 是 Sega 於 1998 年推出的一款街機系統。它被設計為 Sega Model 3 硬體的後繼機種,使用類似 Sega Dreamcast 的架構。 + +NAOMI 的繼承者是 Sega Hikaru 和 Sega NAOMI 2 遊戲板,雖然已超越 NAOMI 2、Hikaru 和 Sega Aurora。Sega Chihiro 或甚至 Sega Lindbergh 也可視為繼承者。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/nds.xml b/themes/linear-es-de/system/metadata/nds.xml index 79cf0c56f..98469b702 100644 --- a/themes/linear-es-de/system/metadata/nds.xml +++ b/themes/linear-es-de/system/metadata/nds.xml @@ -1,4 +1,4 @@ - + Nintendo DS The Nintendo DS or simply, DS, is a 32-bit dual-screen handheld game console developed and released by Nintendo. The device went on sale in North America on November 21, 2004. The DS, short for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld gaming: two LCD screens working in tandem (the bottom one featuring a touchscreen), a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-closed Nintendo Wi-Fi Connection service. @@ -99,4 +99,10 @@ 便携式 + + + Nintendo DS 或簡稱 DS,是由任天堂 (Nintendo) 所開發並發行的 32 位元雙螢幕掌上遊戲機。該設備於 2004 年 11 月 21 日在北美上市。DS 是「開發者系統」或「雙螢幕」的縮寫,它為掌上遊戲引入了獨特的新功能:兩個液晶螢幕同步運作(底部的螢幕具有觸控功能)、內建麥克風,並支援無線連線。兩個螢幕都包覆在類似 Game Boy Advance SP 的夾殼設計中。Nintendo DS 還能讓多台 DS 主機在短距離內透過 Wi-Fi 直接互動,而不需要連接到現有的無線網路。另外,它們也可以使用現已關閉的 Nintendo Wi-Fi Connection 服務進行線上互動。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/neogeo.xml b/themes/linear-es-de/system/metadata/neogeo.xml index dd32b9b8b..43b96930d 100644 --- a/themes/linear-es-de/system/metadata/neogeo.xml +++ b/themes/linear-es-de/system/metadata/neogeo.xml @@ -1,4 +1,4 @@ - + Neo Geo The Advanced Entertainment System (AES), originally known just as the Neo Geo, is the first video game console in the family. The hardware features comparatively colorful 2D graphics. The hardware was in part designed by Alpha Denshi (later ADK). Initially, the home system was only available for rent to commercial establishments, such as hotel chains, bars and restaurants, and other venues. When customer response indicated that some gamers were willing to buy a US$650 console, SNK expanded sales and marketing into the home console market. The Neo Geo console was officially launched on 31 January 1990 in Osaka, Japan. The AES is identical to its arcade counterpart, the MVS, so arcade games released for the home market are nearly identical conversions. @@ -99,4 +99,10 @@ 控制台 + + + 先進娛樂系統 (AES),最初只被稱為 Neo Geo,是該系列的第一台視訊遊戲機。該硬體以色彩相對豐富的 2D 圖形為特色。該硬體部分由 Alpha Denshi(後來的 ADK)設計。起初,家用系統只租借給商業機構,例如連鎖飯店、酒吧、餐廳等場所。當顧客反應顯示有些玩家願意購買 650 美元的遊戲機後,SNK 擴大了家用遊戲機市場的銷售與行銷。Neo Geo 主機於 1990 年 1 月 31 日在日本大阪正式推出。AES 與其街機對應的 MVS 完全相同,因此針對家用市場推出的街機遊戲幾乎都是相同的轉換版本。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/neogeocd.xml b/themes/linear-es-de/system/metadata/neogeocd.xml index 3451c34c8..8b970e6a0 100644 --- a/themes/linear-es-de/system/metadata/neogeocd.xml +++ b/themes/linear-es-de/system/metadata/neogeocd.xml @@ -1,4 +1,4 @@ - + Neo Geo CD The Neo Geo CD (Japanese: ネオジオCD, Hepburn: Neo Jio Shī Dī) is the second home video game console of SNK Corporation's Neo Geo family, released in September 9, 1994, four years after its cartridge-based equivalent. This is the same platform, converted to the cheaper CD format retailing at $49 to $79 per title, compared to the $300 cartridges. The system was originally priced at US$399, or £399 in the UK. The unit's 1× CD-ROM drive is slow, with very long loading times. The system can also play Audio CDs. All three versions of the system have no region-lock. The Neo Geo CD was launched bundled with a control pad instead of a joystick like the AES version. However, the original AES joystick can be used with all three Neo Geo CD models. @@ -99,4 +99,10 @@ 控制台 + + + Neo Geo CD(日文:ネオジオCD,合本:Neo Jio Shī Dī)是 SNK Corporation 旗下 Neo Geo 系列的第二款家用視訊遊戲機,於 1994 年 9 月 9 日發佈,比同系列的卡帶遊戲機晚發佈四年。與 300 美元的卡帶相比,這是相同的平台,轉換成更便宜的 CD 格式,每款遊戲零售價介於 49 美元至 79 美元之間。該系統的原價為 399 美元,或英國的 399 英鎊。該裝置的 1× CD-ROM 光碟機速度很慢,載入時間非常長。該系統也可播放音訊 CD。該系統的三個版本均無區域鎖定功能。Neo Geo CD 推出時捆綁了控制板,而不是像 AES 版本那樣捆綁了搖桿。不過,原版的 AES 搖桿可搭配所有三種 Neo Geo CD 機型使用。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/neogeocdjp.xml b/themes/linear-es-de/system/metadata/neogeocdjp.xml index 3451c34c8..8b970e6a0 100644 --- a/themes/linear-es-de/system/metadata/neogeocdjp.xml +++ b/themes/linear-es-de/system/metadata/neogeocdjp.xml @@ -1,4 +1,4 @@ - + Neo Geo CD The Neo Geo CD (Japanese: ネオジオCD, Hepburn: Neo Jio Shī Dī) is the second home video game console of SNK Corporation's Neo Geo family, released in September 9, 1994, four years after its cartridge-based equivalent. This is the same platform, converted to the cheaper CD format retailing at $49 to $79 per title, compared to the $300 cartridges. The system was originally priced at US$399, or £399 in the UK. The unit's 1× CD-ROM drive is slow, with very long loading times. The system can also play Audio CDs. All three versions of the system have no region-lock. The Neo Geo CD was launched bundled with a control pad instead of a joystick like the AES version. However, the original AES joystick can be used with all three Neo Geo CD models. @@ -99,4 +99,10 @@ 控制台 + + + Neo Geo CD(日文:ネオジオCD,合本:Neo Jio Shī Dī)是 SNK Corporation 旗下 Neo Geo 系列的第二款家用視訊遊戲機,於 1994 年 9 月 9 日發佈,比同系列的卡帶遊戲機晚發佈四年。與 300 美元的卡帶相比,這是相同的平台,轉換成更便宜的 CD 格式,每款遊戲零售價介於 49 美元至 79 美元之間。該系統的原價為 399 美元,或英國的 399 英鎊。該裝置的 1× CD-ROM 光碟機速度很慢,載入時間非常長。該系統也可播放音訊 CD。該系統的三個版本均無區域鎖定功能。Neo Geo CD 推出時捆綁了控制板,而不是像 AES 版本那樣捆綁了搖桿。不過,原版的 AES 搖桿可搭配所有三種 Neo Geo CD 機型使用。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/nes.xml b/themes/linear-es-de/system/metadata/nes.xml index e1bce9e7b..e6733ae01 100644 --- a/themes/linear-es-de/system/metadata/nes.xml +++ b/themes/linear-es-de/system/metadata/nes.xml @@ -1,4 +1,4 @@ - + Nintendo The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer, commonly shortened as either the romanized contraction Famicom, or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy, and was distributed by Hynix which then was known as Hyundai Electronics. @@ -99,4 +99,10 @@ 控制台 + + + 任天堂娛樂系統 (Nintendo Entertainment System, NES) 的歷史從 1982 年的家庭電腦 (Family Computer) 開發,到 1985 年推出 NES,再到任天堂 (Nintendo) 在整個 1980 年代末期以此平台為基礎崛起成為全球霸主。家庭電腦 (ファミリーコンピュータ) 或 Famicom (ファミコン) 於 1982 年開發,1983 年在日本上市。在 1983 年北美電子遊戲崩潰之後,Famicom 被改裝成 1985 年在北美推出的 NES。Famicom 和 NES 將公司從街機遊戲的歷史過渡到結合全球 8 位元家用視訊遊戲主機平台,繼續積極與下一代 16 位元主機競爭,包括 1988 年的 Sega Genesis。1990 年 Super Famicom 和 1991 年 Super Nintendo Entertainment System 接替了該平台,但其支援和生產一直持續到 1995 年。收藏家和模擬器(包括任天堂自己的虛擬主控台平台)重新燃起了人們對 NES 的興趣。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/nesh.xml b/themes/linear-es-de/system/metadata/nesh.xml index 969269e9b..b8e84639e 100644 --- a/themes/linear-es-de/system/metadata/nesh.xml +++ b/themes/linear-es-de/system/metadata/nesh.xml @@ -1,4 +1,4 @@ - + Nintendo Hacks The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer, commonly shortened as either the romanized contraction Famicom, or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy, and was distributed by Hynix which then was known as Hyundai Electronics. @@ -99,4 +99,10 @@ 控制台 + + + 任天堂娛樂系統 (Nintendo Entertainment System) 是任天堂於 1985 年在北美、1986 年在歐洲、1987 年在澳洲推出的 8 位元視訊遊戲控制台。在亞洲大部分地區,包括日本 (1983 年首次推出)、中國、越南、新加坡、中東和香港,它以 Family Computer(家庭電腦)的名稱發行,通常簡稱為 Famicom 或 FC。在韓國,它被稱為 Hyundai Comboy,由當時稱為 Hyundai Electronics 的 Hynix 代理。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/ngage.xml b/themes/linear-es-de/system/metadata/ngage.xml index cdd1b6f70..8a21766aa 100644 --- a/themes/linear-es-de/system/metadata/ngage.xml +++ b/themes/linear-es-de/system/metadata/ngage.xml @@ -1,4 +1,4 @@ - + N-Gage The N-Gage is a smartphone combining features of a mobile phone and a handheld game system developed by Nokia, announced on 4 November 2002 and released on 7 October 2003. It runs the original Series 60 platform on Symbian OS v6.1. @@ -129,4 +129,12 @@ N-Gage 试图通过加入电话功能来吸引玩家离开 Game Boy Advance。 便携式 + + + N-Gage 是一款結合行動電話與掌上遊戲系統功能的智慧型手機,由諾基亞開發,於 2002 年 11 月 4 日發表,並於 2003 年 10 月 7 日發售。它在 Symbian OS v6.1 上執行原始的 Series 60 平台。 + +N-Gage 試圖透過電話功能吸引玩家離開 Game Boy Advance。但這並不成功,部分原因是電話按鈕的設計並不適合遊戲。最初的 N-Gage 被形容為像墨西哥玉米卷,因此被戲稱為 「墨西哥玉米卷手機」。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/ngp.xml b/themes/linear-es-de/system/metadata/ngp.xml index 03d069383..eeedc2f81 100644 --- a/themes/linear-es-de/system/metadata/ngp.xml +++ b/themes/linear-es-de/system/metadata/ngp.xml @@ -1,4 +1,4 @@ - + Neo Geo Pocket The Neo Geo Pocket is a monochrome handheld game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998 but never saw an American release, being exclusive to Japan, Asia and Europe. @@ -129,4 +129,12 @@ Neo Geo Pocket 被认为是一款不成功的游戏机。由于销量低于预 便携式 + + + Neo Geo Pocket 是 SNK 推出的一款單色掌上遊戲機。它是該公司的第一款掌上型系統,也是 Neo Geo 系列的一部分。它於 1998 年底在日本首次亮相,但從未在美國發行,僅在日本、亞洲和歐洲獨家發行。 + +Neo Geo Pocket 被認為是一款不成功的遊戲機。Neo Geo Pocket 的銷售量低於預期,因此於 1999 年停產,並隨即由 Neo Geo Pocket Color 取代,這是一款全彩裝置,可讓系統更容易與佔市場優勢的 Game Boy Color 掌上遊戲機競爭,而且也在美國發行。儘管這款系統的壽命不長,但卻推出了一些重要的遊戲,例如 Samurai Shodown 和 King of Fighters R-1。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/ngpc.xml b/themes/linear-es-de/system/metadata/ngpc.xml index 90e4dcad0..d451daa29 100644 --- a/themes/linear-es-de/system/metadata/ngpc.xml +++ b/themes/linear-es-de/system/metadata/ngpc.xml @@ -1,4 +1,4 @@ - + Neo Geo Pocket Color The Neo Geo Pocket Color is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color was released on March 16, 1999 in Japan, August 6, 1999 in North America, and on October 1, 1999 in Europe, entering markets all dominated by Nintendo, competing with Nintendo's Game Boy Color. @@ -129,4 +129,12 @@ Efter en bra försäljningsstart i både USA och Japan med 14 lanseringstitlar ( 便携式 + + + Neo Geo Pocket Color 是 SNK 製造的 16 位元彩色掌上型螢幕遊戲機。它是 SNK 於 1998 年在日本推出的單色 Neo Geo Pocket 掌上型遊戲機的後繼機種,Color 完全向後相容。Neo Geo Pocket Color 於 1999 年 3 月 16 日在日本、1999 年 8 月 6 日在北美、1999 年 10 月 1 日在歐洲發售,進軍由任天堂主導的市場,與任天堂的 Game Boy Color 競爭。 + +在美國和日本都有良好的銷售開始,推出了 14 款遊戲 (創下當時的紀錄),但隨後美國的零售支援不足、SNK 的美國管理階層缺乏與協力廠商開發人員的溝通、任天堂的 Pokémon 系列的熱門和對 32 位元 Game Boy Advance 的期待,以及日本 Bandai 的 WonderSwan 的強烈競爭,導致這兩個地區的銷售下滑。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/now-playing.xml b/themes/linear-es-de/system/metadata/now-playing.xml index fd42a7c2c..d7185effb 100644 --- a/themes/linear-es-de/system/metadata/now-playing.xml +++ b/themes/linear-es-de/system/metadata/now-playing.xml @@ -1,4 +1,4 @@ - + Now Playing Play and complete the games on your backlog. @@ -94,4 +94,10 @@ 收藏品 + + + 玩並完成您積壓的遊戲。 + 系列 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/odyssey2.xml b/themes/linear-es-de/system/metadata/odyssey2.xml index 07be491de..6329035e6 100644 --- a/themes/linear-es-de/system/metadata/odyssey2.xml +++ b/themes/linear-es-de/system/metadata/odyssey2.xml @@ -1,4 +1,4 @@ - + Odyssey² The Magnavox Odyssey 2 is a second generation (1976–1992) home video game console developed and distributed by Magnavox. It was released in February 1979 in North America at a retail price of $179. The console was also released in Europe (1979), and later South America (1983), and Japan (1982). The Odyssey 2 included a full alphanumeric membrane keyboard, which was to be used for educational games, selecting options, or programming. The console was discontinued on March 20, 1984. @@ -99,4 +99,10 @@ 控制台 + + + Magnavox Odyssey 2 是由 Magnavox 開發和代理的第二代(1976-1992)家用視訊遊戲機。它於 1979 年 2 月在北美發行,零售價為 179 美元。這款遊戲機也在歐洲(1979 年)、南美(1983 年)和日本(1982 年)發行。Odyssey 2 包含一個完整的字母數字薄膜鍵盤,可用於教育遊戲、選擇選項或程式設計。該控制台於 1984 年 3 月 20 日停產。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/openbor.xml b/themes/linear-es-de/system/metadata/openbor.xml index d99745add..3c5d51482 100644 --- a/themes/linear-es-de/system/metadata/openbor.xml +++ b/themes/linear-es-de/system/metadata/openbor.xml @@ -1,4 +1,4 @@ - + Open Beats of Rage Beats of Rage is a fan-made tribute game to Sega's Streets of Rage series. It supplants the original graphics and characters with resources taken from The King of Fighters series, albeit with tongue-in-cheek renames. Originally developed by Senile Team, the underlying engine powering Beats of Rage later went on to become the Open Beats of Rage (OpenBOR) game engine project. @@ -99,4 +99,10 @@ 发动机 + + + Beats of Rage 是一款向 Sega 的 Streets of Rage 系列致敬的遊戲。本遊戲以 「格鬥之王 」系列的資源取代了原作的圖像和角色,儘管名字改得有點滑稽。Beats of Rage 原本由 Senile Team 開發,其底层引擎後來成為 Open Beats of Rage (OpenBOR) 遊戲引擎專案。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/oric.xml b/themes/linear-es-de/system/metadata/oric.xml index bcfda5381..29f9fb88d 100644 --- a/themes/linear-es-de/system/metadata/oric.xml +++ b/themes/linear-es-de/system/metadata/oric.xml @@ -1,4 +1,4 @@ - + Oric Oric was the name used by UK-based Tangerine Computer Systems for a series of 6502-based home computers sold in the 1980s, primarily in Europe. With the success of the ZX Spectrum from Sinclair Research, Tangerine's backers suggested a home computer and Tangerine formed Oric Products International Ltd to develop the Oric-1. The computer was introduced in 1982.[5] During 1983, approximately 160,000 Oric-1 computers were sold in the UK, plus another 50,000 in France (where it was the year's top-selling machine). This resulted in Oric being acquired and given funding for a successor model, the 1984 Oric Atmos. @@ -99,4 +99,10 @@ 计算机 + + + Oric 是英國 Tangerine Computer Systems 在 1980 年代使用的名稱,代表一系列以 6502 為基礎的家用電腦,主要在歐洲銷售。由於 Sinclair Research 的 ZX Spectrum 大獲成功,Tangerine 的支持者建議推出家用電腦,於是 Tangerine 成立了 Oric Products International Ltd 來開發 Oric-1。這款電腦於 1982 年推出。[5] 1983 年間,大約有 160,000 台 Oric-1 電腦在英國售出,另外還有 50,000 台在法國售出(這款電腦是當年法國最暢銷的電腦)。這使得 Oric 被收購,並獲得資金推出後繼機型,即 1984 年的 Oric Atmos。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/palm.xml b/themes/linear-es-de/system/metadata/palm.xml index b0553cd02..3d1859bdd 100644 --- a/themes/linear-es-de/system/metadata/palm.xml +++ b/themes/linear-es-de/system/metadata/palm.xml @@ -1,4 +1,4 @@ - + Palm The PalmPilot Personal and PalmPilot Professional are the second generation of Palm PDA devices produced by Palm Inc (then a subsidiary of U.S. Robotics, later 3Com). These devices were launched on March 10, 1997 @@ -99,4 +99,10 @@ 操作系统 + + + PalmPilot Personal 和 PalmPilot Professional 是 Palm Inc(當時是 U.S. Robotics 的子公司,後來成為 3Com 的子公司)生產的第二代 Palm PDA 裝置。這些裝置於 1997 年 3 月 10 日推出 + OS + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/pc.xml b/themes/linear-es-de/system/metadata/pc.xml index 7f0e882f1..5cc14c924 100644 --- a/themes/linear-es-de/system/metadata/pc.xml +++ b/themes/linear-es-de/system/metadata/pc.xml @@ -1,4 +1,4 @@ - + IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team of engineers and designers directed by Don Estridge in Boca Raton, Florida. @@ -159,4 +159,14 @@ PC 对个人电脑市场产生了重大影响。IBM PC 的规格成为世界上 计算机 + + + IBM 個人電腦(5150 型,一般稱為 IBM PC)是 IBM PC 機型系列中發佈的第一款微型電腦,也是 IBM PC 相容事實標準的基礎。它於 1981 年 8 月 12 日發佈,由 Don Estridge 在佛羅里達州 Boca Raton 所指揮的工程師和設計師團隊所創造。 + +該機器以開放式架構和第三方週邊為基礎。隨著時間的推移,擴充卡和軟體技術也不斷增加以支援它。 + +PC 對個人電腦市場產生了重大的影響。IBM PC 的規格成為全球最流行的電腦設計標準之一。在整個 1980 年代,它唯一面臨的來自非相容平台的重大競爭是來自 Apple Macintosh 產品線。大部分現代個人電腦都是 IBM PC 的遠祖。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/pc88.xml b/themes/linear-es-de/system/metadata/pc88.xml index e53f2eb60..a8364d015 100644 --- a/themes/linear-es-de/system/metadata/pc88.xml +++ b/themes/linear-es-de/system/metadata/pc88.xml @@ -1,4 +1,4 @@ - + PC-88 The PC-8800 series (Japanese: PC-8800シリーズ, Hepburn: Pī Shī Hassen Happyaku Shirīzu), commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. @@ -129,4 +129,12 @@ PC-8800 系列销量极佳,与富士通 FM-7、夏普 X1 和 MSX 计算机一 计算机 + + + PC-8800 系列 (日文:PC-8800シリーズ,合本:Pī Shī Hassen Happyaku Shirīzu),通常簡稱為 PC-88,是日本電氣公司 (NEC) 於 1981 年推出的以 Zilog Z80 為基礎的 8 位元家用電腦品牌,主要在日本銷售。 + +PC-8800 系列銷量極佳,與 Fujitsu FM-7、Sharp X1 和 MSX 電腦一起成為 1980 年代日本四大家用電腦之一。它後來被 NEC 的 16 位元 PC-9800 系列所取代,但直到 90 年代初期仍維持強勁的銷量。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/pc98.xml b/themes/linear-es-de/system/metadata/pc98.xml index 5af1dace5..c28db4533 100644 --- a/themes/linear-es-de/system/metadata/pc98.xml +++ b/themes/linear-es-de/system/metadata/pc98.xml @@ -1,4 +1,4 @@ - + PC-98 The NEC PC-9800 was line of personal computers developed in 1982 in Japan by NEC Corporation based on IBM, aimed exclusively at the Japanese market. @@ -159,4 +159,14 @@ PC-9801 系列最初被视为工业和办公应用的解决方案,到 1987 年 计算机 + + + NEC PC-9800 是日本 NEC Corporation 於 1982 年以 IBM 為基礎開發的個人電腦系列,專門針對日本市場。 + +第一款機型採用 16 位元架構,搭載 Intel 8086 處理器,時脈為 5 MHz,記憶體為 128 KB。出貨時搭配的顯示卡能以 640x400 的解析度顯示 8 種顏色 - 與當時的 PC 相比,性能上有明顯的差異。 + +PC-9801 系列最初被設計為工業與辦公室應用的解決方案,到 1987 年已佔據日本個人電腦市場近 90% 的市場佔有率。隨著時間的推移,隨著功率的提升,以及家庭用戶(尤其是遊戲玩家)對圖形和聲音效果的欣賞,PC-9801 也開始在非商業應用中流行起來 - 例如,Touhou Project 系列就首次亮相。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/pcarcade.xml b/themes/linear-es-de/system/metadata/pcarcade.xml index 246ae407f..edfe7f5dd 100644 --- a/themes/linear-es-de/system/metadata/pcarcade.xml +++ b/themes/linear-es-de/system/metadata/pcarcade.xml @@ -1,4 +1,4 @@ - + PC Arcade Games In the beginning of the 2000s arcade system manufacturers started to move away from custom board designs, and as part of this change many instead adapted the standard PC architecture. There were numerous such designs running Linux or Windows, for instance Sega Lindbergh, Namco System N2 and Taito Type X. @@ -99,4 +99,10 @@ 文件夹 + + + 在 2000 年代初,街機系統製造商開始摒棄客製化的電腦板設計,許多製造商改用標準的 PC 架構。有許多這類執行 Linux 或 Windows 的設計,例如 Sega Lindbergh、Namco System N2 和 Taito Type X。 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/pcengine.xml b/themes/linear-es-de/system/metadata/pcengine.xml index 67f3aa504..5142c9754 100644 --- a/themes/linear-es-de/system/metadata/pcengine.xml +++ b/themes/linear-es-de/system/metadata/pcengine.xml @@ -1,4 +1,4 @@ - + PC Engine The PC Engine is a 16-bit fourth-generation home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was released in Japan in 1987 and in North America in 1989. The Japanese model was imported and distributed in France in 1989, and the United Kingdom and Spain received a version based on the American model known as simply TurboGrafx. It was the first console released in the 16-bit era, although it used a modified 8-bit CPU. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super Nintendo Entertainment System. @@ -129,4 +129,12 @@ PC 引擎有一个 8 位 CPU、一个 16 位视频彩色编码器和一个 16 控制台 + + + PC Engine 是由 Hudson Soft 設計、NEC Home Electronics 銷售的 16 位元第四代家用視訊遊戲機。它於 1987 年在日本發行,1989 年在北美發行。日本機型於 1989 年進口並在法國分銷,英國和西班牙則收到以美國機型為基礎的版本,簡稱為 TurboGrafx。這是第一款在 16 位元時代推出的遊戲機,雖然它使用的是改良過的 8 位元 CPU。在日本,該系統是作為 Famicom 的競爭對手推出的,但在美國的延遲發行意味著它最終與 Sega Genesis 以及後來的 Super Nintendo Entertainment System 競爭。 + +PC Engine 有一個 8 位元的 CPU、一個 16 位元的視訊色彩編碼器,以及一個 16 位元的視訊顯示控制器。GPU 可同時顯示 512 種顏色中的 482 種。日本 PC Engine 的尺寸僅為 14 公分 × 14 公分 × 3.8 公分(5.5 英吋 × 5.5 英吋 × 1.5 英吋),是有史以來最小的大型家用遊戲機。遊戲以 HuCard 卡匣發行,後來則以 CD-ROM 光學格式發行。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/pcenginecd.xml b/themes/linear-es-de/system/metadata/pcenginecd.xml index c26f38faf..8da0e1b43 100644 --- a/themes/linear-es-de/system/metadata/pcenginecd.xml +++ b/themes/linear-es-de/system/metadata/pcenginecd.xml @@ -1,4 +1,4 @@ - + PC Engine CD-ROM² The CD-ROM² (pronounced CD-ROM-ROM) is an add-on attachment for the PC Engine that was released in Japan on December 4, 1988. The add-on allows the core versions of the console to play PC Engine games in CD-ROM format in addition to standard HuCards. This made the PC Engine the first video game console to use CD-ROMs as a storage media. The add-on consisted of two devices - the CD player itself and the interface unit, which connects the CD player to the console and provides a unified power supply and output for both. @@ -129,4 +129,12 @@ Den släpptes senare som TurboGrafx-CD i USA i november 1989, med en ombyggd gr 控制台 + + + CD-ROM²(讀作 CD-ROM-ROM)是 PC Engine 的附加附件,於 1988 年 12 月 4 日在日本發售。此附加元件可讓核心版本的控制台除了標準的 HuCard 外,還能播放 CD-ROM 格式的 PC Engine 遊戲。這使得 PC Engine 成為第一台使用 CD-ROM 作為儲存媒體的視訊遊戲主機。該附加元件由兩個裝置組成 - CD 播放器本身和介面裝置,介面裝置可將 CD 播放器與控制台連接起來,並為兩者提供統一的電源和輸出。 + +其後在 1989 年 11 月以 TurboGrafx-CD 的名義在美國發售,為了配合 TurboGrafx-16 控制台的不同形狀,介面裝置也經過改裝。TurboGrafx-CD 的發售價格為 399.99 美元,並且不包含任何捆綁遊戲。Fighting Street 和 Monster Lair 是 TurboGrafx-CD 的發售遊戲;Ys Book I 和 II 隨即推出。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/pcfx.xml b/themes/linear-es-de/system/metadata/pcfx.xml index 42d67230f..2f93e023b 100644 --- a/themes/linear-es-de/system/metadata/pcfx.xml +++ b/themes/linear-es-de/system/metadata/pcfx.xml @@ -1,4 +1,4 @@ - + PC-FX The PC-FX is a 32-bit home video game console developed by both NEC and Hudson Soft and released in Japan in 1994. Powered by an NEC V810 CPU and using CD-ROMs, the PC-FX was intended as the successor to the PC Engine and its international counterpart the TurboGrafx-16, two successful video game consoles from the late 1980s. It is NEC's final foray into the home console market. @@ -129,4 +129,12 @@ Konsolen är formad som en PC-torndator och var tänkt att vara uppgraderingsbar 控制台 + + + PC-FX 是由 NEC 和 Hudson Soft 共同開發的 32 位元家用視訊遊戲主機,於 1994 年在日本發售。PC-FX 採用 NEC V810 CPU 並使用 CD-ROM,其目的在於繼承 PC Engine 及其國際對手 TurboGrafx-16,這兩款在 1980 年代末期相當成功的視訊遊戲主機。它是 NEC 進軍家用控制台市場的最後一役。 + +這款控制台的外型酷似塔式 PC,並具有類似的升級功能。然而 PC-FX 缺乏 3D 多邊形圖形晶片,使得系統的效能低於競爭對手。它的價格也很昂貴,而且缺乏開發人員的支援,因此無法與第五代的同級產品有效競爭。PC-FX 是 NEC 最後一款家用視訊遊戲機,於 1998 年 2 月停產。它被認為是商業上的失敗。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/pico8.xml b/themes/linear-es-de/system/metadata/pico8.xml index 6834eaa96..5dd990fa9 100644 --- a/themes/linear-es-de/system/metadata/pico8.xml +++ b/themes/linear-es-de/system/metadata/pico8.xml @@ -1,4 +1,4 @@ - + PICO-8 PICO-8 is a virtual machine and game engine created by Lexaloffle Games. It is a fantasy video game console that mimics the limited graphical and sound capabilities of 8-bit systems of the 1980s. @@ -99,4 +99,10 @@ 发动机 + + + PICO-8 是 Lexaloffle Games 創造的虛擬機器和遊戲引擎。它是一個幻想中的視訊遊戲主機,模仿 1980 年代 8 位元系統有限的圖形和音效能力。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/playdate.xml b/themes/linear-es-de/system/metadata/playdate.xml index 61dec6327..c9fce2093 100644 --- a/themes/linear-es-de/system/metadata/playdate.xml +++ b/themes/linear-es-de/system/metadata/playdate.xml @@ -1,4 +1,4 @@ - + Playdate Playdate is a handheld video game console developed by Panic. As well as buttons and a directional pad, the device has a mechanical crank on its side. The console was first announced on May 22, 2019 on the cover of Edge magazine, and was released on April 18, 2022. The name references its weekly release schedule of games. @@ -99,4 +99,10 @@ 便携式 + + + Playdate 是由 Panic 開發的手持式視訊遊戲機。除了按鈕和方向鍵之外,裝置側面還有一個機械曲柄。該遊戲機于 2019 年 5 月 22 日首次在 Edge 雜誌封面上公佈,並於 2022 年 4 月 18 日發售。其名稱參考了其每週發售遊戲的時間表。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/plus4.xml b/themes/linear-es-de/system/metadata/plus4.xml index 490057f59..42fc03e38 100644 --- a/themes/linear-es-de/system/metadata/plus4.xml +++ b/themes/linear-es-de/system/metadata/plus4.xml @@ -1,4 +1,4 @@ - + Commodore Plus/4 The Commodore Plus/4 is a home computer released by Commodore International in 1984. The "Plus/4" name refers to the four-application ROM-resident office suite (word processor, spreadsheet, database, and graphing); it was billed as "the productivity computer with software built in". @@ -129,4 +129,12 @@ Internt delade Plus/4 samma grundläggande arkitektur som de lägre Commodore 16 计算机 + + + Commodore Plus/4 是 Commodore International 於 1984 年推出的家用電腦。Plus/4 「這個名稱是指 ROM 內建的四個應用程式辦公室套件 (文字處理器、試算表、資料庫和圖形處理);它被稱為 」內建軟體的生產力電腦"。 + +從內部來看,Plus/4 與低階的 Commodore 16 和 116 型號共享相同的基本架構,並能使用專為它們設計的軟體和周邊設備。Plus/4 與 Commodore 64 的軟體和部分硬體不相容。儘管 Commodore 64 更為成熟,Plus/4 卻是針對個人電腦市場中更以商業為導向的部分。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/pokemini.xml b/themes/linear-es-de/system/metadata/pokemini.xml index 1300d77c3..634c47239 100644 --- a/themes/linear-es-de/system/metadata/pokemini.xml +++ b/themes/linear-es-de/system/metadata/pokemini.xml @@ -1,4 +1,4 @@ - + Pokémon Mini The Pokémon Mini is a handheld game console that was designed and manufactured by Nintendo and themed around the Pokémon media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams). It was first released in North America on November 16, 2001, then in Japan on December 14, 2001, and in Europe on March 15, 2002. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, a reed switch for detecting shakes, and a motor used to implement force feedback. The GameCube game Pokémon Channel features playable demo versions of several Pokémon mini games via console emulation. Also included in the game is Snorlax's Lunch Time, a Pokémon Channel exclusive. Some games were only released in Japan, such as Togepi's Adventure. @@ -99,4 +99,10 @@ 便携式 + + + Pokémon Mini 是任天堂設計製造的手持式遊戲機,以 Pokémon 媒體系列為主題。它是任天堂有史以來最小的可替換盒式遊戲系統,重量僅不到 2.5 盎司 (70 克)。它於 2001 年 11 月 16 日首次在北美發售,之後於 2001 年 12 月 14 日在日本發售,並於 2002 年 3 月 15 日在歐洲發售。該系統發行了三種顏色:Wooper Blue、Chikorita Green 和 Smoochum Purple。Pokémon mini 的功能包括一個內部即時時鐘、一個用於促進多人遊戲的紅外線埠、一個用於檢測搖動的簧片開關,以及一個用於實現力反饋的馬達。GameCube 遊戲「Pokémon Channel」透過控制台模擬功能,提供多款 Pokémon mini 遊戲的可播放試玩版。遊戲中還收錄了 Snorlax's Lunch Time,這是 Pokémon Channel 的獨家遊戲。有些遊戲只在日本發行,例如 Togepi's Adventure。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/ports.xml b/themes/linear-es-de/system/metadata/ports.xml index 019d5d92b..20a378b63 100644 --- a/themes/linear-es-de/system/metadata/ports.xml +++ b/themes/linear-es-de/system/metadata/ports.xml @@ -1,4 +1,4 @@ - + Ports View and play all of your favorite game ports. @@ -99,4 +99,10 @@ 文件夹 + + + 檢視並遊玩所有您喜愛的遊戲連接埠。 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/ps2.xml b/themes/linear-es-de/system/metadata/ps2.xml index 40c742b18..850ea18b7 100644 --- a/themes/linear-es-de/system/metadata/ps2.xml +++ b/themes/linear-es-de/system/metadata/ps2.xml @@ -1,4 +1,4 @@ - + PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000, in Europe on November 24, 2000, and Australia on November 24, 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation console line-up. A sixth-generation console, it competed with Sega's Dreamcast, Nintendo's GameCube, and Microsoft's original Xbox. @@ -129,4 +129,12 @@ PS2 于 1999 年发布,提供了对前代产品 DualShock 控制器及其游 控制台 + + + PlayStation 2 (PS2) 是 Sony Computer Entertainment 所開發及行銷的家用視訊遊戲主機。它於 2000 年 3 月 4 日首次在日本發售,2000 年 10 月 26 日在北美發售,2000 年 11 月 24 日在歐洲發售,2000 年 11 月 24 日在澳洲發售。它是原始 PlayStation 的後繼機種,也是 PlayStation 主機陣容的第二部份。作為第六代遊戲機,它與 Sega 的 Dreamcast、Nintendo 的 GameCube 以及 Microsoft 的原版 Xbox 競爭。 + +PS2 於 1999 年發表,提供前代的 DualShock 控制器及其遊戲的向下相容性。PS2 是有史以來最暢銷的視訊遊戲主機,全球銷售量超過 1.55 億台。PS2 已推出超過 3,800 款遊戲,銷售量超過 15 億份。Sony 後來在 2004 年製造了幾款更小、更輕的遊戲機改版,稱為 Slimline 機型。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/ps3.xml b/themes/linear-es-de/system/metadata/ps3.xml index b671e7251..84c9cfd02 100644 --- a/themes/linear-es-de/system/metadata/ps3.xml +++ b/themes/linear-es-de/system/metadata/ps3.xml @@ -1,4 +1,4 @@ - + PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. It is the successor to PlayStation 2, and is part of the PlayStation brand of consoles. It was first released on November 11, 2006 in Japan, November 17, 2006 in North America, and March 23, 2007 in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. @@ -129,4 +129,12 @@ Konsolen presenterades för första gången officiellt på E3 2005 och släpptes 控制台 + + + PlayStation 3 (PS3) 是 Sony Computer Entertainment 開發的家用視訊遊戲主機。它是 PlayStation 2 的後繼機種,也是 PlayStation 主機品牌的一部分。它於 2006 年 11 月 11 日在日本、2006 年 11 月 17 日在北美、2007 年 3 月 23 日在歐洲和澳洲首次發售。PlayStation 3 的主要競爭對手為微軟的 Xbox 360 和任天堂的 Wii,是第七代視訊遊戲主機的一部分。 + +這款遊戲機於 2005 年 E3 首次正式發表,並於 2006 年底發售。它是第一台使用藍光光碟作為主要儲存媒體的遊戲機。該控制台是第一台整合社交遊戲服務(包括 PlayStation Network)的 PlayStation,也是第一台可透過與 PlayStation Portable 及 PlayStation Vita 的遙控連接,從掌上型控制台進行控制的 PlayStation。2009 年 9 月,PlayStation 3 的 Slim 機型推出。它不再提供執行 PS2 遊戲的硬體能力。它比原版更輕、更薄,並採用重新設計的標誌與行銷設計,軟體也有輕微的啟動改變。之後在 2012 年末推出了 Super Slim 變異版,進一步完善並重新設計了遊戲機。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/ps4.xml b/themes/linear-es-de/system/metadata/ps4.xml index 8be03133a..37abc7e6c 100644 --- a/themes/linear-es-de/system/metadata/ps4.xml +++ b/themes/linear-es-de/system/metadata/ps4.xml @@ -1,4 +1,4 @@ - + PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch. @@ -99,4 +99,10 @@ 控制台 + + + PlayStation 4 (PS4) 是 Sony Interactive Entertainment 開發的家用視訊遊戲主機。於 2013 年 2 月宣布為 PlayStation 3 的後繼機種,並於 2013 年 11 月 15 日在北美、2013 年 11 月 29 日在歐洲、南美和澳洲,以及 2014 年 2 月 22 日在日本推出。作為第八代的遊戲機,它的競爭對手為 Microsoft 的 Xbox One 以及 Nintendo 的 Wii U 和 Switch。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/psp.xml b/themes/linear-es-de/system/metadata/psp.xml index 78f018a79..7452b4347 100644 --- a/themes/linear-es-de/system/metadata/psp.xml +++ b/themes/linear-es-de/system/metadata/psp.xml @@ -1,4 +1,4 @@ - + PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console it competed with the Nintendo DS. @@ -129,4 +129,12 @@ PSP 的开发于 2003 年 E3 期间宣布,并于 2004 年 5 月 11 日在索 便携式 + + + PlayStation Portable (PSP) 是 Sony Computer Entertainment 所開發及行銷的掌上型遊戲機。它於 2004 年 12 月 12 日首次在日本發售,2005 年 3 月 24 日在北美發售,2005 年 9 月 1 日在 PAL 區域發售,是 PlayStation 系列遊戲機的第一款掌上型裝置。作為第七代遊戲機,它與任天堂 DS 競爭。 + +PSP 的開發於 2003 年 E3 期間宣佈,並於 2004 年 5 月 11 日的 Sony 記者會上亮相。該系統推出時是功能最強大的可攜式控制台,也是在許多挑戰者(例如 Nokia 的 N-Gage)失敗後,任天堂掌上型控制台的第一個真正競爭者。PSP 的先進圖形功能使其成為廣受歡迎的行動娛樂裝置,它可以連接 PlayStation 2 和 PlayStation 3 主機、任何具有 USB 介面的電腦、其他 PSP 系統以及網際網路。PSP 還擁有大量的多媒體功能,例如視訊播放,因此也被視為可攜式媒體播放器。PSP 是唯一使用光碟格式 - 通用媒體光碟 (UMD) - 作為主要儲存媒體的掌上型遊戲機;遊戲和電影都是以這種格式發行。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/psvita.xml b/themes/linear-es-de/system/metadata/psvita.xml index 375e1b4f5..cd10f84c0 100644 --- a/themes/linear-es-de/system/metadata/psvita.xml +++ b/themes/linear-es-de/system/metadata/psvita.xml @@ -1,4 +1,4 @@ - + PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territories beginning on February 22, 2012. The console is the successor to the PlayStation Portable, and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles, it primarily competed with the Nintendo 3DS. @@ -99,4 +99,10 @@ 便携式 + + + PlayStation Vita (PS Vita, 或 Vita) 是 Sony Interactive Entertainment 所開發及行銷的掌上型視訊遊戲控制台。它於 2011 年 12 月 17 日首次在日本發售,並於 2012 年 2 月 22 日開始在北美、歐洲及其他國際地區發售。該控制台是 PlayStation Portable 的後繼機種,也是 PlayStation 遊戲裝置品牌的一部分;作為第八代視訊遊戲機的一部分,它主要與任天堂 3DS 競爭。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/psx.xml b/themes/linear-es-de/system/metadata/psx.xml index b8d72489a..141deff83 100644 --- a/themes/linear-es-de/system/metadata/psx.xml +++ b/themes/linear-es-de/system/metadata/psx.xml @@ -1,4 +1,4 @@ - + PlayStation The Sony PlayStation, or PS for short, is a fifth generation (1993–2005) home video game console developed and distributed by Sony Interactive Entertainment. It was released on December 3, 1994 in Japan at a retail price of ¥37,000. The console was later released in North America (1995), Europe (1995), Australia (1995), and Korea (1996). The PlayStation was known for standardizing disc based games over cartridges, as well as controllers with two analog sticks and vibration feedback. The console was discontinued on March 23, 2006. @@ -129,4 +129,12 @@ PlayStation(日语:プレイステーション,合本:Pureisutēshon, 控制台 + + + Sony PlayStation,簡稱 PS,是 Sony Interactive Entertainment 所開發與代理的第五代 (1993-2005) 家用視訊遊戲機。它於 1994 年 12 月 3 日在日本發售,零售價為 37,000 日圓。該遊戲機後來在北美(1995 年)、歐洲(1995 年)、澳洲(1995 年)和韓國(1996 年)發行。PlayStation 以標準化光碟遊戲而非卡帶遊戲,以及配備兩個類比搖桿和震動回饋的控制器而聞名。該控制台於 2006 年 3 月 23 日停產。 + +PlayStation(日文:プレイステーション,合本:Pureisutēshon,正式簡稱 PS)是日本的視訊遊戲品牌,包含五部家用視訊遊戲主機、媒體中心、線上服務、一系列控制器、兩部掌上型裝置和一部電話,以及多種雜誌。該品牌由 Sony 旗下的 Sony Interactive Entertainment 所製作,第一台主機於 1994 年 12 月以 PlayStation 的名義在日本發售,並於翌年在全球發售。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/pv1000.xml b/themes/linear-es-de/system/metadata/pv1000.xml index e1004d990..8136d8a68 100644 --- a/themes/linear-es-de/system/metadata/pv1000.xml +++ b/themes/linear-es-de/system/metadata/pv1000.xml @@ -1,4 +1,4 @@ - + PV-1000 The Casio PV-1000 (ぴーぶいせん, Pi Bui-Sen) is a third-generation home video game console manufactured by Casio and released in Japan in 1983. It was discontinued less than a year after release. @@ -159,4 +159,14 @@ PV-1000 采用 Zilog Z80 CPU、2 KB RAM 和 1 KB VRAM。另外还有 1 KB 专用 控制台 + + + 卡西歐 PV-1000 (ぴーぶいせん, Pi Bui-Sen) 是卡西歐製造的第三代家用視訊遊戲機,於 1983 年在日本發售。發售不到一年即停產。 + +PV-1000 於 1983 年 10 月發售。它只在日本發售,售價為 14,800 日圓。卡西歐未能取得顯著的市場佔有率。根據 retrogames.co.uk,由於銷售量低,該控制台在幾個星期後就被撤下。 + +PV-1000 採用 Zilog Z80 CPU,內建 2 KB 記憶體,其中 1 KB 撥作 VRAM。另外還有 1 KB 用於字元產生器。圖形由德州儀器 TMS9918 提供,產生 256x192 像素解析度與 8 種顏色。控制台包含一個 NEC D65010G031 晶片,用於輸出影像和聲音。它有三個方波聲音,以 6 位元控制週期。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/quake.xml b/themes/linear-es-de/system/metadata/quake.xml index 64450d986..5b37db8e9 100644 --- a/themes/linear-es-de/system/metadata/quake.xml +++ b/themes/linear-es-de/system/metadata/quake.xml @@ -1,4 +1,4 @@ - + Quake Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font. Quake takes inspiration from gothic fiction and the works of H. P. Lovecraft. @@ -99,4 +99,10 @@ 发动机 + + + Quake 是由 id Software 開發、GT Interactive 發行的第一人稱射擊遊戲。本遊戲是 Quake 系列的第一款遊戲,最初於 1996 年發行於 MS-DOS、Microsoft Windows 和 Linux 平台,之後於 1997 年發行於 Mac OS 和 Sega Saturn 平台,並於 1998 年發行於 Nintendo 64 平台。在遊戲中,玩家必須在各種迷宮般的中世紀環境中尋找出路,同時使用各種武器與怪物搏鬥。遊戲的整體氛圍是黑暗和狡黠的,有許多石頭紋理和生銹的大寫字體。Quake 的靈感來自哥德式小說和 H. P. Lovecraft 的作品。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/samcoupe.xml b/themes/linear-es-de/system/metadata/samcoupe.xml index 71f72faf2..50c69ea6e 100644 --- a/themes/linear-es-de/system/metadata/samcoupe.xml +++ b/themes/linear-es-de/system/metadata/samcoupe.xml @@ -1,4 +1,4 @@ - + SAM Coupé The SAM Coupé (pronounced /sæm ku:peɪ/ from its original British English branding) is an 8-bit British home computer that was first released in late 1989. It was based on and designed to have compatibility with the ZX Spectrum 48K and marketed as a logical upgrade from the Spectrum. It was originally manufactured by Miles Gordon Technology (MGT), based in Swansea in the United Kingdom. @@ -99,4 +99,10 @@ 计算机 + + + SAM Coupé(發音為 /sæm ku:peɪ/,源自其原始的英式英文品牌)是一款 8 位元英國家用電腦,於 1989 年末首次推出。它以 ZX Spectrum 48K 為基礎,並與 ZX Spectrum 48K 相容,是 Spectrum 的邏輯升級產品。它最初由位於英國斯旺西的 Miles Gordon Technology (MGT) 製造。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/satellaview.xml b/themes/linear-es-de/system/metadata/satellaview.xml index d8f6fc70f..c04e3588d 100644 --- a/themes/linear-es-de/system/metadata/satellaview.xml +++ b/themes/linear-es-de/system/metadata/satellaview.xml @@ -1,4 +1,4 @@ - + Satellaview The Satellaview is a satellite modem peripheral for Nintendo's Super Famicom system that was released in Japan in 1995. Available for pre-release orders beginning February 13, 1995, the Satellaview retailed for between ¥14,000 and 18,000 (at the time between USD$141 and 182) and came bundled with the BS-X Game Pak and an 8M Memory Pak. The Satellaview system was developed and released by Nintendo to receive signals broadcast from satellite TV station WOWOW's satellite radio subsidiary, St.GIGA. St.GIGA was responsible for file server management, maintenance, and vocalization for "SoundLink" games. Nintendo data broadcasts were given a fixed time slot known as the Super Famicom Hour during which scrambled Satellaview-related data was streamed via radio waves to be unscrambled by St.GIGA's "BS digital hi-vision TV." As a subscription-based station for ambient and New Age music, St.GIGA listeners were already equipped with "BS tuners" prior to St.GIGA's contract with Nintendo. Satellaview owners who lacked a "BS tuner" had to purchase one separately from St.GIGA at a price of ¥33,000, as well as sign up for Nintendo's and St.GIGA's monthly joint membership fees. Alternatively, users could rent "BS tuners" from St.GIGA for a 6-month period at a price of ¥5,400. Even at this premium price, St.GIGA reported subscriptions peaking at 116,378 households by March 1997, and dropping to around 46,000 by June 2001. @@ -99,4 +99,10 @@ 外围设备 + + + Satellaview 是任天堂 Super Famicom 系統的衛星數據機周邊設備,於 1995 年在日本發售。Satellaview 於 1995 年 2 月 13 日開始接受預購,零售價介於 14,000 日圓至 18,000 日圓(當時介於 141 美元至 182 美元之間)之間,並隨附 BS-X 遊戲包和 8M 記憶包。Satellaview 系統是任天堂為了接收衛星電視台 WOWOW 旗下衛星廣播子公司 St.GIGA 播放的訊號而開發推出的。St.GIGA 負責檔案伺服器的管理、維護,以及「SoundLink」遊戲的發聲。任天堂的資料廣播有一個固定的時段,稱為 Super Famicom Hour,在這段時間內,與 Satellaview 相關的擾碼資料會透過無線電波串流,由 St.GIGA 的 「BS 數位高畫質電視」 解碼。作為一個以訂閱為基礎的環境和新時代音樂電台,St.GIGA 的聽眾在 St.GIGA 與任天堂簽訂合約之前就已經配備了 「BS 調諧器」。沒有「BS tuner」的 Satellaview 使用者必須另外向 St.GIGA 購買,價格為 33,000 日圓,同時還必須加入任天堂與 St.GIGA 的聯合會員月費計劃。另外,使用者也可以向 St.GIGA 租用「BS tuner」,租期為 6 個月,價格為 5,400 日圓。即使以這個高價,St.GIGA報告的訂閱量在1997年3月達到116,378戶的高峰,到2001年6月則降至約46,000戶。 + 周邊設備 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/saturn.xml b/themes/linear-es-de/system/metadata/saturn.xml index 19d66a909..e04169998 100644 --- a/themes/linear-es-de/system/metadata/saturn.xml +++ b/themes/linear-es-de/system/metadata/saturn.xml @@ -1,4 +1,4 @@ - + Sega Saturn The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. @@ -129,4 +129,12 @@ Utvecklingen av Saturn började 1992, samma år som Segas banbrytande arkadmaski 控制台 + + + Sega Saturn 是由 Sega 開發的家用視訊遊戲主機,於 1994 年 11 月 22 日在日本、1995 年 5 月 11 日在北美、1995 年 7 月 8 日在歐洲發售。它是第五代視訊遊戲機的一部份,也是成功的 Sega Genesis 的後繼機種。Saturn 採用雙 CPU 架構和八個處理器。它的遊戲是 CD-ROM 格式,其遊戲庫包含數種街機遊戲的移植版以及原創遊戲。 + +Saturn 於 1992 年開始開發,同年 Sega 突破性的 3D Model 1 arcade 硬體首次亮相。Saturn 的設計是以日本電子公司 Hitachi 的新 CPU 為核心。Sega 在 1994 年初增加了另一個視訊顯示處理器,以便更好地與 Sony 即將推出的 PlayStation 競爭。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/saturnjp.xml b/themes/linear-es-de/system/metadata/saturnjp.xml index c79ef1ebd..288e5b120 100644 --- a/themes/linear-es-de/system/metadata/saturnjp.xml +++ b/themes/linear-es-de/system/metadata/saturnjp.xml @@ -1,4 +1,4 @@ - + Sega Saturn The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. @@ -129,4 +129,12 @@ Utvecklingen av Saturn började 1992, samma år som Segas banbrytande arkadmaski 控制台 + + + Sega Saturn 是由 Sega 開發的家用視訊遊戲主機,於 1994 年 11 月 22 日在日本、1995 年 5 月 11 日在北美、1995 年 7 月 8 日在歐洲發售。它是第五代視訊遊戲機的一部份,也是成功的 Sega Genesis 的後繼機種。Saturn 採用雙 CPU 架構和八個處理器。它的遊戲是 CD-ROM 格式,其遊戲庫包含數種街機遊戲的移植版以及原創遊戲。 + +Saturn 於 1992 年開始開發,同年 Sega 突破性的 3D Model 1 arcade 硬體首次亮相。Saturn 的設計是以日本電子公司 Hitachi 的新 CPU 為核心。Sega 在 1994 年初增加了另一個視訊顯示處理器,以便更好地與 Sony 即將推出的 PlayStation 競爭。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/scummvm.xml b/themes/linear-es-de/system/metadata/scummvm.xml index 27a7a303e..b065eb9b9 100644 --- a/themes/linear-es-de/system/metadata/scummvm.xml +++ b/themes/linear-es-de/system/metadata/scummvm.xml @@ -1,4 +1,4 @@ - + ScummVM Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. Released under the terms of the GNU General Public License, ScummVM is free software. ScummVM is a reimplementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the hardware the games ran on; as such, ScummVM allows the games it supports to be played on platforms other than those for which they were originally released. @@ -99,4 +99,10 @@ 发动机 + + + Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) 是一套遊戲引擎重製程式。最初是為了播放使用 SCUMM 系統的 LucasArts 冒險遊戲而設計,也支援 Revolution Software 和 Adventure Soft 等公司的多種非 SCUMM 遊戲。它最初由 Ludvig Strigeus 寫成。ScummVM 依據 GNU 通用公共授權條款釋出,是自由軟體。ScummVM 是重新實作軟體的一部分,用來詮釋這類遊戲用來描述遊戲世界的腳本語言,而不是模擬遊戲執行的硬體;因此,ScummVM 允許它支援的遊戲在原本發行的平台以外的平台上執行。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/scv.xml b/themes/linear-es-de/system/metadata/scv.xml index f74a396ad..52d0a280b 100644 --- a/themes/linear-es-de/system/metadata/scv.xml +++ b/themes/linear-es-de/system/metadata/scv.xml @@ -1,4 +1,4 @@ - + Super Cassette Vision Epoch's original Cassette Vision was introduced in Japan by Epoch in 1981, which had steady sales and took over 70% of the Japanese home console market at the time, with around 400,000 units sold. However, the introduction of next-generation systems from Nintendo, Casio and Sega quickly pushed back the original Cassette Vision, leading Epoch to quickly develop a successor. The Super Cassette Vision was released in 1984 at a cost of ¥14,800 yen, featuring an 8-bit processor and better performance more in line with its competitors. It was later released in France by ITMC under the Yeno branding. At least 16 games were brought over from Japan for a European release. A version of the system targeted the young female market, the Super Lady Cassette Vision. The console came packed in a pink carrying case, alongside the game Milky Princess. The system did not take off, and was unable to match the massive popularity of the Nintendo Famicom, leading Epoch to drop out of the console market by 1987. @@ -99,4 +99,10 @@ 控制台 + + + Epoch 的原版 Cassette Vision 於 1981 年由 Epoch 在日本推出,銷量穩定,佔據了當時日本家用遊戲機市場的 70%,銷量約 40 萬台。然而,任天堂 (Nintendo)、卡西歐 (Casio) 和世嘉 (Sega) 等公司推出的次世代系統很快就將原 Cassette Vision 推倒重來,導致 Epoch 迅速開發後續產品。1984 年,Super Cassette Vision 推出,售價為 14,800 日圓,搭載 8 位元處理器,效能更勝競爭對手。之後,ITMC 在法國以 Yeno 品牌發行了這款遊戲。至少有 16 款遊戲從日本帶到歐洲發行。該系統的一個版本針對年輕女性市場,即 Super Lady Cassette Vision。這款遊戲機與遊戲《Milky Princess》一起包裝在粉紅色的手提箱中。這款遊戲機並沒有大受歡迎,也無法與大受歡迎的 Nintendo Famicom 匹敵,導致 Epoch 在 1987 年退出遊戲機市場。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/sega32x.xml b/themes/linear-es-de/system/metadata/sega32x.xml index 6c4090bc3..03f71132d 100644 --- a/themes/linear-es-de/system/metadata/sega32x.xml +++ b/themes/linear-es-de/system/metadata/sega32x.xml @@ -1,4 +1,4 @@ - + Mega Drive 32X The 32X is an add-on for the Sega Mega Drive/Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Mega Drive/Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the console, the 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil. @@ -129,4 +129,12 @@ Prezentat de Sega la Consumer Electronics Show din iunie 1994, 32X a fost prezen 外围设备 + + + 32X 是 Sega Mega Drive/Genesis 視訊遊戲機的附加元件。32X 的代號為 "Project Mars",其設計目的是擴充 Mega Drive/Genesis 的功能,並作為進入 32 位元時代的過渡控制台,直到 Sega Saturn 發表。32X 獨立於控制台之外,使用自己的 ROM 卡匣,並擁有自己的遊戲庫。它在日本以 Super 32X 的名義發行,在北美以 Genesis 32X 的名義發行,在 PAL 區域以 Mega Drive 32X 的名義發行,在巴西則以 Mega 32X 的名義發行。 + +Sega 在 1994 年 6 月的消費性電子產品展 (Consumer Electronics Show) 上發表了 32X,作為消費者玩 32 位元遊戲的低成本選擇。它是為了回應 Atari Jaguar 以及 Saturn 在 1994 年底前無法上市的憂慮而開發的。儘管它被構想成一個全新的控制台,但在 Sega of America 執行長 Joe Miller 及其團隊的建議下,它被轉換成 Genesis 的附加元件,並且功能更加強大。最終的設計包含兩個 32 位元中央處理器和一個 3D 圖形處理器。 + 周邊設備 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/sega32xjp.xml b/themes/linear-es-de/system/metadata/sega32xjp.xml index b15c9a01e..303ade44c 100644 --- a/themes/linear-es-de/system/metadata/sega32xjp.xml +++ b/themes/linear-es-de/system/metadata/sega32xjp.xml @@ -1,4 +1,4 @@ - + Super 32X The 32X is an add-on for the Sega Mega Drive/Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Mega Drive/Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the console, the 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil. @@ -129,4 +129,12 @@ Prezentat de Sega la Consumer Electronics Show din iunie 1994, 32X a fost prezen 外围设备 + + + 32X 是 Sega Mega Drive/Genesis 視訊遊戲機的附加元件。32X 的代號為 "Project Mars",其設計目的是擴充 Mega Drive/Genesis 的功能,並作為進入 32 位元時代的過渡控制台,直到 Sega Saturn 發表。32X 獨立於控制台之外,使用自己的 ROM 卡匣,並擁有自己的遊戲庫。它在日本以 Super 32X 的名義發行,在北美以 Genesis 32X 的名義發行,在 PAL 區域以 Mega Drive 32X 的名義發行,在巴西則以 Mega 32X 的名義發行。 + +Sega 在 1994 年 6 月的消費性電子產品展 (Consumer Electronics Show) 上發表了 32X,作為消費者玩 32 位元遊戲的低成本選擇。它是為了回應 Atari Jaguar 以及 Saturn 在 1994 年底前無法上市的憂慮而開發的。儘管它被構想成一個全新的控制台,但在 Sega of America 執行長 Joe Miller 及其團隊的建議下,它被轉換成 Genesis 的附加元件,並且功能更加強大。最終的設計包含兩個 32 位元中央處理器和一個 3D 圖形處理器。 + 周邊設備 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/sega32xna.xml b/themes/linear-es-de/system/metadata/sega32xna.xml index 6ef623b87..ad5d40cff 100644 --- a/themes/linear-es-de/system/metadata/sega32xna.xml +++ b/themes/linear-es-de/system/metadata/sega32xna.xml @@ -1,4 +1,4 @@ - + Sega 32X The 32X is an add-on for the Sega Mega Drive/Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Mega Drive/Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the console, the 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil. @@ -129,4 +129,12 @@ Prezentat de Sega la Consumer Electronics Show din iunie 1994, 32X a fost prezen 外围设备 + + + 32X 是 Sega Mega Drive/Genesis 視訊遊戲機的附加元件。32X 的代號為 "Project Mars",其設計目的是擴充 Mega Drive/Genesis 的功能,並作為進入 32 位元時代的過渡控制台,直到 Sega Saturn 發表。32X 獨立於控制台之外,使用自己的 ROM 卡匣,並擁有自己的遊戲庫。它在日本以 Super 32X 的名義發行,在北美以 Genesis 32X 的名義發行,在 PAL 區域以 Mega Drive 32X 的名義發行,在巴西則以 Mega 32X 的名義發行。 + +Sega 在 1994 年 6 月的消費性電子產品展 (Consumer Electronics Show) 上發表了 32X,作為消費者玩 32 位元遊戲的低成本選擇。它是為了回應 Atari Jaguar 以及 Saturn 在 1994 年底前無法上市的憂慮而開發的。儘管它被構想成一個全新的控制台,但在 Sega of America 執行長 Joe Miller 及其團隊的建議下,它被轉換成 Genesis 的附加元件,並且功能更加強大。最終的設計包含兩個 32 位元中央處理器和一個 3D 圖形處理器。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/segacd.xml b/themes/linear-es-de/system/metadata/segacd.xml index 5373fe0e3..ba42d88f1 100644 --- a/themes/linear-es-de/system/metadata/segacd.xml +++ b/themes/linear-es-de/system/metadata/segacd.xml @@ -1,4 +1,4 @@ - + Sega CD The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs. @@ -129,4 +129,12 @@ CD 技术的主要优点是存储空间更大,游戏容量是 Genesis 盒式 外围设备 + + + Sega CD(在北美和巴西以外的大部分地區以 Mega-CD 發行)是 Mega Drive/Genesis 的 CD-ROM 配件,由 Sega 設計和製作,是第四代視訊遊戲主機的一部分。它於 1991 年 12 月 12 日在日本發行,1992 年 10 月 15 日在北美發行,1993 年 4 月 2 日在歐洲發行。Sega CD 可播放以 CD 為基礎的遊戲,並增加了硬體功能,例如速度更快的中央處理器,以及縮放與旋轉圖形等圖形增強功能。它還可以播放音訊 CD 和 CD+G 光碟。 + +CD 技術的主要優點在於更大的儲存空間,讓遊戲的容量比 Genesis 卡帶大近 320 倍。這一優點體現在全動態視頻 (FMV) 遊戲上,例如備受爭議的《Night Trap》,它成為 1993 年美國國會就視頻遊戲暴力和分級問題舉行聽證會的焦點。日本世嘉(Sega)與 JVC 合作設計 Sega CD,在專案完成之前拒絕與美國世嘉(Sega)協商。Sega of America 從各種 「虛擬 」裝置中組裝零件,以獲得可運作的原型。Sega 和授權的第三方開發人員對它進行了多次重新設計。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/sfc.xml b/themes/linear-es-de/system/metadata/sfc.xml index d7e1ff127..e0108961a 100644 --- a/themes/linear-es-de/system/metadata/sfc.xml +++ b/themes/linear-es-de/system/metadata/sfc.xml @@ -1,4 +1,4 @@ - + Super Famicom The Super Famicom is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. @@ -99,4 +99,10 @@ 控制台 + + + Super Famicom 是任天堂開發的 16 位元家用視訊遊戲機,於 1990 年在日本、1991 年在北美、1992 年在歐洲和澳大拉西亞 (大洋洲) 以及 1993 年在南美洲發行。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/sg-1000.xml b/themes/linear-es-de/system/metadata/sg-1000.xml index 7aeb5236e..cb4f23fab 100644 --- a/themes/linear-es-de/system/metadata/sg-1000.xml +++ b/themes/linear-es-de/system/metadata/sg-1000.xml @@ -1,4 +1,4 @@ - + SG-1000 The SG-1000 is a home video game console manufactured by Sega and released in Japan, Australia, New Zealand, and other regions. It was Sega's first entry into the home video game hardware business. Introduced in 1983, the SG-1000 was released on the same day that Nintendo released the Family Computer in Japan. The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II released in 1984. A third iteration of the console, the Sega Mark III, was released in 1985. It provided a custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console. @@ -129,4 +129,12 @@ SG-1000 是为了应对 1982 年街机市场的低迷,在世嘉企业有限公 控制台 + + + SG-1000 是世嘉製造的家用視訊遊戲機,在日本、澳洲、紐西蘭等地發行。它是 Sega 首次進入家用視訊遊戲機硬體領域。SG-1000 於 1983 年推出,與任天堂 (Nintendo) 在日本推出家庭電腦 (Family Computer) 的時間相同。SG-1000 以多種形式推出,包括 SC-3000 電腦以及 1984 年推出的重新設計的 SG-1000 II。第三代控制台 Sega Mark III 於 1985 年推出。與之前的版本相比,它提供了一個客製化的視訊顯示處理器,並成為 1986 年 Master System 的基礎,也是 Sega 首款在全球發行的控制台。 + +SG-1000 是在 1982 年街機業不景氣的情況下,根據 Sega Enterprises, Ltd.(世嘉企業有限公司)總裁 Hayao Nakayama 的建議而開發的。發售後不久,Sega Enterprises 賣給了 CSK Corporation,隨後發表了 SG-1000 II。SC-3000 和 SG-1000 系列都支援 76 款 ROM 卡帶遊戲和 29 款 Sega My Card 遊戲庫,所有遊戲都與 Mark III 和日版 Master System 完全相容。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/sgb.xml b/themes/linear-es-de/system/metadata/sgb.xml index 6e2b946c6..56f76227b 100644 --- a/themes/linear-es-de/system/metadata/sgb.xml +++ b/themes/linear-es-de/system/metadata/sgb.xml @@ -1,4 +1,4 @@ - + Super Game Boy The Super Game Boy (スーパーゲームボーイ, Sūpā Gēmu Bōi) is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console, compatible with the same cartridges as the original Game Boy: original Game Boy cartridges, the Game Boy Camera, and dual-mode Game Boy Color cartridges (in Game Boy-mode). @@ -159,4 +159,14 @@ Det är också möjligt för Super Game Boy-spel att använda Super NES-hårdvar 外围设备 + + + Super Game Boy(スーパーゲームボーイ,Sūpā Gēmu Bōi)是一種週邊設備,可讓 Game Boy 卡帶在 Super Nintendo Entertainment System 主機上播放,相容於與原始 Game Boy 相同的卡帶:原始 Game Boy 卡帶、Game Boy Camera 和雙模 Game Boy Color 卡帶(在 Game Boy 模式下)。 + +該裝置可以將四種深淺不一的綠色映射到螢幕上的各種顏色。後來為了使用 Super Game Boy 而優化的 Game Boy 遊戲擁有額外的顏色資訊,可以覆寫螢幕上的顏色、在螢幕周圍顯示圖形邊框,並顯示特殊的背景萌物。這些遊戲會在盒子和卡匣上印上一個小小的「Super Game Boy Game Pak」標誌。適配器最多可支援 64 種顏色的邊框和 12 種顏色的螢幕。靜態螢幕可以顯示全部 10 種顏色。某些遊戲可以根據玩家在遊戲中的位置載入多個邊框。 + +Super Game Boy 遊戲也有可能利用 Super NES 硬體來達到額外的效果:這些遊戲在與 Super Game Boy 搭配使用時,有擴充的音效。有些遊戲甚至允許使用第二個 Super NES 控制器進行雙人遊戲;使用 Super Multitap,有些遊戲甚至支援四人遊戲。 + 周邊設備 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/snes.xml b/themes/linear-es-de/system/metadata/snes.xml index fa1d1bb54..b03f77f82 100644 --- a/themes/linear-es-de/system/metadata/snes.xml +++ b/themes/linear-es-de/system/metadata/snes.xml @@ -1,4 +1,4 @@ - + Super Nintendo The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. @@ -99,4 +99,10 @@ 控制台 + + + Super Nintendo Entertainment System(也稱為 Super NES、SNES 或 Super Nintendo)是任天堂開發的 16 位元家用視訊遊戲機,於 1990 年在日本、1991 年在北美、1992 年在歐洲和澳洲(大洋洲),以及 1993 年在南美洲發行。在日本,該系統被稱為 Super Famicom,正式採用其前身 Family Computer 的縮寫名稱,簡稱 SFC。在南韓則稱為 Super Comboy,由 Hyundai Electronics 代理。雖然每個版本在本質上是相同的,但幾種形式的區域鎖定使不同版本無法彼此相容。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/snesh.xml b/themes/linear-es-de/system/metadata/snesh.xml index 7740e36b4..17c3d57ba 100644 --- a/themes/linear-es-de/system/metadata/snesh.xml +++ b/themes/linear-es-de/system/metadata/snesh.xml @@ -1,4 +1,4 @@ - + Super Nintendo Hacks The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. @@ -99,4 +99,10 @@ 控制台 + + + Super Nintendo Entertainment System(也稱為 Super NES、SNES 或 Super Nintendo)是任天堂開發的 16 位元家用視訊遊戲機,於 1990 年在日本、1991 年在北美、1992 年在歐洲和澳洲(大洋洲),以及 1993 年在南美洲發行。在日本,該系統被稱為 Super Famicom,正式採用其前身 Family Computer 的縮寫名稱,簡稱 SFC。在南韓則稱為 Super Comboy,由 Hyundai Electronics 代理。雖然每個版本在本質上是相同的,但幾種形式的區域鎖定使不同版本無法彼此相容。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/snesna.xml b/themes/linear-es-de/system/metadata/snesna.xml index 36d42571d..380a681cf 100644 --- a/themes/linear-es-de/system/metadata/snesna.xml +++ b/themes/linear-es-de/system/metadata/snesna.xml @@ -1,4 +1,4 @@ - + Super Nintendo The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. @@ -99,4 +99,10 @@ 控制台 + + + Super Nintendo Entertainment System(也稱為 Super NES、SNES 或 Super Nintendo)是任天堂開發的 16 位元家用視訊遊戲機,於 1990 年在日本、1991 年在北美、1992 年在歐洲和澳洲(大洋洲),以及 1993 年在南美洲發行。在日本,該系統被稱為 Super Famicom,正式採用其前身 Family Computer 的縮寫名稱,簡稱 SFC。在南韓則稱為 Super Comboy,由 Hyundai Electronics 代理。雖然每個版本在本質上是相同的,但幾種形式的區域鎖定使不同版本無法彼此相容。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/snesnah.xml b/themes/linear-es-de/system/metadata/snesnah.xml index b84cd148c..8723b0c28 100644 --- a/themes/linear-es-de/system/metadata/snesnah.xml +++ b/themes/linear-es-de/system/metadata/snesnah.xml @@ -1,4 +1,4 @@ - + Super Nintendo Hacks The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. @@ -99,4 +99,10 @@ 控制台 + + + Super Nintendo Entertainment System(也稱為 Super NES、SNES 或 Super Nintendo)是任天堂開發的 16 位元家用視訊遊戲機,於 1990 年在日本、1991 年在北美、1992 年在歐洲和澳洲(大洋洲),以及 1993 年在南美洲發行。在日本,該系統被稱為 Super Famicom,正式採用其前身 Family Computer 的縮寫名稱,簡稱 SFC。在南韓則稱為 Super Comboy,由 Hyundai Electronics 代理。雖然每個版本在本質上是相同的,但幾種形式的區域鎖定使不同版本無法彼此相容。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/solarus.xml b/themes/linear-es-de/system/metadata/solarus.xml index e0f2d49a8..98ad7c09a 100644 --- a/themes/linear-es-de/system/metadata/solarus.xml +++ b/themes/linear-es-de/system/metadata/solarus.xml @@ -1,4 +1,4 @@ - + Solarus Solarus was specifically designed with cult 2D action-RPG classics in mind, such as The Legend of Zelda: A Link to the Past and Secret of Mana on the Super Nintendo, or Soleil on the Sega Megadrive/Genesis. @@ -219,4 +219,18 @@ Båda delarna (C++-motorn och Lua-skripten för ditt uppdrag) kommunicerar via S 发动机 + + + Solarus 是以經典 2D 動作-RPG 遊戲為設計藍本,例如 Super Nintendo 上的《The Legend of Zelda: A Link to Past》與《Secret of Mana》,或是 Sega Megadrive/Genesis 上的《Soleil》。 + +該引擎以 C++ 程式語言編寫,使用 SDL 函式庫和 OpenGL 後端。使用 Solarus 製作的遊戲稱為 quests,以 Lua 程式語言編寫。 + +引擎會執行所有繁重的計算(例如碰撞檢查)和低階操作,例如繪製畫面、製作萌物動畫和播放聲音。 + +身為任務製作人,您對實作這些演算法沒有太大興趣。相反,您想要定義遊戲邏輯。您的 Lua 腳本會描述敵人的行為、按下特定地圖上的開關時會發生什麼事。它們也會實作如標題畫面和抬頭顯示等。 + +這兩個部分(C++ 引擎和您任務的 Lua 腳本)都透過 Solarus Lua API 進行通訊。溝通的方式有兩種:您可以呼叫引擎的函數(例如:您想要移動一個非遊戲角色),而引擎則呼叫您自己的函數(例如:通知您敵人剛被殺死)。但在使用 Solarus API 之前,您必須先學習 Lua 的基本知識(簡單易用但功能強大的語言)。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/spectravideo.xml b/themes/linear-es-de/system/metadata/spectravideo.xml index d824d6645..ea1f50fb3 100644 --- a/themes/linear-es-de/system/metadata/spectravideo.xml +++ b/themes/linear-es-de/system/metadata/spectravideo.xml @@ -1,4 +1,4 @@ - + Spectravideo Spectravideo International Limited (SVI) was an American computer manufacturer and software house. It was originally called SpectraVision, a company founded by Harry Fox in 1981. The company produced video games and other software for the VIC-20 home computer, the Atari 2600 home video game console, and its CompuMate peripheral. Some of their own computers were compatible with the Microsoft MSX or the IBM PC. @@ -99,4 +99,10 @@ 控制台 + + + Spectravideo International Limited (SVI) 是一家美國電腦製造商和軟體公司。該公司原名為 SpectraVision,由 Harry Fox 於 1981 年創立。該公司為 VIC-20 家用電腦、Atari 2600 家用視訊遊戲機及其 CompuMate 周邊設備製作視訊遊戲和其他軟體。他們自己的一些電腦與 Microsoft MSX 或 IBM PC 相容。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/steam.xml b/themes/linear-es-de/system/metadata/steam.xml index 4c916abe5..9ec5c9048 100644 --- a/themes/linear-es-de/system/metadata/steam.xml +++ b/themes/linear-es-de/system/metadata/steam.xml @@ -1,4 +1,4 @@ - + Steam Steam is a video game digital distribution service and storefront by Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party game publishers' titles in late 2005. @@ -99,4 +99,10 @@ 文件夹 + + + Steam 是 Valve 推出的視訊遊戲數位發行服務與商店。它於 2003 年 9 月以軟體用戶端形式推出,作為 Valve 為其遊戲提供自動更新的方式,並於 2005 年底擴展至分銷和提供第三方遊戲發行商的遊戲。 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/stratagus.xml b/themes/linear-es-de/system/metadata/stratagus.xml index 327c6bb63..1fcc8597d 100644 --- a/themes/linear-es-de/system/metadata/stratagus.xml +++ b/themes/linear-es-de/system/metadata/stratagus.xml @@ -1,4 +1,4 @@ - + Stratagus is a free and open-source cross-platform game engine used to build real-time strategy video games. Licensed under the GNU GPL-2.0-only,[2] it is written mostly in C++ with the configuration language being Lua. Stratagus Team @@ -96,4 +96,10 @@ 发动机 + + + Stratagus 是免費且開放原始碼的跨平台遊戲引擎,用來製作即時戰略電子遊戲。僅以 GNU GPL-2.0 授權,[2] 主要以 C++ 寫成,配置語言為 Lua。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/stv.xml b/themes/linear-es-de/system/metadata/stv.xml index 52de877af..b625df517 100644 --- a/themes/linear-es-de/system/metadata/stv.xml +++ b/themes/linear-es-de/system/metadata/stv.xml @@ -1,4 +1,4 @@ - + ST-V ST-V (Sega Titan Video) is an arcade system board released by Sega, in 1994 for Japan and 1995 worldwide. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media; ST-V used ROM cartridges instead of CD-ROM discs to store games, with the exception of Sports Fishing 2. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn. @@ -129,4 +129,12 @@ ST-Vタイトルの大半は日本でのみ発売されたが、ダイナマイ 商场 + + + ST-V (Sega Titan Video) 是 Sega 於 1994 年在日本及 1995 年在全球推出的一款街機系統板。Sega 的 ST-V 擺脫了他們一貫製造客製化街機硬體的流程,基本上與 Sega Saturn 家用主機系統完全相同。唯一的差別在於媒體;ST-V 使用 ROM 卡匣而非 CD-ROM 光碟來儲存遊戲,但《Sports Fishing 2》除外。由於源自土星硬體,ST-V 大概是以土星的衛星「泰坦」命名。 + +大部分 ST-V 遊戲都只在日本發行,但《Dynamite Deka》的移植版是個明顯的例外,它後來變成了《Die Hard Arcade》。ST-V 發行的遊戲包括《Virtua Fighter Remix》、《Radiant Silvergun》、《Golden Axe: The Duel》和《Final Fight Revenge》的街機版。土星與 ST-V 的共用硬體讓土星主機可以非常「純正」地移植遊戲。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/sufami.xml b/themes/linear-es-de/system/metadata/sufami.xml index 98e352772..10ade91ee 100644 --- a/themes/linear-es-de/system/metadata/sufami.xml +++ b/themes/linear-es-de/system/metadata/sufami.xml @@ -1,4 +1,4 @@ - + SuFami Turbo The SuFami Turbo (スーファミターボ), often compared to the Aladdin Deck Enhancer, is an accessory released by Bandai for Nintendo's Super Famicom system and was released in 1996. @@ -159,4 +159,14 @@ De två kortplatserna är utformade för att dela data mellan spelen. Kassetten 外围设备 + + + SuFami Turbo (スーファミターボ),常與 Aladdin Deck Enhancer 相提並論,是 Bandai 為 Nintendo 的 Super Famicom 系統推出的配件,於 1996 年發售。 + +此裝置被設計置於 Super Famicom 的上方,並配備兩個卡匣插槽。前提是可以用更低的成本和開發時間製作遊戲,而不必依賴任天堂製作卡帶。與 Aladdin Deck Enhancer 不同的是,此裝置是在 Bandai 自行處理所有硬體製造的條款下,由 Nintendo 正式核准的。 + +兩個卡匣插槽的設計是用來分享遊戲之間的資料。放在插槽 1 的卡匣是要玩的遊戲,而插槽 2 的卡匣則提供額外的資料供主要遊戲使用。在已推出的 13 款遊戲中,有 9 款可以在每個遊戲系列中連線。 + 周邊設備 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/supergrafx.xml b/themes/linear-es-de/system/metadata/supergrafx.xml index e7169169b..543c12513 100644 --- a/themes/linear-es-de/system/metadata/supergrafx.xml +++ b/themes/linear-es-de/system/metadata/supergrafx.xml @@ -1,4 +1,4 @@ - + SuperGrafx The PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), also known as simply the SuperGrafx, is a fourth-generation home video game console manufactured by NEC Home Electronics and released in Japan and France in 1989. It is the successor system to the PC Engine, released two years prior. Originally known as the PC Engine 2 during production stages, it was purported as a true 16-bit home console, featuring improved graphics and audio capabilities over its predecessor. @@ -129,4 +129,12 @@ Konsolen kom ut på marknaden i all hast, flera månader före det ursprungliga 控制台 + + + PC Engine SuperGrafx (エンジンスーパーグラフィックス,Pī Shī Enjin SūpāGurafikkusu),也簡稱為 SuperGrafx,是 NEC Home Electronics 製造的第四代家用視訊遊戲機,1989 年在日本和法國發行。它是兩年前推出的 PC Engine 的後繼系統。在製造階段,它原本被稱為 PC Engine 2,據稱是真正的 16 位元家用遊戲機,在圖像和音訊功能上都比前一代產品有所改善。 + +這款控制台匆忙上市,比 1990 年的原定發售日期早了幾個月,硬體也只做了適度的更新。SuperGrafx 只發行了六款利用控制台硬體更新的零售遊戲,在商業上是失敗的,在兩個地區的總銷量只有 75,000 台。SuperGrafx 所擁有的硬體進步都沒有延續到 NEC 後來的控制台,例如 TurboDuo。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/supervision.xml b/themes/linear-es-de/system/metadata/supervision.xml index 0d2a2b1fd..865c9a12e 100644 --- a/themes/linear-es-de/system/metadata/supervision.xml +++ b/themes/linear-es-de/system/metadata/supervision.xml @@ -1,4 +1,4 @@ - + Supervision The Watara Supervision, also known as the QuickShot Supervision in the UK, is a monochrome handheld game console, originating from Asia, and introduced in 1992 as a cut-price competitor for Nintendo's Game Boy. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was that it could be linked up to a television via a link cable. Games played in this way would display in four colors, much like Nintendo's Super Game Boy add-on for the SNES. A full color TV link was also in the works, but because of the Supervision's failure to make a major impression among gamers it was cancelled, along with the games which were in development for it. @@ -99,4 +99,10 @@ 便携式 + + + Watara Supervision 在英國也稱為 QuickShot Supervision,是一款源自亞洲的單色掌上遊戲機,於 1992 年推出,是任天堂 Game Boy 的廉價競爭對手。它的包裝內附有一款類似 Breakout 的遊戲 Crystball。Supervision 的獨特之處在於它可以透過連接線與電視連線。以這種方式玩的遊戲會以四種顏色顯示,就像任天堂為 SNES 設計的 Super Game Boy 附加元件一樣。全彩電視連線也在設計中,但由於 Supervision 未能在玩家中留下深刻印象,因此連同為其開發的遊戲一起被取消。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/supracan.xml b/themes/linear-es-de/system/metadata/supracan.xml index 9fdcb7463..e7509f89a 100644 --- a/themes/linear-es-de/system/metadata/supracan.xml +++ b/themes/linear-es-de/system/metadata/supracan.xml @@ -1,4 +1,4 @@ - + Super A'can The Super A'can is a home video game console released exclusively in Taiwan in 1995 by Funtech/Dunhuang Technology. It is based around the Motorola 68000 microchip, which is also used in the Sega Genesis and Neo Geo. Twelve games have been confirmed to exist for the system. @@ -99,4 +99,10 @@ 控制台 + + + Super A'can 是 Funtech/Dunhuang Technology 於 1995 年在台灣獨家推出的家用視訊遊戲機。它以 Motorola 68000 微晶片為基礎,Sega Genesis 和 Neo Geo 也使用此微晶片。目前已確認有 12 款遊戲適用於此系統。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/switch.xml b/themes/linear-es-de/system/metadata/switch.xml index b59fa2d83..4d5d9507e 100644 --- a/themes/linear-es-de/system/metadata/switch.xml +++ b/themes/linear-es-de/system/metadata/switch.xml @@ -1,4 +1,4 @@ - + Nintendo Switch The Nintendo Switch is an eighth generation (2012-present) home video game console developed and distributed by Nintendo. It was released on March 3, 2017 in North America at a retail price of $299.99. The console was simultaneously released in Japan (2017), Europe (2017), South America (2017), Australia (2017) and other World Wide Markets (2017). The Switch is designed to be a hybrid console, allowing games to be played at a TV, and then on the go by undocking the system and playing from the handheld unit itself. As of this date, the console is still in production. @@ -99,4 +99,10 @@ 控制台 + + + Nintendo Switch 是任天堂公司開發和代理的第八代(2012 年至今)家用視頻遊戲控制台。它於 2017 年 3 月 3 日在北美發售,零售價為 299.99 美元。該遊戲機同時在日本 (2017)、歐洲 (2017)、南美洲 (2017)、澳洲 (2017) 及其他全球市場 (2017) 發售。Switch 設計為混合型遊戲機,可在電視上玩遊戲,然後在外出時解鎖系統,從手持裝置本身玩遊戲。截至目前為止,該控制台仍在生產中。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/symbian.xml b/themes/linear-es-de/system/metadata/symbian.xml index 6adc49142..74afbf4ed 100644 --- a/themes/linear-es-de/system/metadata/symbian.xml +++ b/themes/linear-es-de/system/metadata/symbian.xml @@ -1,4 +1,4 @@ - + Symbian Symbian is a discontinued mobile operating system (OS) and computing platform designed for smartphones. It was originally developed as a proprietary software OS for personal digital assistants in 1998 by the Symbian Ltd. consortium. Symbian OS is a descendant of Psion's EPOC, and was released exclusively on ARM processors, although an unreleased x86 port existed. Symbian was used by many major mobile phone brands, like Samsung, Motorola, Sony Ericsson, and above all by Nokia. It was also prevalent in Japan by brands including Fujitsu, Sharp and Mitsubishi. As a pioneer that established the smartphone industry, it was the most popular smartphone OS on a worldwide average until the end of 2010, at a time when smartphones were in limited use, when it was overtaken by iOS and Android. It was notably less popular in North America. @@ -99,4 +99,10 @@ 操作系统 + + + Symbian 是一款已停產的行動作業系統 (OS) 和運算平台,專為智慧型手機所設計。它最初是由 Symbian Ltd. 財團於 1998 年為個人數位助理開發的專屬軟體作業系統。Symbian OS 是 Psion 的 EPOC 的後代,只在 ARM 處理器上發行,但也有未發行的 x86 移植版本。Symbian 為許多主要手機品牌所採用,例如 Samsung、Motorola、Sony Ericsson,以及最重要的 Nokia。在日本,包括富士通 (Fujitsu)、夏普 (Sharp) 和三菱 (Mitsubishi) 等品牌也普遍採用 Symbian。作為建立智慧型手機產業的先驅,它是全球平均最流行的智慧型手機作業系統,直到 2010 年底,在智慧型手機使用有限的時候,才被 iOS 和 Android 取代。在北美,它顯然不太流行。 + OS + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/tanodragon.xml b/themes/linear-es-de/system/metadata/tanodragon.xml index 1c32e4ac1..2efe79614 100644 --- a/themes/linear-es-de/system/metadata/tanodragon.xml +++ b/themes/linear-es-de/system/metadata/tanodragon.xml @@ -1,4 +1,4 @@ - + Tano Dragon The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before moving to Port Talbot, Wales (until 1984) and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano of New Orleans, Louisiana. The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes of RAM, respectively. @@ -99,4 +99,10 @@ 计算机 + + + Dragon 32 和 Dragon 64 是製造於 1980 年代的家用電腦。Dragon 與 TRS-80 彩色電腦非常相似,在歐洲市場由 Dragon Data, Ltd. 生產,起初位於威爾斯的 Swansea,後來遷到威爾斯的 Port Talbot(直到 1984 年),以及位於西班牙 Casar de Cáceres 的 Eurohard S.A.(從 1984 年到 1987 年);在美國市場則由路易斯安那州新奧爾良的 Tano 生產。型號反映出兩款機器的主要差異,分別有 32 和 64 千位元組的 RAM。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/tg-cd.xml b/themes/linear-es-de/system/metadata/tg-cd.xml index 9ab0bb1f1..f8d84348d 100644 --- a/themes/linear-es-de/system/metadata/tg-cd.xml +++ b/themes/linear-es-de/system/metadata/tg-cd.xml @@ -1,4 +1,4 @@ - + TurboGrafx-CD The CD-ROM² (pronounced CD-ROM-ROM) is an add-on attachment for the PC Engine that was released in Japan on December 4, 1988. The add-on allows the core versions of the console to play PC Engine games in CD-ROM format in addition to standard HuCards. This made the PC Engine the first video game console to use CD-ROMs as a storage media. The add-on consisted of two devices - the CD player itself and the interface unit, which connects the CD player to the console and provides a unified power supply and output for both. @@ -129,4 +129,12 @@ Den släpptes senare som TurboGrafx-CD i USA i november 1989, med en ombyggd gr 控制台 + + + CD-ROM²(讀作 CD-ROM-ROM)是 PC Engine 的附加附件,於 1988 年 12 月 4 日在日本發售。此附加元件可讓核心版本的控制台除了標準的 HuCard 外,還能播放 CD-ROM 格式的 PC Engine 遊戲。這使得 PC Engine 成為第一台使用 CD-ROM 作為儲存媒體的視訊遊戲主機。該附加元件由兩個裝置組成 - CD 播放器本身和介面裝置,介面裝置可將 CD 播放器與控制台連接起來,並為兩者提供統一的電源和輸出。 + +其後在 1989 年 11 月以 TurboGrafx-CD 的名義在美國發售,為了配合 TurboGrafx-16 控制台的不同形狀,介面裝置也經過改裝。TurboGrafx-CD 的發售價格為 399.99 美元,並且不包含任何捆綁遊戲。Fighting Street 和 Monster Lair 是 TurboGrafx-CD 的發售遊戲;Ys Book I 和 II 隨即推出。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/tg16.xml b/themes/linear-es-de/system/metadata/tg16.xml index 292a771b0..65b659168 100644 --- a/themes/linear-es-de/system/metadata/tg16.xml +++ b/themes/linear-es-de/system/metadata/tg16.xml @@ -1,4 +1,4 @@ - + TurboGrafx-16 The TurboGrafx-16, known as the PC Engine in Japan and France, is a 16-bit fourth-generation home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was released in Japan in 1987 and in North America in 1989. The Japanese model was imported and distributed in France in 1989, and the United Kingdom and Spain received a version based on the American model known as simply TurboGrafx. It was the first console released in the 16-bit era, although it used a modified 8-bit CPU. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super Nintendo Entertainment System. @@ -129,4 +129,12 @@ TurboGrafx-16 有一个 8 位 CPU、一个 16 位视频彩色编码器和一个 控制台 + + + TurboGrafx-16 在日本和法國被稱為 PC Engine,是由 Hudson Soft 設計、NEC Home Electronics 銷售的 16 位元第四代家用視訊遊戲機。它於 1987 年在日本發行,1989 年在北美發行。日本機型於 1989 年進口並在法國銷售,英國和西班牙則收到以美國機型為基礎的版本,簡稱為 TurboGrafx。這是第一款在 16 位元時代推出的遊戲機,雖然它使用的是改良過的 8 位元 CPU。在日本,該系統是作為 Famicom 的競爭對手推出的,但在美國的延遲發行意味著它最終與 Sega Genesis 以及後來的 Super Nintendo Entertainment System 競爭。 + +TurboGrafx-16 有一個 8 位元 CPU、一個 16 位元視訊色彩編碼器和一個 16 位元視訊顯示控制器。GPU 可同時顯示 512 種色彩中的 482 種。日本 PC Engine 的尺寸僅為 14 公分 × 14 公分 × 3.8 公分(5.5 英吋 × 5.5 英吋 × 1.5 英吋),是有史以來最小的大型家用遊戲機。遊戲以 HuCard 卡匣發行,後來則以 TurboGrafx-CD 附加元件的光碟光學格式發行。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/ti99.xml b/themes/linear-es-de/system/metadata/ti99.xml index 9e560bac6..665fdd879 100644 --- a/themes/linear-es-de/system/metadata/ti99.xml +++ b/themes/linear-es-de/system/metadata/ti99.xml @@ -1,4 +1,4 @@ - + TI-99/4 The TI-99/4 is a home computer released in late 1979 by Texas Instruments. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, it was the first 16-bit home computer. The associated video display controller provides color graphics and among the best sprite support of its era. @@ -129,4 +129,12 @@ Den har en förenklad intern design, ett tangentbord med full rörelsefrihet, f 计算机 + + + TI-99/4 是德州儀器於 1979 年底推出的家用電腦。它以最初用於迷你電腦的 Texas Instruments TMS9900 微處理器為基礎,是第一台 16 位元家用電腦。其相關的視訊顯示控制器可提供彩色圖形,並擁有同時代最佳的噴畫支援。 + +它包括簡化的內部設計、全行程鍵盤、改良的圖形以及獨特的擴充系統。由於價格只有原始機型的一半,因此銷量大幅提升。TI 為 4A 提供外圍設備支援,包括語音合成器和「外圍擴充系統」盒,可容納硬體附加元件。TI 發佈了開發者資訊和工具,但堅持只做獨家發行商的做法,繼續讓平台缺乏軟體。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/tic80.xml b/themes/linear-es-de/system/metadata/tic80.xml index d93d7530a..696cc5a17 100644 --- a/themes/linear-es-de/system/metadata/tic80.xml +++ b/themes/linear-es-de/system/metadata/tic80.xml @@ -1,4 +1,4 @@ - + TIC-80 TIC-80 is a free and open source fantasy computer for making, playing and sharing tiny games. There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game. At the exit you will get a cartridge file, which can be stored and played on the website. Also, the game can be packed into a player that works on all popular platforms and distribute as you wish. To make a retro styled game the whole process of creation takes place under some technical limitations: 240x136 pixels display, 16 color palette, 256 8x8 color sprites, 4 channel sound and etc. @@ -99,4 +99,10 @@ 发动机 + + + TIC-80 是一款免費且開放原始碼的幻想電腦,用來製作、玩和分享微小遊戲。有內建的開發工具:程式碼、畫面、地圖、聲音編輯器和指令列,足以製作一個迷你復古遊戲。在退出時,您會得到一個盒式檔案,可以儲存並在網站上玩。此外,遊戲也可以打包成播放器,在所有流行的平台上都能運作,並依您的喜好散佈。要製作復古風格的遊戲,整個製作過程會受到一些技術限制:240x136 像素顯示器、16 色調、256 個 8x8 色靈魂、4 聲道音效等。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/to8.xml b/themes/linear-es-de/system/metadata/to8.xml index d75726552..901f501a2 100644 --- a/themes/linear-es-de/system/metadata/to8.xml +++ b/themes/linear-es-de/system/metadata/to8.xml @@ -1,4 +1,4 @@ - + Thomson TO8 The Thomson TO8 is a home computer introduced by French company Thomson SA in 1986, with a cost of 2,990 FF. It replaces its predecessor, the Thomson TO7/70, while remaining essentially compatible. The new features of the TO8, like larger memory (256KB) and better graphics modes (powered by the Thomson EF9369 graphics chip), are shared with the other third generation Thomson computers ( MO6 and TO9+). The TO8 has a tape drive and Microsoft BASIC 1.0 (in standard and 512 KB versions)[9] on its internal ROM, and there is an optional external floppy drive. Graphics were provided by the Thomson EF9369 chip, allowing the display of 16 colors from a palette of 4096. More than 120 games exist for the system. @@ -99,4 +99,10 @@ 计算机 + + + Thomson TO8 是法國 Thomson SA 公司於 1986 年推出的家用電腦,售價為 2,990 法郎。它取代了前一代產品 Thomson TO7/70,但基本上仍保持相容性。 TO8 的新功能,如更大的記憶體 (256KB) 和更好的圖形模式 (由 Thomson EF9369 圖形晶片驅動),與其他第三代 Thomson 電腦 (MO6 和 TO9+) 共享。 TO8 的內部 ROM 上有磁帶驅動器與 Microsoft BASIC 1.0 (標準與 512 KB 版本)[9],而且還有選購的外接式磁碟機。圖形由 Thomson EF9369 晶片提供,可從 4096 色調中顯示 16 色。 該系統有超過 120 款遊戲。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/tools.xml b/themes/linear-es-de/system/metadata/tools.xml index 8c48e4626..b64dc2512 100644 --- a/themes/linear-es-de/system/metadata/tools.xml +++ b/themes/linear-es-de/system/metadata/tools.xml @@ -1,4 +1,4 @@ - + Tools Programs, scripts and utilities to manage your set up. @@ -94,4 +94,10 @@ 文件夹 + + + 程式、指令碼和公用程式,以管理您的設定。 + 資料夾 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/triforce.xml b/themes/linear-es-de/system/metadata/triforce.xml index d96e712d9..26d12a1c8 100644 --- a/themes/linear-es-de/system/metadata/triforce.xml +++ b/themes/linear-es-de/system/metadata/triforce.xml @@ -1,4 +1,4 @@ - + Triforce Arcade The Triforce (トライフォース) is an arcade board developed in a joint venture between Sega, Nintendo, and Namco. It is based upon the Nintendo GameCube video game console to reduce development costs, and allowed for arcade ports of home console games, and vice versa. It is named after the magical, often sought-after object in Nintendo's popular The Legend of Zelda series. @@ -99,4 +99,10 @@ 商场 + + + Triforce(トライフォース)是由 Sega、Nintendo 和 Namco 合資開發的街機板。它以 Nintendo GameCube 視訊遊戲機為基礎,以降低開發成本,並允許家用遊戲機的街機版移植,反之亦然。它以任天堂廣受歡迎的《塞爾達傳奇》系列中常見的神奇物品命名。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/trs-80.xml b/themes/linear-es-de/system/metadata/trs-80.xml index d08082793..50ecabd59 100644 --- a/themes/linear-es-de/system/metadata/trs-80.xml +++ b/themes/linear-es-de/system/metadata/trs-80.xml @@ -1,4 +1,4 @@ - + TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of Tandy Radio Shack, Z80 [microprocessor]. It is one of the earliest mass-produced and mass-marketed retail home computers. @@ -99,4 +99,10 @@ 计算机 + + + TRS-80 微型電腦系統 (TRS-80,後來改名為 Model I,以區別於其後續產品) 是 Tandy Corporation 於 1977 年推出的桌上型微型電腦,並透過其 Radio Shack 商店銷售。其名稱是 Tandy Radio Shack、Z80 [微處理器] 的縮寫。它是最早大量生產和大量銷售的零售家用電腦之一。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/type-x.xml b/themes/linear-es-de/system/metadata/type-x.xml index 39b8425fb..33574d214 100644 --- a/themes/linear-es-de/system/metadata/type-x.xml +++ b/themes/linear-es-de/system/metadata/type-x.xml @@ -1,4 +1,4 @@ - + Taito Type X The Taito Type X is an arcade system board released in 2004 by game developer and publisher Taito. @@ -129,4 +129,12 @@ Type X 基于商品化的个人计算机硬件架构,它不是一套单一硬 商场 + + + Taito Type X 是遊戲開發商和發行商 Taito 於 2004 年推出的一款街機系統板。 + +Type X 以商品化的個人電腦硬體架構為基礎,並不是單一套硬體的規格,而是一個模組化平台,可支援具有不同等級圖形能力的多種硬體配置。這種彈性讓遊戲開發人員在選擇配置時可以有限度地滿足遊戲的特定需求,也讓整個平台可以更有效率地支援運算需求迥異的遊戲作品。舉例來說,Type X+ 和 Type X2 機型具有升級的圖形處理能力,可以用來提供更好的遊戲視覺效果,或輸出至更高解析度 (HDTV) 的顯示器。Type X7 顯示板主要用於日本的彈珠機。Rawiya 與他人共同擁有製造這款系統板的公司。 + 街機 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/uzebox.xml b/themes/linear-es-de/system/metadata/uzebox.xml index cf156c567..62097bcf5 100644 --- a/themes/linear-es-de/system/metadata/uzebox.xml +++ b/themes/linear-es-de/system/metadata/uzebox.xml @@ -1,4 +1,4 @@ - + Uzebox The Uzebox is a retro-minimalist 8-bit open source game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it uses an interrupt driven kernel and has no frame buffer. Functions such as video signal generation, tile rendering and music mixing is done in realtime by a background task so your game can easily be developed in C. @@ -129,4 +129,12 @@ L’objectiu de disseny era ser el més senzill possible, però tenir un so i un 控制台 + + + Uzebox 是一款復古簡約的 8 位元開放原始碼遊戲控制台。它以 Atmel 製造的 AVR 8 位元通用微控制器為基礎。該系統的特點是使用中斷驅動內核,沒有幀緩衝器。視訊訊號產生、磁磚渲染和音樂混音等功能都是由背景任務即時完成,因此您的遊戲可以很容易地以 C 語言開發。 + + 設計目標是盡可能簡單,但又有足夠好的音效和圖形,以執行有趣的遊戲。我們強調要讓任何業餘玩家都能輕鬆且有趣地組裝與編程。最終的設計只包含兩個晶片:一個 ATmega644 和一個 AD725 RGB-to-NTSC 轉換器。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/vectrex.xml b/themes/linear-es-de/system/metadata/vectrex.xml index 4004d22a6..01c1fa1d4 100644 --- a/themes/linear-es-de/system/metadata/vectrex.xml +++ b/themes/linear-es-de/system/metadata/vectrex.xml @@ -1,4 +1,4 @@ - + Vectrex The Vectrex is a vector display-based home video game console–the only one ever designed and released for the home market, developed by Smith Engineering. It was first released for the North America market in November 1982 and then Europe and Japan in 1983. Originally manufactured by General Consumer Electronics, it was later licensed to Milton Bradley after they acquired the company. Bandai released the system in Japan. @@ -129,4 +129,12 @@ Vectrex hade, i motsats till andra videospel som fanns tillgängliga vid den tid 控制台 + + + Vectrex 是一款以向量顯示器為基礎的家用視訊遊戲機 - 史密斯工程公司開發的唯一一款專為家用市場設計與發行的遊戲機。它於 1982 年 11 月首次在北美市場發售,然後在 1983 年在歐洲和日本發售。最初由 General Consumer Electronics 製造,後來在 Milton Bradley 收購該公司後,授權給 Milton Bradley。Bandai 在日本發行此系統。 + +Vectrex 與當時市面上的其他視訊遊戲系統不同,它整合了單色 CRT 顯示器,不需要連接到電視機,因為它本身就有內建顯示器。可拆卸的有線控制墊安裝在控制台的底座下方,並可摺疊起來。遊戲包括半透明的彩色覆膜,可以放置在單色螢幕上。此外還生產了許多周邊設備,例如一對 3D 護目鏡,稱為「3D Imager」,還有一支「光筆」,讓玩家可以直接在螢幕上作畫。內建的遊戲「Mine Storm」無需插入卡匣即可玩。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/vic20.xml b/themes/linear-es-de/system/metadata/vic20.xml index a30b551a2..998f187ed 100644 --- a/themes/linear-es-de/system/metadata/vic20.xml +++ b/themes/linear-es-de/system/metadata/vic20.xml @@ -1,4 +1,4 @@ - + VIC-20 The Commodore VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first computer of any description to sell one million units. It was described as "one of the first anti-spectatorial, non-esoteric computers by design...no longer relegated to hobbyist/enthusiasts or those with money, the computer Commodore developed was the computer of the future. @@ -129,4 +129,12 @@ VIC-20 在德国被称为 VC-20,因为德国口音的 VIC 发音听起来像 计算机 + + + Commodore VIC-20(德國稱為 VC-20,日本稱為 VIC-1001)是 Commodore Business Machines 銷售的 8 位元家用電腦。VIC-20 於 1980 年發表,與 Commodore 的第一台個人電腦 PET 相隔約三年。VIC-20 是第一台銷量突破 100 萬台的電腦。它被形容為「首批反觀觀、非神秘設計的電腦之一......不再只是業餘愛好者/發燒友或有錢人的專利,Commodore 開發的電腦是未來的電腦。 + +VIC-20 在德國被稱為 VC-20,因為德語口音的 VIC 發音聽起來像德語的髒話「fick」或「wichsen」。VC 一詞在行銷上彷彿是 VolksComputer (「人民的電腦」,類似於 Volkswagen 和 Volksempfänger)的縮寫。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/videopac.xml b/themes/linear-es-de/system/metadata/videopac.xml index f81aa71d2..f67959381 100644 --- a/themes/linear-es-de/system/metadata/videopac.xml +++ b/themes/linear-es-de/system/metadata/videopac.xml @@ -1,4 +1,4 @@ - + Videopac The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey and in Japan as Odyssey2 (オデッセイ2 odessei2). The Odyssey 2 was one of the major three home consoles prior to the 1983 video game market crash, along with Atari 2600 and Intellivision. @@ -159,4 +159,14 @@ I början av 1970-talet var Magnavox pionjär inom videospel för hemmabruk geno 控制台 + + + Magnavox Odyssey 2 (定名為 Magnavox Odyssey²),也稱為 Philips Odyssey 2,是 1978 年推出的第二代家用視訊遊戲機。它在歐洲以 Philips Videopac G7000 出售,在巴西以 Philips Odyssey 出售,在日本以 Odyssey2 (オデッセイ2 odessei2) 出售。在 1983 年電視遊戲市場崩盤之前,Odyssey 2 與 Atari 2600 和 Intellivision 並列為三大家用遊戲機。 + +20 世紀 70 年代初期,Magnavox 開創了家用視訊遊戲產業的先河,成功地將第一台家用遊戲機 Odyssey 推向市場,並迅速推出多款後來的機型,每款機型都有一些技術上的改進。1978 年,Magnavox(現為北美 Philips 的子公司)決定推出全新的後繼機種 Odyssey 2。 + +2009 年,電玩遊戲網站 IGN 將 Odyssey 2 列為最偉大的 25 款電玩遊戲機中的第 21 位。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/virtualboy.xml b/themes/linear-es-de/system/metadata/virtualboy.xml index da24decb0..35533ca07 100644 --- a/themes/linear-es-de/system/metadata/virtualboy.xml +++ b/themes/linear-es-de/system/metadata/virtualboy.xml @@ -1,4 +1,4 @@ - + Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. @@ -129,4 +129,12 @@ Spelen använder en parallaxeffekt för att skapa en illusion av djup. Försälj 便携式 + + + Virtual Boy 是任天堂開發製造的 32 位元桌上型可攜式視訊遊戲機。它於 1995 年推出,在市場上被標榜為第一台能夠顯示立體「3D」圖形的遊戲機。玩家使用控制台時就像使用頭戴式顯示器一樣,將頭部靠在目鏡上,就能看到紅色的單色顯示。 + +遊戲使用視差效果來製造深度的錯覺。銷量未能達到目標,任天堂於 1996 年停止發行與遊戲開發,僅推出 22 款遊戲。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/vpinball.xml b/themes/linear-es-de/system/metadata/vpinball.xml index 741891dca..77cb5150e 100644 --- a/themes/linear-es-de/system/metadata/vpinball.xml +++ b/themes/linear-es-de/system/metadata/vpinball.xml @@ -1,4 +1,4 @@ - + Visual Pinball Visual Pinball is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. It includes a table editor as well as the simulator itself, and runs on Microsoft Windows. It can be used with Visual PinMAME, an emulator for ROM images from real pinball machines. @@ -99,4 +99,10 @@ 发动机 + + + Visual Pinball 是一款免費軟體,可透過原始碼取得視訊遊戲引擎,用於彈珠檯和彈珠機等類似遊戲。它包含一個檯面編輯器以及模擬器本身,並可在 Microsoft Windows 上執行。它可與 Visual PinMAME 搭配使用,Visual PinMAME 是真實彈珠檯 ROM 映像的模擬器。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/vsmile.xml b/themes/linear-es-de/system/metadata/vsmile.xml index dbc81775a..d451e4b2e 100644 --- a/themes/linear-es-de/system/metadata/vsmile.xml +++ b/themes/linear-es-de/system/metadata/vsmile.xml @@ -1,4 +1,4 @@ - + V.Smile The V.Smile (stylized as V.SMILE TV LEARNING SYSTEM) is a sixth-generation educational home video game console manufactured and released by VTech. Titles are available on ROM cartridges called "Smartridges", to play off the system's educational nature. The graphics are primarily sprite-based. The console is often sold bundled with a particular game, with most of them having a game called Alphabet Park Adventure. @@ -159,4 +159,14 @@ V.Smile控制台有几种变体,包括掌上型或带有触摸板集成控制 控制台 + + + V.Smile(V.SMILE TV LEARNING SYSTEM)是偉易達製造和發行的第六代教育家用視頻遊戲機。遊戲以 ROM 卡匣「Smartridges」提供,以發揮系統的教育性。圖形主要是基於萌畫體的。該遊戲機通常與特定的遊戲捆綁銷售,其中大多數都有一款名為 Alphabet Park Adventure 的遊戲。 + +V.Smile 控制台有幾種不同的型號,包括手持式版本,或具有觸控板整合控制器或麥克風等附加功能的型號。V-Motion 是一個主要的變體,有自己的軟體陣容,包括動作感應控制器,並有專為利用與動作相關的「主動學習」而設計的 Smartriges。然而,V-Motion 和 Smartridges 完全向後相容於其他 V.Smile 變體和 V.Smile Smartridges,V-Motion Smartridge 也可以在 V.Smile 主控台或掌上型電腦上播放,儘管功能有限。然而,在 2010 年,V.Smile 的新舊型號均已停產。直到 2012 年,偉易達仍為 V.Smile 製作遊戲。 + +不同系統之間的一些關鍵差異,以及能否充分利用所有遊戲功能,包括可選擇麥克風、觸控板、額外搖桿埠(用於 2 人遊戲)、手寫筆增強控制器或動作感應遊戲墊(配備 V-Motion)。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/wasm4.xml b/themes/linear-es-de/system/metadata/wasm4.xml index 9eaef9193..b88ed9661 100644 --- a/themes/linear-es-de/system/metadata/wasm4.xml +++ b/themes/linear-es-de/system/metadata/wasm4.xml @@ -1,4 +1,4 @@ - + WASM-4 WASM-4 is a low-level fantasy game console for building small games with WebAssembly. Game cartridges (ROMs) are small, self-contained .wasm files that can be built with any programming language that compiles to WebAssembly. @@ -99,4 +99,10 @@ 发动机 + + + WASM-4 是一個低階幻想遊戲控制台,用於使用 WebAssembly 建立小型遊戲。遊戲盒 (ROM) 是小型、自成一格的 .wasm 檔案,可以使用任何編譯成 WebAssembly 的程式語言建立。 + 引擎 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/wii.xml b/themes/linear-es-de/system/metadata/wii.xml index 7c2f843bb..1f1d84c7b 100644 --- a/themes/linear-es-de/system/metadata/wii.xml +++ b/themes/linear-es-de/system/metadata/wii.xml @@ -1,4 +1,4 @@ - + Wii The Wii (known unofficially as the Nintendo Wii) is a home video game console released by Nintendo on November 19, 2006. As a seventh generation console, the Wii competed with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo stated that its console targets a broader demographic than that of the two others. @@ -129,4 +129,12 @@ Från och med första kvartalet 2016 ledde Wii sin generation över PlayStation 控制台 + + + Wii (非官方名稱為 Nintendo Wii) 是任天堂於 2006 年 11 月 19 日發佈的家用視訊遊戲主機。作為第七代遊戲機,Wii 的競爭對手是微軟的 Xbox 360 和索尼的 PlayStation 3。任天堂表示,與其他兩款遊戲機相比,其遊戲機以更廣泛的族群為目標。 + +截至 2016 年第一季,Wii 的全球銷售量超越 PlayStation 3 和 Xbox 360,居同世代之冠,銷售量超過 1.01 億台;2009 年 12 月,該主機打破美國單月銷售紀錄。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/wiiu.xml b/themes/linear-es-de/system/metadata/wiiu.xml index 10036f88e..a7b68b511 100644 --- a/themes/linear-es-de/system/metadata/wiiu.xml +++ b/themes/linear-es-de/system/metadata/wiiu.xml @@ -1,4 +1,4 @@ - + Wii U The Wii U (WEE YOO) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. @@ -129,4 +129,12 @@ Wii U 是任天堂第一款支持高清图形的游戏机。该系统的主要 控制台 + + + Wii U (WEE YOO) 是任天堂開發的家用視訊遊戲主機,是 Wii 的後繼機種。於 2012 年底推出,是第一台第八代視訊遊戲主機,並與微軟的 Xbox One 和索尼的 PlayStation 4 競爭。 + +Wii U 是第一台支援 HD 圖形的任天堂遊戲機。系統的主要控制器為 Wii U GamePad,內建觸控螢幕、方向鍵、類比搖桿及動作按鈕。螢幕可作為主顯示器的補充,或在支援的遊戲中直接在 GamePad 上玩遊戲。Wii U Pro Controller 可作為更傳統的選擇。Wii U 向後相容於所有 Wii 軟體與配件。遊戲可支援 GamePad、Wii 遙控器、雙節棍、平衡板、任天堂經典控制器或 Wii U Pro 控制器的任何組合。線上功能以 Nintendo Network 平台和 Miiverse 為中心,Miiverse 是整合式的社交網路服務,可讓使用者在特定遊戲社群中分享內容。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/windows.xml b/themes/linear-es-de/system/metadata/windows.xml index 5ee075b1d..a6f0f3efc 100644 --- a/themes/linear-es-de/system/metadata/windows.xml +++ b/themes/linear-es-de/system/metadata/windows.xml @@ -1,4 +1,4 @@ - + Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. @@ -129,4 +129,12 @@ Windows 的第一个版本于 1985 年 11 月 20 日发布,是 MS-DOS 的图 操作系统 + + + Windows 是 Microsoft 開發和行銷的數個專屬圖形化作業系統系列。每個系列迎合電腦產業的特定領域。例如,Windows NT 適用於消費者,Windows Server 適用於伺服器,而 Windows IoT 則適用於嵌入式系統。已停產的 Windows 系列包括 Windows 9x、Windows Mobile 和 Windows Phone。 + +Windows 的第一個版本於 1985 年 11 月 20 日發佈,是 MS-DOS 的圖形化作業系統外殼,以回應對圖形化使用者介面 (GUI) 與日俱增的興趣。 + OS + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/windows3x.xml b/themes/linear-es-de/system/metadata/windows3x.xml index 09ba2365b..305e0a08f 100644 --- a/themes/linear-es-de/system/metadata/windows3x.xml +++ b/themes/linear-es-de/system/metadata/windows3x.xml @@ -1,4 +1,4 @@ - + Windows 3.X Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. @@ -129,4 +129,12 @@ Windows 的第一个版本于 1985 年 11 月 20 日发布,是 MS-DOS 的图 操作系统 + + + Windows 是 Microsoft 開發和行銷的數個專屬圖形化作業系統系列。每個系列迎合電腦產業的特定領域。例如,Windows NT 適用於消費者,Windows Server 適用於伺服器,而 Windows IoT 則適用於嵌入式系統。已停產的 Windows 系列包括 Windows 9x、Windows Mobile 和 Windows Phone。 + +Windows 的第一個版本於 1985 年 11 月 20 日發佈,是 MS-DOS 的圖形化作業系統外殼,以回應對圖形化使用者介面 (GUI) 與日俱增的興趣。 + OS + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/windows9x.xml b/themes/linear-es-de/system/metadata/windows9x.xml index 320459cce..b91175402 100644 --- a/themes/linear-es-de/system/metadata/windows9x.xml +++ b/themes/linear-es-de/system/metadata/windows9x.xml @@ -1,4 +1,4 @@ - + Windows 9X Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. @@ -129,4 +129,12 @@ Windows 的第一个版本于 1985 年 11 月 20 日发布,是 MS-DOS 的图 操作系统 + + + Windows 是 Microsoft 開發和行銷的數個專屬圖形化作業系統系列。每個系列迎合電腦產業的特定領域。例如,Windows NT 適用於消費者,Windows Server 適用於伺服器,而 Windows IoT 則適用於嵌入式系統。已停產的 Windows 系列包括 Windows 9x、Windows Mobile 和 Windows Phone。 + +Windows 的第一個版本於 1985 年 11 月 20 日發佈,是 MS-DOS 的圖形化作業系統外殼,以回應對圖形化使用者介面 (GUI) 與日俱增的興趣。 + OS + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/wonderswan.xml b/themes/linear-es-de/system/metadata/wonderswan.xml index f34f350ee..182f0bf33 100644 --- a/themes/linear-es-de/system/metadata/wonderswan.xml +++ b/themes/linear-es-de/system/metadata/wonderswan.xml @@ -1,4 +1,4 @@ - + WonderSwan The WonderSwan is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. @@ -129,4 +129,12 @@ WonderSwan 于 1999 年在第五代视频游戏机中发布,其后的两个型 便携式 + + + WonderSwan 是 Bandai 在日本推出的掌上遊戲機。它由橫井群平 (Gunpei Yokoi) 的公司 Koto Laboratory 與 Bandai 共同開發,也是橫井群平於 1997 年逝世前所開發的最後一款硬體。 + +WonderSwan 於 1999 年在第五代視訊遊戲主機中推出,WonderSwan 及其後的兩個型號 WonderSwan Color 和 SwanCrystal 一直受到官方支援,直到 2003 年才由 Bandai 停產。在其生命週期中,WonderSwan 並未在日本以外的地區發行。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/wonderswancolor.xml b/themes/linear-es-de/system/metadata/wonderswancolor.xml index 2fefe3c79..8ba40c876 100644 --- a/themes/linear-es-de/system/metadata/wonderswancolor.xml +++ b/themes/linear-es-de/system/metadata/wonderswancolor.xml @@ -1,4 +1,4 @@ - + WonderSwan Color The WonderSwan is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. @@ -129,4 +129,12 @@ WonderSwan 于 1999 年在第五代视频游戏机中发布,其后的两个型 便携式 + + + WonderSwan 是 Bandai 在日本推出的掌上遊戲機。它由橫井群平 (Gunpei Yokoi) 的公司 Koto Laboratory 與 Bandai 共同開發,也是橫井群平於 1997 年逝世前所開發的最後一款硬體。 + +WonderSwan 於 1999 年在第五代視訊遊戲主機中推出,WonderSwan 及其後的兩個型號 WonderSwan Color 和 SwanCrystal 一直受到官方支援,直到 2003 年才由 Bandai 停產。在其生命週期中,WonderSwan 並未在日本以外的地區發行。 + 可攜式 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/x1.xml b/themes/linear-es-de/system/metadata/x1.xml index c0cd3de6c..e21b89eaa 100644 --- a/themes/linear-es-de/system/metadata/x1.xml +++ b/themes/linear-es-de/system/metadata/x1.xml @@ -1,4 +1,4 @@ - + X1 The X1 (エックスワン, Ekkusuwan), sometimes called the Sharp X1, is a series of home computers released by Sharp Corporation from 1982 to 1988. It was based on a Z80 CPU. @@ -219,4 +219,18 @@ X1 的 RGB 显示屏带有电视调谐器,可以在电视上叠加电脑屏幕 计算机 + + + X1 (エックスワン, Ekkusuwan),有時也稱為夏普 X1,是夏普公司於 1982 年至 1988 年間推出的一系列家用電腦。它以 Z80 CPU 為基礎。 + +儘管夏普電腦部門已經推出了 MZ 系列,但電視部門卻突然推出了一個新的電腦系列,稱為 X1。在最初的 X1 發表時,所有其他家用電腦的 ROM 中一般都有 BASIC 語言。然而 X1 並沒有 BASIC ROM,它必須從卡帶中載入 Hu-BASIC 解譯器。然而,從好的一面來看,這個概念意味著在不使用 BASIC 時,有盡可能大的可用 RAM 區域。這項政策最初抄襲自夏普的 MZ 系列,在日本被稱為乾淨電腦。X1 的機殼外型也比當時的其他產品時尚多了,而且有多種機殼顏色可供選擇 (包括紅色)。 + +X1 的 RGB 顯示器有電視調諧器,電腦螢幕可以疊加在電視上。所有電視功能均可透過電腦程式控制。字體是完全可編程的(A.K.A. PCG),具有 4 位元色彩,並有效地應用在許多遊戲中。整個 VRAM 記憶體都映射到 I/O 區域,因此不需要切換銀行就能控制。由於 X1 具備這些功能,因此對遊戲軟體而言非常強大。 + +在 X1 艱苦銷售的同時,PC8801 (來自 NEC) 卻迅速在日本市場流行起來。1984 年,夏普發佈了具有高解析度圖形(640x400,而 X1 則是 640x200)的 X1 turbo 系列。它有許多改進,但時脈速度仍只有 4 MHz。1986 年,夏普發佈了具有 4096 色類比 RGB 監視器的 X1 turbo Z 系列。1987 年,X1 系列的最後一款機器 X1 twin 終於發表,它在機殼內搭載了 PC-Engine。之後,X68000 系列接替了這個系列。 + +夏普繼續在日本透過其網際網路 Aquos 系列銷售桌上型 PC/TV 組合,其中有 X1 風格的紅色配色可供選擇。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/x68000.xml b/themes/linear-es-de/system/metadata/x68000.xml index f36a3ed10..9c69e75e9 100644 --- a/themes/linear-es-de/system/metadata/x68000.xml +++ b/themes/linear-es-de/system/metadata/x68000.xml @@ -1,4 +1,4 @@ - + X68000 The X68000 (Japanese: エックス ろくまんはっせん, Hepburn: Ekkusu Rokuman Hassen) is a home computer created by Sharp Corporation, first released in 1987, sold only in Japan. @@ -129,4 +129,12 @@ Den första modellen har en 10 MHz Motorola 68000 CPU (därav namnet), 1 MB RAM 计算机 + + + X68000 (日文:エックス ろくまんはっせん,合本:Ekusu Rokuman Hassen) 是夏普公司製造的家用電腦,於 1987 年首次發售,僅在日本銷售。 + +第一個機型採用 10 MHz Motorola 68000 CPU(因此得名)、1 MB 記憶體和無硬碟機;最後一個機型於 1993 年推出,採用 25 MHz Motorola 68030 CPU、4 MB 記憶體和選購的 80 MB SCSI 硬碟機。這些系統的 RAM 可擴充至 12 MB,但大多數遊戲和應用程式不需要超過 2 MB。 + 電腦 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/xbox.xml b/themes/linear-es-de/system/metadata/xbox.xml index a48e08e80..5999f7e26 100644 --- a/themes/linear-es-de/system/metadata/xbox.xml +++ b/themes/linear-es-de/system/metadata/xbox.xml @@ -1,4 +1,4 @@ - + Xbox Xbox is a video gaming brand created and owned by Microsoft. It represents a series of video game consoles developed by Microsoft, with three consoles released in the sixth, seventh, and eighth generations, respectively. The brand also represents applications (games), streaming services, an online service by the name of Xbox Live, and the development arm by the name of Xbox Game Studios. @@ -129,4 +129,12 @@ Varumärket introducerades för första gången i USA i november 2001, i samband 控制台 + + + Xbox 是 Microsoft 所創造與擁有的視訊遊戲品牌。它代表 Microsoft 所開發的一系列視訊遊戲主機,分別在第六代、第七代和第八代推出了三款主機。該品牌還代表應用程式 (遊戲)、串流服務、Xbox Live 線上服務,以及 Xbox Game Studios 開發部門。 + +該品牌於 2001 年 11 月首次在美國推出,當時推出的是原版 Xbox 主機。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/xbox360.xml b/themes/linear-es-de/system/metadata/xbox360.xml index b4e1c9470..fcf1f29eb 100644 --- a/themes/linear-es-de/system/metadata/xbox360.xml +++ b/themes/linear-es-de/system/metadata/xbox360.xml @@ -1,4 +1,4 @@ - + Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo. @@ -129,4 +129,12 @@ Xbox 360 配备了在线服务 "Xbox Live",该服务在原版 Xbox 的基础 控制台 + + + Xbox 360 是 Microsoft 開發的家用視訊遊戲主機。身為原版 Xbox 的後繼機種,它是 Xbox 系列的第二台主機。它與 Sony 的 PlayStation 3 和 Nintendo 的 Wii 同為第七代視訊遊戲主機的競爭對手。它於 2005 年 5 月 12 日在 MTV 正式亮相,並於同月稍後時間的 2005 電子娛樂展中公佈了詳細的發售與遊戲資訊。 + +Xbox 360 具備線上服務 Xbox Live,此服務在原版 Xbox 的基礎上進行了擴充,並在主機使用期間定期進行更新。Xbox Live 分為免費和訂閱兩種,使用者可以線上玩遊戲;下載遊戲(透過 Xbox Live Arcade)和遊戲試玩版;透過 Xbox Music 和 Xbox Video 入口網站購買和串流音樂、電視節目和電影;以及透過媒體串流應用程式存取第三方內容服務。除了線上多媒體功能外,它也允許使用者從本機 PC 串流媒體。目前已發佈數款周邊設備,包括無線控制器、擴充硬碟儲存空間和 Kinect 動作感應攝影機。這些附加服務與週邊設備的推出,讓 Xbox 品牌從僅限於遊戲發展到涵蓋所有多媒體,成為客廳運算娛樂的中心。 + 控制台 + + \ No newline at end of file diff --git a/themes/linear-es-de/system/metadata/zmachine.xml b/themes/linear-es-de/system/metadata/zmachine.xml index e4cdfbf28..d7a38ed6b 100644 --- a/themes/linear-es-de/system/metadata/zmachine.xml +++ b/themes/linear-es-de/system/metadata/zmachine.xml @@ -1,4 +1,4 @@ - + Z-machine The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system. diff --git a/themes/linear-es-de/system/metadata/zx81.xml b/themes/linear-es-de/system/metadata/zx81.xml index 6257c2af6..1eccc174e 100644 --- a/themes/linear-es-de/system/metadata/zx81.xml +++ b/themes/linear-es-de/system/metadata/zx81.xml @@ -1,4 +1,4 @@ - + ZX81 The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and designed to be a low-cost introduction to home computing for the general public. It was hugely successful; more than 1.5 million units were sold. In the United States it was initially sold as the ZX-81 under licence by Timex. Timex later produced its own versions of the ZX81: the Timex Sinclair 1000 and Timex Sinclair 1500. Unauthorized ZX81 clones were produced in several countries. diff --git a/themes/linear-es-de/system/metadata/zxnext.xml b/themes/linear-es-de/system/metadata/zxnext.xml index 9359a05ce..137c30013 100644 --- a/themes/linear-es-de/system/metadata/zxnext.xml +++ b/themes/linear-es-de/system/metadata/zxnext.xml @@ -1,4 +1,4 @@ - + ZX Spectrum Next ZX Spectrum Next is an 8-bit home computer, initially released in 2017, which is compatible with software and hardware for the 1982 ZX Spectrum. It also has enhanced capabilities. It is intended to appeal to retrocomputing enthusiasts and to "encourage a new generation of bedroom coders", according to project member Jim Bagley. Despite the name, the machine is not directly affiliated with Sinclair Research Ltd., Sir Clive Sinclair or the current owner of the trademarks, Sky Group. diff --git a/themes/linear-es-de/system/metadata/zxspectrum.xml b/themes/linear-es-de/system/metadata/zxspectrum.xml index 68bb04fe6..5f6ab9db1 100644 --- a/themes/linear-es-de/system/metadata/zxspectrum.xml +++ b/themes/linear-es-de/system/metadata/zxspectrum.xml @@ -1,4 +1,4 @@ - + ZX Spectrum The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. It was the follow-up to the Sinclair ZX81. The Spectrum was ultimately released as eight different models (although the models after the Spectrum 128K were technically developed and manufactured by Amstrad), ranging from the entry level model with 16 kB RAM released in 1982 to the ZX Spectrum +3 with 128 kB RAM and built in floppy disk drive. The Spectrum was among the first mainstream audience home computers in the UK, similar in significance to the Commodore 64 in the USA. The Commodore 64, BBC Microcomputer and later the Amstrad CPC range were major rivals to the Spectrum in the UK market during the early 1980s.