mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Fixed an issue where defining a carousel or grid defaultImage property only for the gamelist view would lead to very long startup times.
This commit is contained in:
parent
2188818f00
commit
8408428f61
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@ -61,10 +61,10 @@ public:
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Entry& getEntry(int index) { return mEntries.at(index); }
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void onDemandTextureLoad() override;
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const CarouselType getType() { return mType; }
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const std::string& getDefaultCarouselImage() const { return mDefaultImage; }
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const std::string& getDefaultCarouselFolderImage() const { return mDefaultFolderImage; }
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void setDefaultImage(std::string defaultImage) { mDefaultImage = defaultImage; }
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void setDefaultFolderImage(std::string defaultImage) { mDefaultFolderImage = defaultImage; }
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const std::string& getDefaultCarouselImage() const { return mDefaultImagePath; }
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const std::string& getDefaultCarouselFolderImage() const { return mDefaultFolderImagePath; }
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void setDefaultImage(std::string defaultImage) { mDefaultImagePath = defaultImage; }
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void setDefaultFolderImage(std::string defaultImage) { mDefaultFolderImagePath = defaultImage; }
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bool isScrolling() const override { return List::isScrolling(); }
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const LetterCase getLetterCase() const override { return mLetterCase; }
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const LetterCase getLetterCaseAutoCollections() const override
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@ -144,8 +144,9 @@ private:
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CarouselType mType;
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std::vector<std::string> mImageTypes;
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std::string mDefaultImage;
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std::string mDefaultFolderImage;
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std::string mDefaultImagePath;
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std::string mDefaultFolderImagePath;
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std::shared_ptr<ImageComponent> mDefaultImage;
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float mMaxItemCount;
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int mItemsBeforeCenter;
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int mItemsAfterCenter;
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@ -319,27 +320,29 @@ void CarouselComponent<T>::addEntry(Entry& entry, const std::shared_ptr<ThemeDat
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}
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else if (entry.data.defaultImagePath != "" &&
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ResourceManager::getInstance().fileExists(entry.data.defaultImagePath)) {
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auto defaultImage = std::make_shared<ImageComponent>(false, dynamic);
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defaultImage->setLinearInterpolation(mLinearInterpolation);
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defaultImage->setMipmapping(true);
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defaultImage->setMaxSize(
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glm::round(mItemSize * (mItemScale >= 1.0f ? mItemScale : 1.0f)));
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defaultImage->setImage(entry.data.defaultImagePath);
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defaultImage->applyTheme(theme, "system", "", ThemeFlags::ALL);
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if (mImageBrightness != 0.0)
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defaultImage->setBrightness(mImageBrightness);
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if (mImageSaturation != 1.0)
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defaultImage->setSaturation(mImageSaturation);
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if (mImageColorShift != 0xFFFFFFFF)
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defaultImage->setColorShift(mImageColorShift);
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if (mImageColorShiftEnd != mImageColorShift)
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defaultImage->setColorShiftEnd(mImageColorShiftEnd);
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if (!mImageColorGradientHorizontal)
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defaultImage->setColorGradientHorizontal(false);
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defaultImage->setRotateByTargetSize(true);
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if (mDefaultImage.get() == nullptr || !mGamelistView) {
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mDefaultImage = std::make_shared<ImageComponent>(false, dynamic);
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mDefaultImage->setLinearInterpolation(mLinearInterpolation);
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mDefaultImage->setMipmapping(true);
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mDefaultImage->setMaxSize(
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glm::round(mItemSize * (mItemScale >= 1.0f ? mItemScale : 1.0f)));
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mDefaultImage->setImage(entry.data.defaultImagePath);
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mDefaultImage->applyTheme(theme, "system", "", ThemeFlags::ALL);
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if (mImageBrightness != 0.0)
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mDefaultImage->setBrightness(mImageBrightness);
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if (mImageSaturation != 1.0)
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mDefaultImage->setSaturation(mImageSaturation);
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if (mImageColorShift != 0xFFFFFFFF)
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mDefaultImage->setColorShift(mImageColorShift);
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if (mImageColorShiftEnd != mImageColorShift)
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mDefaultImage->setColorShiftEnd(mImageColorShiftEnd);
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if (!mImageColorGradientHorizontal)
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mDefaultImage->setColorGradientHorizontal(false);
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mDefaultImage->setRotateByTargetSize(true);
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}
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// For the gamelist view the default image is applied in onDemandTextureLoad().
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if (!mGamelistView)
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entry.data.item = defaultImage;
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entry.data.item = mDefaultImage;
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}
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else if (!mGamelistView) {
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entry.data.imagePath = "";
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@ -71,10 +71,10 @@ public:
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{
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return mLetterCaseSystemNameSuffix;
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}
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const std::string& getDefaultGridImage() const { return mDefaultImage; }
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const std::string& getDefaultGridFolderImage() const { return mDefaultFolderImage; }
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void setDefaultImage(std::string defaultImage) { mDefaultImage = defaultImage; }
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void setDefaultFolderImage(std::string defaultImage) { mDefaultFolderImage = defaultImage; }
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const std::string& getDefaultGridImage() const { return mDefaultImagePath; }
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const std::string& getDefaultGridFolderImage() const { return mDefaultFolderImagePath; }
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void setDefaultImage(std::string defaultImage) { mDefaultImagePath = defaultImage; }
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void setDefaultFolderImage(std::string defaultImage) { mDefaultFolderImagePath = defaultImage; }
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bool input(InputConfig* config, Input input) override;
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void update(int deltaTime) override;
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void render(const glm::mat4& parentTrans) override;
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@ -145,8 +145,9 @@ private:
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float mVerticalMargin;
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std::vector<std::string> mImageTypes;
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std::string mDefaultImage;
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std::string mDefaultFolderImage;
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std::string mDefaultImagePath;
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std::string mDefaultFolderImagePath;
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std::shared_ptr<ImageComponent> mDefaultImage;
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glm::vec2 mItemSize;
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float mItemScale;
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glm::vec2 mItemSpacing;
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@ -309,33 +310,36 @@ void GridComponent<T>::addEntry(Entry& entry, const std::shared_ptr<ThemeData>&
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ResourceManager::getInstance().fileExists(entry.data.defaultImagePath)) {
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if (!mGamelistView)
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entry.data.imagePath = "";
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auto defaultImage = std::make_shared<ImageComponent>(false, dynamic);
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defaultImage->setLinearInterpolation(true);
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defaultImage->setMipmapping(true);
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if (mImagefit == ImageFit::CONTAIN)
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defaultImage->setMaxSize(mItemSize * mImageRelativeScale);
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else if (mImagefit == ImageFit::FILL)
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defaultImage->setResize(mItemSize * mImageRelativeScale);
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else if (mImagefit == ImageFit::COVER)
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defaultImage->setCroppedSize(mItemSize * mImageRelativeScale);
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defaultImage->setImage(entry.data.defaultImagePath);
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defaultImage->applyTheme(theme, "system", "", ThemeFlags::ALL);
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if (mImageBrightness != 0.0)
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defaultImage->setBrightness(mImageBrightness);
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if (mImageSaturation != 1.0)
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defaultImage->setSaturation(mImageSaturation);
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if (mImageColor != 0xFFFFFFFF)
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defaultImage->setColorShift(mImageColor);
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if (mImageColorEnd != mImageColor) {
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defaultImage->setColorShiftEnd(mImageColorEnd);
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if (!mImageColorGradientHorizontal)
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defaultImage->setColorGradientHorizontal(false);
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if (mDefaultImage.get() == nullptr || !mGamelistView) {
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mDefaultImage = std::make_shared<ImageComponent>(false, dynamic);
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mDefaultImage->setLinearInterpolation(true);
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mDefaultImage->setMipmapping(true);
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if (mImagefit == ImageFit::CONTAIN)
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mDefaultImage->setMaxSize(mItemSize * mImageRelativeScale);
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else if (mImagefit == ImageFit::FILL)
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mDefaultImage->setResize(mItemSize * mImageRelativeScale);
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else if (mImagefit == ImageFit::COVER)
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mDefaultImage->setCroppedSize(mItemSize * mImageRelativeScale);
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mDefaultImage->setImage(entry.data.defaultImagePath);
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mDefaultImage->applyTheme(theme, "system", "", ThemeFlags::ALL);
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if (mImageBrightness != 0.0)
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mDefaultImage->setBrightness(mImageBrightness);
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if (mImageSaturation != 1.0)
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mDefaultImage->setSaturation(mImageSaturation);
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if (mImageColor != 0xFFFFFFFF)
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mDefaultImage->setColorShift(mImageColor);
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if (mImageColorEnd != mImageColor) {
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mDefaultImage->setColorShiftEnd(mImageColorEnd);
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if (!mImageColorGradientHorizontal)
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mDefaultImage->setColorGradientHorizontal(false);
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}
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mDefaultImage->setOrigin(0.5f, 0.5f);
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mDefaultImage->setRotateByTargetSize(true);
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}
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defaultImage->setOrigin(0.5f, 0.5f);
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defaultImage->setRotateByTargetSize(true);
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// For the gamelist view the default image is applied in onDemandTextureLoad().
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if (!mGamelistView)
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entry.data.item = defaultImage;
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entry.data.item = mDefaultImage;
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}
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else if (!mGamelistView) {
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entry.data.imagePath = "";
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