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Fixed an issue where the random game function would return an empty result.
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@ -573,6 +573,9 @@ FileData* SystemData::getRandomGame(const FileData* currentGame)
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{
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std::vector<FileData*> gameList = mRootFolder->getFilesRecursive(GAME, true);
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if (gameList.size() == 1)
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return gameList.front();
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if (currentGame && currentGame->getType() == PLACEHOLDER)
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return nullptr;
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