Added support for controller types.
|
@ -37,6 +37,7 @@ MetaDataDecl gameDecls[] = {
|
||||||
{"nomultiscrape", MD_BOOL, "false", false, "exclude from multi-scraper", "enter no multi-scrape off/on", false},
|
{"nomultiscrape", MD_BOOL, "false", false, "exclude from multi-scraper", "enter no multi-scrape off/on", false},
|
||||||
{"hidemetadata", MD_BOOL, "false", false, "hide metadata fields", "enter hide metadata off/on", false},
|
{"hidemetadata", MD_BOOL, "false", false, "hide metadata fields", "enter hide metadata off/on", false},
|
||||||
{"playcount", MD_INT, "0", false, "times played", "enter number of times played", false},
|
{"playcount", MD_INT, "0", false, "times played", "enter number of times played", false},
|
||||||
|
{"controller", MD_CONTROLLER, "", false, "controller type", "select controller type", false},
|
||||||
{"altemulator", MD_ALT_EMULATOR, "", false, "alternative emulator", "select alternative emulator", false},
|
{"altemulator", MD_ALT_EMULATOR, "", false, "alternative emulator", "select alternative emulator", false},
|
||||||
{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
|
{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
|
||||||
};
|
};
|
||||||
|
@ -57,6 +58,7 @@ MetaDataDecl folderDecls[] = {
|
||||||
{"broken", MD_BOOL, "false", false, "broken/not working", "enter broken off/on", false},
|
{"broken", MD_BOOL, "false", false, "broken/not working", "enter broken off/on", false},
|
||||||
{"nomultiscrape", MD_BOOL, "false", false, "exclude from multi-scraper", "enter no multi-scrape off/on", false},
|
{"nomultiscrape", MD_BOOL, "false", false, "exclude from multi-scraper", "enter no multi-scrape off/on", false},
|
||||||
{"hidemetadata", MD_BOOL, "false", false, "hide metadata fields", "enter hide metadata off/on", false},
|
{"hidemetadata", MD_BOOL, "false", false, "hide metadata fields", "enter hide metadata off/on", false},
|
||||||
|
{"controller", MD_CONTROLLER, "", false, "controller type", "select controller type", false},
|
||||||
{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
|
{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
|
||||||
};
|
};
|
||||||
// clang-format on
|
// clang-format on
|
||||||
|
|
|
@ -32,6 +32,7 @@ enum MetaDataType {
|
||||||
|
|
||||||
// Specialized types.
|
// Specialized types.
|
||||||
MD_MULTILINE_STRING,
|
MD_MULTILINE_STRING,
|
||||||
|
MD_CONTROLLER,
|
||||||
MD_ALT_EMULATOR,
|
MD_ALT_EMULATOR,
|
||||||
MD_PATH,
|
MD_PATH,
|
||||||
MD_RATING,
|
MD_RATING,
|
||||||
|
|
|
@ -53,6 +53,12 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
|
||||||
, mMediaFilesUpdated{false}
|
, mMediaFilesUpdated{false}
|
||||||
, mInvalidEmulatorEntry{false}
|
, mInvalidEmulatorEntry{false}
|
||||||
{
|
{
|
||||||
|
mControllerTypes = BadgesComponent::getControllerTypes();
|
||||||
|
|
||||||
|
// Remove the last "unknown" controller entry.
|
||||||
|
if (mControllerTypes.size() > 1)
|
||||||
|
mControllerTypes.pop_back();
|
||||||
|
|
||||||
addChild(&mBackground);
|
addChild(&mBackground);
|
||||||
addChild(&mGrid);
|
addChild(&mGrid);
|
||||||
|
|
||||||
|
@ -137,8 +143,7 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
|
||||||
ed = std::make_shared<SwitchComponent>(window);
|
ed = std::make_shared<SwitchComponent>(window);
|
||||||
// Make the switches slightly smaller.
|
// Make the switches slightly smaller.
|
||||||
glm::vec2 switchSize{ed->getSize() * 0.9f};
|
glm::vec2 switchSize{ed->getSize() * 0.9f};
|
||||||
ed->setResize(switchSize.x, switchSize.y);
|
ed->setResize(ceilf(switchSize.x), switchSize.y);
|
||||||
ed->setOrigin(-0.05f, -0.09f);
|
|
||||||
|
|
||||||
ed->setChangedColor(ICONCOLOR_USERMARKED);
|
ed->setChangedColor(ICONCOLOR_USERMARKED);
|
||||||
row.addElement(ed, false, true);
|
row.addElement(ed, false, true);
|
||||||
|
@ -175,6 +180,89 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
|
||||||
std::placeholders::_2);
|
std::placeholders::_2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case MD_CONTROLLER: {
|
||||||
|
ed = std::make_shared<TextComponent>(window, "",
|
||||||
|
Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT),
|
||||||
|
0x777777FF, ALIGN_RIGHT);
|
||||||
|
row.addElement(ed, true);
|
||||||
|
|
||||||
|
auto spacer = std::make_shared<GuiComponent>(mWindow);
|
||||||
|
spacer->setSize(Renderer::getScreenWidth() * 0.005f, 0.0f);
|
||||||
|
row.addElement(spacer, false);
|
||||||
|
|
||||||
|
auto bracket = std::make_shared<ImageComponent>(mWindow);
|
||||||
|
bracket->setImage(":/graphics/arrow.svg");
|
||||||
|
bracket->setResize(glm::vec2{0.0f, lbl->getFont()->getLetterHeight()});
|
||||||
|
row.addElement(bracket, false);
|
||||||
|
|
||||||
|
const std::string title = iter->displayPrompt;
|
||||||
|
|
||||||
|
// OK callback (apply new value to ed).
|
||||||
|
auto updateVal = [ed, originalValue](const std::string& newVal) {
|
||||||
|
ed->setValue(newVal);
|
||||||
|
if (newVal == BadgesComponent::getDisplayName(originalValue))
|
||||||
|
ed->setColor(DEFAULT_TEXTCOLOR);
|
||||||
|
else
|
||||||
|
ed->setColor(TEXTCOLOR_USERMARKED);
|
||||||
|
};
|
||||||
|
|
||||||
|
row.makeAcceptInputHandler([this, title, scraperParams, ed, updateVal,
|
||||||
|
originalValue] {
|
||||||
|
GuiSettings* s = new GuiSettings(mWindow, title);
|
||||||
|
|
||||||
|
for (auto controllerType : mControllerTypes) {
|
||||||
|
std::string selectedLabel = ed->getValue();
|
||||||
|
std::string label;
|
||||||
|
ComponentListRow row;
|
||||||
|
|
||||||
|
std::shared_ptr<TextComponent> labelText = std::make_shared<TextComponent>(
|
||||||
|
mWindow, label, Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
|
||||||
|
labelText->setSelectable(true);
|
||||||
|
labelText->setValue(controllerType.displayName);
|
||||||
|
|
||||||
|
label = controllerType.displayName;
|
||||||
|
|
||||||
|
row.addElement(labelText, true);
|
||||||
|
|
||||||
|
row.makeAcceptInputHandler([s, updateVal, controllerType] {
|
||||||
|
updateVal(controllerType.displayName);
|
||||||
|
delete s;
|
||||||
|
});
|
||||||
|
|
||||||
|
// Select the row that corresponds to the selected label.
|
||||||
|
if (selectedLabel == label)
|
||||||
|
s->addRow(row, true);
|
||||||
|
else
|
||||||
|
s->addRow(row, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If a value is set, then display "Clear entry" as the last entry.
|
||||||
|
if (ed->getValue() != "") {
|
||||||
|
ComponentListRow row;
|
||||||
|
std::shared_ptr<TextComponent> clearText = std::make_shared<TextComponent>(
|
||||||
|
mWindow, ViewController::CROSSEDCIRCLE_CHAR + " CLEAR ENTRY",
|
||||||
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
|
||||||
|
clearText->setSelectable(true);
|
||||||
|
row.addElement(clearText, true);
|
||||||
|
row.makeAcceptInputHandler([s, ed] {
|
||||||
|
ed->setValue("");
|
||||||
|
delete s;
|
||||||
|
});
|
||||||
|
s->addRow(row, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
|
||||||
|
float maxWidthModifier = glm::clamp(0.64f * aspectValue, 0.42f, 0.92f);
|
||||||
|
float maxWidth =
|
||||||
|
static_cast<float>(Renderer::getScreenWidth()) * maxWidthModifier;
|
||||||
|
|
||||||
|
s->setMenuSize(glm::vec2{maxWidth, s->getMenuSize().y});
|
||||||
|
s->setMenuPosition(
|
||||||
|
glm::vec3{(s->getSize().x - maxWidth) / 2.0f, mPosition.y, mPosition.z});
|
||||||
|
mWindow->pushGui(s);
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
}
|
||||||
case MD_ALT_EMULATOR: {
|
case MD_ALT_EMULATOR: {
|
||||||
mInvalidEmulatorEntry = false;
|
mInvalidEmulatorEntry = false;
|
||||||
|
|
||||||
|
@ -296,11 +384,7 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
|
||||||
s->addRow(row, false);
|
s->addRow(row, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Adjust the width depending on the aspect ratio of the screen, to make the
|
|
||||||
// screen look somewhat coherent regardless of screen type. The 1.778 aspect
|
|
||||||
// ratio value is the 16:9 reference.
|
|
||||||
float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
|
float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
|
||||||
|
|
||||||
float maxWidthModifier = glm::clamp(0.64f * aspectValue, 0.42f, 0.92f);
|
float maxWidthModifier = glm::clamp(0.64f * aspectValue, 0.42f, 0.92f);
|
||||||
float maxWidth =
|
float maxWidth =
|
||||||
static_cast<float>(Renderer::getScreenWidth()) * maxWidthModifier;
|
static_cast<float>(Renderer::getScreenWidth()) * maxWidthModifier;
|
||||||
|
@ -390,10 +474,19 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
|
||||||
assert(ed);
|
assert(ed);
|
||||||
mList->addRow(row);
|
mList->addRow(row);
|
||||||
|
|
||||||
if (iter->type == MD_ALT_EMULATOR && mInvalidEmulatorEntry == true)
|
if (iter->type == MD_ALT_EMULATOR && mInvalidEmulatorEntry == true) {
|
||||||
ed->setValue(ViewController::EXCLAMATION_CHAR + " " + originalValue);
|
ed->setValue(ViewController::EXCLAMATION_CHAR + " " + originalValue);
|
||||||
else
|
}
|
||||||
|
else if (iter->type == MD_CONTROLLER && mMetaData->get(iter->key) != "") {
|
||||||
|
std::string displayName = BadgesComponent::getDisplayName(mMetaData->get(iter->key));
|
||||||
|
if (displayName != "unknown")
|
||||||
|
ed->setValue(displayName);
|
||||||
|
else
|
||||||
|
ed->setValue(ViewController::EXCLAMATION_CHAR + " " + mMetaData->get(iter->key));
|
||||||
|
}
|
||||||
|
else {
|
||||||
ed->setValue(mMetaData->get(iter->key));
|
ed->setValue(mMetaData->get(iter->key));
|
||||||
|
}
|
||||||
|
|
||||||
mEditors.push_back(ed);
|
mEditors.push_back(ed);
|
||||||
}
|
}
|
||||||
|
@ -524,6 +617,13 @@ void GuiMetaDataEd::save()
|
||||||
if (mMetaDataDecl.at(i).key == "altemulator" && mInvalidEmulatorEntry == true)
|
if (mMetaDataDecl.at(i).key == "altemulator" && mInvalidEmulatorEntry == true)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
if (mMetaDataDecl.at(i).key == "controller" && mEditors.at(i)->getValue() != "") {
|
||||||
|
std::string shortName = BadgesComponent::getShortName(mEditors.at(i)->getValue());
|
||||||
|
if (shortName != "unknown")
|
||||||
|
mMetaData->set(mMetaDataDecl.at(i).key, shortName);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (!showHiddenGames && mMetaDataDecl.at(i).key == "hidden" &&
|
if (!showHiddenGames && mMetaDataDecl.at(i).key == "hidden" &&
|
||||||
mEditors.at(i)->getValue() != mMetaData->get("hidden"))
|
mEditors.at(i)->getValue() != mMetaData->get("hidden"))
|
||||||
hideGameWhileHidden = true;
|
hideGameWhileHidden = true;
|
||||||
|
@ -668,6 +768,12 @@ void GuiMetaDataEd::close()
|
||||||
if (key == "altemulator" && mInvalidEmulatorEntry == true)
|
if (key == "altemulator" && mInvalidEmulatorEntry == true)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
if (mMetaDataDecl.at(i).key == "controller" && mEditors.at(i)->getValue() != "") {
|
||||||
|
std::string shortName = BadgesComponent::getShortName(mEditors.at(i)->getValue());
|
||||||
|
if (shortName == "unknown" || mMetaDataValue == shortName)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (mMetaDataValue != mEditorsValue) {
|
if (mMetaDataValue != mEditorsValue) {
|
||||||
metadataUpdated = true;
|
metadataUpdated = true;
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
|
|
||||||
#include "GuiComponent.h"
|
#include "GuiComponent.h"
|
||||||
#include "MetaData.h"
|
#include "MetaData.h"
|
||||||
|
#include "components/BadgesComponent.h"
|
||||||
#include "components/ComponentGrid.h"
|
#include "components/ComponentGrid.h"
|
||||||
#include "components/NinePatchComponent.h"
|
#include "components/NinePatchComponent.h"
|
||||||
#include "components/ScrollIndicatorComponent.h"
|
#include "components/ScrollIndicatorComponent.h"
|
||||||
|
@ -60,6 +61,7 @@ private:
|
||||||
|
|
||||||
ScraperSearchParams mScraperParams;
|
ScraperSearchParams mScraperParams;
|
||||||
|
|
||||||
|
std::vector<ControllerTypes> mControllerTypes;
|
||||||
std::vector<std::shared_ptr<GuiComponent>> mEditors;
|
std::vector<std::shared_ptr<GuiComponent>> mEditors;
|
||||||
|
|
||||||
std::vector<MetaDataDecl> mMetaDataDecl;
|
std::vector<MetaDataDecl> mMetaDataDecl;
|
||||||
|
|
|
@ -104,7 +104,7 @@ DetailedGameListView::DetailedGameListView(Window* window, FileData* root)
|
||||||
|
|
||||||
// Badges.
|
// Badges.
|
||||||
addChild(&mBadges);
|
addChild(&mBadges);
|
||||||
mBadges.setOrigin(0.0f, 0.0f);
|
mBadges.setOrigin(0.5f, 0.5f);
|
||||||
mBadges.setPosition(mSize.x * 0.8f, mSize.y * 0.7f);
|
mBadges.setPosition(mSize.x * 0.8f, mSize.y * 0.7f);
|
||||||
mBadges.setSize(mSize.x * 0.15f, mSize.y * 0.2f);
|
mBadges.setSize(mSize.x * 0.15f, mSize.y * 0.2f);
|
||||||
mBadges.setDefaultZIndex(50.0f);
|
mBadges.setDefaultZIndex(50.0f);
|
||||||
|
@ -410,15 +410,23 @@ void DetailedGameListView::updateInfoPanel()
|
||||||
mPlayers.setValue(file->metadata.get("players"));
|
mPlayers.setValue(file->metadata.get("players"));
|
||||||
|
|
||||||
// Populate the badge slots based on game metadata.
|
// Populate the badge slots based on game metadata.
|
||||||
std::vector<std::string> badgeSlots;
|
std::vector<BadgesComponent::BadgeInfo> badgeSlots;
|
||||||
for (auto badge : mBadges.getBadgeTypes()) {
|
for (auto badge : mBadges.getBadgeTypes()) {
|
||||||
if (badge == "altemulator") {
|
BadgesComponent::BadgeInfo badgeInfo;
|
||||||
|
badgeInfo.badgeType = badge;
|
||||||
|
if (badge == "controller") {
|
||||||
|
if (file->metadata.get("controller").compare("") != 0) {
|
||||||
|
badgeInfo.controllerType = file->metadata.get("controller");
|
||||||
|
badgeSlots.push_back(badgeInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (badge == "altemulator") {
|
||||||
if (file->metadata.get(badge).compare("") != 0)
|
if (file->metadata.get(badge).compare("") != 0)
|
||||||
badgeSlots.push_back(badge);
|
badgeSlots.push_back(badgeInfo);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (file->metadata.get(badge).compare("true") == 0)
|
if (file->metadata.get(badge).compare("true") == 0)
|
||||||
badgeSlots.push_back(badge);
|
badgeSlots.push_back(badgeInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
mBadges.setBadges(badgeSlots);
|
mBadges.setBadges(badgeSlots);
|
||||||
|
|
|
@ -121,7 +121,7 @@ VideoGameListView::VideoGameListView(Window* window, FileData* root)
|
||||||
|
|
||||||
// Badges.
|
// Badges.
|
||||||
addChild(&mBadges);
|
addChild(&mBadges);
|
||||||
mBadges.setOrigin(0.0f, 0.0f);
|
mBadges.setOrigin(0.5f, 0.5f);
|
||||||
mBadges.setPosition(mSize.x * 0.8f, mSize.y * 0.7f);
|
mBadges.setPosition(mSize.x * 0.8f, mSize.y * 0.7f);
|
||||||
mBadges.setSize(mSize.x * 0.15f, mSize.y * 0.2f);
|
mBadges.setSize(mSize.x * 0.15f, mSize.y * 0.2f);
|
||||||
mBadges.setDefaultZIndex(50.0f);
|
mBadges.setDefaultZIndex(50.0f);
|
||||||
|
@ -450,15 +450,23 @@ void VideoGameListView::updateInfoPanel()
|
||||||
mPlayers.setValue(file->metadata.get("players"));
|
mPlayers.setValue(file->metadata.get("players"));
|
||||||
|
|
||||||
// Populate the badge slots based on game metadata.
|
// Populate the badge slots based on game metadata.
|
||||||
std::vector<std::string> badgeSlots;
|
std::vector<BadgesComponent::BadgeInfo> badgeSlots;
|
||||||
for (auto badge : mBadges.getBadgeTypes()) {
|
for (auto badge : mBadges.getBadgeTypes()) {
|
||||||
if (badge == "altemulator") {
|
BadgesComponent::BadgeInfo badgeInfo;
|
||||||
|
badgeInfo.badgeType = badge;
|
||||||
|
if (badge == "controller") {
|
||||||
|
if (file->metadata.get("controller").compare("") != 0) {
|
||||||
|
badgeInfo.controllerType = file->metadata.get("controller");
|
||||||
|
badgeSlots.push_back(badgeInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (badge == "altemulator") {
|
||||||
if (file->metadata.get(badge).compare("") != 0)
|
if (file->metadata.get(badge).compare("") != 0)
|
||||||
badgeSlots.push_back(badge);
|
badgeSlots.push_back(badgeInfo);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (file->metadata.get(badge).compare("true") == 0)
|
if (file->metadata.get(badge).compare("true") == 0)
|
||||||
badgeSlots.push_back(badge);
|
badgeSlots.push_back(badgeInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
mBadges.setBadges(badgeSlots);
|
mBadges.setBadges(badgeSlots);
|
||||||
|
|
|
@ -155,10 +155,12 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>> The
|
||||||
{"alignment", STRING},
|
{"alignment", STRING},
|
||||||
{"itemsPerRow", FLOAT},
|
{"itemsPerRow", FLOAT},
|
||||||
{"rows", FLOAT},
|
{"rows", FLOAT},
|
||||||
{"itemPlacement", STRING},
|
|
||||||
{"itemMargin", NORMALIZED_PAIR},
|
{"itemMargin", NORMALIZED_PAIR},
|
||||||
{"slots", STRING},
|
{"slots", STRING},
|
||||||
|
{"controllerPos", NORMALIZED_PAIR},
|
||||||
|
{"controllerSize", FLOAT},
|
||||||
{"customBadgeIcon", PATH},
|
{"customBadgeIcon", PATH},
|
||||||
|
{"customControllerIcon", PATH},
|
||||||
{"visible", BOOLEAN},
|
{"visible", BOOLEAN},
|
||||||
{"zIndex", FLOAT}}},
|
{"zIndex", FLOAT}}},
|
||||||
{"sound", {{"path", PATH}}},
|
{"sound", {{"path", PATH}}},
|
||||||
|
@ -519,21 +521,29 @@ void ThemeData::parseElement(const pugi::xml_node& root,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Special parsing instruction for recurring options.
|
// Special parsing instruction for recurring options.
|
||||||
// Store as it's attribute to prevent nodes overwriting each other.
|
// Store as its attribute to prevent nodes overwriting each other.
|
||||||
if (strcmp(node.name(), "customButtonIcon") == 0) {
|
if (strcmp(node.name(), "customButtonIcon") == 0) {
|
||||||
const auto btn = node.attribute("button").as_string("");
|
const auto button = node.attribute("button").as_string("");
|
||||||
if (strcmp(btn, "") == 0)
|
if (strcmp(button, "") == 0)
|
||||||
LOG(LogError)
|
LOG(LogError)
|
||||||
<< "<customButtonIcon> element requires the `button` property.";
|
<< "<customButtonIcon> element requires the `button` property.";
|
||||||
else
|
else
|
||||||
element.properties[btn] = path;
|
element.properties[button] = path;
|
||||||
}
|
}
|
||||||
else if (strcmp(node.name(), "customBadgeIcon") == 0) {
|
else if (strcmp(node.name(), "customBadgeIcon") == 0) {
|
||||||
const auto btn = node.attribute("badge").as_string("");
|
const auto badge = node.attribute("badge").as_string("");
|
||||||
if (strcmp(btn, "") == 0)
|
if (strcmp(badge, "") == 0)
|
||||||
LOG(LogError) << "<customBadgeIcon> element requires the `badge` property.";
|
LOG(LogError) << "<customBadgeIcon> element requires the `badge` property.";
|
||||||
else
|
else
|
||||||
element.properties[btn] = path;
|
element.properties[badge] = path;
|
||||||
|
}
|
||||||
|
else if (strcmp(node.name(), "customControllerIcon") == 0) {
|
||||||
|
const auto controller = node.attribute("controller").as_string("");
|
||||||
|
if (strcmp(controller, "") == 0)
|
||||||
|
LOG(LogError)
|
||||||
|
<< "<customControllerIcon> element requires the `controller` property.";
|
||||||
|
else
|
||||||
|
element.properties[controller] = path;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
element.properties[node.name()] = path;
|
element.properties[node.name()] = path;
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
#define SLOT_COMPLETED "completed"
|
#define SLOT_COMPLETED "completed"
|
||||||
#define SLOT_KIDGAME "kidgame"
|
#define SLOT_KIDGAME "kidgame"
|
||||||
#define SLOT_BROKEN "broken"
|
#define SLOT_BROKEN "broken"
|
||||||
|
#define SLOT_CONTROLLER "controller"
|
||||||
#define SLOT_ALTEMULATOR "altemulator"
|
#define SLOT_ALTEMULATOR "altemulator"
|
||||||
|
|
||||||
#include "components/BadgesComponent.h"
|
#include "components/BadgesComponent.h"
|
||||||
|
@ -19,46 +20,134 @@
|
||||||
#include "ThemeData.h"
|
#include "ThemeData.h"
|
||||||
#include "utils/StringUtil.h"
|
#include "utils/StringUtil.h"
|
||||||
|
|
||||||
|
std::vector<ControllerTypes> BadgesComponent::sControllerTypes;
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
|
||||||
|
// The "unknown" controller entry has to be placed last.
|
||||||
|
ControllerTypes sControllerDefinitions [] = {
|
||||||
|
// shortName displayName fileName
|
||||||
|
{"gamepad_generic", "Gamepad (Generic)", ":/graphics/controllers/gamepad_generic.svg"},
|
||||||
|
{"gamepad_xbox", "Gamepad (Xbox)", ":/graphics/controllers/gamepad_xbox.svg"},
|
||||||
|
{"gamepad_playstation", "Gamepad (PlayStation)", ":/graphics/controllers/gamepad_playstation.svg"},
|
||||||
|
{"gamepad_nintendo_nes", "Gamepad (Nintendo NES)", ":/graphics/controllers/gamepad_nintendo_nes.svg"},
|
||||||
|
{"gamepad_nintendo_snes", "Gamepad (Nintendo SNES)", ":/graphics/controllers/gamepad_nintendo_snes.svg"},
|
||||||
|
{"gamepad_nintendo_64", "Gamepad (Nintendo 64)", ":/graphics/controllers/gamepad_nintendo_64.svg"},
|
||||||
|
{"joystick_generic", "Joystick (Generic)", ":/graphics/controllers/joystick_generic.svg"},
|
||||||
|
{"joystick_arcade_2_buttons", "Joystick (Arcade 2 Buttons)", ":/graphics/controllers/joystick_arcade_2_buttons.svg"},
|
||||||
|
{"joystick_arcade_3_buttons", "Joystick (Arcade 3 Buttons)", ":/graphics/controllers/joystick_arcade_3_buttons.svg"},
|
||||||
|
{"joystick_arcade_4_buttons", "Joystick (Arcade 4 Buttons)", ":/graphics/controllers/joystick_arcade_4_buttons.svg"},
|
||||||
|
{"joystick_arcade_6_buttons", "Joystick (Arcade 6 Buttons)", ":/graphics/controllers/joystick_arcade_6_buttons.svg"},
|
||||||
|
{"trackball_generic", "Trackball (Generic)", ":/graphics/controllers/trackball_generic.svg"},
|
||||||
|
{"lightgun_generic", "Lightgun (Generic)", ":/graphics/controllers/lightgun_generic.svg"},
|
||||||
|
{"lightgun_nintendo", "Lightgun (Nintendo)", ":/graphics/controllers/lightgun_nintendo.svg"},
|
||||||
|
{"keyboard_generic", "Keyboard (Generic)", ":/graphics/controllers/keyboard_generic.svg"},
|
||||||
|
{"mouse_generic", "Mouse (Generic)", ":/graphics/controllers/mouse_generic.svg"},
|
||||||
|
{"mouse_amiga", "Mouse (Amiga)", ":/graphics/controllers/mouse_amiga.svg"},
|
||||||
|
{"keyboard_mouse_generic", "Keyboard and Mouse (Generic)", ":/graphics/controllers/keyboard_mouse_generic.svg"},
|
||||||
|
{"steering_wheel_generic", "Steering Wheel (Generic)", ":/graphics/controllers/steering_wheel_generic.svg"},
|
||||||
|
{"wii_remote_nintendo", "Wii Remote (Nintendo)", ":/graphics/controllers/wii_remote_nintendo.svg"},
|
||||||
|
{"wii_remote_nunchuck_nintendo", "Wii Remote and Nunchuck (Nintendo)", ":/graphics/controllers/wii_remote_nunchuck_nintendo.svg"},
|
||||||
|
{"joycon_left_or_right_nintendo", "Joy-Con Left or Right (Nintendo)", ":/graphics/controllers/joycon_left_or_right_nintendo.svg"},
|
||||||
|
{"joycon_pair_nintendo", "Joy-Con Pair (Nintendo)", ":/graphics/controllers/joycon_pair_nintendo.svg"},
|
||||||
|
{"unknown", "Unknown Controller", ":/graphics/controllers/unknown.svg"}
|
||||||
|
};
|
||||||
|
|
||||||
|
// clang-format on
|
||||||
|
|
||||||
BadgesComponent::BadgesComponent(Window* window)
|
BadgesComponent::BadgesComponent(Window* window)
|
||||||
: GuiComponent{window}
|
: GuiComponent{window}
|
||||||
, mFlexboxComponent{window, mBadgeImages}
|
, mFlexboxItems{}
|
||||||
, mBadgeTypes{{SLOT_FAVORITE, SLOT_COMPLETED, SLOT_KIDGAME, SLOT_BROKEN, SLOT_ALTEMULATOR}}
|
, mFlexboxComponent{window, mFlexboxItems}
|
||||||
|
, mBadgeTypes{{SLOT_FAVORITE, SLOT_COMPLETED, SLOT_KIDGAME, SLOT_BROKEN, SLOT_CONTROLLER,
|
||||||
|
SLOT_ALTEMULATOR}}
|
||||||
{
|
{
|
||||||
mBadgeIcons[SLOT_FAVORITE] = ":/graphics/badge_favorite.svg";
|
mBadgeIcons[SLOT_FAVORITE] = ":/graphics/badge_favorite.svg";
|
||||||
mBadgeIcons[SLOT_COMPLETED] = ":/graphics/badge_completed.svg";
|
mBadgeIcons[SLOT_COMPLETED] = ":/graphics/badge_completed.svg";
|
||||||
mBadgeIcons[SLOT_KIDGAME] = ":/graphics/badge_kidgame.svg";
|
mBadgeIcons[SLOT_KIDGAME] = ":/graphics/badge_kidgame.svg";
|
||||||
mBadgeIcons[SLOT_BROKEN] = ":/graphics/badge_broken.svg";
|
mBadgeIcons[SLOT_BROKEN] = ":/graphics/badge_broken.svg";
|
||||||
|
mBadgeIcons[SLOT_CONTROLLER] = ":/graphics/badge_controller.svg";
|
||||||
mBadgeIcons[SLOT_ALTEMULATOR] = ":/graphics/badge_altemulator.svg";
|
mBadgeIcons[SLOT_ALTEMULATOR] = ":/graphics/badge_altemulator.svg";
|
||||||
}
|
}
|
||||||
|
|
||||||
void BadgesComponent::setBadges(const std::vector<std::string>& badges)
|
void BadgesComponent::populateControllerTypes()
|
||||||
|
{
|
||||||
|
sControllerTypes.clear();
|
||||||
|
for (auto type : sControllerDefinitions)
|
||||||
|
sControllerTypes.push_back(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BadgesComponent::setBadges(const std::vector<BadgeInfo>& badges)
|
||||||
{
|
{
|
||||||
std::map<std::string, bool> prevVisibility;
|
std::map<std::string, bool> prevVisibility;
|
||||||
|
std::map<std::string, std::string> prevPlayers;
|
||||||
|
std::map<std::string, std::string> prevController;
|
||||||
|
|
||||||
// Save the visibility status to know whether any badges changed.
|
// Save the visibility status to know whether any badges changed.
|
||||||
for (auto& image : mBadgeImages) {
|
for (auto& item : mFlexboxItems) {
|
||||||
prevVisibility[image.first] = image.second.isVisible();
|
prevVisibility[item.label] = item.visible;
|
||||||
image.second.setVisible(false);
|
prevController[item.label] = item.overlayImage.getTexture()->getTextureFilePath();
|
||||||
|
item.visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto& badge : badges) {
|
for (auto& badge : badges) {
|
||||||
auto it = std::find_if(
|
auto it = std::find_if(
|
||||||
mBadgeImages.begin(), mBadgeImages.end(),
|
mFlexboxItems.begin(), mFlexboxItems.end(),
|
||||||
[badge](std::pair<std::string, ImageComponent> image) { return image.first == badge; });
|
[badge](FlexboxComponent::FlexboxItem item) { return item.label == badge.badgeType; });
|
||||||
|
|
||||||
if (it != mBadgeImages.cend())
|
if (it != mFlexboxItems.end()) {
|
||||||
it->second.setVisible(true);
|
it->visible = true;
|
||||||
|
if (badge.controllerType != "" &&
|
||||||
|
badge.controllerType != it->overlayImage.getTexture()->getTextureFilePath()) {
|
||||||
|
|
||||||
|
auto it2 = std::find_if(sControllerTypes.begin(), sControllerTypes.end(),
|
||||||
|
[badge](ControllerTypes controllerType) {
|
||||||
|
return controllerType.shortName == badge.controllerType;
|
||||||
|
});
|
||||||
|
|
||||||
|
if (it2 != sControllerTypes.cend()) {
|
||||||
|
it->overlayImage.setImage((*it2).fileName);
|
||||||
|
}
|
||||||
|
else if (badge.controllerType != "")
|
||||||
|
it->overlayImage.setImage(sControllerTypes.back().fileName);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Only recalculate the flexbox if any badges changed.
|
// Only recalculate the flexbox if any badges changed.
|
||||||
for (auto& image : mBadgeImages) {
|
for (auto& item : mFlexboxItems) {
|
||||||
if (prevVisibility[image.first] != image.second.isVisible()) {
|
if (prevVisibility[item.label] != item.visible ||
|
||||||
|
prevController[item.label] != item.label) {
|
||||||
mFlexboxComponent.onSizeChanged();
|
mFlexboxComponent.onSizeChanged();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::string BadgesComponent::getShortName(const std::string& displayName)
|
||||||
|
{
|
||||||
|
auto it = std::find_if(sControllerTypes.begin(), sControllerTypes.end(),
|
||||||
|
[displayName](ControllerTypes controllerType) {
|
||||||
|
return controllerType.displayName == displayName;
|
||||||
|
});
|
||||||
|
if (it != sControllerTypes.end())
|
||||||
|
return (*it).shortName;
|
||||||
|
else
|
||||||
|
return "unknown";
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string BadgesComponent::getDisplayName(const std::string& shortName)
|
||||||
|
{
|
||||||
|
auto it = std::find_if(sControllerTypes.begin(), sControllerTypes.end(),
|
||||||
|
[shortName](ControllerTypes controllerType) {
|
||||||
|
return controllerType.shortName == shortName;
|
||||||
|
});
|
||||||
|
if (it != sControllerTypes.end())
|
||||||
|
return (*it).displayName;
|
||||||
|
else
|
||||||
|
return "unknown";
|
||||||
|
}
|
||||||
|
|
||||||
void BadgesComponent::render(const glm::mat4& parentTrans)
|
void BadgesComponent::render(const glm::mat4& parentTrans)
|
||||||
{
|
{
|
||||||
if (!isVisible())
|
if (!isVisible())
|
||||||
|
@ -79,6 +168,8 @@ void BadgesComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
||||||
const std::string& element,
|
const std::string& element,
|
||||||
unsigned int properties)
|
unsigned int properties)
|
||||||
{
|
{
|
||||||
|
populateControllerTypes();
|
||||||
|
|
||||||
using namespace ThemeFlags;
|
using namespace ThemeFlags;
|
||||||
|
|
||||||
const ThemeData::ThemeElement* elem{theme->getElement(view, element, "badges")};
|
const ThemeData::ThemeElement* elem{theme->getElement(view, element, "badges")};
|
||||||
|
@ -119,27 +210,11 @@ void BadgesComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (elem->has("itemPlacement")) {
|
|
||||||
std::string itemPlacement{elem->get<std::string>("itemPlacement")};
|
|
||||||
if (itemPlacement != "top" && itemPlacement != "center" && itemPlacement != "bottom" &&
|
|
||||||
itemPlacement != "stretch") {
|
|
||||||
LOG(LogWarning)
|
|
||||||
<< "BadgesComponent: Invalid theme configuration, <itemPlacement> set to \""
|
|
||||||
<< itemPlacement << "\"";
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (itemPlacement == "top")
|
|
||||||
itemPlacement = "start";
|
|
||||||
else if (itemPlacement == "bottom")
|
|
||||||
itemPlacement = "end";
|
|
||||||
mFlexboxComponent.setItemPlacement(itemPlacement);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (elem->has("itemMargin")) {
|
if (elem->has("itemMargin")) {
|
||||||
const glm::vec2 itemMargin = elem->get<glm::vec2>("itemMargin");
|
glm::vec2 itemMargin = elem->get<glm::vec2>("itemMargin");
|
||||||
if (itemMargin.x < 0.0f || itemMargin.x > 0.2f || itemMargin.y < 0.0f ||
|
if ((itemMargin.x != -1.0 && itemMargin.y != -1.0) &&
|
||||||
itemMargin.y > 0.2f) {
|
(itemMargin.x < 0.0f || itemMargin.x > 0.2f || itemMargin.y < 0.0f ||
|
||||||
|
itemMargin.y > 0.2f)) {
|
||||||
LOG(LogWarning)
|
LOG(LogWarning)
|
||||||
<< "BadgesComponent: Invalid theme configuration, <itemMargin> set to \""
|
<< "BadgesComponent: Invalid theme configuration, <itemMargin> set to \""
|
||||||
<< itemMargin.x << " " << itemMargin.y << "\"";
|
<< itemMargin.x << " " << itemMargin.y << "\"";
|
||||||
|
@ -149,26 +224,67 @@ void BadgesComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (elem->has("controllerPos")) {
|
||||||
|
const glm::vec2 controllerPos = elem->get<glm::vec2>("controllerPos");
|
||||||
|
if (controllerPos.x < -1.0f || controllerPos.x > 2.0f || controllerPos.y < -1.0f ||
|
||||||
|
controllerPos.y > 2.0f) {
|
||||||
|
LOG(LogWarning)
|
||||||
|
<< "BadgesComponent: Invalid theme configuration, <controllerPos> set to \""
|
||||||
|
<< controllerPos.x << " " << controllerPos.y << "\"";
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mFlexboxComponent.setOverlayPosition(controllerPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (elem->has("controllerSize")) {
|
||||||
|
const float controllerSize = elem->get<float>("controllerSize");
|
||||||
|
if (controllerSize < 0.1f || controllerSize > 2.0f) {
|
||||||
|
LOG(LogWarning)
|
||||||
|
<< "BadgesComponent: Invalid theme configuration, <controllerSize> set to \""
|
||||||
|
<< controllerSize << "\"";
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mFlexboxComponent.setOverlaySize(controllerSize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (elem->has("slots")) {
|
if (elem->has("slots")) {
|
||||||
std::vector<std::string> slots = Utils::String::delimitedStringToVector(
|
// Replace possible whitespace separators with commas.
|
||||||
Utils::String::toLower(elem->get<std::string>("slots")), " ");
|
std::string slotsTag = Utils::String::toLower(elem->get<std::string>("slots"));
|
||||||
|
for (auto& character : slotsTag) {
|
||||||
|
if (std::isspace(character))
|
||||||
|
character = ',';
|
||||||
|
}
|
||||||
|
slotsTag = Utils::String::replace(slotsTag, ",,", ",");
|
||||||
|
std::vector<std::string> slots = Utils::String::delimitedStringToVector(slotsTag, ",");
|
||||||
|
|
||||||
for (auto slot : slots) {
|
for (auto slot : slots) {
|
||||||
if (std::find(mBadgeTypes.cbegin(), mBadgeTypes.cend(), slot) != mBadgeTypes.end()) {
|
if (std::find(mBadgeTypes.cbegin(), mBadgeTypes.cend(), slot) != mBadgeTypes.end()) {
|
||||||
if (properties & PATH && elem->has(slot))
|
if (properties & PATH && elem->has(slot))
|
||||||
mBadgeIcons[slot] = elem->get<std::string>(slot);
|
mBadgeIcons[slot] = elem->get<std::string>(slot);
|
||||||
|
|
||||||
ImageComponent badgeImage{mWindow};
|
FlexboxComponent::FlexboxItem item;
|
||||||
|
item.label = slot;
|
||||||
|
|
||||||
|
ImageComponent badgeImage{mWindow};
|
||||||
|
badgeImage.setForceLoad(true);
|
||||||
badgeImage.setImage(mBadgeIcons[slot]);
|
badgeImage.setImage(mBadgeIcons[slot]);
|
||||||
badgeImage.setVisible(false);
|
item.baseImage = badgeImage;
|
||||||
mBadgeImages.push_back(std::make_pair(slot, badgeImage));
|
item.overlayImage = ImageComponent{mWindow};
|
||||||
|
|
||||||
|
mFlexboxItems.push_back(item);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
LOG(LogError) << "Invalid badge slot \"" << slot << "\" defined";
|
LOG(LogError) << "Invalid badge slot \"" << slot << "\" defined";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (auto& controllerType : sControllerTypes) {
|
||||||
|
if (properties & PATH && elem->has(controllerType.shortName))
|
||||||
|
controllerType.fileName = elem->get<std::string>(controllerType.shortName);
|
||||||
|
}
|
||||||
|
|
||||||
GuiComponent::applyTheme(theme, view, element, properties);
|
GuiComponent::applyTheme(theme, view, element, properties);
|
||||||
|
|
||||||
mFlexboxComponent.setPosition(mPosition);
|
mFlexboxComponent.setPosition(mPosition);
|
||||||
|
|
|
@ -13,13 +13,34 @@
|
||||||
#include "FlexboxComponent.h"
|
#include "FlexboxComponent.h"
|
||||||
#include "GuiComponent.h"
|
#include "GuiComponent.h"
|
||||||
|
|
||||||
|
struct ControllerTypes {
|
||||||
|
std::string shortName;
|
||||||
|
std::string displayName;
|
||||||
|
std::string fileName;
|
||||||
|
};
|
||||||
|
|
||||||
class BadgesComponent : public GuiComponent
|
class BadgesComponent : public GuiComponent
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BadgesComponent(Window* window);
|
BadgesComponent(Window* window);
|
||||||
|
|
||||||
|
struct BadgeInfo {
|
||||||
|
std::string badgeType;
|
||||||
|
std::string controllerType;
|
||||||
|
};
|
||||||
|
|
||||||
|
static void populateControllerTypes();
|
||||||
std::vector<std::string> getBadgeTypes() { return mBadgeTypes; }
|
std::vector<std::string> getBadgeTypes() { return mBadgeTypes; }
|
||||||
void setBadges(const std::vector<std::string>& badges);
|
void setBadges(const std::vector<BadgeInfo>& badges);
|
||||||
|
static const std::vector<ControllerTypes>& getControllerTypes()
|
||||||
|
{
|
||||||
|
if (sControllerTypes.empty())
|
||||||
|
populateControllerTypes();
|
||||||
|
return sControllerTypes;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const std::string getShortName(const std::string& displayName);
|
||||||
|
static const std::string getDisplayName(const std::string& shortName);
|
||||||
|
|
||||||
void render(const glm::mat4& parentTrans) override;
|
void render(const glm::mat4& parentTrans) override;
|
||||||
void onSizeChanged() override { mFlexboxComponent.onSizeChanged(); }
|
void onSizeChanged() override { mFlexboxComponent.onSizeChanged(); }
|
||||||
|
@ -30,11 +51,13 @@ public:
|
||||||
unsigned int properties) override;
|
unsigned int properties) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
static std::vector<ControllerTypes> sControllerTypes;
|
||||||
|
|
||||||
|
std::vector<FlexboxComponent::FlexboxItem> mFlexboxItems;
|
||||||
FlexboxComponent mFlexboxComponent;
|
FlexboxComponent mFlexboxComponent;
|
||||||
|
|
||||||
std::vector<std::string> mBadgeTypes;
|
std::vector<std::string> mBadgeTypes;
|
||||||
std::map<std::string, std::string> mBadgeIcons;
|
std::map<std::string, std::string> mBadgeIcons;
|
||||||
std::vector<std::pair<std::string, ImageComponent>> mBadgeImages;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ES_CORE_COMPONENTS_BADGES_COMPONENT_H
|
#endif // ES_CORE_COMPONENTS_BADGES_COMPONENT_H
|
||||||
|
|
|
@ -19,16 +19,17 @@
|
||||||
#include "Settings.h"
|
#include "Settings.h"
|
||||||
#include "ThemeData.h"
|
#include "ThemeData.h"
|
||||||
|
|
||||||
FlexboxComponent::FlexboxComponent(Window* window,
|
FlexboxComponent::FlexboxComponent(Window* window, std::vector<FlexboxItem>& items)
|
||||||
std::vector<std::pair<std::string, ImageComponent>>& images)
|
|
||||||
: GuiComponent{window}
|
: GuiComponent{window}
|
||||||
, mImages(images)
|
, mItems(items)
|
||||||
, mDirection{DEFAULT_DIRECTION}
|
, mDirection{DEFAULT_DIRECTION}
|
||||||
, mAlignment{DEFAULT_ALIGNMENT}
|
, mAlignment{DEFAULT_ALIGNMENT}
|
||||||
, mItemsPerLine{DEFAULT_ITEMS_PER_LINE}
|
, mItemsPerLine{DEFAULT_ITEMS_PER_LINE}
|
||||||
, mLines{DEFAULT_LINES}
|
, mLines{DEFAULT_LINES}
|
||||||
, mItemPlacement{DEFAULT_ITEM_PLACEMENT}
|
, mItemPlacement{DEFAULT_ITEM_PLACEMENT}
|
||||||
, mItemMargin{glm::vec2{DEFAULT_MARGIN_X, DEFAULT_MARGIN_Y}}
|
, mItemMargin{glm::vec2{DEFAULT_MARGIN_X, DEFAULT_MARGIN_Y}}
|
||||||
|
, mOverlayPosition{0.5f, 0.5f}
|
||||||
|
, mOverlaySize{0.5f}
|
||||||
, mLayoutValid{false}
|
, mLayoutValid{false}
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -45,35 +46,47 @@ void FlexboxComponent::render(const glm::mat4& parentTrans)
|
||||||
Renderer::setMatrix(trans);
|
Renderer::setMatrix(trans);
|
||||||
|
|
||||||
if (Settings::getInstance()->getBool("DebugImage"))
|
if (Settings::getInstance()->getBool("DebugImage"))
|
||||||
Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0xFF000033, 0xFF000033);
|
Renderer::drawRect(0.0f, 0.0f, ceilf(mSize.x), ceilf(mSize.y), 0xFF000033, 0xFF000033);
|
||||||
|
|
||||||
for (auto& image : mImages) {
|
for (auto& item : mItems) {
|
||||||
|
if (!item.visible)
|
||||||
|
continue;
|
||||||
if (mOpacity == 255) {
|
if (mOpacity == 255) {
|
||||||
image.second.render(trans);
|
item.baseImage.render(trans);
|
||||||
|
if (item.overlayImage.getTexture() != nullptr)
|
||||||
|
item.overlayImage.render(trans);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
image.second.setOpacity(mOpacity);
|
item.baseImage.setOpacity(mOpacity);
|
||||||
image.second.render(trans);
|
item.baseImage.render(trans);
|
||||||
image.second.setOpacity(255);
|
item.baseImage.setOpacity(255);
|
||||||
|
if (item.overlayImage.getTexture() != nullptr) {
|
||||||
|
item.overlayImage.setOpacity(mOpacity);
|
||||||
|
item.overlayImage.render(trans);
|
||||||
|
item.overlayImage.setOpacity(255);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void FlexboxComponent::setItemMargin(glm::vec2 value)
|
||||||
|
{
|
||||||
|
if (value.x == -1.0f)
|
||||||
|
mItemMargin.x = std::roundf(value.y * Renderer::getScreenHeight());
|
||||||
|
else
|
||||||
|
mItemMargin.x = std::roundf(value.x * Renderer::getScreenWidth());
|
||||||
|
|
||||||
|
if (value.y == -1.0f)
|
||||||
|
mItemMargin.y = std::roundf(value.x * Renderer::getScreenWidth());
|
||||||
|
else
|
||||||
|
mItemMargin.y = std::roundf(value.y * Renderer::getScreenHeight());
|
||||||
|
|
||||||
|
mLayoutValid = false;
|
||||||
|
}
|
||||||
|
|
||||||
void FlexboxComponent::computeLayout()
|
void FlexboxComponent::computeLayout()
|
||||||
{
|
{
|
||||||
// Start placing items in the top-left.
|
// TODO: There is no right-alignment support for column mode.
|
||||||
float anchorX{0.0f};
|
|
||||||
float anchorY{0.0f};
|
|
||||||
|
|
||||||
// Translation directions when placing items.
|
|
||||||
glm::vec2 directionLine{1, 0};
|
|
||||||
glm::vec2 directionRow{0, 1};
|
|
||||||
|
|
||||||
// Change direction.
|
|
||||||
if (mDirection == "column") {
|
|
||||||
directionLine = {0, 1};
|
|
||||||
directionRow = {1, 0};
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we're not clamping itemMargin to a reasonable value, all kinds of weird rendering
|
// If we're not clamping itemMargin to a reasonable value, all kinds of weird rendering
|
||||||
// issues could occur.
|
// issues could occur.
|
||||||
|
@ -86,125 +99,146 @@ void FlexboxComponent::computeLayout()
|
||||||
mSize.y = glm::clamp(mSize.y, static_cast<float>(Renderer::getScreenHeight()) * 0.03f,
|
mSize.y = glm::clamp(mSize.y, static_cast<float>(Renderer::getScreenHeight()) * 0.03f,
|
||||||
static_cast<float>(Renderer::getScreenHeight()));
|
static_cast<float>(Renderer::getScreenHeight()));
|
||||||
|
|
||||||
// Compute maximum image dimensions.
|
if (mItemsPerLine * mLines < mItems.size()) {
|
||||||
glm::vec2 grid;
|
LOG(LogWarning)
|
||||||
if (mDirection == "row")
|
<< "FlexboxComponent: Invalid theme configuration, the number of badges"
|
||||||
grid = {mItemsPerLine, mLines};
|
" exceeds the product of <lines> times <itemsPerLine>, setting <itemsPerLine> to "
|
||||||
else
|
<< mItems.size();
|
||||||
grid = {mLines, mItemsPerLine};
|
mItemsPerLine = static_cast<unsigned int>(mItems.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec2 grid{mItemsPerLine, mLines};
|
||||||
glm::vec2 maxItemSize{(mSize + mItemMargin - grid * mItemMargin) / grid};
|
glm::vec2 maxItemSize{(mSize + mItemMargin - grid * mItemMargin) / grid};
|
||||||
maxItemSize.x = floorf(maxItemSize.x);
|
|
||||||
maxItemSize.y = floorf(maxItemSize.y);
|
|
||||||
|
|
||||||
if (grid.x * grid.y < static_cast<float>(mImages.size())) {
|
float rowHeight{0.0f};
|
||||||
LOG(LogWarning) << "FlexboxComponent: Invalid theme configuration, the number of badges "
|
bool firstItem{true};
|
||||||
"exceeds the product of <lines> times <itemsPerLine>";
|
|
||||||
}
|
|
||||||
|
|
||||||
glm::vec2 sizeChange{0.0f, 0.0f};
|
// Calculate maximum item dimensions.
|
||||||
|
for (auto& item : mItems) {
|
||||||
// Set final image dimensions.
|
if (!item.visible)
|
||||||
for (auto& image : mImages) {
|
|
||||||
if (!image.second.isVisible())
|
|
||||||
continue;
|
|
||||||
auto oldSize{image.second.getSize()};
|
|
||||||
if (oldSize.x == 0)
|
|
||||||
oldSize.x = maxItemSize.x;
|
|
||||||
glm::vec2 sizeMaxX{maxItemSize.x, oldSize.y * (maxItemSize.x / oldSize.x)};
|
|
||||||
glm::vec2 sizeMaxY{oldSize.x * (maxItemSize.y / oldSize.y), maxItemSize.y};
|
|
||||||
glm::vec2 newSize;
|
|
||||||
if (sizeMaxX.y > maxItemSize.y)
|
|
||||||
newSize = sizeMaxY;
|
|
||||||
else if (sizeMaxY.x > maxItemSize.x)
|
|
||||||
newSize = sizeMaxX;
|
|
||||||
else
|
|
||||||
newSize = sizeMaxX.x * sizeMaxX.y >= sizeMaxY.x * sizeMaxY.y ? sizeMaxX : sizeMaxY;
|
|
||||||
|
|
||||||
if (image.second.getSize() != newSize)
|
|
||||||
image.second.setResize(std::round(newSize.x), std::round(newSize.y));
|
|
||||||
|
|
||||||
// In case maxItemSize needs to be updated.
|
|
||||||
if (newSize.x != sizeChange.x)
|
|
||||||
sizeChange.x = newSize.x;
|
|
||||||
if (newSize.y != sizeChange.y)
|
|
||||||
sizeChange.y = newSize.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (maxItemSize.x != sizeChange.x)
|
|
||||||
maxItemSize.x = std::round(sizeChange.x);
|
|
||||||
if (maxItemSize.y != sizeChange.y)
|
|
||||||
maxItemSize.y = std::round(sizeChange.y);
|
|
||||||
|
|
||||||
// Pre-compute layout parameters.
|
|
||||||
float anchorXStart{anchorX};
|
|
||||||
float anchorYStart{anchorY};
|
|
||||||
|
|
||||||
int i = 0;
|
|
||||||
|
|
||||||
// Iterate through the images.
|
|
||||||
for (auto& image : mImages) {
|
|
||||||
if (!image.second.isVisible())
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
auto size{image.second.getSize()};
|
glm::vec2 sizeDiff{item.baseImage.getSize() / maxItemSize};
|
||||||
|
|
||||||
// Top-left anchor position.
|
// The first item dictates the maximum width for the rest.
|
||||||
float x{anchorX};
|
if (firstItem) {
|
||||||
float y{anchorY};
|
maxItemSize.x = (item.baseImage.getSize() / std::max(sizeDiff.x, sizeDiff.y)).x;
|
||||||
|
sizeDiff = item.baseImage.getSize() / maxItemSize;
|
||||||
// Apply alignment.
|
item.baseImage.setSize((item.baseImage.getSize() / std::max(sizeDiff.x, sizeDiff.y)));
|
||||||
if (mItemPlacement == "end") {
|
firstItem = false;
|
||||||
x += directionLine.x == 0 ? (maxItemSize.x - size.x) : 0;
|
|
||||||
y += directionLine.y == 0 ? (maxItemSize.y - size.y) : 0;
|
|
||||||
}
|
|
||||||
else if (mItemPlacement == "center") {
|
|
||||||
x += directionLine.x == 0 ? (maxItemSize.x - size.x) / 2 : 0;
|
|
||||||
y += directionLine.y == 0 ? (maxItemSize.y - size.y) / 2 : 0;
|
|
||||||
}
|
|
||||||
else if (mItemPlacement == "stretch" && mDirection == "row") {
|
|
||||||
image.second.setSize(image.second.getSize().x, maxItemSize.y);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply overall container alignment.
|
|
||||||
if (mAlignment == "right")
|
|
||||||
x += (mSize.x - maxItemSize.x * grid.x - (grid.x - 1) * mItemMargin.x);
|
|
||||||
|
|
||||||
// Store final item position.
|
|
||||||
image.second.setPosition(x, y);
|
|
||||||
|
|
||||||
// Translate anchor.
|
|
||||||
if ((i++ + 1) % std::max(1, static_cast<int>(mItemsPerLine)) != 0) {
|
|
||||||
// Translate on same line.
|
|
||||||
anchorX += (size.x + mItemMargin.x) * static_cast<float>(directionLine.x);
|
|
||||||
anchorY += (size.y + mItemMargin.y) * static_cast<float>(directionLine.y);
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
// Translate to first position of next line.
|
item.baseImage.setSize((item.baseImage.getSize() / std::max(sizeDiff.x, sizeDiff.y)));
|
||||||
if (directionRow.x == 0) {
|
}
|
||||||
anchorY += size.y + mItemMargin.y;
|
|
||||||
anchorX = anchorXStart;
|
if (item.baseImage.getSize().y > rowHeight)
|
||||||
|
rowHeight = item.baseImage.getSize().y;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the maximum item height.
|
||||||
|
maxItemSize.y = 0.0f;
|
||||||
|
for (auto& item : mItems) {
|
||||||
|
if (!item.visible)
|
||||||
|
continue;
|
||||||
|
if (item.baseImage.getSize().y > maxItemSize.y)
|
||||||
|
maxItemSize.y = item.baseImage.getSize().y;
|
||||||
|
}
|
||||||
|
|
||||||
|
maxItemSize = glm::round(maxItemSize);
|
||||||
|
|
||||||
|
bool alignRight{mAlignment == "right" && mDirection == "row"};
|
||||||
|
float alignRightComp{0.0f};
|
||||||
|
|
||||||
|
// If right-aligning, move the overall container contents during grid setup.
|
||||||
|
if (alignRight)
|
||||||
|
alignRightComp =
|
||||||
|
std::round(mSize.x - ((maxItemSize.x + mItemMargin.x) * grid.x) + mItemMargin.x);
|
||||||
|
|
||||||
|
std::vector<glm::vec2> itemPositions;
|
||||||
|
|
||||||
|
// Lay out the grid.
|
||||||
|
if (mDirection == "row") {
|
||||||
|
for (int y = 0; y < grid.y; y++) {
|
||||||
|
for (int x = 0; x < grid.x; x++) {
|
||||||
|
itemPositions.push_back(
|
||||||
|
glm::vec2{(x * (maxItemSize.x + mItemMargin.x) + alignRightComp),
|
||||||
|
y * (rowHeight + mItemMargin.y)});
|
||||||
}
|
}
|
||||||
else {
|
}
|
||||||
anchorX += size.x + mItemMargin.x;
|
}
|
||||||
anchorY = anchorYStart;
|
else { // Column mode.
|
||||||
|
for (int x = 0; x < grid.x; x++) {
|
||||||
|
for (int y = 0; y < grid.y; y++) {
|
||||||
|
itemPositions.push_back(
|
||||||
|
glm::vec2{(x * (maxItemSize.x + mItemMargin.x) + alignRightComp),
|
||||||
|
y * (rowHeight + mItemMargin.y)});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply right-align to the images on the last row, if needed.
|
int pos{0};
|
||||||
if (mAlignment == "right") {
|
float lastY{0.0f};
|
||||||
std::vector<ImageComponent*> imagesToAlign;
|
float itemsOnLastRow{0};
|
||||||
for (auto& image : mImages) {
|
|
||||||
if (!image.second.isVisible())
|
// Position items on the grid.
|
||||||
continue;
|
for (auto& item : mItems) {
|
||||||
// Only include images on the last row.
|
if (!item.visible)
|
||||||
if (image.second.getPosition().y == anchorY)
|
continue;
|
||||||
imagesToAlign.push_back(&image.second);
|
|
||||||
|
if (pos > 0) {
|
||||||
|
if (itemPositions[pos - 1].y < itemPositions[pos].y) {
|
||||||
|
lastY = itemPositions[pos].y;
|
||||||
|
itemsOnLastRow = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
for (auto& moveImage : imagesToAlign) {
|
|
||||||
float offset = (maxItemSize.x + mItemMargin.x) * (grid.x - imagesToAlign.size());
|
float verticalOffset{0.0f};
|
||||||
moveImage->setPosition(moveImage->getPosition().x + offset, moveImage->getPosition().y);
|
|
||||||
|
// For any items that do not fill the maximum height, position these either on
|
||||||
|
// top/start (implicit), center or bottom/end.
|
||||||
|
if (item.baseImage.getSize().y < maxItemSize.y) {
|
||||||
|
if (mItemPlacement == "center") {
|
||||||
|
verticalOffset = std::floor((maxItemSize.y - item.baseImage.getSize().y) / 2.0f);
|
||||||
|
}
|
||||||
|
else if (mItemPlacement == "end") {
|
||||||
|
verticalOffset = maxItemSize.y - item.baseImage.getSize().y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
item.baseImage.setPosition(itemPositions[pos].x, itemPositions[pos].y + verticalOffset,
|
||||||
|
0.0f);
|
||||||
|
|
||||||
|
// Optional overlay image.
|
||||||
|
if (item.overlayImage.getTexture() != nullptr) {
|
||||||
|
item.overlayImage.setResize(item.baseImage.getSize().x * mOverlaySize, 0.0f);
|
||||||
|
item.overlayImage.setPosition(
|
||||||
|
item.baseImage.getPosition().x + (item.baseImage.getSize().x * mOverlayPosition.x) -
|
||||||
|
item.overlayImage.getSize().x / 2.0f,
|
||||||
|
item.baseImage.getPosition().y + (item.baseImage.getSize().y * mOverlayPosition.y) -
|
||||||
|
item.overlayImage.getSize().y / 2.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This rasterizes the SVG images so they look nice and smooth.
|
||||||
|
item.baseImage.setResize(item.baseImage.getSize());
|
||||||
|
|
||||||
|
itemsOnLastRow++;
|
||||||
|
pos++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply right-align to the items (only works in row mode).
|
||||||
|
if (alignRight) {
|
||||||
|
for (auto& item : mItems) {
|
||||||
|
if (!item.visible)
|
||||||
|
continue;
|
||||||
|
glm::vec3 currPos{item.baseImage.getPosition()};
|
||||||
|
if (currPos.y == lastY) {
|
||||||
|
const float offset{(grid.x - itemsOnLastRow) * (maxItemSize.x + mItemMargin.x)};
|
||||||
|
item.baseImage.setPosition(currPos.x + offset, currPos.y, currPos.z);
|
||||||
|
if (item.overlayImage.getTexture() != nullptr) {
|
||||||
|
currPos = item.overlayImage.getPosition();
|
||||||
|
item.overlayImage.setPosition(currPos.x + offset, currPos.y, currPos.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -10,12 +10,23 @@
|
||||||
#define ES_CORE_COMPONENTS_FLEXBOX_COMPONENT_H
|
#define ES_CORE_COMPONENTS_FLEXBOX_COMPONENT_H
|
||||||
|
|
||||||
#include "GuiComponent.h"
|
#include "GuiComponent.h"
|
||||||
|
#include "Window.h"
|
||||||
#include "components/ImageComponent.h"
|
#include "components/ImageComponent.h"
|
||||||
|
|
||||||
class FlexboxComponent : public GuiComponent
|
class FlexboxComponent : public GuiComponent
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
FlexboxComponent(Window* window, std::vector<std::pair<std::string, ImageComponent>>& images);
|
struct FlexboxItem {
|
||||||
|
// Optional label, mostly a convenience for the calling class to track items.
|
||||||
|
std::string label;
|
||||||
|
// Main image that governs grid sizing and placement.
|
||||||
|
ImageComponent baseImage{nullptr};
|
||||||
|
// Optional overlay image that can be sized and positioned relative to the base image.
|
||||||
|
ImageComponent overlayImage{nullptr};
|
||||||
|
bool visible = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
FlexboxComponent(Window* window, std::vector<FlexboxItem>& items);
|
||||||
|
|
||||||
// Getters/setters for the layout.
|
// Getters/setters for the layout.
|
||||||
std::string getDirection() const { return mDirection; }
|
std::string getDirection() const { return mDirection; }
|
||||||
|
@ -56,12 +67,13 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::vec2 getItemMargin() const { return mItemMargin; }
|
glm::vec2 getItemMargin() const { return mItemMargin; }
|
||||||
void setItemMargin(glm::vec2 value)
|
void setItemMargin(glm::vec2 value);
|
||||||
{
|
|
||||||
mItemMargin.x = std::roundf(value.x * Renderer::getScreenWidth());
|
glm::vec2 getOverlayPosition() const { return mOverlayPosition; }
|
||||||
mItemMargin.y = std::roundf(value.y * Renderer::getScreenHeight());
|
void setOverlayPosition(glm::vec2 position) { mOverlayPosition = position; }
|
||||||
mLayoutValid = false;
|
|
||||||
}
|
float getOverlaySize() const { return mOverlaySize; }
|
||||||
|
void setOverlaySize(float size) { mOverlaySize = size; }
|
||||||
|
|
||||||
void onSizeChanged() override { mLayoutValid = false; }
|
void onSizeChanged() override { mLayoutValid = false; }
|
||||||
void render(const glm::mat4& parentTrans) override;
|
void render(const glm::mat4& parentTrans) override;
|
||||||
|
@ -70,7 +82,7 @@ private:
|
||||||
// Calculate flexbox layout.
|
// Calculate flexbox layout.
|
||||||
void computeLayout();
|
void computeLayout();
|
||||||
|
|
||||||
std::vector<std::pair<std::string, ImageComponent>>& mImages;
|
std::vector<FlexboxItem>& mItems;
|
||||||
|
|
||||||
// Layout options.
|
// Layout options.
|
||||||
std::string mDirection;
|
std::string mDirection;
|
||||||
|
@ -80,6 +92,9 @@ private:
|
||||||
std::string mItemPlacement;
|
std::string mItemPlacement;
|
||||||
glm::vec2 mItemMargin;
|
glm::vec2 mItemMargin;
|
||||||
|
|
||||||
|
glm::vec2 mOverlayPosition;
|
||||||
|
float mOverlaySize;
|
||||||
|
|
||||||
bool mLayoutValid;
|
bool mLayoutValid;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
147
resources/graphics/badge_controller.svg
Normal file
|
@ -0,0 +1,147 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
|
<svg
|
||||||
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
|
xmlns:svg="http://www.w3.org/2000/svg"
|
||||||
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
width="80"
|
||||||
|
height="92"
|
||||||
|
version="1.1"
|
||||||
|
viewBox="0 0 21.166666 24.341666"
|
||||||
|
id="svg90"
|
||||||
|
sodipodi:docname="badge_controller.svg"
|
||||||
|
inkscape:version="0.92.5 (2060ec1f9f, 2020-04-08)">
|
||||||
|
<defs
|
||||||
|
id="defs94" />
|
||||||
|
<sodipodi:namedview
|
||||||
|
pagecolor="#ffffff"
|
||||||
|
bordercolor="#666666"
|
||||||
|
borderopacity="1"
|
||||||
|
objecttolerance="10"
|
||||||
|
gridtolerance="10"
|
||||||
|
guidetolerance="10"
|
||||||
|
inkscape:pageopacity="0"
|
||||||
|
inkscape:pageshadow="2"
|
||||||
|
inkscape:window-width="3840"
|
||||||
|
inkscape:window-height="2065"
|
||||||
|
id="namedview92"
|
||||||
|
showgrid="false"
|
||||||
|
units="px"
|
||||||
|
inkscape:zoom="10.971939"
|
||||||
|
inkscape:cx="-8.9420672"
|
||||||
|
inkscape:cy="61.90432"
|
||||||
|
inkscape:window-x="0"
|
||||||
|
inkscape:window-y="0"
|
||||||
|
inkscape:window-maximized="1"
|
||||||
|
inkscape:current-layer="svg90"
|
||||||
|
inkscape:snap-global="false" />
|
||||||
|
<metadata
|
||||||
|
id="metadata2">
|
||||||
|
<rdf:RDF>
|
||||||
|
<cc:Work
|
||||||
|
rdf:about="">
|
||||||
|
<dc:format>image/svg+xml</dc:format>
|
||||||
|
<dc:type
|
||||||
|
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||||
|
<dc:title />
|
||||||
|
</cc:Work>
|
||||||
|
</rdf:RDF>
|
||||||
|
</metadata>
|
||||||
|
<rect
|
||||||
|
style="opacity:1;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.51566374;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:0;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers"
|
||||||
|
id="rect5286"
|
||||||
|
width="21.166666"
|
||||||
|
height="24.341665"
|
||||||
|
x="-6.884097e-12"
|
||||||
|
y="-2.6253017e-14" />
|
||||||
|
<g
|
||||||
|
id="g16"
|
||||||
|
transform="matrix(0.10079384,0,0,0.08235571,-4.2392733e-4,0.0496411)"
|
||||||
|
style="fill:#d7d7d7;fill-opacity:1">
|
||||||
|
<rect
|
||||||
|
x="3.0257001"
|
||||||
|
y="2.9029"
|
||||||
|
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|
||||||
|
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|
id="rect14"
|
||||||
|
style="fill:#d7d7d7;fill-opacity:1;stroke-width:0.26458001" />
|
||||||
|
</g>
|
||||||
|
<g
|
||||||
|
id="g20"
|
||||||
|
transform="matrix(0.10079384,0,0,0.0816046,-4.2392733e-4,0.13809204)"
|
||||||
|
style="fill:#000000;fill-opacity:1">
|
||||||
|
<rect
|
||||||
|
x="7.7007999"
|
||||||
|
y="7.7174001"
|
||||||
|
width="194.89999"
|
||||||
|
height="279.22"
|
||||||
|
id="rect18"
|
||||||
|
style="stroke-width:0.26458001;fill:#000000;fill-opacity:1" />
|
||||||
|
</g>
|
||||||
|
<rect
|
||||||
|
style="fill:#e6e6e6;fill-opacity:1;stroke-width:0.02649944"
|
||||||
|
id="rect22"
|
||||||
|
height="17.205626"
|
||||||
|
width="17.540144"
|
||||||
|
y="5.3001146"
|
||||||
|
x="1.8323106" />
|
||||||
|
<g
|
||||||
|
aria-label="CONTROLLER"
|
||||||
|
transform="matrix(0.92632099,0,0,1.1827072,0,-0.4326279)"
|
||||||
|
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:4.0387764px;line-height:1.25;font-family:Digitalt;-inkscape-font-specification:Digitalt;letter-spacing:0px;word-spacing:0px;fill:#f0f0f0;fill-opacity:1;stroke:none;stroke-width:0.10096943"
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id="text4846">
|
||||||
|
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