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Moved the AudioManager initialization a bit forward during startup.
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@ -492,8 +492,6 @@ int main(int argc, char* argv[])
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SDL_SetRelativeMouseMode(SDL_TRUE);
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#endif
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AudioManager::getInstance();
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if (splashScreen) {
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std::string progressText = "Loading...";
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if (splashScreenProgress)
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@ -501,6 +499,7 @@ int main(int argc, char* argv[])
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window.renderLoadingScreen(progressText);
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}
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AudioManager::getInstance();
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MameNames::init();
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loadSystemsReturnCode loadSystemsStatus = loadSystemConfigFile();
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