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Fixed an issue where the scissor box size in ScrollableContainer was sometimes not calculated correctly
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@ -243,13 +243,7 @@ void ScrollableContainer::render(const glm::mat4& parentTrans)
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glm::mat4 trans {parentTrans * getTransform()};
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glm::mat4 trans {parentTrans * getTransform()};
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glm::ivec2 clipPos {static_cast<int>(trans[3].x), static_cast<int>(trans[3].y)};
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glm::ivec2 clipPos {static_cast<int>(trans[3].x), static_cast<int>(trans[3].y)};
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glm::ivec2 clipDim {mSize.x, mAdjustedHeight};
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glm::vec3 dimScaled {0.0f, 0.0f, 0.0f};
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dimScaled.x = std::fabs(trans[3].x + mSize.x);
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dimScaled.y = std::fabs(trans[3].y + mAdjustedHeight);
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glm::ivec2 clipDim {static_cast<int>(dimScaled.x - trans[3].x),
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static_cast<int>(dimScaled.y - trans[3].y)};
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// By effectively clipping the upper and lower boundaries of the container we mostly avoid
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// By effectively clipping the upper and lower boundaries of the container we mostly avoid
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// scrolling outside the vertical starting and ending positions.
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// scrolling outside the vertical starting and ending positions.
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