(Android) Implemented a cleaner way of handling the private data directory

This commit is contained in:
Leon Styhre 2023-12-12 23:21:27 +01:00
parent 854cef60cb
commit 8571dfe7bf
7 changed files with 44 additions and 52 deletions

View file

@ -25,6 +25,10 @@
#include "views/GamelistView.h"
#include "views/ViewController.h"
#if defined(__ANDROID__)
#include "utils/PlatformUtilAndroid.h"
#endif
#include <assert.h>
#include <regex>

View file

@ -37,6 +37,10 @@
#include <SDL2/SDL_main.h>
#include <SDL2/SDL_timer.h>
#if defined(__ANDROID__)
#include "utils/PlatformUtilAndroid.h"
#endif
#if defined(__EMSCRIPTEN__)
#include <emscripten.h>
#endif

View file

@ -696,32 +696,27 @@ void ThemeData::populateThemes()
userThemeDirectory = defaultUserThemeDir;
}
#if defined(__unix__) || defined(__APPLE__)
#if defined(APPIMAGE_BUILD)
static const size_t pathCount {2};
#else
static const size_t pathCount {3};
#endif
#else
static const size_t pathCount {2};
#endif
std::string paths[pathCount] = {
#if defined(__ANDROID__)
const std::vector<std::string> themePaths {Utils::FileSystem::getProgramDataPath() + "/themes",
userThemeDirectory};
#elif defined(__APPLE__)
const std::vector<std::string> themePaths {
Utils::FileSystem::getExePath() + "/themes",
#if defined(__APPLE__)
Utils::FileSystem::getExePath() + "/../Resources/themes",
#elif defined(__ANDROID__)
ResourceManager::getInstance().getDataDirectory() + "/themes",
#elif defined(__unix__) && !defined(APPIMAGE_BUILD)
Utils::FileSystem::getExePath() + "/../Resources/themes", userThemeDirectory};
#elif defined(_WIN64) || defined(APPIMAGE_BUILD)
const std::vector<std::string> themePaths {Utils::FileSystem::getExePath() + "/themes",
userThemeDirectory};
#else
const std::vector<std::string> themePaths {Utils::FileSystem::getExePath() + "/themes",
Utils::FileSystem::getProgramDataPath() + "/themes",
userThemeDirectory};
#endif
userThemeDirectory
};
for (size_t i {0}; i < pathCount; ++i) {
if (!Utils::FileSystem::isDirectory(paths[i]))
for (auto path : themePaths) {
if (!Utils::FileSystem::isDirectory(path))
continue;
Utils::FileSystem::StringList dirContent {Utils::FileSystem::getDirContent(paths[i])};
Utils::FileSystem::StringList dirContent {Utils::FileSystem::getDirContent(path)};
for (Utils::FileSystem::StringList::const_iterator it = dirContent.cbegin();
it != dirContent.cend(); ++it) {
@ -732,7 +727,6 @@ void ThemeData::populateThemes()
Utils::String::toLower(themeDirName.substr(themeDirName.length() - 8, 8)) ==
"disabled"))
continue;
#if defined(_WIN64)
LOG(LogDebug) << "Loading theme capabilities for \""
<< Utils::String::replace(*it, "/", "\\") << "\"...";
@ -745,9 +739,8 @@ void ThemeData::populateThemes()
continue;
std::string themeName;
if (capabilities.themeName != "") {
if (capabilities.themeName != "")
themeName.append(" (\"").append(capabilities.themeName).append("\")");
}
#if defined(_WIN64)
LOG(LogInfo) << "Added theme \"" << Utils::String::replace(*it, "/", "\\") << "\""

View file

@ -41,18 +41,22 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
if (Utils::FileSystem::exists(applePackagePath)) {
return applePackagePath;
}
#elif defined(__unix__) && !defined(APPIMAGE_BUILD)
#if defined(__ANDROID__)
std::string testDataPath {mDataDirectory + "/resources/" + &path[2]};
#else
// Check under the data installation directory (Unix only).
#elif (defined(__unix__) && !defined(APPIMAGE_BUILD)) || defined(__ANDROID__)
// Check in the program data directory.
std::string testDataPath {Utils::FileSystem::getProgramDataPath() + "/resources/" +
&path[2]};
#endif
if (Utils::FileSystem::exists(testDataPath))
return testDataPath;
#endif
#if !defined(__ANDROID__)
#if defined(__ANDROID__)
// Check in the assets directory using AssetManager.
SDL_RWops* resFile {SDL_RWFromFile(path.substr(2).c_str(), "rb")};
if (resFile != nullptr) {
SDL_RWclose(resFile);
return path.substr(2);
}
else {
#else
// Check under the ES executable directory.
std::string testExePath {Utils::FileSystem::getExePath() + "/resources/" + &path[2]};
@ -63,13 +67,6 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
// indicate that we have a broken EmulationStation installation. If the argument
// terminateOnFailure is set to false though, then skip this step.
else {
#else
SDL_RWops* resFile {SDL_RWFromFile(path.substr(2).c_str(), "rb")};
if (resFile != nullptr) {
SDL_RWclose(resFile);
return path.substr(2);
}
else {
#endif
if (terminateOnFailure) {
LOG(LogError) << "Program resource missing: " << path;
@ -102,6 +99,7 @@ const ResourceData ResourceManager::getFileData(const std::string& path) const
const std::string respath {getResourcePath(path)};
#if defined(__ANDROID__)
// Check in the assets directory using AssetManager.
SDL_RWops* resFile {SDL_RWFromFile(respath.c_str(), "rb")};
if (resFile != nullptr) {
ResourceData data {loadFile(resFile)};

View file

@ -44,9 +44,6 @@ public:
void unloadAll();
void reloadAll();
void setDataDirectory(const std::string& dataDirectory) { mDataDirectory = dataDirectory; }
const std::string& getDataDirectory() const { return mDataDirectory; }
std::string getResourcePath(const std::string& path, bool terminateOnFailure = true) const;
const ResourceData getFileData(const std::string& path) const;
bool fileExists(const std::string& path) const;
@ -58,7 +55,6 @@ private:
ResourceData loadFile(SDL_RWops* resFile) const;
std::list<std::weak_ptr<IReloadable>> mReloadables;
std::string mDataDirectory;
};
#endif // ES_CORE_RESOURCES_RESOURCE_MANAGER_H

View file

@ -8,9 +8,9 @@
// remove files etc.
//
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && \
!defined(__NetBSD__) && !defined(__EMSCRIPTEN__)
#define _FILE_OFFSET_BITS 64
#if defined(__ANDROID__)
#include "utils/PlatformUtilAndroid.h"
#include <SDL2/SDL_system.h>
#endif
#if defined(__APPLE__)
@ -365,7 +365,9 @@ namespace Utils
std::string getProgramDataPath()
{
#if defined(__unix__)
#if defined(__ANDROID__)
return AndroidVariables::sAndroidDataDirectory;
#elif defined(__unix__)
return installPrefix + "/share/emulationstation";
#else
return "";

View file

@ -15,11 +15,6 @@
#include <windows.h>
#endif
#if defined(__ANDROID__)
#include "utils/PlatformUtilAndroid.h"
#endif
namespace Utils
{
namespace Platform