mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Merge branch 'thread-safety-refactoring'
This commit is contained in:
commit
8644a414d8
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@ -43,12 +43,8 @@ std::string myCollectionsName = "collections";
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#define LAST_PLAYED_MAX 50
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#define LAST_PLAYED_MAX 50
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// Handles the getting, initialization, deinitialization,
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CollectionSystemsManager::CollectionSystemsManager() noexcept
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// saving and deletion of a CollectionSystemsManager instance.
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: mWindow(Window::getInstance())
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CollectionSystemsManager* CollectionSystemsManager::sInstance = nullptr;
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CollectionSystemsManager::CollectionSystemsManager(Window* window)
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: mWindow(window)
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{
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{
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// clang-format off
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// clang-format off
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CollectionSystemDecl systemDecls[] = {
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CollectionSystemDecl systemDecls[] = {
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@ -90,49 +86,35 @@ CollectionSystemsManager::CollectionSystemsManager(Window* window)
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mCustomCollectionsBundle = nullptr;
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mCustomCollectionsBundle = nullptr;
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}
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}
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CollectionSystemsManager::~CollectionSystemsManager()
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CollectionSystemsManager* CollectionSystemsManager::getInstance()
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{
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{
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assert(sInstance == this);
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static CollectionSystemsManager instance;
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return &instance;
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// Don't attempt to remove any collections if no systems exist.
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if (SystemData::sSystemVector.size() > 0)
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removeCollectionsFromDisplayedSystems();
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// Delete all custom collections.
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for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
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mCustomCollectionSystemsData.cbegin();
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it != mCustomCollectionSystemsData.cend(); ++it)
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delete it->second.system;
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// Delete the custom collections bundle.
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if (mCustomCollectionsBundle)
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delete mCustomCollectionsBundle;
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// Delete the auto collections systems.
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for (auto it = mAutoCollectionSystemsData.cbegin(); // Line break.
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it != mAutoCollectionSystemsData.cend(); ++it)
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delete (*it).second.system;
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delete mCollectionEnvData;
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sInstance = nullptr;
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}
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CollectionSystemsManager* CollectionSystemsManager::get()
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{
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assert(sInstance);
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return sInstance;
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}
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void CollectionSystemsManager::init(Window* window)
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{
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assert(!sInstance);
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sInstance = new CollectionSystemsManager(window);
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}
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}
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void CollectionSystemsManager::deinit()
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void CollectionSystemsManager::deinit()
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{
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{
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if (sInstance)
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// Don't attempt to remove any collections if no systems exist.
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delete sInstance;
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if (SystemData::sSystemVector.size() > 0) {
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removeCollectionsFromDisplayedSystems();
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// Delete all custom collections.
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for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
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mCustomCollectionSystemsData.cbegin();
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it != mCustomCollectionSystemsData.cend(); ++it)
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delete it->second.system;
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// Delete the custom collections bundle.
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if (mCustomCollectionsBundle)
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delete mCustomCollectionsBundle;
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// Delete the auto collections systems.
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for (auto it = mAutoCollectionSystemsData.cbegin(); // Line break.
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it != mAutoCollectionSystemsData.cend(); ++it)
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delete (*it).second.system;
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}
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delete mCollectionEnvData;
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}
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}
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void CollectionSystemsManager::saveCustomCollection(SystemData* sys)
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void CollectionSystemsManager::saveCustomCollection(SystemData* sys)
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@ -283,7 +265,7 @@ void CollectionSystemsManager::updateSystemsList()
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for (auto sysIt = SystemData::sSystemVector.cbegin(); // Line break.
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for (auto sysIt = SystemData::sSystemVector.cbegin(); // Line break.
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sysIt != SystemData::sSystemVector.cend(); ++sysIt) {
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sysIt != SystemData::sSystemVector.cend(); ++sysIt) {
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if ((*sysIt)->isCollection())
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if ((*sysIt)->isCollection())
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ViewController::get()->getGameListView((*sysIt));
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ViewController::getInstance()->getGameListView((*sysIt));
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}
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}
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// If we were editing a custom collection, and it's no longer enabled, exit edit mode.
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// If we were editing a custom collection, and it's no longer enabled, exit edit mode.
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@ -363,20 +345,20 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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// Found it, and we are removing it.
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// Found it, and we are removing it.
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if (name == "favorites" && file->metadata.get("favorite") == "false") {
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if (name == "favorites" && file->metadata.get("favorite") == "false") {
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// Need to check if it is still marked as favorite, if not remove it.
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// Need to check if it is still marked as favorite, if not remove it.
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ViewController::get()->getGameListView(curSys).get()->remove(collectionEntry,
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ViewController::getInstance()->getGameListView(curSys).get()->remove(
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false);
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collectionEntry, false);
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}
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}
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else if (name == "recent" && file->metadata.get("lastplayed") == "0") {
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else if (name == "recent" && file->metadata.get("lastplayed") == "0") {
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// If lastplayed is set to 0 it means the entry has been cleared, and the
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// If lastplayed is set to 0 it means the entry has been cleared, and the
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// game should therefore be removed.
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// game should therefore be removed.
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ViewController::get()->getGameListView(curSys).get()->remove(collectionEntry,
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ViewController::getInstance()->getGameListView(curSys).get()->remove(
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false);
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collectionEntry, false);
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ViewController::get()->onFileChanged(rootFolder, true);
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ViewController::getInstance()->onFileChanged(rootFolder, true);
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}
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}
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else if (curSys->isCollection() && !file->getCountAsGame()) {
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else if (curSys->isCollection() && !file->getCountAsGame()) {
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// If the countasgame flag has been set to false, then remove the game.
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// If the countasgame flag has been set to false, then remove the game.
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if (curSys->isGroupedCustomCollection()) {
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if (curSys->isGroupedCustomCollection()) {
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ViewController::get()
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ViewController::getInstance()
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->getGameListView(curSys->getRootFolder()->getParent()->getSystem())
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->getGameListView(curSys->getRootFolder()->getParent()->getSystem())
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.get()
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.get()
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->remove(collectionEntry, false);
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->remove(collectionEntry, false);
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@ -393,8 +375,8 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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4000);
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4000);
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}
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}
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else {
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else {
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ViewController::get()->getGameListView(curSys).get()->remove(collectionEntry,
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ViewController::getInstance()->getGameListView(curSys).get()->remove(
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false);
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collectionEntry, false);
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}
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}
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rootFolder->sort(rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
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rootFolder->sort(rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
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mFavoritesSorting);
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mFavoritesSorting);
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@ -402,7 +384,7 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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else {
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else {
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// Re-index with new metadata.
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// Re-index with new metadata.
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fileIndex->addToIndex(collectionEntry);
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fileIndex->addToIndex(collectionEntry);
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ViewController::get()->onFileChanged(collectionEntry, true);
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ViewController::getInstance()->onFileChanged(collectionEntry, true);
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}
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}
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}
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}
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else {
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else {
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@ -421,7 +403,8 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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CollectionFileData* newGame = new CollectionFileData(file, curSys);
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CollectionFileData* newGame = new CollectionFileData(file, curSys);
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rootFolder->addChild(newGame);
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rootFolder->addChild(newGame);
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fileIndex->addToIndex(newGame);
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fileIndex->addToIndex(newGame);
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ViewController::get()->getGameListView(curSys)->onFileChanged(newGame, true);
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ViewController::getInstance()->getGameListView(curSys)->onFileChanged(newGame,
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true);
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}
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}
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}
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}
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@ -455,7 +438,7 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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if (name == "recent") {
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if (name == "recent") {
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trimCollectionCount(rootFolder, LAST_PLAYED_MAX);
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trimCollectionCount(rootFolder, LAST_PLAYED_MAX);
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ViewController::get()->onFileChanged(rootFolder, false);
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ViewController::getInstance()->onFileChanged(rootFolder, false);
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// This is a bit of a hack to prevent a jump to the first line of the gamelist
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// This is a bit of a hack to prevent a jump to the first line of the gamelist
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// if an entry is manually adjusted from within the 'recent' gamelist, for example
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// if an entry is manually adjusted from within the 'recent' gamelist, for example
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// by toggling a game as favorite. If the time since the last played timestamp is
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// by toggling a game as favorite. If the time since the last played timestamp is
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@ -466,20 +449,21 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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auto nTime = Utils::Time::now();
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auto nTime = Utils::Time::now();
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if (nTime - Utils::Time::stringToTime(file->metadata.get("lastplayed")) < 2) {
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if (nTime - Utils::Time::stringToTime(file->metadata.get("lastplayed")) < 2) {
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// Select the first row of the gamelist (the game just played).
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// Select the first row of the gamelist (the game just played).
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IGameListView* gameList =
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IGameListView* gameList = ViewController::getInstance()
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ViewController::get()->getGameListView(getSystemToView(sysData.system)).get();
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->getGameListView(getSystemToView(sysData.system))
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.get();
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gameList->setCursor(gameList->getFirstEntry());
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gameList->setCursor(gameList->getFirstEntry());
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}
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}
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}
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}
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else {
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else {
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ViewController::get()->onFileChanged(rootFolder, true);
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ViewController::getInstance()->onFileChanged(rootFolder, true);
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// For custom collections, update either the actual system or its parent depending
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// For custom collections, update either the actual system or its parent depending
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// on whether the collection is grouped or not.
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// on whether the collection is grouped or not.
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if (sysData.decl.isCustom) {
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if (sysData.decl.isCustom) {
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if (rootFolder->getSystem()->isGroupedCustomCollection())
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if (rootFolder->getSystem()->isGroupedCustomCollection())
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ViewController::get()->onFileChanged(rootFolder->getParent(), true);
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ViewController::getInstance()->onFileChanged(rootFolder->getParent(), true);
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else
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else
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ViewController::get()->onFileChanged(rootFolder, true);
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ViewController::getInstance()->onFileChanged(rootFolder, true);
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}
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}
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}
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}
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}
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}
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@ -505,7 +489,7 @@ void CollectionSystemsManager::deleteCollectionFiles(FileData* file)
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if (found) {
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if (found) {
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FileData* collectionEntry = children.at(key);
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FileData* collectionEntry = children.at(key);
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SystemData* systemViewToUpdate = getSystemToView(sysDataIt->second.system);
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SystemData* systemViewToUpdate = getSystemToView(sysDataIt->second.system);
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ViewController::get()
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ViewController::getInstance()
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->getGameListView(systemViewToUpdate)
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->getGameListView(systemViewToUpdate)
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.get()
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.get()
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->remove(collectionEntry, false);
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->remove(collectionEntry, false);
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@ -640,8 +624,8 @@ void CollectionSystemsManager::exitEditMode(bool showPopup)
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// Remove all tick marks from the games that are part of the collection.
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// Remove all tick marks from the games that are part of the collection.
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for (auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); ++it) {
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for (auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); ++it) {
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ViewController::get()->getGameListView((*it))->onFileChanged(
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ViewController::getInstance()->getGameListView((*it))->onFileChanged(
|
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ViewController::get()->getGameListView((*it))->getCursor(), false);
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ViewController::getInstance()->getGameListView((*it))->getCursor(), false);
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}
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}
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mEditingCollectionSystemData->system->onMetaDataSavePoint();
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mEditingCollectionSystemData->system->onMetaDataSavePoint();
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@ -686,14 +670,14 @@ const bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
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// If we found it, we need to remove it.
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// If we found it, we need to remove it.
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FileData* collectionEntry = children.at(key);
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FileData* collectionEntry = children.at(key);
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fileIndex->removeFromIndex(collectionEntry);
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fileIndex->removeFromIndex(collectionEntry);
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ViewController::get()
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ViewController::getInstance()
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->getGameListView(systemViewToUpdate)
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->getGameListView(systemViewToUpdate)
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.get()
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.get()
|
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->remove(collectionEntry, false);
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->remove(collectionEntry, false);
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systemViewToUpdate->getRootFolder()->sort(
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systemViewToUpdate->getRootFolder()->sort(
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rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
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rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
|
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Settings::getInstance()->getBool("FavFirstCustom"));
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Settings::getInstance()->getBool("FavFirstCustom"));
|
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ViewController::get()->reloadGameListView(systemViewToUpdate);
|
ViewController::getInstance()->reloadGameListView(systemViewToUpdate);
|
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|
|
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updateCollectionFolderMetadata(systemViewToUpdate);
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updateCollectionFolderMetadata(systemViewToUpdate);
|
||||||
}
|
}
|
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@ -705,7 +689,8 @@ const bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
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systemViewToUpdate->getRootFolder()->sort(
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systemViewToUpdate->getRootFolder()->sort(
|
||||||
rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
|
rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
|
||||||
Settings::getInstance()->getBool("FavFirstCustom"));
|
Settings::getInstance()->getBool("FavFirstCustom"));
|
||||||
ViewController::get()->onFileChanged(systemViewToUpdate->getRootFolder(), true);
|
ViewController::getInstance()->onFileChanged(systemViewToUpdate->getRootFolder(),
|
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|
true);
|
||||||
fileIndex->addToIndex(newGame);
|
fileIndex->addToIndex(newGame);
|
||||||
|
|
||||||
// Add to bundle index as well, if needed.
|
// Add to bundle index as well, if needed.
|
||||||
|
@ -732,7 +717,7 @@ const bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
|
||||||
file->getSourceFileData()->getSystem()->onMetaDataSavePoint();
|
file->getSourceFileData()->getSystem()->onMetaDataSavePoint();
|
||||||
refreshCollectionSystems(file->getSourceFileData());
|
refreshCollectionSystems(file->getSourceFileData());
|
||||||
if (mAutoCollectionSystemsData["favorites"].isEnabled)
|
if (mAutoCollectionSystemsData["favorites"].isEnabled)
|
||||||
ViewController::get()->reloadGameListView(
|
ViewController::getInstance()->reloadGameListView(
|
||||||
mAutoCollectionSystemsData["favorites"].system);
|
mAutoCollectionSystemsData["favorites"].system);
|
||||||
}
|
}
|
||||||
if (adding) {
|
if (adding) {
|
||||||
|
@ -923,15 +908,15 @@ void CollectionSystemsManager::deleteCustomCollection(const std::string& collect
|
||||||
// The window deletion needs to be located here instead of in GuiCollectionSystemsOptions
|
// The window deletion needs to be located here instead of in GuiCollectionSystemsOptions
|
||||||
// (where the custom collection deletions are initiated), as there seems to be some random
|
// (where the custom collection deletions are initiated), as there seems to be some random
|
||||||
// issue with accessing mWindow via the lambda expression.
|
// issue with accessing mWindow via the lambda expression.
|
||||||
while (mWindow->peekGui() && mWindow->peekGui() != ViewController::get())
|
while (mWindow->peekGui() && mWindow->peekGui() != ViewController::getInstance())
|
||||||
delete mWindow->peekGui();
|
delete mWindow->peekGui();
|
||||||
|
|
||||||
if (collectionEntry != mCustomCollectionSystemsData.end()) {
|
if (collectionEntry != mCustomCollectionSystemsData.end()) {
|
||||||
CollectionSystemsManager::get()->loadEnabledListFromSettings();
|
CollectionSystemsManager::getInstance()->loadEnabledListFromSettings();
|
||||||
CollectionSystemsManager::get()->updateSystemsList();
|
CollectionSystemsManager::getInstance()->updateSystemsList();
|
||||||
|
|
||||||
ViewController::get()->removeGameListView(collectionEntry->second.system);
|
ViewController::getInstance()->removeGameListView(collectionEntry->second.system);
|
||||||
ViewController::get()->reloadAll();
|
ViewController::getInstance()->reloadAll();
|
||||||
|
|
||||||
delete collectionEntry->second.system;
|
delete collectionEntry->second.system;
|
||||||
mCustomCollectionSystemsData.erase(collectionName);
|
mCustomCollectionSystemsData.erase(collectionName);
|
||||||
|
@ -1018,7 +1003,8 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
|
||||||
// it to something valid. For empty collections we need to first create a placeholder
|
// it to something valid. For empty collections we need to first create a placeholder
|
||||||
// and then point to this, and for collections with games in them we select the first
|
// and then point to this, and for collections with games in them we select the first
|
||||||
// entry.
|
// entry.
|
||||||
auto autoView = ViewController::get()->getGameListView(autoSystem->system).get();
|
auto autoView =
|
||||||
|
ViewController::getInstance()->getGameListView(autoSystem->system).get();
|
||||||
if (autoSystem->system->getRootFolder()->getChildren().size() == 0) {
|
if (autoSystem->system->getRootFolder()->getChildren().size() == 0) {
|
||||||
autoView->addPlaceholder(autoSystem->system->getRootFolder());
|
autoView->addPlaceholder(autoSystem->system->getRootFolder());
|
||||||
autoView->setCursor(autoView->getLastEntry());
|
autoView->setCursor(autoView->getLastEntry());
|
||||||
|
@ -1054,7 +1040,8 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
|
||||||
customSystem->isPopulated = false;
|
customSystem->isPopulated = false;
|
||||||
populateCustomCollection(customSystem);
|
populateCustomCollection(customSystem);
|
||||||
|
|
||||||
auto autoView = ViewController::get()->getGameListView(customSystem->system).get();
|
auto autoView =
|
||||||
|
ViewController::getInstance()->getGameListView(customSystem->system).get();
|
||||||
autoView->setCursor(
|
autoView->setCursor(
|
||||||
customSystem->system->getRootFolder()->getChildrenRecursive().front());
|
customSystem->system->getRootFolder()->getChildrenRecursive().front());
|
||||||
autoView->setCursor(autoView->getFirstEntry());
|
autoView->setCursor(autoView->getFirstEntry());
|
||||||
|
@ -1173,12 +1160,13 @@ void CollectionSystemsManager::populateAutoCollection(CollectionSystemData* sysD
|
||||||
if (rootFolder->getName() == "recent" && !rootFolder->getChildrenRecursive().empty()) {
|
if (rootFolder->getName() == "recent" && !rootFolder->getChildrenRecursive().empty()) {
|
||||||
// The following is needed to avoid a crash when repopulating the system as the previous
|
// The following is needed to avoid a crash when repopulating the system as the previous
|
||||||
// cursor pointer may point to a random memory address.
|
// cursor pointer may point to a random memory address.
|
||||||
auto recentGamelist = ViewController::get()->getGameListView(rootFolder->getSystem()).get();
|
auto recentGamelist =
|
||||||
|
ViewController::getInstance()->getGameListView(rootFolder->getSystem()).get();
|
||||||
recentGamelist->setCursor(
|
recentGamelist->setCursor(
|
||||||
rootFolder->getSystem()->getRootFolder()->getChildrenRecursive().front());
|
rootFolder->getSystem()->getRootFolder()->getChildrenRecursive().front());
|
||||||
recentGamelist->setCursor(recentGamelist->getFirstEntry());
|
recentGamelist->setCursor(recentGamelist->getFirstEntry());
|
||||||
if (rootFolder->getChildren().size() > 0)
|
if (rootFolder->getChildren().size() > 0)
|
||||||
ViewController::get()
|
ViewController::getInstance()
|
||||||
->getGameListView(rootFolder->getSystem())
|
->getGameListView(rootFolder->getSystem())
|
||||||
.get()
|
.get()
|
||||||
->onFileChanged(rootFolder->getChildren().front(), false);
|
->onFileChanged(rootFolder->getChildren().front(), false);
|
||||||
|
@ -1267,7 +1255,7 @@ void CollectionSystemsManager::removeCollectionsFromDisplayedSystems()
|
||||||
// Clear index.
|
// Clear index.
|
||||||
mCustomCollectionsBundle->getIndex()->resetIndex();
|
mCustomCollectionsBundle->getIndex()->resetIndex();
|
||||||
// Remove view so it's re-created as needed.
|
// Remove view so it's re-created as needed.
|
||||||
ViewController::get()->removeGameListView(mCustomCollectionsBundle);
|
ViewController::getInstance()->removeGameListView(mCustomCollectionsBundle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
|
void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
|
||||||
|
@ -1299,7 +1287,7 @@ void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
|
||||||
Settings::getInstance()->getBool("FavFirstCustom"));
|
Settings::getInstance()->getBool("FavFirstCustom"));
|
||||||
// Jump to the first row of the game list, assuming it's not empty.
|
// Jump to the first row of the game list, assuming it's not empty.
|
||||||
IGameListView* gameList =
|
IGameListView* gameList =
|
||||||
ViewController::get()->getGameListView((it->second.system)).get();
|
ViewController::getInstance()->getGameListView((it->second.system)).get();
|
||||||
if (!gameList->getCursor()->isPlaceHolder()) {
|
if (!gameList->getCursor()->isPlaceHolder()) {
|
||||||
gameList->setCursor(gameList->getFirstEntry());
|
gameList->setCursor(gameList->getFirstEntry());
|
||||||
}
|
}
|
||||||
|
@ -1453,7 +1441,7 @@ void CollectionSystemsManager::trimCollectionCount(FileData* rootFolder, int lim
|
||||||
while (static_cast<int>(rootFolder->getChildrenListToDisplay().size()) > limit) {
|
while (static_cast<int>(rootFolder->getChildrenListToDisplay().size()) > limit) {
|
||||||
CollectionFileData* gameToRemove =
|
CollectionFileData* gameToRemove =
|
||||||
(CollectionFileData*)rootFolder->getChildrenListToDisplay().back();
|
(CollectionFileData*)rootFolder->getChildrenListToDisplay().back();
|
||||||
ViewController::get()->getGameListView(curSys).get()->remove(gameToRemove, false);
|
ViewController::getInstance()->getGameListView(curSys).get()->remove(gameToRemove, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -72,14 +72,12 @@ struct stringComparator {
|
||||||
class CollectionSystemsManager
|
class CollectionSystemsManager
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CollectionSystemsManager(Window* window);
|
static CollectionSystemsManager* getInstance();
|
||||||
~CollectionSystemsManager();
|
|
||||||
|
|
||||||
static CollectionSystemsManager* get();
|
|
||||||
static void init(Window* window);
|
|
||||||
static void deinit();
|
|
||||||
void saveCustomCollection(SystemData* sys);
|
void saveCustomCollection(SystemData* sys);
|
||||||
|
|
||||||
|
// Clean up all systems, called during application shutdown.
|
||||||
|
void deinit();
|
||||||
|
|
||||||
// Functions to load all collections into memory, and enable the active ones:
|
// Functions to load all collections into memory, and enable the active ones:
|
||||||
// Load all collection systems.
|
// Load all collection systems.
|
||||||
void loadCollectionSystems();
|
void loadCollectionSystems();
|
||||||
|
@ -137,7 +135,8 @@ public:
|
||||||
const std::string& getEditingCollection() const { return mEditingCollection; }
|
const std::string& getEditingCollection() const { return mEditingCollection; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static CollectionSystemsManager* sInstance;
|
CollectionSystemsManager() noexcept;
|
||||||
|
|
||||||
SystemEnvironmentData* mCollectionEnvData;
|
SystemEnvironmentData* mCollectionEnvData;
|
||||||
std::map<std::string, CollectionSystemDecl, stringComparator> mCollectionSystemDeclsIndex;
|
std::map<std::string, CollectionSystemDecl, stringComparator> mCollectionSystemDeclsIndex;
|
||||||
std::map<std::string, CollectionSystemData, stringComparator> mAutoCollectionSystemsData;
|
std::map<std::string, CollectionSystemData, stringComparator> mAutoCollectionSystemsData;
|
||||||
|
|
|
@ -1166,7 +1166,7 @@ void FileData::launchGame(Window* window)
|
||||||
gameToUpdate->metadata.get("lastplayed"));
|
gameToUpdate->metadata.get("lastplayed"));
|
||||||
}
|
}
|
||||||
|
|
||||||
CollectionSystemsManager::get()->refreshCollectionSystems(gameToUpdate);
|
CollectionSystemsManager::getInstance()->refreshCollectionSystems(gameToUpdate);
|
||||||
|
|
||||||
gameToUpdate->mSystem->onMetaDataSavePoint();
|
gameToUpdate->mSystem->onMetaDataSavePoint();
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,8 +12,8 @@
|
||||||
#include "components/VideoFFmpegComponent.h"
|
#include "components/VideoFFmpegComponent.h"
|
||||||
#include "views/ViewController.h"
|
#include "views/ViewController.h"
|
||||||
|
|
||||||
MediaViewer::MediaViewer(Window* window)
|
MediaViewer::MediaViewer()
|
||||||
: mWindow(window)
|
: mWindow(Window::getInstance())
|
||||||
, mVideo(nullptr)
|
, mVideo(nullptr)
|
||||||
, mImage(nullptr)
|
, mImage(nullptr)
|
||||||
{
|
{
|
||||||
|
@ -45,7 +45,7 @@ bool MediaViewer::startMediaViewer(FileData* game)
|
||||||
initiateViewer();
|
initiateViewer();
|
||||||
|
|
||||||
if (mHasVideo)
|
if (mHasVideo)
|
||||||
ViewController::get()->onPauseVideo();
|
ViewController::getInstance()->onPauseVideo();
|
||||||
|
|
||||||
if (mHasVideo || mHasImages)
|
if (mHasVideo || mHasImages)
|
||||||
return true;
|
return true;
|
||||||
|
@ -56,7 +56,7 @@ bool MediaViewer::startMediaViewer(FileData* game)
|
||||||
void MediaViewer::stopMediaViewer()
|
void MediaViewer::stopMediaViewer()
|
||||||
{
|
{
|
||||||
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
|
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
|
||||||
ViewController::get()->onStopVideo();
|
ViewController::getInstance()->onStopVideo();
|
||||||
|
|
||||||
if (mVideo) {
|
if (mVideo) {
|
||||||
delete mVideo;
|
delete mVideo;
|
||||||
|
@ -255,7 +255,7 @@ void MediaViewer::playVideo()
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mDisplayingImage = false;
|
mDisplayingImage = false;
|
||||||
ViewController::get()->onStopVideo();
|
ViewController::getInstance()->onStopVideo();
|
||||||
|
|
||||||
mVideo = new VideoFFmpegComponent(mWindow);
|
mVideo = new VideoFFmpegComponent(mWindow);
|
||||||
mVideo->topWindow(true);
|
mVideo->topWindow(true);
|
||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
class MediaViewer : public Window::MediaViewer
|
class MediaViewer : public Window::MediaViewer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
MediaViewer(Window* window);
|
MediaViewer();
|
||||||
virtual ~MediaViewer();
|
virtual ~MediaViewer();
|
||||||
|
|
||||||
virtual bool startMediaViewer(FileData* game) override;
|
virtual bool startMediaViewer(FileData* game) override;
|
||||||
|
|
|
@ -51,14 +51,14 @@ void FindRules::loadFindRules()
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
#if defined(_WIN64)
|
#if defined(_WIN64)
|
||||||
path = ResourceManager::getInstance()->getResourcePath(
|
path = ResourceManager::getInstance().getResourcePath(":/systems/windows/es_find_rules.xml",
|
||||||
":/systems/windows/es_find_rules.xml", false);
|
false);
|
||||||
#elif defined(__APPLE__)
|
#elif defined(__APPLE__)
|
||||||
path = ResourceManager::getInstance()->getResourcePath(":/systems/macos/es_find_rules.xml",
|
path = ResourceManager::getInstance().getResourcePath(":/systems/macos/es_find_rules.xml",
|
||||||
false);
|
false);
|
||||||
#else
|
#else
|
||||||
path = ResourceManager::getInstance()->getResourcePath(":/systems/unix/es_find_rules.xml",
|
path = ResourceManager::getInstance().getResourcePath(":/systems/unix/es_find_rules.xml",
|
||||||
false);
|
false);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -659,7 +659,7 @@ bool SystemData::loadConfig()
|
||||||
|
|
||||||
// Don't load any collections if there are no systems available.
|
// Don't load any collections if there are no systems available.
|
||||||
if (sSystemVector.size() > 0)
|
if (sSystemVector.size() > 0)
|
||||||
CollectionSystemsManager::get()->loadCollectionSystems();
|
CollectionSystemsManager::getInstance()->loadCollectionSystems();
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -718,12 +718,11 @@ std::vector<std::string> SystemData::getConfigPath(bool legacyWarning)
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(_WIN64)
|
#if defined(_WIN64)
|
||||||
path =
|
path = ResourceManager::getInstance().getResourcePath(":/systems/windows/es_systems.xml", true);
|
||||||
ResourceManager::getInstance()->getResourcePath(":/systems/windows/es_systems.xml", true);
|
|
||||||
#elif defined(__APPLE__)
|
#elif defined(__APPLE__)
|
||||||
path = ResourceManager::getInstance()->getResourcePath(":/systems/macos/es_systems.xml", true);
|
path = ResourceManager::getInstance().getResourcePath(":/systems/macos/es_systems.xml", true);
|
||||||
#else
|
#else
|
||||||
path = ResourceManager::getInstance()->getResourcePath(":/systems/unix/es_systems.xml", true);
|
path = ResourceManager::getInstance().getResourcePath(":/systems/unix/es_systems.xml", true);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
paths.push_back(path);
|
paths.push_back(path);
|
||||||
|
@ -1128,7 +1127,7 @@ FileData* SystemData::getRandomGame(const FileData* currentGame)
|
||||||
gameList = mRootFolder->getParent()->getChildrenListToDisplay();
|
gameList = mRootFolder->getParent()->getChildrenListToDisplay();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
gameList = ViewController::get()
|
gameList = ViewController::getInstance()
|
||||||
->getGameListView(mRootFolder->getSystem())
|
->getGameListView(mRootFolder->getSystem())
|
||||||
.get()
|
.get()
|
||||||
->getCursor()
|
->getCursor()
|
||||||
|
@ -1211,10 +1210,10 @@ void SystemData::sortSystem(bool reloadGamelist, bool jumpToFirstRow)
|
||||||
favoritesSorting);
|
favoritesSorting);
|
||||||
|
|
||||||
if (reloadGamelist)
|
if (reloadGamelist)
|
||||||
ViewController::get()->reloadGameListView(this, false);
|
ViewController::getInstance()->reloadGameListView(this, false);
|
||||||
|
|
||||||
if (jumpToFirstRow) {
|
if (jumpToFirstRow) {
|
||||||
IGameListView* gameList = ViewController::get()->getGameListView(this).get();
|
IGameListView* gameList = ViewController::getInstance()->getGameListView(this).get();
|
||||||
gameList->setCursor(gameList->getFirstEntry());
|
gameList->setCursor(gameList->getFirstEntry());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -91,7 +91,7 @@ public:
|
||||||
mEnvData->mPlatformIds.cend();
|
mEnvData->mPlatformIds.cend();
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
|
const std::shared_ptr<ThemeData> getTheme() const { return mTheme; }
|
||||||
|
|
||||||
std::string getGamelistPath(bool forWrite) const;
|
std::string getGamelistPath(bool forWrite) const;
|
||||||
std::string getThemePath() const;
|
std::string getThemePath() const;
|
||||||
|
|
|
@ -29,8 +29,8 @@
|
||||||
|
|
||||||
#define FADE_TIME 300
|
#define FADE_TIME 300
|
||||||
|
|
||||||
SystemScreensaver::SystemScreensaver(Window* window)
|
SystemScreensaver::SystemScreensaver()
|
||||||
: mWindow(window)
|
: mWindow(Window::getInstance())
|
||||||
, mState(STATE_INACTIVE)
|
, mState(STATE_INACTIVE)
|
||||||
, mImageScreensaver(nullptr)
|
, mImageScreensaver(nullptr)
|
||||||
, mVideoScreensaver(nullptr)
|
, mVideoScreensaver(nullptr)
|
||||||
|
@ -209,12 +209,12 @@ void SystemScreensaver::launchGame()
|
||||||
{
|
{
|
||||||
if (mCurrentGame != nullptr) {
|
if (mCurrentGame != nullptr) {
|
||||||
// Launching game
|
// Launching game
|
||||||
ViewController::get()->triggerGameLaunch(mCurrentGame);
|
ViewController::getInstance()->triggerGameLaunch(mCurrentGame);
|
||||||
ViewController::get()->goToGameList(mCurrentGame->getSystem());
|
ViewController::getInstance()->goToGameList(mCurrentGame->getSystem());
|
||||||
IGameListView* view =
|
IGameListView* view =
|
||||||
ViewController::get()->getGameListView(mCurrentGame->getSystem()).get();
|
ViewController::getInstance()->getGameListView(mCurrentGame->getSystem()).get();
|
||||||
view->setCursor(mCurrentGame);
|
view->setCursor(mCurrentGame);
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -222,11 +222,11 @@ void SystemScreensaver::goToGame()
|
||||||
{
|
{
|
||||||
if (mCurrentGame != nullptr) {
|
if (mCurrentGame != nullptr) {
|
||||||
// Go to the game in the gamelist view, but don't launch it.
|
// Go to the game in the gamelist view, but don't launch it.
|
||||||
ViewController::get()->goToGameList(mCurrentGame->getSystem());
|
ViewController::getInstance()->goToGameList(mCurrentGame->getSystem());
|
||||||
IGameListView* view =
|
IGameListView* view =
|
||||||
ViewController::get()->getGameListView(mCurrentGame->getSystem()).get();
|
ViewController::getInstance()->getGameListView(mCurrentGame->getSystem()).get();
|
||||||
view->setCursor(mCurrentGame);
|
view->setCursor(mCurrentGame);
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -19,7 +19,7 @@ class VideoComponent;
|
||||||
class SystemScreensaver : public Window::Screensaver
|
class SystemScreensaver : public Window::Screensaver
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SystemScreensaver(Window* window);
|
SystemScreensaver();
|
||||||
virtual ~SystemScreensaver();
|
virtual ~SystemScreensaver();
|
||||||
|
|
||||||
virtual bool allowSleep()
|
virtual bool allowSleep()
|
||||||
|
|
|
@ -20,8 +20,6 @@ std::string VolumeControl::mixerName = "Master";
|
||||||
std::string VolumeControl::mixerCard = "default";
|
std::string VolumeControl::mixerCard = "default";
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
VolumeControl* VolumeControl::sInstance = nullptr;
|
|
||||||
|
|
||||||
VolumeControl::VolumeControl()
|
VolumeControl::VolumeControl()
|
||||||
#if defined(__linux__)
|
#if defined(__linux__)
|
||||||
: mixerIndex(0)
|
: mixerIndex(0)
|
||||||
|
@ -44,23 +42,6 @@ VolumeControl::~VolumeControl()
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
VolumeControl* VolumeControl::getInstance()
|
|
||||||
{
|
|
||||||
// Check if a VolumeControl instance is already created, and if not then create it.
|
|
||||||
if (!sInstance)
|
|
||||||
sInstance = new VolumeControl();
|
|
||||||
|
|
||||||
return sInstance;
|
|
||||||
}
|
|
||||||
|
|
||||||
void VolumeControl::deleteInstance()
|
|
||||||
{
|
|
||||||
if (sInstance) {
|
|
||||||
delete sInstance;
|
|
||||||
sInstance = nullptr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void VolumeControl::init()
|
void VolumeControl::init()
|
||||||
{
|
{
|
||||||
// Initialize audio mixer interface.
|
// Initialize audio mixer interface.
|
||||||
|
|
|
@ -27,17 +27,12 @@ public:
|
||||||
VolumeControl();
|
VolumeControl();
|
||||||
~VolumeControl();
|
~VolumeControl();
|
||||||
|
|
||||||
static VolumeControl* getInstance();
|
|
||||||
void deleteInstance();
|
|
||||||
|
|
||||||
void init();
|
void init();
|
||||||
void deinit();
|
void deinit();
|
||||||
|
|
||||||
int getVolume() const;
|
int getVolume() const;
|
||||||
void setVolume(int volume);
|
void setVolume(int volume);
|
||||||
|
|
||||||
static VolumeControl* sInstance;
|
|
||||||
|
|
||||||
#if defined(__linux__)
|
#if defined(__linux__)
|
||||||
static std::string mixerName;
|
static std::string mixerName;
|
||||||
static std::string mixerCard;
|
static std::string mixerCard;
|
||||||
|
|
|
@ -252,6 +252,6 @@ std::vector<HelpPrompt> GuiAlternativeEmulators::getHelpPrompts()
|
||||||
HelpStyle GuiAlternativeEmulators::getHelpStyle()
|
HelpStyle GuiAlternativeEmulators::getHelpStyle()
|
||||||
{
|
{
|
||||||
HelpStyle style = HelpStyle();
|
HelpStyle style = HelpStyle();
|
||||||
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
|
||||||
return style;
|
return style;
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,18 +25,19 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
, mDeletedCustomCollection(false)
|
, mDeletedCustomCollection(false)
|
||||||
{
|
{
|
||||||
// Finish editing custom collection.
|
// Finish editing custom collection.
|
||||||
if (CollectionSystemsManager::get()->isEditing()) {
|
if (CollectionSystemsManager::getInstance()->isEditing()) {
|
||||||
ComponentListRow row;
|
ComponentListRow row;
|
||||||
row.addElement(std::make_shared<TextComponent>(
|
row.addElement(
|
||||||
mWindow,
|
std::make_shared<TextComponent>(
|
||||||
"FINISH EDITING '" +
|
mWindow,
|
||||||
Utils::String::toUpper(
|
"FINISH EDITING '" +
|
||||||
CollectionSystemsManager::get()->getEditingCollection()) +
|
Utils::String::toUpper(
|
||||||
"' COLLECTION",
|
CollectionSystemsManager::getInstance()->getEditingCollection()) +
|
||||||
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
"' COLLECTION",
|
||||||
true);
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
||||||
|
true);
|
||||||
row.makeAcceptInputHandler([this] {
|
row.makeAcceptInputHandler([this] {
|
||||||
CollectionSystemsManager::get()->exitEditMode();
|
CollectionSystemsManager::getInstance()->exitEditMode();
|
||||||
mWindow->invalidateCachedBackground();
|
mWindow->invalidateCachedBackground();
|
||||||
delete this;
|
delete this;
|
||||||
});
|
});
|
||||||
|
@ -47,7 +48,7 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
collection_systems_auto = std::make_shared<OptionListComponent<std::string>>(
|
collection_systems_auto = std::make_shared<OptionListComponent<std::string>>(
|
||||||
mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
|
mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
|
||||||
std::map<std::string, CollectionSystemData, stringComparator> autoSystems =
|
std::map<std::string, CollectionSystemData, stringComparator> autoSystems =
|
||||||
CollectionSystemsManager::get()->getAutoCollectionSystems();
|
CollectionSystemsManager::getInstance()->getAutoCollectionSystems();
|
||||||
// Add automatic systems.
|
// Add automatic systems.
|
||||||
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
|
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
|
||||||
autoSystems.cbegin();
|
autoSystems.cbegin();
|
||||||
|
@ -60,8 +61,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
collection_systems_auto->getSelectedObjects(), ",", true);
|
collection_systems_auto->getSelectedObjects(), ",", true);
|
||||||
std::string autoSystemsConfig = Settings::getInstance()->getString("CollectionSystemsAuto");
|
std::string autoSystemsConfig = Settings::getInstance()->getString("CollectionSystemsAuto");
|
||||||
if (autoSystemsSelected != autoSystemsConfig) {
|
if (autoSystemsSelected != autoSystemsConfig) {
|
||||||
if (CollectionSystemsManager::get()->isEditing())
|
if (CollectionSystemsManager::getInstance()->isEditing())
|
||||||
CollectionSystemsManager::get()->exitEditMode();
|
CollectionSystemsManager::getInstance()->exitEditMode();
|
||||||
Settings::getInstance()->setString("CollectionSystemsAuto", autoSystemsSelected);
|
Settings::getInstance()->setString("CollectionSystemsAuto", autoSystemsSelected);
|
||||||
// Check if any systems have been enabled, and if so repopulate them, which results in
|
// Check if any systems have been enabled, and if so repopulate them, which results in
|
||||||
// a complete initialization of their content. This is necessary as collections aren't
|
// a complete initialization of their content. This is necessary as collections aren't
|
||||||
|
@ -83,7 +84,7 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
}
|
}
|
||||||
if (!addedAutoSystems.empty()) {
|
if (!addedAutoSystems.empty()) {
|
||||||
for (std::string system : addedAutoSystems)
|
for (std::string system : addedAutoSystems)
|
||||||
CollectionSystemsManager::get()->repopulateCollection(
|
CollectionSystemsManager::getInstance()->repopulateCollection(
|
||||||
autoSystems.find(system)->second.system);
|
autoSystems.find(system)->second.system);
|
||||||
}
|
}
|
||||||
setNeedsSaving();
|
setNeedsSaving();
|
||||||
|
@ -96,7 +97,7 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
collection_systems_custom = std::make_shared<OptionListComponent<std::string>>(
|
collection_systems_custom = std::make_shared<OptionListComponent<std::string>>(
|
||||||
mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
|
mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
|
||||||
std::map<std::string, CollectionSystemData, stringComparator> customSystems =
|
std::map<std::string, CollectionSystemData, stringComparator> customSystems =
|
||||||
CollectionSystemsManager::get()->getCustomCollectionSystems();
|
CollectionSystemsManager::getInstance()->getCustomCollectionSystems();
|
||||||
// Add custom systems.
|
// Add custom systems.
|
||||||
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
|
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
|
||||||
customSystems.cbegin();
|
customSystems.cbegin();
|
||||||
|
@ -112,8 +113,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
std::string customSystemsConfig =
|
std::string customSystemsConfig =
|
||||||
Settings::getInstance()->getString("CollectionSystemsCustom");
|
Settings::getInstance()->getString("CollectionSystemsCustom");
|
||||||
if (customSystemsSelected != customSystemsConfig) {
|
if (customSystemsSelected != customSystemsConfig) {
|
||||||
if (CollectionSystemsManager::get()->isEditing())
|
if (CollectionSystemsManager::getInstance()->isEditing())
|
||||||
CollectionSystemsManager::get()->exitEditMode();
|
CollectionSystemsManager::getInstance()->exitEditMode();
|
||||||
Settings::getInstance()->setString("CollectionSystemsCustom",
|
Settings::getInstance()->setString("CollectionSystemsCustom",
|
||||||
customSystemsSelected);
|
customSystemsSelected);
|
||||||
// Check if any systems have been enabled, and if so repopulate them, which
|
// Check if any systems have been enabled, and if so repopulate them, which
|
||||||
|
@ -137,7 +138,7 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
}
|
}
|
||||||
if (!mAddedCustomCollection && !addedCustomSystems.empty()) {
|
if (!mAddedCustomCollection && !addedCustomSystems.empty()) {
|
||||||
for (std::string system : addedCustomSystems)
|
for (std::string system : addedCustomSystems)
|
||||||
CollectionSystemsManager::get()->repopulateCollection(
|
CollectionSystemsManager::getInstance()->repopulateCollection(
|
||||||
customSystems.find(system)->second.system);
|
customSystems.find(system)->second.system);
|
||||||
}
|
}
|
||||||
setNeedsSaving();
|
setNeedsSaving();
|
||||||
|
@ -159,7 +160,7 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
|
|
||||||
// Create custom collection from theme.
|
// Create custom collection from theme.
|
||||||
std::vector<std::string> unusedFolders =
|
std::vector<std::string> unusedFolders =
|
||||||
CollectionSystemsManager::get()->getUnusedSystemsFromTheme();
|
CollectionSystemsManager::getInstance()->getUnusedSystemsFromTheme();
|
||||||
if (unusedFolders.size() > 0) {
|
if (unusedFolders.size() > 0) {
|
||||||
ComponentListRow row;
|
ComponentListRow row;
|
||||||
auto themeCollection =
|
auto themeCollection =
|
||||||
|
@ -259,8 +260,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
"ARE YOU SURE?",
|
"ARE YOU SURE?",
|
||||||
"YES",
|
"YES",
|
||||||
[this, name] {
|
[this, name] {
|
||||||
if (CollectionSystemsManager::get()->isEditing())
|
if (CollectionSystemsManager::getInstance()->isEditing())
|
||||||
CollectionSystemsManager::get()->exitEditMode();
|
CollectionSystemsManager::getInstance()->exitEditMode();
|
||||||
mDeletedCustomCollection = true;
|
mDeletedCustomCollection = true;
|
||||||
std::vector<std::string> selectedCustomCollections =
|
std::vector<std::string> selectedCustomCollections =
|
||||||
collection_systems_custom->getSelectedObjects();
|
collection_systems_custom->getSelectedObjects();
|
||||||
|
@ -289,7 +290,7 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
setNeedsSaving();
|
setNeedsSaving();
|
||||||
setNeedsGoToStart();
|
setNeedsGoToStart();
|
||||||
}
|
}
|
||||||
CollectionSystemsManager::get()->deleteCustomCollection(name);
|
CollectionSystemsManager::getInstance()->deleteCustomCollection(name);
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
"NO", [] { return false; }));
|
"NO", [] { return false; }));
|
||||||
|
@ -349,8 +350,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
Settings::getInstance()->getBool("UseCustomCollectionsSystem")) {
|
Settings::getInstance()->getBool("UseCustomCollectionsSystem")) {
|
||||||
Settings::getInstance()->setBool("UseCustomCollectionsSystem",
|
Settings::getInstance()->setBool("UseCustomCollectionsSystem",
|
||||||
use_custom_collections_system->getState());
|
use_custom_collections_system->getState());
|
||||||
if (CollectionSystemsManager::get()->isEditing())
|
if (CollectionSystemsManager::getInstance()->isEditing())
|
||||||
CollectionSystemsManager::get()->exitEditMode();
|
CollectionSystemsManager::getInstance()->exitEditMode();
|
||||||
setNeedsSaving();
|
setNeedsSaving();
|
||||||
setNeedsCollectionsUpdate();
|
setNeedsCollectionsUpdate();
|
||||||
setNeedsReloading();
|
setNeedsReloading();
|
||||||
|
@ -378,14 +379,15 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
|
||||||
|
|
||||||
void GuiCollectionSystemsOptions::createCustomCollection(std::string inName)
|
void GuiCollectionSystemsOptions::createCustomCollection(std::string inName)
|
||||||
{
|
{
|
||||||
if (CollectionSystemsManager::get()->isEditing())
|
if (CollectionSystemsManager::getInstance()->isEditing())
|
||||||
CollectionSystemsManager::get()->exitEditMode();
|
CollectionSystemsManager::getInstance()->exitEditMode();
|
||||||
|
|
||||||
std::string collectionName = CollectionSystemsManager::get()->getValidNewCollectionName(inName);
|
std::string collectionName =
|
||||||
|
CollectionSystemsManager::getInstance()->getValidNewCollectionName(inName);
|
||||||
SystemData* newCollection =
|
SystemData* newCollection =
|
||||||
CollectionSystemsManager::get()->addNewCustomCollection(collectionName);
|
CollectionSystemsManager::getInstance()->addNewCustomCollection(collectionName);
|
||||||
|
|
||||||
CollectionSystemsManager::get()->saveCustomCollection(newCollection);
|
CollectionSystemsManager::getInstance()->saveCustomCollection(newCollection);
|
||||||
collection_systems_custom->add(collectionName, collectionName, true);
|
collection_systems_custom->add(collectionName, collectionName, true);
|
||||||
|
|
||||||
mAddedCustomCollection = true;
|
mAddedCustomCollection = true;
|
||||||
|
@ -397,7 +399,7 @@ void GuiCollectionSystemsOptions::createCustomCollection(std::string inName)
|
||||||
setNeedsGoToSystem(newCollection);
|
setNeedsGoToSystem(newCollection);
|
||||||
|
|
||||||
Window* window = mWindow;
|
Window* window = mWindow;
|
||||||
while (window->peekGui() && window->peekGui() != ViewController::get())
|
while (window->peekGui() && window->peekGui() != ViewController::getInstance())
|
||||||
delete window->peekGui();
|
delete window->peekGui();
|
||||||
CollectionSystemsManager::get()->setEditMode(collectionName);
|
CollectionSystemsManager::getInstance()->setEditMode(collectionName);
|
||||||
}
|
}
|
||||||
|
|
|
@ -200,7 +200,7 @@ std::vector<HelpPrompt> GuiGameScraper::getHelpPrompts()
|
||||||
HelpStyle GuiGameScraper::getHelpStyle()
|
HelpStyle GuiGameScraper::getHelpStyle()
|
||||||
{
|
{
|
||||||
HelpStyle style = HelpStyle();
|
HelpStyle style = HelpStyle();
|
||||||
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
|
||||||
return style;
|
return style;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -40,7 +40,7 @@ void GuiGamelistFilter::initializeMenu()
|
||||||
|
|
||||||
// If this is a collection and system names are shown per game, then let FileFilterIndex
|
// If this is a collection and system names are shown per game, then let FileFilterIndex
|
||||||
// know about this so the system names will not be included in game name text searches.
|
// know about this so the system names will not be included in game name text searches.
|
||||||
if (ViewController::get()->getState().getSystem()->isCollection()) {
|
if (ViewController::getInstance()->getState().getSystem()->isCollection()) {
|
||||||
if (Settings::getInstance()->getBool("CollectionShowSystemInfo"))
|
if (Settings::getInstance()->getBool("CollectionShowSystemInfo"))
|
||||||
mFilterIndex->setTextRemoveSystem(true);
|
mFilterIndex->setTextRemoveSystem(true);
|
||||||
else
|
else
|
||||||
|
@ -262,6 +262,6 @@ std::vector<HelpPrompt> GuiGamelistFilter::getHelpPrompts()
|
||||||
HelpStyle GuiGamelistFilter::getHelpStyle()
|
HelpStyle GuiGamelistFilter::getHelpStyle()
|
||||||
{
|
{
|
||||||
HelpStyle style = HelpStyle();
|
HelpStyle style = HelpStyle();
|
||||||
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
|
||||||
return style;
|
return style;
|
||||||
}
|
}
|
||||||
|
|
|
@ -161,7 +161,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Add a dummy entry when applicable as the menu looks quite ugly if it's just blank.
|
// Add a dummy entry when applicable as the menu looks quite ugly if it's just blank.
|
||||||
else if (!CollectionSystemsManager::get()->isEditing() &&
|
else if (!CollectionSystemsManager::getInstance()->isEditing() &&
|
||||||
mSystem->getRootFolder()->getChildren().size() == 0 && !mIsCustomCollectionGroup &&
|
mSystem->getRootFolder()->getChildren().size() == 0 && !mIsCustomCollectionGroup &&
|
||||||
!mIsCustomCollection) {
|
!mIsCustomCollection) {
|
||||||
row.elements.clear();
|
row.elements.clear();
|
||||||
|
@ -179,7 +179,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system)
|
||||||
|
|
||||||
if (UIModeController::getInstance()->isUIModeFull() &&
|
if (UIModeController::getInstance()->isUIModeFull() &&
|
||||||
(mIsCustomCollection || mIsCustomCollectionGroup)) {
|
(mIsCustomCollection || mIsCustomCollectionGroup)) {
|
||||||
if (CollectionSystemsManager::get()->getEditingCollection() != customSystem) {
|
if (CollectionSystemsManager::getInstance()->getEditingCollection() != customSystem) {
|
||||||
row.elements.clear();
|
row.elements.clear();
|
||||||
row.addElement(std::make_shared<TextComponent>(mWindow,
|
row.addElement(std::make_shared<TextComponent>(mWindow,
|
||||||
"ADD/REMOVE GAMES TO THIS COLLECTION",
|
"ADD/REMOVE GAMES TO THIS COLLECTION",
|
||||||
|
@ -191,16 +191,17 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (UIModeController::getInstance()->isUIModeFull() &&
|
if (UIModeController::getInstance()->isUIModeFull() &&
|
||||||
CollectionSystemsManager::get()->isEditing()) {
|
CollectionSystemsManager::getInstance()->isEditing()) {
|
||||||
row.elements.clear();
|
row.elements.clear();
|
||||||
row.addElement(std::make_shared<TextComponent>(
|
row.addElement(
|
||||||
mWindow,
|
std::make_shared<TextComponent>(
|
||||||
"FINISH EDITING '" +
|
mWindow,
|
||||||
Utils::String::toUpper(
|
"FINISH EDITING '" +
|
||||||
CollectionSystemsManager::get()->getEditingCollection()) +
|
Utils::String::toUpper(
|
||||||
"' COLLECTION",
|
CollectionSystemsManager::getInstance()->getEditingCollection()) +
|
||||||
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
"' COLLECTION",
|
||||||
true);
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
||||||
|
true);
|
||||||
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::exitEditMode, this));
|
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::exitEditMode, this));
|
||||||
mMenu.addRow(row);
|
mMenu.addRow(row);
|
||||||
}
|
}
|
||||||
|
@ -257,20 +258,20 @@ GuiGamelistOptions::~GuiGamelistOptions()
|
||||||
// This is required for the situation where scrolling started just before the menu
|
// This is required for the situation where scrolling started just before the menu
|
||||||
// was openened. Without this, the scrolling would run until manually stopped after
|
// was openened. Without this, the scrolling would run until manually stopped after
|
||||||
// the menu has been closed.
|
// the menu has been closed.
|
||||||
ViewController::get()->stopScrolling();
|
ViewController::getInstance()->stopScrolling();
|
||||||
|
|
||||||
if (mFiltersChanged) {
|
if (mFiltersChanged) {
|
||||||
if (!mCustomCollectionSystem) {
|
if (!mCustomCollectionSystem) {
|
||||||
ViewController::get()->reloadGameListView(mSystem);
|
ViewController::getInstance()->reloadGameListView(mSystem);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (!mFromPlaceholder) {
|
if (!mFromPlaceholder) {
|
||||||
ViewController::get()->reloadGameListView(mSystem);
|
ViewController::getInstance()->reloadGameListView(mSystem);
|
||||||
}
|
}
|
||||||
else if (!mCustomCollectionSystem->getRootFolder()
|
else if (!mCustomCollectionSystem->getRootFolder()
|
||||||
->getChildrenListToDisplay()
|
->getChildrenListToDisplay()
|
||||||
.empty()) {
|
.empty()) {
|
||||||
ViewController::get()->reloadGameListView(mSystem);
|
ViewController::getInstance()->reloadGameListView(mSystem);
|
||||||
getGamelist()->setCursor(
|
getGamelist()->setCursor(
|
||||||
mCustomCollectionSystem->getRootFolder()->getChildrenListToDisplay().front());
|
mCustomCollectionSystem->getRootFolder()->getChildrenListToDisplay().front());
|
||||||
}
|
}
|
||||||
|
@ -336,7 +337,8 @@ void GuiGamelistOptions::startEditMode()
|
||||||
std::string editingSystem = mSystem->getName();
|
std::string editingSystem = mSystem->getName();
|
||||||
// Need to check if we're editing the collections bundle,
|
// Need to check if we're editing the collections bundle,
|
||||||
// as we will want to edit the selected collection within.
|
// as we will want to edit the selected collection within.
|
||||||
if (editingSystem == CollectionSystemsManager::get()->getCustomCollectionsBundle()->getName()) {
|
if (editingSystem ==
|
||||||
|
CollectionSystemsManager::getInstance()->getCustomCollectionsBundle()->getName()) {
|
||||||
FileData* file = getGamelist()->getCursor();
|
FileData* file = getGamelist()->getCursor();
|
||||||
// Do we have the cursor on a specific collection?.
|
// Do we have the cursor on a specific collection?.
|
||||||
if (file->getType() == FOLDER)
|
if (file->getType() == FOLDER)
|
||||||
|
@ -345,14 +347,14 @@ void GuiGamelistOptions::startEditMode()
|
||||||
// We are inside a specific collection. We want to edit that one.
|
// We are inside a specific collection. We want to edit that one.
|
||||||
editingSystem = file->getSystem()->getName();
|
editingSystem = file->getSystem()->getName();
|
||||||
}
|
}
|
||||||
CollectionSystemsManager::get()->setEditMode(editingSystem);
|
CollectionSystemsManager::getInstance()->setEditMode(editingSystem);
|
||||||
|
|
||||||
// Display the indication icons which show what games are part of the custom collection
|
// Display the indication icons which show what games are part of the custom collection
|
||||||
// currently being edited. This is done cheaply using onFileChanged() which will trigger
|
// currently being edited. This is done cheaply using onFileChanged() which will trigger
|
||||||
// populateList().
|
// populateList().
|
||||||
for (auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); ++it) {
|
for (auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); ++it) {
|
||||||
ViewController::get()->getGameListView((*it))->onFileChanged(
|
ViewController::getInstance()->getGameListView((*it))->onFileChanged(
|
||||||
ViewController::get()->getGameListView((*it))->getCursor(), false);
|
ViewController::getInstance()->getGameListView((*it))->getCursor(), false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mSystem->getRootFolder()->getChildren().size() == 0)
|
if (mSystem->getRootFolder()->getChildren().size() == 0)
|
||||||
|
@ -362,7 +364,7 @@ void GuiGamelistOptions::startEditMode()
|
||||||
|
|
||||||
void GuiGamelistOptions::exitEditMode()
|
void GuiGamelistOptions::exitEditMode()
|
||||||
{
|
{
|
||||||
CollectionSystemsManager::get()->exitEditMode();
|
CollectionSystemsManager::getInstance()->exitEditMode();
|
||||||
if (mSystem->getRootFolder()->getChildren().size() == 0)
|
if (mSystem->getRootFolder()->getChildren().size() == 0)
|
||||||
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
|
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
|
||||||
delete this;
|
delete this;
|
||||||
|
@ -394,7 +396,7 @@ void GuiGamelistOptions::openMetaDataEd()
|
||||||
LOG(LogInfo) << "Deleting the media files and gamelist.xml entry for the file \""
|
LOG(LogInfo) << "Deleting the media files and gamelist.xml entry for the file \""
|
||||||
<< file->getFullPath() << "\"";
|
<< file->getFullPath() << "\"";
|
||||||
}
|
}
|
||||||
ViewController::get()->getGameListView(file->getSystem()).get()->removeMedia(file);
|
ViewController::getInstance()->getGameListView(file->getSystem()).get()->removeMedia(file);
|
||||||
|
|
||||||
// Manually reset all the metadata values, set the name to the actual file/folder name.
|
// Manually reset all the metadata values, set the name to the actual file/folder name.
|
||||||
const std::vector<MetaDataDecl>& mdd = file->metadata.getMDD();
|
const std::vector<MetaDataDecl>& mdd = file->metadata.getMDD();
|
||||||
|
@ -420,7 +422,7 @@ void GuiGamelistOptions::openMetaDataEd()
|
||||||
|
|
||||||
// Update all collections where the game is present.
|
// Update all collections where the game is present.
|
||||||
if (file->getType() == GAME)
|
if (file->getType() == GAME)
|
||||||
CollectionSystemsManager::get()->refreshCollectionSystems(file, true);
|
CollectionSystemsManager::getInstance()->refreshCollectionSystems(file, true);
|
||||||
|
|
||||||
file->getSystem()->sortSystem();
|
file->getSystem()->sortSystem();
|
||||||
// This delay reduces the likelyhood that the SVG rasterizer which is running in a
|
// This delay reduces the likelyhood that the SVG rasterizer which is running in a
|
||||||
|
@ -440,11 +442,11 @@ void GuiGamelistOptions::openMetaDataEd()
|
||||||
deleteGameBtnFunc = [this, file] {
|
deleteGameBtnFunc = [this, file] {
|
||||||
LOG(LogInfo) << "Deleting the game file \"" << file->getFullPath()
|
LOG(LogInfo) << "Deleting the game file \"" << file->getFullPath()
|
||||||
<< "\", all its media files and its gamelist.xml entry.";
|
<< "\", all its media files and its gamelist.xml entry.";
|
||||||
CollectionSystemsManager::get()->deleteCollectionFiles(file);
|
CollectionSystemsManager::getInstance()->deleteCollectionFiles(file);
|
||||||
ViewController::get()->getGameListView(file->getSystem()).get()->removeMedia(file);
|
ViewController::getInstance()->getGameListView(file->getSystem()).get()->removeMedia(file);
|
||||||
ViewController::get()->getGameListView(file->getSystem()).get()->remove(file, true);
|
ViewController::getInstance()->getGameListView(file->getSystem()).get()->remove(file, true);
|
||||||
mSystem->getRootFolder()->sort(*mListSort->getSelected(), mFavoritesSorting);
|
mSystem->getRootFolder()->sort(*mListSort->getSelected(), mFavoritesSorting);
|
||||||
ViewController::get()->reloadGameListView(mSystem);
|
ViewController::getInstance()->reloadGameListView(mSystem);
|
||||||
|
|
||||||
mWindow->invalidateCachedBackground();
|
mWindow->invalidateCachedBackground();
|
||||||
};
|
};
|
||||||
|
@ -454,7 +456,8 @@ void GuiGamelistOptions::openMetaDataEd()
|
||||||
mWindow, &file->metadata, file->metadata.getMDD(FOLDER_METADATA), p,
|
mWindow, &file->metadata, file->metadata.getMDD(FOLDER_METADATA), p,
|
||||||
Utils::FileSystem::getFileName(file->getPath()),
|
Utils::FileSystem::getFileName(file->getPath()),
|
||||||
std::bind(&IGameListView::onFileChanged,
|
std::bind(&IGameListView::onFileChanged,
|
||||||
ViewController::get()->getGameListView(file->getSystem()).get(), file, true),
|
ViewController::getInstance()->getGameListView(file->getSystem()).get(), file,
|
||||||
|
true),
|
||||||
clearGameBtnFunc, deleteGameBtnFunc));
|
clearGameBtnFunc, deleteGameBtnFunc));
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -462,7 +465,8 @@ void GuiGamelistOptions::openMetaDataEd()
|
||||||
mWindow, &file->metadata, file->metadata.getMDD(GAME_METADATA), p,
|
mWindow, &file->metadata, file->metadata.getMDD(GAME_METADATA), p,
|
||||||
Utils::FileSystem::getFileName(file->getPath()),
|
Utils::FileSystem::getFileName(file->getPath()),
|
||||||
std::bind(&IGameListView::onFileChanged,
|
std::bind(&IGameListView::onFileChanged,
|
||||||
ViewController::get()->getGameListView(file->getSystem()).get(), file, true),
|
ViewController::getInstance()->getGameListView(file->getSystem()).get(), file,
|
||||||
|
true),
|
||||||
clearGameBtnFunc, deleteGameBtnFunc));
|
clearGameBtnFunc, deleteGameBtnFunc));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -551,7 +555,7 @@ std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
|
||||||
{
|
{
|
||||||
auto prompts = mMenu.getHelpPrompts();
|
auto prompts = mMenu.getHelpPrompts();
|
||||||
if (mSystem->getRootFolder()->getChildren().size() > 0 || mIsCustomCollectionGroup ||
|
if (mSystem->getRootFolder()->getChildren().size() > 0 || mIsCustomCollectionGroup ||
|
||||||
mIsCustomCollection || CollectionSystemsManager::get()->isEditing())
|
mIsCustomCollection || CollectionSystemsManager::getInstance()->isEditing())
|
||||||
prompts.push_back(HelpPrompt("a", "select"));
|
prompts.push_back(HelpPrompt("a", "select"));
|
||||||
if (mSystem->getRootFolder()->getChildren().size() > 0 && mSystem->getName() != "recent") {
|
if (mSystem->getRootFolder()->getChildren().size() > 0 && mSystem->getName() != "recent") {
|
||||||
prompts.push_back(HelpPrompt("b", "close (apply)"));
|
prompts.push_back(HelpPrompt("b", "close (apply)"));
|
||||||
|
@ -566,5 +570,5 @@ std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
|
||||||
|
|
||||||
IGameListView* GuiGamelistOptions::getGamelist()
|
IGameListView* GuiGamelistOptions::getGamelist()
|
||||||
{
|
{
|
||||||
return ViewController::get()->getGameListView(mSystem).get();
|
return ViewController::getInstance()->getGameListView(mSystem).get();
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,10 +14,10 @@
|
||||||
#include "components/TextComponent.h"
|
#include "components/TextComponent.h"
|
||||||
#include "utils/StringUtil.h"
|
#include "utils/StringUtil.h"
|
||||||
|
|
||||||
GuiLaunchScreen::GuiLaunchScreen(Window* window)
|
GuiLaunchScreen::GuiLaunchScreen()
|
||||||
: GuiComponent(window)
|
: GuiComponent(Window::getInstance())
|
||||||
, mWindow(window)
|
, mWindow(Window::getInstance())
|
||||||
, mBackground(window, ":/graphics/frame.svg")
|
, mBackground(mWindow, ":/graphics/frame.svg")
|
||||||
, mGrid(nullptr)
|
, mGrid(nullptr)
|
||||||
, mMarquee(nullptr)
|
, mMarquee(nullptr)
|
||||||
{
|
{
|
||||||
|
|
|
@ -21,7 +21,7 @@ class FileData;
|
||||||
class GuiLaunchScreen : public Window::GuiLaunchScreen, GuiComponent
|
class GuiLaunchScreen : public Window::GuiLaunchScreen, GuiComponent
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
GuiLaunchScreen(Window* window);
|
GuiLaunchScreen();
|
||||||
virtual ~GuiLaunchScreen();
|
virtual ~GuiLaunchScreen();
|
||||||
|
|
||||||
virtual void displayLaunchScreen(FileData* game) override;
|
virtual void displayLaunchScreen(FileData* game) override;
|
||||||
|
|
|
@ -85,7 +85,7 @@ GuiMenu::~GuiMenu()
|
||||||
// This is required for the situation where scrolling started just before the menu
|
// This is required for the situation where scrolling started just before the menu
|
||||||
// was openened. Without this, the scrolling would run until manually stopped after
|
// was openened. Without this, the scrolling would run until manually stopped after
|
||||||
// the menu has been closed.
|
// the menu has been closed.
|
||||||
ViewController::get()->stopScrolling();
|
ViewController::getInstance()->stopScrolling();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiMenu::openScraperOptions()
|
void GuiMenu::openScraperOptions()
|
||||||
|
@ -189,12 +189,12 @@ void GuiMenu::openUIOptions()
|
||||||
Scripting::fireEvent("theme-changed", theme_set->getSelected(),
|
Scripting::fireEvent("theme-changed", theme_set->getSelected(),
|
||||||
Settings::getInstance()->getString("ThemeSet"));
|
Settings::getInstance()->getString("ThemeSet"));
|
||||||
Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
|
Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
|
||||||
CollectionSystemsManager::get()->updateSystemsList();
|
CollectionSystemsManager::getInstance()->updateSystemsList();
|
||||||
mWindow->setChangedThemeSet();
|
mWindow->setChangedThemeSet();
|
||||||
// This is required so that the custom collection system does not disappear
|
// This is required so that the custom collection system does not disappear
|
||||||
// if the user is editing a custom collection when switching theme sets.
|
// if the user is editing a custom collection when switching theme sets.
|
||||||
if (CollectionSystemsManager::get()->isEditing()) {
|
if (CollectionSystemsManager::getInstance()->isEditing()) {
|
||||||
CollectionSystemsManager::get()->exitEditMode();
|
CollectionSystemsManager::getInstance()->exitEditMode();
|
||||||
s->setNeedsCollectionsUpdate();
|
s->setNeedsCollectionsUpdate();
|
||||||
}
|
}
|
||||||
s->setNeedsSaving();
|
s->setNeedsSaving();
|
||||||
|
@ -266,8 +266,9 @@ void GuiMenu::openUIOptions()
|
||||||
(*it)->sortSystem();
|
(*it)->sortSystem();
|
||||||
(*it)->getIndex()->resetFilters();
|
(*it)->getIndex()->resetFilters();
|
||||||
}
|
}
|
||||||
ViewController::get()->reloadAll();
|
ViewController::getInstance()->reloadAll();
|
||||||
ViewController::get()->goToSystem(SystemData::sSystemVector.front(), false);
|
ViewController::getInstance()->goToSystem(SystemData::sSystemVector.front(),
|
||||||
|
false);
|
||||||
mWindow->invalidateCachedBackground();
|
mWindow->invalidateCachedBackground();
|
||||||
},
|
},
|
||||||
"NO", nullptr));
|
"NO", nullptr));
|
||||||
|
@ -609,16 +610,22 @@ void GuiMenu::openSoundOptions()
|
||||||
// implemented for these operating systems.
|
// implemented for these operating systems.
|
||||||
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__)
|
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__)
|
||||||
// System volume.
|
// System volume.
|
||||||
auto system_volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
|
// The reason to create the VolumeControl object every time instead of making it a singleton
|
||||||
system_volume->setValue(static_cast<float>(VolumeControl::getInstance()->getVolume()));
|
// is that this is the easiest way to detect new default audio devices or changes to the
|
||||||
s->addWithLabel("SYSTEM VOLUME", system_volume);
|
// audio volume done by the operating system. And we don't really need this object laying
|
||||||
s->addSaveFunc([system_volume] {
|
// around anyway as it's only used here.
|
||||||
VolumeControl::getInstance()->setVolume(
|
VolumeControl volumeControl;
|
||||||
static_cast<int>(std::round(system_volume->getValue())));
|
int currentVolume = volumeControl.getVolume();
|
||||||
// Explicitly delete the VolumeControl instance so that it will reinitialize the
|
|
||||||
// next time the menu is entered. This is the easiest way to detect new default
|
auto systemVolume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
|
||||||
// audio devices or changes to the audio volume done by the operating system.
|
systemVolume->setValue(static_cast<float>(currentVolume));
|
||||||
VolumeControl::getInstance()->deleteInstance();
|
s->addWithLabel("SYSTEM VOLUME", systemVolume);
|
||||||
|
s->addSaveFunc([systemVolume, currentVolume] {
|
||||||
|
// No need to create the VolumeControl object unless the volume has actually been changed.
|
||||||
|
if (static_cast<int>(systemVolume->getValue()) != currentVolume) {
|
||||||
|
VolumeControl volumeControl;
|
||||||
|
volumeControl.setVolume(static_cast<int>(std::round(systemVolume->getValue())));
|
||||||
|
}
|
||||||
});
|
});
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -822,7 +829,7 @@ void GuiMenu::openOtherOptions()
|
||||||
auto updateValMediaDir = [this](const std::string& newVal) {
|
auto updateValMediaDir = [this](const std::string& newVal) {
|
||||||
Settings::getInstance()->setString("MediaDirectory", newVal);
|
Settings::getInstance()->setString("MediaDirectory", newVal);
|
||||||
Settings::getInstance()->saveFile();
|
Settings::getInstance()->saveFile();
|
||||||
ViewController::get()->reloadAll();
|
ViewController::getInstance()->reloadAll();
|
||||||
mWindow->invalidateCachedBackground();
|
mWindow->invalidateCachedBackground();
|
||||||
};
|
};
|
||||||
rowMediaDir.makeAcceptInputHandler([this, titleMediaDir, mediaDirectoryStaticText,
|
rowMediaDir.makeAcceptInputHandler([this, titleMediaDir, mediaDirectoryStaticText,
|
||||||
|
@ -1258,7 +1265,7 @@ void GuiMenu::close(bool closeAllWindows)
|
||||||
else {
|
else {
|
||||||
Window* window = mWindow;
|
Window* window = mWindow;
|
||||||
closeFunc = [window] {
|
closeFunc = [window] {
|
||||||
while (window->peekGui() != ViewController::get())
|
while (window->peekGui() != ViewController::getInstance())
|
||||||
delete window->peekGui();
|
delete window->peekGui();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -1292,6 +1299,6 @@ std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
|
||||||
HelpStyle GuiMenu::getHelpStyle()
|
HelpStyle GuiMenu::getHelpStyle()
|
||||||
{
|
{
|
||||||
HelpStyle style = HelpStyle();
|
HelpStyle style = HelpStyle();
|
||||||
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
|
||||||
return style;
|
return style;
|
||||||
}
|
}
|
||||||
|
|
|
@ -511,7 +511,7 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
|
||||||
|
|
||||||
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "SAVE", "save metadata", [&] {
|
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "SAVE", "save metadata", [&] {
|
||||||
save();
|
save();
|
||||||
ViewController::get()->onPauseVideo();
|
ViewController::getInstance()->onPauseVideo();
|
||||||
delete this;
|
delete this;
|
||||||
}));
|
}));
|
||||||
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CANCEL", "cancel changes",
|
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CANCEL", "cancel changes",
|
||||||
|
@ -689,7 +689,7 @@ void GuiMetaDataEd::save()
|
||||||
// Update disabled auto collections when hiding a game, as otherwise these could
|
// Update disabled auto collections when hiding a game, as otherwise these could
|
||||||
// get invalid gamelist cursor positions. A cursor pointing to a removed game
|
// get invalid gamelist cursor positions. A cursor pointing to a removed game
|
||||||
// would crash the application upon enabling the collections.
|
// would crash the application upon enabling the collections.
|
||||||
CollectionSystemsManager::get()->refreshCollectionSystems(hideGame, true);
|
CollectionSystemsManager::getInstance()->refreshCollectionSystems(hideGame, true);
|
||||||
// Remove the game from the index of all systems.
|
// Remove the game from the index of all systems.
|
||||||
for (SystemData* sys : SystemData::sSystemVector) {
|
for (SystemData* sys : SystemData::sSystemVector) {
|
||||||
std::vector<FileData*> children;
|
std::vector<FileData*> children;
|
||||||
|
@ -698,7 +698,7 @@ void GuiMetaDataEd::save()
|
||||||
if (std::find(children.begin(), children.end(), hideGame) != children.end()) {
|
if (std::find(children.begin(), children.end(), hideGame) != children.end()) {
|
||||||
sys->getIndex()->removeFromIndex(hideGame);
|
sys->getIndex()->removeFromIndex(hideGame);
|
||||||
// Reload the gamelist as well as the view style may need to change.
|
// Reload the gamelist as well as the view style may need to change.
|
||||||
ViewController::get()->reloadGameListView(sys);
|
ViewController::getInstance()->reloadGameListView(sys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -706,13 +706,14 @@ void GuiMetaDataEd::save()
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
// Update all collections where the game is present.
|
// Update all collections where the game is present.
|
||||||
CollectionSystemsManager::get()->refreshCollectionSystems(mScraperParams.game);
|
CollectionSystemsManager::getInstance()->refreshCollectionSystems(mScraperParams.game);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If game counting was re-enabled for the game, then reactivate it in any custom collections
|
// If game counting was re-enabled for the game, then reactivate it in any custom collections
|
||||||
// where it may exist.
|
// where it may exist.
|
||||||
if (setGameAsCounted)
|
if (setGameAsCounted)
|
||||||
CollectionSystemsManager::get()->reactivateCustomCollectionEntry(mScraperParams.game);
|
CollectionSystemsManager::getInstance()->reactivateCustomCollectionEntry(
|
||||||
|
mScraperParams.game);
|
||||||
|
|
||||||
mScraperParams.system->onMetaDataSavePoint();
|
mScraperParams.system->onMetaDataSavePoint();
|
||||||
|
|
||||||
|
@ -810,12 +811,12 @@ void GuiMetaDataEd::close()
|
||||||
// until the user scrolls up and down the gamelist.
|
// until the user scrolls up and down the gamelist.
|
||||||
TextureResource::manualUnload(mScraperParams.game->getImagePath(), false);
|
TextureResource::manualUnload(mScraperParams.game->getImagePath(), false);
|
||||||
TextureResource::manualUnload(mScraperParams.game->getMarqueePath(), false);
|
TextureResource::manualUnload(mScraperParams.game->getMarqueePath(), false);
|
||||||
ViewController::get()->reloadGameListView(mScraperParams.system);
|
ViewController::getInstance()->reloadGameListView(mScraperParams.system);
|
||||||
// Update all collections where the game is present.
|
// Update all collections where the game is present.
|
||||||
CollectionSystemsManager::get()->refreshCollectionSystems(mScraperParams.game);
|
CollectionSystemsManager::getInstance()->refreshCollectionSystems(mScraperParams.game);
|
||||||
mWindow->invalidateCachedBackground();
|
mWindow->invalidateCachedBackground();
|
||||||
}
|
}
|
||||||
ViewController::get()->onPauseVideo();
|
ViewController::getInstance()->onPauseVideo();
|
||||||
delete this;
|
delete this;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -866,6 +867,6 @@ std::vector<HelpPrompt> GuiMetaDataEd::getHelpPrompts()
|
||||||
HelpStyle GuiMetaDataEd::getHelpStyle()
|
HelpStyle GuiMetaDataEd::getHelpStyle()
|
||||||
{
|
{
|
||||||
HelpStyle style = HelpStyle();
|
HelpStyle style = HelpStyle();
|
||||||
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
|
||||||
return style;
|
return style;
|
||||||
}
|
}
|
||||||
|
|
|
@ -198,7 +198,7 @@ GuiOfflineGenerator::~GuiOfflineGenerator()
|
||||||
mMiximageGenerator.reset();
|
mMiximageGenerator.reset();
|
||||||
|
|
||||||
if (mImagesGenerated > 0)
|
if (mImagesGenerated > 0)
|
||||||
ViewController::get()->reloadAll();
|
ViewController::getInstance()->reloadAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiOfflineGenerator::onSizeChanged()
|
void GuiOfflineGenerator::onSizeChanged()
|
||||||
|
@ -336,6 +336,6 @@ std::vector<HelpPrompt> GuiOfflineGenerator::getHelpPrompts()
|
||||||
HelpStyle GuiOfflineGenerator::getHelpStyle()
|
HelpStyle GuiOfflineGenerator::getHelpStyle()
|
||||||
{
|
{
|
||||||
HelpStyle style = HelpStyle();
|
HelpStyle style = HelpStyle();
|
||||||
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
|
||||||
return style;
|
return style;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1135,6 +1135,6 @@ std::vector<HelpPrompt> GuiScraperMenu::getHelpPrompts()
|
||||||
HelpStyle GuiScraperMenu::getHelpStyle()
|
HelpStyle GuiScraperMenu::getHelpStyle()
|
||||||
{
|
{
|
||||||
HelpStyle style = HelpStyle();
|
HelpStyle style = HelpStyle();
|
||||||
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
|
||||||
return style;
|
return style;
|
||||||
}
|
}
|
||||||
|
|
|
@ -182,7 +182,7 @@ GuiScraperMulti::~GuiScraperMulti()
|
||||||
(*it)->sortSystem();
|
(*it)->sortSystem();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ViewController::get()->onPauseVideo();
|
ViewController::getInstance()->onPauseVideo();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiScraperMulti::onSizeChanged()
|
void GuiScraperMulti::onSizeChanged()
|
||||||
|
@ -280,7 +280,7 @@ void GuiScraperMulti::acceptResult(const ScraperSearchResult& result)
|
||||||
mSearchQueue.pop();
|
mSearchQueue.pop();
|
||||||
++mCurrentGame;
|
++mCurrentGame;
|
||||||
++mTotalSuccessful;
|
++mTotalSuccessful;
|
||||||
CollectionSystemsManager::get()->refreshCollectionSystems(search.game);
|
CollectionSystemsManager::getInstance()->refreshCollectionSystems(search.game);
|
||||||
doNextSearch();
|
doNextSearch();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -324,6 +324,6 @@ std::vector<HelpPrompt> GuiScraperMulti::getHelpPrompts()
|
||||||
HelpStyle GuiScraperMulti::getHelpStyle()
|
HelpStyle GuiScraperMulti::getHelpStyle()
|
||||||
{
|
{
|
||||||
HelpStyle style = HelpStyle();
|
HelpStyle style = HelpStyle();
|
||||||
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
|
||||||
return style;
|
return style;
|
||||||
}
|
}
|
||||||
|
|
|
@ -170,7 +170,7 @@ GuiScraperSearch::~GuiScraperSearch()
|
||||||
mMiximageGeneratorThread.join();
|
mMiximageGeneratorThread.join();
|
||||||
mMiximageGenerator.reset();
|
mMiximageGenerator.reset();
|
||||||
TextureResource::manualUnload(mLastSearch.game->getMiximagePath(), false);
|
TextureResource::manualUnload(mLastSearch.game->getMiximagePath(), false);
|
||||||
ViewController::get()->onFileChanged(mLastSearch.game, true);
|
ViewController::getInstance()->onFileChanged(mLastSearch.game, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1017,6 +1017,6 @@ std::vector<HelpPrompt> GuiScraperSearch::getHelpPrompts()
|
||||||
HelpStyle GuiScraperSearch::getHelpStyle()
|
HelpStyle GuiScraperSearch::getHelpStyle()
|
||||||
{
|
{
|
||||||
HelpStyle style = HelpStyle();
|
HelpStyle style = HelpStyle();
|
||||||
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
|
||||||
return style;
|
return style;
|
||||||
}
|
}
|
||||||
|
|
|
@ -98,7 +98,7 @@ public:
|
||||||
void onFocusGained() override { mGrid.onFocusGained(); }
|
void onFocusGained() override { mGrid.onFocusGained(); }
|
||||||
void onFocusLost() override { mGrid.onFocusLost(); }
|
void onFocusLost() override { mGrid.onFocusLost(); }
|
||||||
|
|
||||||
std::shared_ptr<ComponentList>& getResultList() { return mResultList; }
|
std::shared_ptr<ComponentList> getResultList() { return mResultList; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void updateViewStyle();
|
void updateViewStyle();
|
||||||
|
|
|
@ -66,8 +66,8 @@ void GuiSettings::save()
|
||||||
mWindow->reloadHelpPrompts();
|
mWindow->reloadHelpPrompts();
|
||||||
|
|
||||||
if (mNeedsCollectionsUpdate) {
|
if (mNeedsCollectionsUpdate) {
|
||||||
CollectionSystemsManager::get()->loadEnabledListFromSettings();
|
CollectionSystemsManager::getInstance()->loadEnabledListFromSettings();
|
||||||
CollectionSystemsManager::get()->updateSystemsList();
|
CollectionSystemsManager::getInstance()->updateSystemsList();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mNeedsSorting) {
|
if (mNeedsSorting) {
|
||||||
|
@ -77,7 +77,7 @@ void GuiSettings::save()
|
||||||
(*it)->sortSystem(true);
|
(*it)->sortSystem(true);
|
||||||
|
|
||||||
// Jump to the first row of the gamelist.
|
// Jump to the first row of the gamelist.
|
||||||
IGameListView* gameList = ViewController::get()->getGameListView((*it)).get();
|
IGameListView* gameList = ViewController::getInstance()->getGameListView((*it)).get();
|
||||||
gameList->setCursor(gameList->getFirstEntry());
|
gameList->setCursor(gameList->getFirstEntry());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -94,38 +94,38 @@ void GuiSettings::save()
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mNeedsReloading)
|
if (mNeedsReloading)
|
||||||
ViewController::get()->reloadAll();
|
ViewController::getInstance()->reloadAll();
|
||||||
|
|
||||||
if (mNeedsGoToStart)
|
if (mNeedsGoToStart)
|
||||||
ViewController::get()->goToStart(true);
|
ViewController::getInstance()->goToStart(true);
|
||||||
|
|
||||||
if (mNeedsGoToSystem)
|
if (mNeedsGoToSystem)
|
||||||
ViewController::get()->goToSystem(mGoToSystem, false);
|
ViewController::getInstance()->goToSystem(mGoToSystem, false);
|
||||||
|
|
||||||
if (mNeedsGoToGroupedCollections) {
|
if (mNeedsGoToGroupedCollections) {
|
||||||
bool groupedSystemExists = false;
|
bool groupedSystemExists = false;
|
||||||
for (SystemData* system : SystemData::sSystemVector) {
|
for (SystemData* system : SystemData::sSystemVector) {
|
||||||
if (system->getThemeFolder() == "custom-collections") {
|
if (system->getThemeFolder() == "custom-collections") {
|
||||||
ViewController::get()->goToSystem(system, false);
|
ViewController::getInstance()->goToSystem(system, false);
|
||||||
groupedSystemExists = true;
|
groupedSystemExists = true;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!groupedSystemExists)
|
if (!groupedSystemExists)
|
||||||
// No grouped custom collection system exists, so go to the first system instead.
|
// No grouped custom collection system exists, so go to the first system instead.
|
||||||
ViewController::get()->goToSystem(SystemData::sSystemVector.front(), false);
|
ViewController::getInstance()->goToSystem(SystemData::sSystemVector.front(), false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mNeedsCollectionsUpdate) {
|
if (mNeedsCollectionsUpdate) {
|
||||||
auto state = ViewController::get()->getState();
|
auto state = ViewController::getInstance()->getState();
|
||||||
// If we're in any view other than the grouped custom collections, always jump to the
|
// If we're in any view other than the grouped custom collections, always jump to the
|
||||||
// system view in case of any collection updates. This is overkill in some instances but
|
// system view in case of any collection updates. This is overkill in some instances but
|
||||||
// these views can behave a bit strange during collection changes so it's better to be on
|
// these views can behave a bit strange during collection changes so it's better to be on
|
||||||
// the safe side.
|
// the safe side.
|
||||||
if (state.getSystem()->isCollection() &&
|
if (state.getSystem()->isCollection() &&
|
||||||
state.getSystem()->getThemeFolder() != "custom-collections") {
|
state.getSystem()->getThemeFolder() != "custom-collections") {
|
||||||
ViewController::get()->goToStart(false);
|
ViewController::getInstance()->goToStart(false);
|
||||||
ViewController::get()->goToSystem(SystemData::sSystemVector.front(), false);
|
ViewController::getInstance()->goToSystem(SystemData::sSystemVector.front(), false);
|
||||||
// We don't want to invalidate the cached background when there has been a collection
|
// We don't want to invalidate the cached background when there has been a collection
|
||||||
// systen change as that may show a black screen in some circumstances.
|
// systen change as that may show a black screen in some circumstances.
|
||||||
return;
|
return;
|
||||||
|
@ -134,7 +134,7 @@ void GuiSettings::save()
|
||||||
// system view).
|
// system view).
|
||||||
if (std::find(SystemData::sSystemVector.begin(), SystemData::sSystemVector.end(),
|
if (std::find(SystemData::sSystemVector.begin(), SystemData::sSystemVector.end(),
|
||||||
state.getSystem()) == SystemData::sSystemVector.end()) {
|
state.getSystem()) == SystemData::sSystemVector.end()) {
|
||||||
ViewController::get()->goToStart(false);
|
ViewController::getInstance()->goToStart(false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -237,7 +237,7 @@ bool GuiSettings::input(InputConfig* config, Input input)
|
||||||
HelpStyle GuiSettings::getHelpStyle()
|
HelpStyle GuiSettings::getHelpStyle()
|
||||||
{
|
{
|
||||||
HelpStyle style = HelpStyle();
|
HelpStyle style = HelpStyle();
|
||||||
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
|
||||||
return style;
|
return style;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -528,24 +528,25 @@ int main(int argc, char* argv[])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Window window;
|
Window* window = Window::getInstance();
|
||||||
SystemScreensaver screensaver(&window);
|
ViewController::getInstance();
|
||||||
MediaViewer mediaViewer(&window);
|
CollectionSystemsManager::getInstance();
|
||||||
GuiLaunchScreen guiLaunchScreen(&window);
|
SystemScreensaver screensaver;
|
||||||
ViewController::init(&window);
|
MediaViewer mediaViewer;
|
||||||
CollectionSystemsManager::init(&window);
|
GuiLaunchScreen guiLaunchScreen;
|
||||||
window.pushGui(ViewController::get());
|
|
||||||
|
if (!window->init()) {
|
||||||
|
LOG(LogError) << "Window failed to initialize";
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
window->pushGui(ViewController::getInstance());
|
||||||
|
|
||||||
bool splashScreen = Settings::getInstance()->getBool("SplashScreen");
|
bool splashScreen = Settings::getInstance()->getBool("SplashScreen");
|
||||||
bool splashScreenProgress = Settings::getInstance()->getBool("SplashScreenProgress");
|
bool splashScreenProgress = Settings::getInstance()->getBool("SplashScreenProgress");
|
||||||
SDL_Event event{};
|
SDL_Event event{};
|
||||||
|
|
||||||
if (!window.init()) {
|
InputManager::getInstance().parseEvent(event, window);
|
||||||
LOG(LogError) << "Window failed to initialize";
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
InputManager::getInstance()->parseEvent(event, &window);
|
|
||||||
if (event.type == SDL_QUIT)
|
if (event.type == SDL_QUIT)
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
|
@ -571,7 +572,7 @@ int main(int argc, char* argv[])
|
||||||
std::string progressText = "Loading...";
|
std::string progressText = "Loading...";
|
||||||
if (splashScreenProgress)
|
if (splashScreenProgress)
|
||||||
progressText = "Loading system config...";
|
progressText = "Loading system config...";
|
||||||
window.renderLoadingScreen(progressText);
|
window->renderLoadingScreen(progressText);
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioManager::getInstance();
|
AudioManager::getInstance();
|
||||||
|
@ -584,10 +585,10 @@ int main(int argc, char* argv[])
|
||||||
// configure a different ROM directory as well as to generate the game systems
|
// configure a different ROM directory as well as to generate the game systems
|
||||||
// directory structure.
|
// directory structure.
|
||||||
if (loadSystemsStatus == INVALID_FILE) {
|
if (loadSystemsStatus == INVALID_FILE) {
|
||||||
ViewController::get()->invalidSystemsFileDialog();
|
ViewController::getInstance()->invalidSystemsFileDialog();
|
||||||
}
|
}
|
||||||
else if (loadSystemsStatus == NO_ROMS) {
|
else if (loadSystemsStatus == NO_ROMS) {
|
||||||
ViewController::get()->noGamesDialog();
|
ViewController::getInstance()->noGamesDialog();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -596,7 +597,7 @@ int main(int argc, char* argv[])
|
||||||
// any command tag in es_systems.xml.
|
// any command tag in es_systems.xml.
|
||||||
for (auto system : SystemData::sSystemVector) {
|
for (auto system : SystemData::sSystemVector) {
|
||||||
if (system->getAlternativeEmulator().substr(0, 9) == "<INVALID>") {
|
if (system->getAlternativeEmulator().substr(0, 9) == "<INVALID>") {
|
||||||
ViewController::get()->invalidAlternativeEmulatorDialog();
|
ViewController::getInstance()->invalidAlternativeEmulatorDialog();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -606,19 +607,19 @@ int main(int argc, char* argv[])
|
||||||
|
|
||||||
// Preload what we can right away instead of waiting for the user to select it.
|
// Preload what we can right away instead of waiting for the user to select it.
|
||||||
// This makes for no delays when accessing content, but a longer startup time.
|
// This makes for no delays when accessing content, but a longer startup time.
|
||||||
ViewController::get()->preload();
|
ViewController::getInstance()->preload();
|
||||||
|
|
||||||
if (splashScreen && splashScreenProgress)
|
if (splashScreen && splashScreenProgress)
|
||||||
window.renderLoadingScreen("Done");
|
window->renderLoadingScreen("Done");
|
||||||
|
|
||||||
// Open the input configuration GUI if the flag to force this was passed from the command line.
|
// Open the input configuration GUI if the flag to force this was passed from the command line.
|
||||||
if (!loadSystemsStatus) {
|
if (!loadSystemsStatus) {
|
||||||
if (forceInputConfig) {
|
if (forceInputConfig) {
|
||||||
window.pushGui(new GuiDetectDevice(&window, false, true,
|
window->pushGui(new GuiDetectDevice(
|
||||||
[] { ViewController::get()->goToStart(true); }));
|
window, false, true, [] { ViewController::getInstance()->goToStart(true); }));
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
ViewController::get()->goToStart(true);
|
ViewController::getInstance()->goToStart(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -645,7 +646,7 @@ int main(int argc, char* argv[])
|
||||||
while (running) {
|
while (running) {
|
||||||
if (SDL_PollEvent(&event)) {
|
if (SDL_PollEvent(&event)) {
|
||||||
do {
|
do {
|
||||||
InputManager::getInstance()->parseEvent(event, &window);
|
InputManager::getInstance().parseEvent(event, window);
|
||||||
|
|
||||||
if (event.type == SDL_QUIT)
|
if (event.type == SDL_QUIT)
|
||||||
running = false;
|
running = false;
|
||||||
|
@ -653,7 +654,7 @@ int main(int argc, char* argv[])
|
||||||
} while (SDL_PollEvent(&event));
|
} while (SDL_PollEvent(&event));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (window.isSleeping()) {
|
if (window->isSleeping()) {
|
||||||
lastTime = SDL_GetTicks();
|
lastTime = SDL_GetTicks();
|
||||||
// This doesn't need to be accurate, we're just giving up
|
// This doesn't need to be accurate, we're just giving up
|
||||||
// our CPU time until something wakes us up.
|
// our CPU time until something wakes us up.
|
||||||
|
@ -669,18 +670,18 @@ int main(int argc, char* argv[])
|
||||||
if (deltaTime < 0)
|
if (deltaTime < 0)
|
||||||
deltaTime = 1000;
|
deltaTime = 1000;
|
||||||
|
|
||||||
window.update(deltaTime);
|
window->update(deltaTime);
|
||||||
window.render();
|
window->render();
|
||||||
Renderer::swapBuffers();
|
Renderer::swapBuffers();
|
||||||
|
|
||||||
Log::flush();
|
Log::flush();
|
||||||
}
|
}
|
||||||
|
|
||||||
while (window.peekGui() != ViewController::get())
|
while (window->peekGui() != ViewController::getInstance())
|
||||||
delete window.peekGui();
|
delete window->peekGui();
|
||||||
window.deinit();
|
window->deinit();
|
||||||
|
|
||||||
CollectionSystemsManager::deinit();
|
CollectionSystemsManager::getInstance()->deinit();
|
||||||
SystemData::deleteSystems();
|
SystemData::deleteSystems();
|
||||||
NavigationSounds::getInstance().deinit();
|
NavigationSounds::getInstance().deinit();
|
||||||
|
|
||||||
|
|
|
@ -253,7 +253,7 @@ MDResolveHandle::MDResolveHandle(const ScraperSearchResult& result,
|
||||||
scrapeFiles.push_back(mediaFileInfo);
|
scrapeFiles.push_back(mediaFileInfo);
|
||||||
#if defined(_WIN64)
|
#if defined(_WIN64)
|
||||||
// Required due to the idiotic file locking that exists on this operating system.
|
// Required due to the idiotic file locking that exists on this operating system.
|
||||||
ViewController::get()->onStopVideo();
|
ViewController::getInstance()->onStopVideo();
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -77,9 +77,9 @@ void SystemView::populate()
|
||||||
auto path = logoElem->get<std::string>("path");
|
auto path = logoElem->get<std::string>("path");
|
||||||
std::string defaultPath =
|
std::string defaultPath =
|
||||||
logoElem->has("default") ? logoElem->get<std::string>("default") : "";
|
logoElem->has("default") ? logoElem->get<std::string>("default") : "";
|
||||||
if ((!path.empty() && ResourceManager::getInstance()->fileExists(path)) ||
|
if ((!path.empty() && ResourceManager::getInstance().fileExists(path)) ||
|
||||||
(!defaultPath.empty() &&
|
(!defaultPath.empty() &&
|
||||||
ResourceManager::getInstance()->fileExists(defaultPath))) {
|
ResourceManager::getInstance().fileExists(defaultPath))) {
|
||||||
auto* logo = new ImageComponent(mWindow, false, false);
|
auto* logo = new ImageComponent(mWindow, false, false);
|
||||||
logo->setMaxSize(glm::round(mCarousel.logoSize * mCarousel.logoScale));
|
logo->setMaxSize(glm::round(mCarousel.logoSize * mCarousel.logoScale));
|
||||||
logo->applyTheme(theme, "system", "logo", ThemeFlags::PATH | ThemeFlags::COLOR);
|
logo->applyTheme(theme, "system", "logo", ThemeFlags::PATH | ThemeFlags::COLOR);
|
||||||
|
@ -101,9 +101,9 @@ void SystemView::populate()
|
||||||
auto path = logoElem->get<std::string>("path");
|
auto path = logoElem->get<std::string>("path");
|
||||||
std::string defaultPath =
|
std::string defaultPath =
|
||||||
logoElem->has("default") ? logoElem->get<std::string>("default") : "";
|
logoElem->has("default") ? logoElem->get<std::string>("default") : "";
|
||||||
if ((!path.empty() && ResourceManager::getInstance()->fileExists(path)) ||
|
if ((!path.empty() && ResourceManager::getInstance().fileExists(path)) ||
|
||||||
(!defaultPath.empty() &&
|
(!defaultPath.empty() &&
|
||||||
ResourceManager::getInstance()->fileExists(defaultPath))) {
|
ResourceManager::getInstance().fileExists(defaultPath))) {
|
||||||
auto* logo = new ImageComponent(mWindow, false, false);
|
auto* logo = new ImageComponent(mWindow, false, false);
|
||||||
logo->applyTheme(theme, "system", "logoPlaceholderImage", ThemeFlags::ALL);
|
logo->applyTheme(theme, "system", "logoPlaceholderImage", ThemeFlags::ALL);
|
||||||
if (!logoElem->has("size"))
|
if (!logoElem->has("size"))
|
||||||
|
@ -247,7 +247,7 @@ bool SystemView::input(InputConfig* config, Input input)
|
||||||
if (config->getDeviceId() == DEVICE_KEYBOARD && input.value && input.id == SDLK_r &&
|
if (config->getDeviceId() == DEVICE_KEYBOARD && input.value && input.id == SDLK_r &&
|
||||||
SDL_GetModState() & KMOD_LCTRL && Settings::getInstance()->getBool("Debug")) {
|
SDL_GetModState() & KMOD_LCTRL && Settings::getInstance()->getBool("Debug")) {
|
||||||
LOG(LogDebug) << "SystemView::input(): Reloading all";
|
LOG(LogDebug) << "SystemView::input(): Reloading all";
|
||||||
ViewController::get()->reloadAll();
|
ViewController::getInstance()->reloadAll();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -255,12 +255,12 @@ bool SystemView::input(InputConfig* config, Input input)
|
||||||
case VERTICAL:
|
case VERTICAL:
|
||||||
case VERTICAL_WHEEL:
|
case VERTICAL_WHEEL:
|
||||||
if (config->isMappedLike("up", input)) {
|
if (config->isMappedLike("up", input)) {
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
listInput(-1);
|
listInput(-1);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (config->isMappedLike("down", input)) {
|
if (config->isMappedLike("down", input)) {
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
listInput(1);
|
listInput(1);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -269,12 +269,12 @@ bool SystemView::input(InputConfig* config, Input input)
|
||||||
case HORIZONTAL_WHEEL:
|
case HORIZONTAL_WHEEL:
|
||||||
default:
|
default:
|
||||||
if (config->isMappedLike("left", input)) {
|
if (config->isMappedLike("left", input)) {
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
listInput(-1);
|
listInput(-1);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (config->isMappedLike("right", input)) {
|
if (config->isMappedLike("right", input)) {
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
listInput(1);
|
listInput(1);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -283,7 +283,7 @@ bool SystemView::input(InputConfig* config, Input input)
|
||||||
|
|
||||||
if (config->isMappedTo("a", input)) {
|
if (config->isMappedTo("a", input)) {
|
||||||
stopScrolling();
|
stopScrolling();
|
||||||
ViewController::get()->goToGameList(getSelected());
|
ViewController::getInstance()->goToGameList(getSelected());
|
||||||
NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
|
NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -299,8 +299,8 @@ bool SystemView::input(InputConfig* config, Input input)
|
||||||
if (!UIModeController::getInstance()->isUIModeKid() && config->isMappedTo("back", input) &&
|
if (!UIModeController::getInstance()->isUIModeKid() && config->isMappedTo("back", input) &&
|
||||||
Settings::getInstance()->getBool("ScreensaverControls")) {
|
Settings::getInstance()->getBool("ScreensaverControls")) {
|
||||||
if (!mWindow->isScreensaverActive()) {
|
if (!mWindow->isScreensaverActive()) {
|
||||||
ViewController::get()->stopScrolling();
|
ViewController::getInstance()->stopScrolling();
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
mWindow->startScreensaver();
|
mWindow->startScreensaver();
|
||||||
mWindow->renderScreensaver();
|
mWindow->renderScreensaver();
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,25 +16,7 @@
|
||||||
#include "utils/StringUtil.h"
|
#include "utils/StringUtil.h"
|
||||||
#include "views/ViewController.h"
|
#include "views/ViewController.h"
|
||||||
|
|
||||||
UIModeController* UIModeController::sInstance = nullptr;
|
UIModeController::UIModeController() noexcept
|
||||||
|
|
||||||
UIModeController* UIModeController::getInstance()
|
|
||||||
{
|
|
||||||
if (sInstance == nullptr)
|
|
||||||
sInstance = new UIModeController();
|
|
||||||
|
|
||||||
return sInstance;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UIModeController::deinit()
|
|
||||||
{
|
|
||||||
if (sInstance) {
|
|
||||||
delete sInstance;
|
|
||||||
sInstance = nullptr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
UIModeController::UIModeController()
|
|
||||||
: mPassKeyCounter(0)
|
: mPassKeyCounter(0)
|
||||||
{
|
{
|
||||||
mPassKeySequence = Settings::getInstance()->getString("UIMode_passkey");
|
mPassKeySequence = Settings::getInstance()->getString("UIMode_passkey");
|
||||||
|
@ -47,11 +29,17 @@ UIModeController::UIModeController()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UIModeController* UIModeController::getInstance()
|
||||||
|
{
|
||||||
|
static UIModeController instance;
|
||||||
|
return &instance;
|
||||||
|
}
|
||||||
|
|
||||||
void UIModeController::monitorUIMode()
|
void UIModeController::monitorUIMode()
|
||||||
{
|
{
|
||||||
std::string uimode = Settings::getInstance()->getString("UIMode");
|
std::string uimode = Settings::getInstance()->getString("UIMode");
|
||||||
// UI mode was changed.
|
// UI mode was changed.
|
||||||
if (uimode != mCurrentUIMode && !ViewController::get()->isCameraMoving()) {
|
if (uimode != mCurrentUIMode && !ViewController::getInstance()->isCameraMoving()) {
|
||||||
mCurrentUIMode = uimode;
|
mCurrentUIMode = uimode;
|
||||||
// Reset filters and sort gamelists (which will update the game counter).
|
// Reset filters and sort gamelists (which will update the game counter).
|
||||||
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
|
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
|
||||||
|
@ -63,7 +51,7 @@ void UIModeController::monitorUIMode()
|
||||||
customSystem->getSystem()->getIndex()->resetFilters();
|
customSystem->getSystem()->getIndex()->resetFilters();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ViewController::get()->ReloadAndGoToStart();
|
ViewController::getInstance()->ReloadAndGoToStart();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,6 @@ class UIModeController
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static UIModeController* getInstance();
|
static UIModeController* getInstance();
|
||||||
static void deinit();
|
|
||||||
|
|
||||||
// Monitor input for UI mode change, returns true (consumes input) when a UI mode
|
// Monitor input for UI mode change, returns true (consumes input) when a UI mode
|
||||||
// change is triggered.
|
// change is triggered.
|
||||||
|
@ -42,15 +41,14 @@ public:
|
||||||
void setCurrentUIMode(const std::string& mode) { mCurrentUIMode = mode; }
|
void setCurrentUIMode(const std::string& mode) { mCurrentUIMode = mode; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
UIModeController();
|
UIModeController() noexcept;
|
||||||
|
|
||||||
bool inputIsMatch(InputConfig* config, Input input);
|
bool inputIsMatch(InputConfig* config, Input input);
|
||||||
bool isValidInput(InputConfig* config, Input input);
|
bool isValidInput(InputConfig* config, Input input);
|
||||||
|
|
||||||
// Return UI mode to 'full'.
|
// Return UI mode to 'full'.
|
||||||
void unlockUIMode();
|
void unlockUIMode();
|
||||||
|
|
||||||
static UIModeController* sInstance;
|
|
||||||
|
|
||||||
// Default passkeyseq = "uuddlrlrba", as defined in the setting 'UIMode_passkey'.
|
// Default passkeyseq = "uuddlrlrba", as defined in the setting 'UIMode_passkey'.
|
||||||
std::string mPassKeySequence;
|
std::string mPassKeySequence;
|
||||||
|
|
||||||
|
|
|
@ -33,8 +33,6 @@
|
||||||
#include "views/gamelist/IGameListView.h"
|
#include "views/gamelist/IGameListView.h"
|
||||||
#include "views/gamelist/VideoGameListView.h"
|
#include "views/gamelist/VideoGameListView.h"
|
||||||
|
|
||||||
ViewController* ViewController::sInstance = nullptr;
|
|
||||||
|
|
||||||
#if defined(_MSC_VER) // MSVC compiler.
|
#if defined(_MSC_VER) // MSVC compiler.
|
||||||
const std::string ViewController::CONTROLLER_CHAR = Utils::String::wideStringToString(L"\uf11b");
|
const std::string ViewController::CONTROLLER_CHAR = Utils::String::wideStringToString(L"\uf11b");
|
||||||
const std::string ViewController::CROSSEDCIRCLE_CHAR = Utils::String::wideStringToString(L"\uf05e");
|
const std::string ViewController::CROSSEDCIRCLE_CHAR = Utils::String::wideStringToString(L"\uf05e");
|
||||||
|
@ -57,20 +55,14 @@ const std::string ViewController::KEYBOARD_CHAR = "\uf11c";
|
||||||
const std::string ViewController::TICKMARK_CHAR = "\uf14a";
|
const std::string ViewController::TICKMARK_CHAR = "\uf14a";
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
ViewController* ViewController::get()
|
ViewController* ViewController::getInstance()
|
||||||
{
|
{
|
||||||
assert(sInstance);
|
static ViewController instance;
|
||||||
return sInstance;
|
return &instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ViewController::init(Window* window)
|
ViewController::ViewController() noexcept
|
||||||
{
|
: GuiComponent(Window::getInstance())
|
||||||
assert(!sInstance);
|
|
||||||
sInstance = new ViewController(window);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewController::ViewController(Window* window)
|
|
||||||
: GuiComponent(window)
|
|
||||||
, mNoGamesMessageBox(nullptr)
|
, mNoGamesMessageBox(nullptr)
|
||||||
, mCurrentView(nullptr)
|
, mCurrentView(nullptr)
|
||||||
, mPreviousView(nullptr)
|
, mPreviousView(nullptr)
|
||||||
|
@ -88,13 +80,6 @@ ViewController::ViewController(Window* window)
|
||||||
mState.viewstyle = AUTOMATIC;
|
mState.viewstyle = AUTOMATIC;
|
||||||
}
|
}
|
||||||
|
|
||||||
ViewController::~ViewController()
|
|
||||||
{
|
|
||||||
assert(sInstance == this);
|
|
||||||
sInstance = nullptr;
|
|
||||||
UIModeController::deinit();
|
|
||||||
}
|
|
||||||
|
|
||||||
void ViewController::invalidSystemsFileDialog()
|
void ViewController::invalidSystemsFileDialog()
|
||||||
{
|
{
|
||||||
std::string errorMessage = "COULDN'T PARSE THE SYSTEMS CONFIGURATION FILE.\n"
|
std::string errorMessage = "COULDN'T PARSE THE SYSTEMS CONFIGURATION FILE.\n"
|
||||||
|
|
|
@ -29,10 +29,7 @@ class SystemView;
|
||||||
class ViewController : public GuiComponent
|
class ViewController : public GuiComponent
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static void init(Window* window);
|
static ViewController* getInstance();
|
||||||
static ViewController* get();
|
|
||||||
|
|
||||||
virtual ~ViewController();
|
|
||||||
|
|
||||||
// These functions are called from main().
|
// These functions are called from main().
|
||||||
void invalidSystemsFileDialog();
|
void invalidSystemsFileDialog();
|
||||||
|
@ -131,8 +128,7 @@ public:
|
||||||
static const std::string TICKMARK_CHAR;
|
static const std::string TICKMARK_CHAR;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
ViewController(Window* window);
|
ViewController() noexcept;
|
||||||
static ViewController* sInstance;
|
|
||||||
|
|
||||||
void launch(FileData* game);
|
void launch(FileData* game);
|
||||||
|
|
||||||
|
|
|
@ -40,7 +40,7 @@ void BasicGameListView::onFileChanged(FileData* file, bool reloadGameList)
|
||||||
{
|
{
|
||||||
if (reloadGameList) {
|
if (reloadGameList) {
|
||||||
// Might switch to a detailed view.
|
// Might switch to a detailed view.
|
||||||
ViewController::get()->reloadGameListView(this);
|
ViewController::getInstance()->reloadGameListView(this);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -55,8 +55,8 @@ void BasicGameListView::populateList(const std::vector<FileData*>& files, FileDa
|
||||||
std::string editingCollection;
|
std::string editingCollection;
|
||||||
std::string inCollectionPrefix;
|
std::string inCollectionPrefix;
|
||||||
|
|
||||||
if (CollectionSystemsManager::get()->isEditing()) {
|
if (CollectionSystemsManager::getInstance()->isEditing()) {
|
||||||
editingCollection = CollectionSystemsManager::get()->getEditingCollection();
|
editingCollection = CollectionSystemsManager::getInstance()->getEditingCollection();
|
||||||
isEditing = true;
|
isEditing = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -78,7 +78,8 @@ void BasicGameListView::populateList(const std::vector<FileData*>& files, FileDa
|
||||||
// Add a leading tick mark icon to the game name if it's part of the custom collection
|
// Add a leading tick mark icon to the game name if it's part of the custom collection
|
||||||
// currently being edited.
|
// currently being edited.
|
||||||
if (isEditing && (*it)->getType() == GAME) {
|
if (isEditing && (*it)->getType() == GAME) {
|
||||||
if (CollectionSystemsManager::get()->inCustomCollection(editingCollection, (*it))) {
|
if (CollectionSystemsManager::getInstance()->inCustomCollection(editingCollection,
|
||||||
|
(*it))) {
|
||||||
if (Settings::getInstance()->getBool("SpecialCharsASCII"))
|
if (Settings::getInstance()->getBool("SpecialCharsASCII"))
|
||||||
inCollectionPrefix = "! ";
|
inCollectionPrefix = "! ";
|
||||||
else
|
else
|
||||||
|
@ -161,7 +162,7 @@ void BasicGameListView::addPlaceholder(FileData* firstEntry)
|
||||||
void BasicGameListView::launch(FileData* game)
|
void BasicGameListView::launch(FileData* game)
|
||||||
{
|
{
|
||||||
// This triggers ViewController to launch the game.
|
// This triggers ViewController to launch the game.
|
||||||
ViewController::get()->triggerGameLaunch(game);
|
ViewController::getInstance()->triggerGameLaunch(game);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BasicGameListView::remove(FileData* game, bool deleteFile)
|
void BasicGameListView::remove(FileData* game, bool deleteFile)
|
||||||
|
@ -309,7 +310,7 @@ std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
|
||||||
prompts.push_back(HelpPrompt("left/right", "system"));
|
prompts.push_back(HelpPrompt("left/right", "system"));
|
||||||
|
|
||||||
if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
|
if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
|
||||||
ViewController::get()->getState().viewing == ViewController::GAME_LIST)
|
ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST)
|
||||||
prompts.push_back(HelpPrompt("a", "enter"));
|
prompts.push_back(HelpPrompt("a", "enter"));
|
||||||
else
|
else
|
||||||
prompts.push_back(HelpPrompt("a", "launch"));
|
prompts.push_back(HelpPrompt("a", "launch"));
|
||||||
|
@ -323,9 +324,9 @@ std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
|
||||||
prompts.push_back(HelpPrompt("thumbstickclick", "random"));
|
prompts.push_back(HelpPrompt("thumbstickclick", "random"));
|
||||||
|
|
||||||
if (mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
|
if (mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
|
||||||
!CollectionSystemsManager::get()->isEditing() && mCursorStack.empty() &&
|
!CollectionSystemsManager::getInstance()->isEditing() && mCursorStack.empty() &&
|
||||||
ViewController::get()->getState().viewing == ViewController::GAME_LIST &&
|
ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST &&
|
||||||
ViewController::get()->getState().viewstyle != ViewController::BASIC) {
|
ViewController::getInstance()->getState().viewstyle != ViewController::BASIC) {
|
||||||
prompts.push_back(HelpPrompt("y", "jump to game"));
|
prompts.push_back(HelpPrompt("y", "jump to game"));
|
||||||
}
|
}
|
||||||
else if (mRoot->getSystem()->isGameSystem() &&
|
else if (mRoot->getSystem()->isGameSystem() &&
|
||||||
|
@ -334,14 +335,14 @@ std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
|
||||||
!UIModeController::getInstance()->isUIModeKid() &&
|
!UIModeController::getInstance()->isUIModeKid() &&
|
||||||
!UIModeController::getInstance()->isUIModeKiosk() &&
|
!UIModeController::getInstance()->isUIModeKiosk() &&
|
||||||
(Settings::getInstance()->getBool("FavoritesAddButton") ||
|
(Settings::getInstance()->getBool("FavoritesAddButton") ||
|
||||||
CollectionSystemsManager::get()->isEditing())) {
|
CollectionSystemsManager::getInstance()->isEditing())) {
|
||||||
std::string prompt = CollectionSystemsManager::get()->getEditingCollection();
|
std::string prompt = CollectionSystemsManager::getInstance()->getEditingCollection();
|
||||||
prompts.push_back(HelpPrompt("y", prompt));
|
prompts.push_back(HelpPrompt("y", prompt));
|
||||||
}
|
}
|
||||||
else if (mRoot->getSystem()->isGameSystem() &&
|
else if (mRoot->getSystem()->isGameSystem() &&
|
||||||
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
|
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
|
||||||
CollectionSystemsManager::get()->isEditing()) {
|
CollectionSystemsManager::getInstance()->isEditing()) {
|
||||||
std::string prompt = CollectionSystemsManager::get()->getEditingCollection();
|
std::string prompt = CollectionSystemsManager::getInstance()->getEditingCollection();
|
||||||
prompts.push_back(HelpPrompt("y", prompt));
|
prompts.push_back(HelpPrompt("y", prompt));
|
||||||
}
|
}
|
||||||
return prompts;
|
return prompts;
|
||||||
|
|
|
@ -338,8 +338,8 @@ void DetailedGameListView::updateInfoPanel()
|
||||||
// the first of these so that we can display its game media.
|
// the first of these so that we can display its game media.
|
||||||
if (file->getSystem()->isCustomCollection() &&
|
if (file->getSystem()->isCustomCollection() &&
|
||||||
file->getPath() == file->getSystem()->getName()) {
|
file->getPath() == file->getSystem()->getName()) {
|
||||||
mRandomGame =
|
mRandomGame = CollectionSystemsManager::getInstance()->updateCollectionFolderMetadata(
|
||||||
CollectionSystemsManager::get()->updateCollectionFolderMetadata(file->getSystem());
|
file->getSystem());
|
||||||
if (mRandomGame) {
|
if (mRandomGame) {
|
||||||
mThumbnail.setImage(mRandomGame->getThumbnailPath());
|
mThumbnail.setImage(mRandomGame->getThumbnailPath());
|
||||||
mMarquee.setImage(mRandomGame->getMarqueePath(), false, true);
|
mMarquee.setImage(mRandomGame->getMarqueePath(), false, true);
|
||||||
|
@ -476,7 +476,7 @@ void DetailedGameListView::updateInfoPanel()
|
||||||
|
|
||||||
void DetailedGameListView::launch(FileData* game)
|
void DetailedGameListView::launch(FileData* game)
|
||||||
{
|
{
|
||||||
ViewController::get()->triggerGameLaunch(game);
|
ViewController::getInstance()->triggerGameLaunch(game);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<TextComponent*> DetailedGameListView::getMDLabels()
|
std::vector<TextComponent*> DetailedGameListView::getMDLabels()
|
||||||
|
@ -512,7 +512,7 @@ void DetailedGameListView::update(int deltaTime)
|
||||||
BasicGameListView::update(deltaTime);
|
BasicGameListView::update(deltaTime);
|
||||||
mImage.update(deltaTime);
|
mImage.update(deltaTime);
|
||||||
|
|
||||||
if (ViewController::get()->getGameLaunchTriggered() && mImage.isAnimationPlaying(0))
|
if (ViewController::getInstance()->getGameLaunchTriggered() && mImage.isAnimationPlaying(0))
|
||||||
mImage.finishAnimation(0);
|
mImage.finishAnimation(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -130,7 +130,7 @@ void GridGameListView::onFileChanged(FileData* file, bool reloadGameList)
|
||||||
{
|
{
|
||||||
if (reloadGameList) {
|
if (reloadGameList) {
|
||||||
// Might switch to a detailed view.
|
// Might switch to a detailed view.
|
||||||
ViewController::get()->reloadGameListView(this);
|
ViewController::getInstance()->reloadGameListView(this);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -519,7 +519,7 @@ void GridGameListView::addPlaceholder(FileData* firstEntry)
|
||||||
void GridGameListView::launch(FileData* game)
|
void GridGameListView::launch(FileData* game)
|
||||||
{
|
{
|
||||||
// This triggers ViewController to launch the game.
|
// This triggers ViewController to launch the game.
|
||||||
ViewController::get()->triggerGameLaunch(game);
|
ViewController::getInstance()->triggerGameLaunch(game);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GridGameListView::remove(FileData* game, bool deleteFile)
|
void GridGameListView::remove(FileData* game, bool deleteFile)
|
||||||
|
@ -687,7 +687,7 @@ std::vector<HelpPrompt> GridGameListView::getHelpPrompts()
|
||||||
prompts.push_back(HelpPrompt("up/down/left/right", "choose"));
|
prompts.push_back(HelpPrompt("up/down/left/right", "choose"));
|
||||||
|
|
||||||
if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
|
if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
|
||||||
ViewController::get()->getState().viewing == ViewController::GAME_LIST)
|
ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST)
|
||||||
prompts.push_back(HelpPrompt("a", "enter"));
|
prompts.push_back(HelpPrompt("a", "enter"));
|
||||||
else
|
else
|
||||||
prompts.push_back(HelpPrompt("a", "launch"));
|
prompts.push_back(HelpPrompt("a", "launch"));
|
||||||
|
@ -712,14 +712,14 @@ std::vector<HelpPrompt> GridGameListView::getHelpPrompts()
|
||||||
!UIModeController::getInstance()->isUIModeKid() &&
|
!UIModeController::getInstance()->isUIModeKid() &&
|
||||||
!UIModeController::getInstance()->isUIModeKiosk() &&
|
!UIModeController::getInstance()->isUIModeKiosk() &&
|
||||||
(Settings::getInstance()->getBool("FavoritesAddButton") ||
|
(Settings::getInstance()->getBool("FavoritesAddButton") ||
|
||||||
CollectionSystemsManager::get()->isEditing())) {
|
CollectionSystemsManager::getInstance()->isEditing())) {
|
||||||
std::string prompt = CollectionSystemsManager::get()->getEditingCollection();
|
std::string prompt = CollectionSystemsManager::getInstance()->getEditingCollection();
|
||||||
prompts.push_back(HelpPrompt("y", prompt));
|
prompts.push_back(HelpPrompt("y", prompt));
|
||||||
}
|
}
|
||||||
else if (mRoot->getSystem()->isGameSystem() &&
|
else if (mRoot->getSystem()->isGameSystem() &&
|
||||||
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
|
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
|
||||||
CollectionSystemsManager::get()->isEditing()) {
|
CollectionSystemsManager::getInstance()->isEditing()) {
|
||||||
std::string prompt = CollectionSystemsManager::get()->getEditingCollection();
|
std::string prompt = CollectionSystemsManager::getInstance()->getEditingCollection();
|
||||||
prompts.push_back(HelpPrompt("y", prompt));
|
prompts.push_back(HelpPrompt("y", prompt));
|
||||||
}
|
}
|
||||||
return prompts;
|
return prompts;
|
||||||
|
|
|
@ -33,7 +33,7 @@ bool IGameListView::input(InputConfig* config, Input input)
|
||||||
// Select button opens GuiGamelistOptions.
|
// Select button opens GuiGamelistOptions.
|
||||||
if (!UIModeController::getInstance()->isUIModeKid() && // Line break.
|
if (!UIModeController::getInstance()->isUIModeKid() && // Line break.
|
||||||
config->isMappedTo("back", input) && input.value) {
|
config->isMappedTo("back", input) && input.value) {
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
stopListScrolling();
|
stopListScrolling();
|
||||||
mWindow->pushGui(new GuiGamelistOptions(mWindow, this->mRoot->getSystem()));
|
mWindow->pushGui(new GuiGamelistOptions(mWindow, this->mRoot->getSystem()));
|
||||||
return true;
|
return true;
|
||||||
|
@ -45,7 +45,7 @@ bool IGameListView::input(InputConfig* config, Input input)
|
||||||
(SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)) && input.id == SDLK_r &&
|
(SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)) && input.id == SDLK_r &&
|
||||||
input.value != 0) {
|
input.value != 0) {
|
||||||
LOG(LogDebug) << "IGameListView::input(): Reloading view";
|
LOG(LogDebug) << "IGameListView::input(): Reloading view";
|
||||||
ViewController::get()->reloadGameListView(this, true);
|
ViewController::getInstance()->reloadGameListView(this, true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -30,7 +30,7 @@ public:
|
||||||
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) = 0;
|
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) = 0;
|
||||||
|
|
||||||
void setTheme(const std::shared_ptr<ThemeData>& theme);
|
void setTheme(const std::shared_ptr<ThemeData>& theme);
|
||||||
const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
|
const std::shared_ptr<ThemeData> getTheme() const { return mTheme; }
|
||||||
|
|
||||||
virtual void preloadGamelist(){};
|
virtual void preloadGamelist(){};
|
||||||
|
|
||||||
|
|
|
@ -106,14 +106,14 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
FileData* cursor = getCursor();
|
FileData* cursor = getCursor();
|
||||||
if (cursor->getType() == GAME) {
|
if (cursor->getType() == GAME) {
|
||||||
onPauseVideo();
|
onPauseVideo();
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
stopListScrolling();
|
stopListScrolling();
|
||||||
launch(cursor);
|
launch(cursor);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
// It's a folder.
|
// It's a folder.
|
||||||
if (cursor->getChildren().size() > 0) {
|
if (cursor->getChildren().size() > 0) {
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
|
NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
|
||||||
mCursorStack.push(cursor);
|
mCursorStack.push(cursor);
|
||||||
populateList(cursor->getChildrenListToDisplay(), cursor);
|
populateList(cursor->getChildrenListToDisplay(), cursor);
|
||||||
|
@ -147,7 +147,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else if (config->isMappedTo("b", input)) {
|
else if (config->isMappedTo("b", input)) {
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
if (mCursorStack.size()) {
|
if (mCursorStack.size()) {
|
||||||
// Save the position to the cursor stack history.
|
// Save the position to the cursor stack history.
|
||||||
mCursorStackHistory.push_back(getCursor());
|
mCursorStackHistory.push_back(getCursor());
|
||||||
|
@ -168,10 +168,10 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
SystemData* systemToView = getCursor()->getSystem();
|
SystemData* systemToView = getCursor()->getSystem();
|
||||||
if (systemToView->isCustomCollection() &&
|
if (systemToView->isCustomCollection() &&
|
||||||
systemToView->getRootFolder()->getParent())
|
systemToView->getRootFolder()->getParent())
|
||||||
ViewController::get()->goToSystemView(
|
ViewController::getInstance()->goToSystemView(
|
||||||
systemToView->getRootFolder()->getParent()->getSystem(), true);
|
systemToView->getRootFolder()->getParent()->getSystem(), true);
|
||||||
else
|
else
|
||||||
ViewController::get()->goToSystemView(systemToView, true);
|
ViewController::getInstance()->goToSystemView(systemToView, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -184,19 +184,20 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
else if (config->isMappedTo("x", input) &&
|
else if (config->isMappedTo("x", input) &&
|
||||||
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
|
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
|
||||||
mCursorStack.empty() &&
|
mCursorStack.empty() &&
|
||||||
ViewController::get()->getState().viewing == ViewController::GAME_LIST) {
|
ViewController::getInstance()->getState().viewing ==
|
||||||
|
ViewController::GAME_LIST) {
|
||||||
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
|
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
|
||||||
// Jump to the randomly selected game.
|
// Jump to the randomly selected game.
|
||||||
if (mRandomGame) {
|
if (mRandomGame) {
|
||||||
stopListScrolling();
|
stopListScrolling();
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
mWindow->startMediaViewer(mRandomGame);
|
mWindow->startMediaViewer(mRandomGame);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (mRoot->getSystem()->isGameSystem()) {
|
else if (mRoot->getSystem()->isGameSystem()) {
|
||||||
stopListScrolling();
|
stopListScrolling();
|
||||||
ViewController::get()->cancelViewTransitions();
|
ViewController::getInstance()->cancelViewTransitions();
|
||||||
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
|
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
|
||||||
mWindow->startMediaViewer(getCursor());
|
mWindow->startMediaViewer(getCursor());
|
||||||
return true;
|
return true;
|
||||||
|
@ -208,7 +209,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
onPauseVideo();
|
onPauseVideo();
|
||||||
onFocusLost();
|
onFocusLost();
|
||||||
stopListScrolling();
|
stopListScrolling();
|
||||||
ViewController::get()->goToNextGameList();
|
ViewController::getInstance()->goToNextGameList();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -218,7 +219,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
onPauseVideo();
|
onPauseVideo();
|
||||||
onFocusLost();
|
onFocusLost();
|
||||||
stopListScrolling();
|
stopListScrolling();
|
||||||
ViewController::get()->goToPrevGameList();
|
ViewController::getInstance()->goToPrevGameList();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -237,8 +238,8 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
}
|
}
|
||||||
else if (config->isMappedTo("y", input) &&
|
else if (config->isMappedTo("y", input) &&
|
||||||
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
|
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
|
||||||
!CollectionSystemsManager::get()->isEditing() && mCursorStack.empty() &&
|
!CollectionSystemsManager::getInstance()->isEditing() && mCursorStack.empty() &&
|
||||||
ViewController::get()->getState().viewing == ViewController::GAME_LIST) {
|
ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST) {
|
||||||
// Jump to the randomly selected game.
|
// Jump to the randomly selected game.
|
||||||
if (mRandomGame) {
|
if (mRandomGame) {
|
||||||
NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
|
NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
|
||||||
|
@ -262,21 +263,21 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
}
|
}
|
||||||
else if (config->isMappedTo("y", input) &&
|
else if (config->isMappedTo("y", input) &&
|
||||||
!Settings::getInstance()->getBool("FavoritesAddButton") &&
|
!Settings::getInstance()->getBool("FavoritesAddButton") &&
|
||||||
!CollectionSystemsManager::get()->isEditing()) {
|
!CollectionSystemsManager::getInstance()->isEditing()) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else if (config->isMappedTo("y", input) &&
|
else if (config->isMappedTo("y", input) &&
|
||||||
!UIModeController::getInstance()->isUIModeKid() &&
|
!UIModeController::getInstance()->isUIModeKid() &&
|
||||||
!UIModeController::getInstance()->isUIModeKiosk()) {
|
!UIModeController::getInstance()->isUIModeKiosk()) {
|
||||||
// Notify the user if attempting to add a custom collection to a custom collection.
|
// Notify the user if attempting to add a custom collection to a custom collection.
|
||||||
if (CollectionSystemsManager::get()->isEditing() &&
|
if (CollectionSystemsManager::getInstance()->isEditing() &&
|
||||||
mRoot->getSystem()->isGameSystem() && getCursor()->getType() != PLACEHOLDER &&
|
mRoot->getSystem()->isGameSystem() && getCursor()->getType() != PLACEHOLDER &&
|
||||||
getCursor()->getParent()->getPath() == "collections") {
|
getCursor()->getParent()->getPath() == "collections") {
|
||||||
NavigationSounds::getInstance().playThemeNavigationSound(FAVORITESOUND);
|
NavigationSounds::getInstance().playThemeNavigationSound(FAVORITESOUND);
|
||||||
mWindow->queueInfoPopup("CAN'T ADD CUSTOM COLLECTIONS TO CUSTOM COLLECTIONS", 4000);
|
mWindow->queueInfoPopup("CAN'T ADD CUSTOM COLLECTIONS TO CUSTOM COLLECTIONS", 4000);
|
||||||
}
|
}
|
||||||
// Notify the user if attempting to add a placeholder to a custom collection.
|
// Notify the user if attempting to add a placeholder to a custom collection.
|
||||||
if (CollectionSystemsManager::get()->isEditing() &&
|
if (CollectionSystemsManager::getInstance()->isEditing() &&
|
||||||
mRoot->getSystem()->isGameSystem() && getCursor()->getType() == PLACEHOLDER) {
|
mRoot->getSystem()->isGameSystem() && getCursor()->getType() == PLACEHOLDER) {
|
||||||
NavigationSounds::getInstance().playThemeNavigationSound(FAVORITESOUND);
|
NavigationSounds::getInstance().playThemeNavigationSound(FAVORITESOUND);
|
||||||
mWindow->queueInfoPopup("CAN'T ADD PLACEHOLDERS TO CUSTOM COLLECTIONS", 4000);
|
mWindow->queueInfoPopup("CAN'T ADD PLACEHOLDERS TO CUSTOM COLLECTIONS", 4000);
|
||||||
|
@ -293,7 +294,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
bool favoritesSorting;
|
bool favoritesSorting;
|
||||||
bool removedLastFavorite = false;
|
bool removedLastFavorite = false;
|
||||||
bool selectLastEntry = false;
|
bool selectLastEntry = false;
|
||||||
bool isEditing = CollectionSystemsManager::get()->isEditing();
|
bool isEditing = CollectionSystemsManager::getInstance()->isEditing();
|
||||||
bool foldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
|
bool foldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
|
||||||
// If the current list only contains folders, then treat it as if the folders
|
// If the current list only contains folders, then treat it as if the folders
|
||||||
// are not sorted on top, this way the logic should work exactly as for mixed
|
// are not sorted on top, this way the logic should work exactly as for mixed
|
||||||
|
@ -420,15 +421,15 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
mRoot->getSortTypeFromString(mRoot->getSortTypeString()),
|
mRoot->getSortTypeFromString(mRoot->getSortTypeString()),
|
||||||
Settings::getInstance()->getBool("FavoritesFirst"));
|
Settings::getInstance()->getBool("FavoritesFirst"));
|
||||||
|
|
||||||
ViewController::get()->onFileChanged(getCursor(), false);
|
ViewController::getInstance()->onFileChanged(getCursor(), false);
|
||||||
|
|
||||||
// Always jump to the first entry in the gamelist if the last favorite
|
// Always jump to the first entry in the gamelist if the last favorite
|
||||||
// was unmarked. We couldn't do this earlier as we didn't have the list
|
// was unmarked. We couldn't do this earlier as we didn't have the list
|
||||||
// sorted yet.
|
// sorted yet.
|
||||||
if (removedLastFavorite) {
|
if (removedLastFavorite) {
|
||||||
ViewController::get()
|
ViewController::getInstance()
|
||||||
->getGameListView(entryToUpdate->getSystem())
|
->getGameListView(entryToUpdate->getSystem())
|
||||||
->setCursor(ViewController::get()
|
->setCursor(ViewController::getInstance()
|
||||||
->getGameListView(entryToUpdate->getSystem())
|
->getGameListView(entryToUpdate->getSystem())
|
||||||
->getFirstEntry());
|
->getFirstEntry());
|
||||||
}
|
}
|
||||||
|
@ -439,17 +440,19 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
"AS GAMES TO CUSTOM COLLECTIONS",
|
"AS GAMES TO CUSTOM COLLECTIONS",
|
||||||
4000);
|
4000);
|
||||||
}
|
}
|
||||||
else if (CollectionSystemsManager::get()->toggleGameInCollection(entryToUpdate)) {
|
else if (CollectionSystemsManager::getInstance()->toggleGameInCollection(
|
||||||
|
entryToUpdate)) {
|
||||||
// As the toggling of the game destroyed this object, we need to get the view
|
// As the toggling of the game destroyed this object, we need to get the view
|
||||||
// from ViewController instead of using the reference that existed before the
|
// from ViewController instead of using the reference that existed before the
|
||||||
// destruction. Otherwise we get random crashes.
|
// destruction. Otherwise we get random crashes.
|
||||||
IGameListView* view = ViewController::get()->getGameListView(system).get();
|
IGameListView* view =
|
||||||
|
ViewController::getInstance()->getGameListView(system).get();
|
||||||
// Jump to the first entry in the gamelist if the last favorite was unmarked.
|
// Jump to the first entry in the gamelist if the last favorite was unmarked.
|
||||||
if (foldersOnTop && removedLastFavorite &&
|
if (foldersOnTop && removedLastFavorite &&
|
||||||
!entryToUpdate->getSystem()->isCustomCollection()) {
|
!entryToUpdate->getSystem()->isCustomCollection()) {
|
||||||
ViewController::get()
|
ViewController::getInstance()
|
||||||
->getGameListView(entryToUpdate->getSystem())
|
->getGameListView(entryToUpdate->getSystem())
|
||||||
->setCursor(ViewController::get()
|
->setCursor(ViewController::getInstance()
|
||||||
->getGameListView(entryToUpdate->getSystem())
|
->getGameListView(entryToUpdate->getSystem())
|
||||||
->getFirstGameEntry());
|
->getFirstGameEntry());
|
||||||
}
|
}
|
||||||
|
@ -466,8 +469,9 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
|
||||||
if (isEditing) {
|
if (isEditing) {
|
||||||
for (auto it = SystemData::sSystemVector.begin();
|
for (auto it = SystemData::sSystemVector.begin();
|
||||||
it != SystemData::sSystemVector.end(); ++it) {
|
it != SystemData::sSystemVector.end(); ++it) {
|
||||||
ViewController::get()->getGameListView((*it))->onFileChanged(
|
ViewController::getInstance()->getGameListView((*it))->onFileChanged(
|
||||||
ViewController::get()->getGameListView((*it))->getCursor(), false);
|
ViewController::getInstance()->getGameListView((*it))->getCursor(),
|
||||||
|
false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -349,8 +349,8 @@ void VideoGameListView::updateInfoPanel()
|
||||||
// the first of these so that we can display its game media.
|
// the first of these so that we can display its game media.
|
||||||
if (file->getSystem()->isCustomCollection() &&
|
if (file->getSystem()->isCustomCollection() &&
|
||||||
file->getPath() == file->getSystem()->getName()) {
|
file->getPath() == file->getSystem()->getName()) {
|
||||||
mRandomGame =
|
mRandomGame = CollectionSystemsManager::getInstance()->updateCollectionFolderMetadata(
|
||||||
CollectionSystemsManager::get()->updateCollectionFolderMetadata(file->getSystem());
|
file->getSystem());
|
||||||
if (mRandomGame) {
|
if (mRandomGame) {
|
||||||
mThumbnail.setImage(mRandomGame->getThumbnailPath());
|
mThumbnail.setImage(mRandomGame->getThumbnailPath());
|
||||||
mMarquee.setImage(mRandomGame->getMarqueePath(), false, true);
|
mMarquee.setImage(mRandomGame->getMarqueePath(), false, true);
|
||||||
|
@ -502,7 +502,10 @@ void VideoGameListView::updateInfoPanel()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void VideoGameListView::launch(FileData* game) { ViewController::get()->triggerGameLaunch(game); }
|
void VideoGameListView::launch(FileData* game)
|
||||||
|
{
|
||||||
|
ViewController::getInstance()->triggerGameLaunch(game);
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<TextComponent*> VideoGameListView::getMDLabels()
|
std::vector<TextComponent*> VideoGameListView::getMDLabels()
|
||||||
{
|
{
|
||||||
|
@ -542,7 +545,7 @@ void VideoGameListView::update(int deltaTime)
|
||||||
BasicGameListView::update(deltaTime);
|
BasicGameListView::update(deltaTime);
|
||||||
mVideo->update(deltaTime);
|
mVideo->update(deltaTime);
|
||||||
|
|
||||||
if (ViewController::get()->getGameLaunchTriggered() && mVideo->isAnimationPlaying(0))
|
if (ViewController::getInstance()->getGameLaunchTriggered() && mVideo->isAnimationPlaying(0))
|
||||||
mVideo->finishAnimation(0);
|
mVideo->finishAnimation(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -14,7 +14,7 @@
|
||||||
|
|
||||||
#include <SDL2/SDL.h>
|
#include <SDL2/SDL.h>
|
||||||
|
|
||||||
AudioManager::AudioManager()
|
AudioManager::AudioManager() noexcept
|
||||||
{
|
{
|
||||||
// Init on construction.
|
// Init on construction.
|
||||||
init();
|
init();
|
||||||
|
@ -119,6 +119,8 @@ void AudioManager::deinit()
|
||||||
|
|
||||||
SDL_CloseAudio();
|
SDL_CloseAudio();
|
||||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||||
|
|
||||||
|
sAudioDevice = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
|
void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
|
||||||
|
|
|
@ -45,7 +45,7 @@ public:
|
||||||
inline static SDL_AudioSpec sAudioFormat;
|
inline static SDL_AudioSpec sAudioFormat;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
AudioManager();
|
AudioManager() noexcept;
|
||||||
|
|
||||||
static void mixAudio(void* unused, Uint8* stream, int len);
|
static void mixAudio(void* unused, Uint8* stream, int len);
|
||||||
static void mixAudio2(void* unused, Uint8* stream, int len);
|
static void mixAudio2(void* unused, Uint8* stream, int len);
|
||||||
|
|
|
@ -30,8 +30,6 @@ extern "C" {
|
||||||
extern int SDL_USER_CECBUTTONDOWN;
|
extern int SDL_USER_CECBUTTONDOWN;
|
||||||
extern int SDL_USER_CECBUTTONUP;
|
extern int SDL_USER_CECBUTTONUP;
|
||||||
|
|
||||||
CECInput* CECInput::sInstance = nullptr;
|
|
||||||
|
|
||||||
#if defined(HAVE_LIBCEC)
|
#if defined(HAVE_LIBCEC)
|
||||||
static void onAlert(void* /*cbParam*/,
|
static void onAlert(void* /*cbParam*/,
|
||||||
const CEC::libcec_alert type,
|
const CEC::libcec_alert type,
|
||||||
|
@ -80,20 +78,6 @@ static void vchi_tv_and_cec_deinit()
|
||||||
#endif // _RPI_
|
#endif // _RPI_
|
||||||
#endif // HAVE_LIBCEC
|
#endif // HAVE_LIBCEC
|
||||||
|
|
||||||
void CECInput::init()
|
|
||||||
{
|
|
||||||
if (!sInstance)
|
|
||||||
sInstance = new CECInput();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CECInput::deinit()
|
|
||||||
{
|
|
||||||
if (sInstance) {
|
|
||||||
delete sInstance;
|
|
||||||
sInstance = nullptr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CECInput::CECInput()
|
CECInput::CECInput()
|
||||||
: mlibCEC(nullptr)
|
: mlibCEC(nullptr)
|
||||||
{
|
{
|
||||||
|
|
|
@ -19,18 +19,14 @@ namespace CEC
|
||||||
class CECInput
|
class CECInput
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static void init();
|
CECInput();
|
||||||
static void deinit();
|
~CECInput();
|
||||||
|
|
||||||
static std::string getAlertTypeString(const unsigned int _type);
|
static std::string getAlertTypeString(const unsigned int _type);
|
||||||
static std::string getOpCodeString(const unsigned int _opCode);
|
static std::string getOpCodeString(const unsigned int _opCode);
|
||||||
static std::string getKeyCodeString(const unsigned int _keyCode);
|
static std::string getKeyCodeString(const unsigned int _keyCode);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
CECInput();
|
|
||||||
~CECInput();
|
|
||||||
|
|
||||||
static CECInput* sInstance;
|
|
||||||
|
|
||||||
CEC::ICECAdapter* mlibCEC;
|
CEC::ICECAdapter* mlibCEC;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -70,7 +70,7 @@ HttpReq::HttpReq(const std::string& url)
|
||||||
// these latter operating systems unless the bundled file is used.
|
// these latter operating systems unless the bundled file is used.
|
||||||
curl_easy_setopt(mHandle, CURLOPT_CAINFO,
|
curl_easy_setopt(mHandle, CURLOPT_CAINFO,
|
||||||
ResourceManager::getInstance()
|
ResourceManager::getInstance()
|
||||||
->getResourcePath(":/certificates/curl-ca-bundle.crt")
|
.getResourcePath(":/certificates/curl-ca-bundle.crt")
|
||||||
.c_str());
|
.c_str());
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -10,7 +10,6 @@
|
||||||
|
|
||||||
#include "InputManager.h"
|
#include "InputManager.h"
|
||||||
|
|
||||||
#include "CECInput.h"
|
|
||||||
#include "Log.h"
|
#include "Log.h"
|
||||||
#include "Platform.h"
|
#include "Platform.h"
|
||||||
#include "Scripting.h"
|
#include "Scripting.h"
|
||||||
|
@ -32,9 +31,7 @@ int SDL_USER_CECBUTTONUP = -1;
|
||||||
static bool sAltDown = false;
|
static bool sAltDown = false;
|
||||||
static bool sLguiDown = false;
|
static bool sLguiDown = false;
|
||||||
|
|
||||||
InputManager* InputManager::sInstance = nullptr;
|
InputManager::InputManager() noexcept
|
||||||
|
|
||||||
InputManager::InputManager()
|
|
||||||
: mKeyboardInputConfig(nullptr)
|
: mKeyboardInputConfig(nullptr)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -45,12 +42,10 @@ InputManager::~InputManager()
|
||||||
deinit();
|
deinit();
|
||||||
}
|
}
|
||||||
|
|
||||||
InputManager* InputManager::getInstance()
|
InputManager& InputManager::getInstance()
|
||||||
{
|
{
|
||||||
if (!sInstance)
|
static InputManager instance;
|
||||||
sInstance = new InputManager();
|
return instance;
|
||||||
|
|
||||||
return sInstance;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::init()
|
void InputManager::init()
|
||||||
|
@ -94,7 +89,7 @@ void InputManager::init()
|
||||||
Utils::FileSystem::getHomePath() + "/.emulationstation/" + "es_controller_mappings.cfg";
|
Utils::FileSystem::getHomePath() + "/.emulationstation/" + "es_controller_mappings.cfg";
|
||||||
|
|
||||||
if (!Utils::FileSystem::exists(mappingsFile))
|
if (!Utils::FileSystem::exists(mappingsFile))
|
||||||
mappingsFile = ResourceManager::getInstance()->getResourcePath(
|
mappingsFile = ResourceManager::getInstance().getResourcePath(
|
||||||
":/controllers/es_controller_mappings.cfg");
|
":/controllers/es_controller_mappings.cfg");
|
||||||
|
|
||||||
int controllerMappings = SDL_GameControllerAddMappingsFromFile(mappingsFile.c_str());
|
int controllerMappings = SDL_GameControllerAddMappingsFromFile(mappingsFile.c_str());
|
||||||
|
@ -116,7 +111,6 @@ void InputManager::init()
|
||||||
|
|
||||||
SDL_USER_CECBUTTONDOWN = SDL_RegisterEvents(2);
|
SDL_USER_CECBUTTONDOWN = SDL_RegisterEvents(2);
|
||||||
SDL_USER_CECBUTTONUP = SDL_USER_CECBUTTONDOWN + 1;
|
SDL_USER_CECBUTTONUP = SDL_USER_CECBUTTONDOWN + 1;
|
||||||
CECInput::init();
|
|
||||||
mCECInputConfig = std::make_unique<InputConfig>(DEVICE_CEC, "CEC", CEC_GUID_STRING);
|
mCECInputConfig = std::make_unique<InputConfig>(DEVICE_CEC, "CEC", CEC_GUID_STRING);
|
||||||
loadInputConfig(mCECInputConfig.get());
|
loadInputConfig(mCECInputConfig.get());
|
||||||
}
|
}
|
||||||
|
@ -138,15 +132,8 @@ void InputManager::deinit()
|
||||||
mKeyboardInputConfig.reset();
|
mKeyboardInputConfig.reset();
|
||||||
mCECInputConfig.reset();
|
mCECInputConfig.reset();
|
||||||
|
|
||||||
CECInput::deinit();
|
|
||||||
|
|
||||||
SDL_GameControllerEventState(SDL_DISABLE);
|
SDL_GameControllerEventState(SDL_DISABLE);
|
||||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||||
|
|
||||||
if (sInstance) {
|
|
||||||
delete sInstance;
|
|
||||||
sInstance = nullptr;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::writeDeviceConfig(InputConfig* config)
|
void InputManager::writeDeviceConfig(InputConfig* config)
|
||||||
|
|
|
@ -11,6 +11,8 @@
|
||||||
#ifndef ES_CORE_INPUT_MANAGER_H
|
#ifndef ES_CORE_INPUT_MANAGER_H
|
||||||
#define ES_CORE_INPUT_MANAGER_H
|
#define ES_CORE_INPUT_MANAGER_H
|
||||||
|
|
||||||
|
#include "CECInput.h"
|
||||||
|
|
||||||
#include <SDL2/SDL.h>
|
#include <SDL2/SDL.h>
|
||||||
#include <SDL2/SDL_joystick.h>
|
#include <SDL2/SDL_joystick.h>
|
||||||
|
|
||||||
|
@ -25,9 +27,7 @@ union SDL_Event;
|
||||||
class InputManager
|
class InputManager
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
InputManager();
|
static InputManager& getInstance();
|
||||||
virtual ~InputManager();
|
|
||||||
static InputManager* getInstance();
|
|
||||||
|
|
||||||
void init();
|
void init();
|
||||||
void deinit();
|
void deinit();
|
||||||
|
@ -50,6 +50,9 @@ public:
|
||||||
int getNumJoysticks() { return static_cast<int>(mJoysticks.size()); }
|
int getNumJoysticks() { return static_cast<int>(mJoysticks.size()); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
InputManager() noexcept;
|
||||||
|
virtual ~InputManager();
|
||||||
|
|
||||||
bool initialized() const { return mKeyboardInputConfig != nullptr; }
|
bool initialized() const { return mKeyboardInputConfig != nullptr; }
|
||||||
|
|
||||||
bool loadInputConfig(InputConfig* config);
|
bool loadInputConfig(InputConfig* config);
|
||||||
|
@ -59,7 +62,8 @@ private:
|
||||||
void addControllerByDeviceIndex(Window* window, int deviceIndex);
|
void addControllerByDeviceIndex(Window* window, int deviceIndex);
|
||||||
void removeControllerByJoystickID(Window* window, SDL_JoystickID joyID);
|
void removeControllerByJoystickID(Window* window, SDL_JoystickID joyID);
|
||||||
|
|
||||||
static InputManager* sInstance;
|
CECInput mCECInput;
|
||||||
|
|
||||||
static const int DEADZONE_TRIGGERS = 18000;
|
static const int DEADZONE_TRIGGERS = 18000;
|
||||||
static const int DEADZONE_THUMBSTICKS = 23000;
|
static const int DEADZONE_THUMBSTICKS = 23000;
|
||||||
bool mConfigFileExists;
|
bool mConfigFileExists;
|
||||||
|
|
|
@ -26,7 +26,7 @@ MameNames& MameNames::getInstance()
|
||||||
|
|
||||||
MameNames::MameNames()
|
MameNames::MameNames()
|
||||||
{
|
{
|
||||||
std::string xmlpath = ResourceManager::getInstance()->getResourcePath(":/MAME/mamenames.xml");
|
std::string xmlpath = ResourceManager::getInstance().getResourcePath(":/MAME/mamenames.xml");
|
||||||
|
|
||||||
if (!Utils::FileSystem::exists(xmlpath))
|
if (!Utils::FileSystem::exists(xmlpath))
|
||||||
return;
|
return;
|
||||||
|
@ -54,7 +54,7 @@ MameNames::MameNames()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read BIOS file.
|
// Read BIOS file.
|
||||||
xmlpath = ResourceManager::getInstance()->getResourcePath(":/MAME/mamebioses.xml");
|
xmlpath = ResourceManager::getInstance().getResourcePath(":/MAME/mamebioses.xml");
|
||||||
|
|
||||||
if (!Utils::FileSystem::exists(xmlpath))
|
if (!Utils::FileSystem::exists(xmlpath))
|
||||||
return;
|
return;
|
||||||
|
@ -80,7 +80,7 @@ MameNames::MameNames()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read device file.
|
// Read device file.
|
||||||
xmlpath = ResourceManager::getInstance()->getResourcePath(":/MAME/mamedevices.xml");
|
xmlpath = ResourceManager::getInstance().getResourcePath(":/MAME/mamedevices.xml");
|
||||||
|
|
||||||
if (!Utils::FileSystem::exists(xmlpath))
|
if (!Utils::FileSystem::exists(xmlpath))
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -64,10 +64,10 @@ Settings::Settings()
|
||||||
loadFile();
|
loadFile();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<Settings> Settings::getInstance()
|
Settings* Settings::getInstance()
|
||||||
{
|
{
|
||||||
static std::shared_ptr<Settings> instance{new Settings()};
|
static Settings instance;
|
||||||
return instance;
|
return &instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Settings::setDefaults()
|
void Settings::setDefaults()
|
||||||
|
|
|
@ -18,7 +18,7 @@
|
||||||
class Settings
|
class Settings
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static std::shared_ptr<Settings> getInstance();
|
static Settings* getInstance();
|
||||||
|
|
||||||
void loadFile();
|
void loadFile();
|
||||||
void saveFile();
|
void saveFile();
|
||||||
|
|
|
@ -36,7 +36,7 @@ std::shared_ptr<Sound> Sound::getFromTheme(ThemeData* const theme,
|
||||||
if (theme == nullptr) {
|
if (theme == nullptr) {
|
||||||
LOG(LogDebug) << "Sound::getFromTheme(): Using fallback sound file for \"" << element
|
LOG(LogDebug) << "Sound::getFromTheme(): Using fallback sound file for \"" << element
|
||||||
<< "\"";
|
<< "\"";
|
||||||
return get(ResourceManager::getInstance()->getResourcePath(":/sounds/" + element + ".wav"));
|
return get(ResourceManager::getInstance().getResourcePath(":/sounds/" + element + ".wav"));
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG(LogDebug) << "Sound::getFromTheme(): Looking for tag <sound name=\"" << element << "\">";
|
LOG(LogDebug) << "Sound::getFromTheme(): Looking for tag <sound name=\"" << element << "\">";
|
||||||
|
@ -44,7 +44,7 @@ std::shared_ptr<Sound> Sound::getFromTheme(ThemeData* const theme,
|
||||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "sound");
|
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "sound");
|
||||||
if (!elem || !elem->has("path")) {
|
if (!elem || !elem->has("path")) {
|
||||||
LOG(LogDebug) << "Sound::getFromTheme(): Tag not found, using fallback sound file";
|
LOG(LogDebug) << "Sound::getFromTheme(): Tag not found, using fallback sound file";
|
||||||
return get(ResourceManager::getInstance()->getResourcePath(":/sounds/" + element + ".wav"));
|
return get(ResourceManager::getInstance().getResourcePath(":/sounds/" + element + ".wav"));
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG(LogDebug) << "Sound::getFromTheme(): Tag found, ready to load theme sound file";
|
LOG(LogDebug) << "Sound::getFromTheme(): Tag found, ready to load theme sound file";
|
||||||
|
|
|
@ -77,6 +77,7 @@ public:
|
||||||
bool isPlayingThemeNavigationSound(NavigationSoundsID soundID);
|
bool isPlayingThemeNavigationSound(NavigationSoundsID soundID);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
NavigationSounds() noexcept {};
|
||||||
std::vector<std::shared_ptr<Sound>> mNavigationSounds;
|
std::vector<std::shared_ptr<Sound>> mNavigationSounds;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -321,7 +321,7 @@ void ThemeData::parseIncludes(const pugi::xml_node& root)
|
||||||
for (pugi::xml_node node = root.child("include"); node; node = node.next_sibling("include")) {
|
for (pugi::xml_node node = root.child("include"); node; node = node.next_sibling("include")) {
|
||||||
std::string relPath = resolvePlaceholders(node.text().as_string());
|
std::string relPath = resolvePlaceholders(node.text().as_string());
|
||||||
std::string path = Utils::FileSystem::resolveRelativePath(relPath, mPaths.back(), true);
|
std::string path = Utils::FileSystem::resolveRelativePath(relPath, mPaths.back(), true);
|
||||||
if (!ResourceManager::getInstance()->fileExists(path))
|
if (!ResourceManager::getInstance().fileExists(path))
|
||||||
throw error << " -> \"" << relPath << "\" not found (resolved to \"" << path << "\")";
|
throw error << " -> \"" << relPath << "\" not found (resolved to \"" << path << "\")";
|
||||||
error << " -> \"" << relPath << "\"";
|
error << " -> \"" << relPath << "\"";
|
||||||
|
|
||||||
|
@ -512,7 +512,7 @@ void ThemeData::parseElement(const pugi::xml_node& root,
|
||||||
}
|
}
|
||||||
case PATH: {
|
case PATH: {
|
||||||
std::string path = Utils::FileSystem::resolveRelativePath(str, mPaths.back(), true);
|
std::string path = Utils::FileSystem::resolveRelativePath(str, mPaths.back(), true);
|
||||||
if (!ResourceManager::getInstance()->fileExists(path)) {
|
if (!ResourceManager::getInstance().fileExists(path)) {
|
||||||
std::stringstream ss;
|
std::stringstream ss;
|
||||||
// "From theme yadda yadda, included file yadda yadda.
|
// "From theme yadda yadda, included file yadda yadda.
|
||||||
LOG(LogWarning) << error.msg << ":";
|
LOG(LogWarning) << error.msg << ":";
|
||||||
|
@ -607,7 +607,7 @@ const ThemeData::ThemeElement* ThemeData::getElement(const std::string& view,
|
||||||
return &elemIt->second;
|
return &elemIt->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::shared_ptr<ThemeData>& ThemeData::getDefault()
|
const std::shared_ptr<ThemeData> ThemeData::getDefault()
|
||||||
{
|
{
|
||||||
static std::shared_ptr<ThemeData> theme = nullptr;
|
static std::shared_ptr<ThemeData> theme = nullptr;
|
||||||
if (theme == nullptr) {
|
if (theme == nullptr) {
|
||||||
|
|
|
@ -199,7 +199,7 @@ public:
|
||||||
const std::string& view,
|
const std::string& view,
|
||||||
Window* window);
|
Window* window);
|
||||||
|
|
||||||
static const std::shared_ptr<ThemeData>& getDefault();
|
static const std::shared_ptr<ThemeData> getDefault();
|
||||||
|
|
||||||
static std::map<std::string, ThemeSet> getThemeSets();
|
static std::map<std::string, ThemeSet> getThemeSets();
|
||||||
static std::string getThemeFromCurrentSet(const std::string& system);
|
static std::string getThemeFromCurrentSet(const std::string& system);
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
#define CLOCK_BACKGROUND_CREATION false
|
#define CLOCK_BACKGROUND_CREATION false
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
Window::Window()
|
Window::Window() noexcept
|
||||||
: mScreensaver(nullptr)
|
: mScreensaver(nullptr)
|
||||||
, mMediaViewer(nullptr)
|
, mMediaViewer(nullptr)
|
||||||
, mLaunchScreen(nullptr)
|
, mLaunchScreen(nullptr)
|
||||||
|
@ -48,9 +48,6 @@ Window::Window()
|
||||||
, mTopScale(0.5)
|
, mTopScale(0.5)
|
||||||
, mChangedThemeSet(false)
|
, mChangedThemeSet(false)
|
||||||
{
|
{
|
||||||
mHelp = new HelpComponent(this);
|
|
||||||
mBackgroundOverlay = new ImageComponent(this);
|
|
||||||
mBackgroundOverlayOpacity = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Window::~Window()
|
Window::~Window()
|
||||||
|
@ -67,6 +64,12 @@ Window::~Window()
|
||||||
delete mHelp;
|
delete mHelp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Window* Window::getInstance()
|
||||||
|
{
|
||||||
|
static Window instance;
|
||||||
|
return &instance;
|
||||||
|
}
|
||||||
|
|
||||||
void Window::pushGui(GuiComponent* gui)
|
void Window::pushGui(GuiComponent* gui)
|
||||||
{
|
{
|
||||||
if (mGuiStack.size() > 0) {
|
if (mGuiStack.size() > 0) {
|
||||||
|
@ -109,9 +112,13 @@ bool Window::init()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
InputManager::getInstance()->init();
|
InputManager::getInstance().init();
|
||||||
|
|
||||||
ResourceManager::getInstance()->reloadAll();
|
ResourceManager::getInstance().reloadAll();
|
||||||
|
|
||||||
|
mHelp = new HelpComponent(this);
|
||||||
|
mBackgroundOverlay = new ImageComponent(this);
|
||||||
|
mBackgroundOverlayOpacity = 0;
|
||||||
|
|
||||||
// Keep a reference to the default fonts, so they don't keep getting destroyed/recreated.
|
// Keep a reference to the default fonts, so they don't keep getting destroyed/recreated.
|
||||||
if (mDefaultFonts.empty()) {
|
if (mDefaultFonts.empty()) {
|
||||||
|
@ -147,8 +154,8 @@ void Window::deinit()
|
||||||
mPostprocessedBackground.reset();
|
mPostprocessedBackground.reset();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
InputManager::getInstance()->deinit();
|
InputManager::getInstance().deinit();
|
||||||
ResourceManager::getInstance()->unloadAll();
|
ResourceManager::getInstance().unloadAll();
|
||||||
Renderer::deinit();
|
Renderer::deinit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -75,8 +75,7 @@ public:
|
||||||
virtual void render(const glm::mat4& parentTrans) = 0;
|
virtual void render(const glm::mat4& parentTrans) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
Window();
|
static Window* getInstance();
|
||||||
~Window();
|
|
||||||
|
|
||||||
void pushGui(GuiComponent* gui);
|
void pushGui(GuiComponent* gui);
|
||||||
void removeGui(GuiComponent* gui);
|
void removeGui(GuiComponent* gui);
|
||||||
|
@ -147,6 +146,9 @@ public:
|
||||||
bool getChangedThemeSet() { return mChangedThemeSet; }
|
bool getChangedThemeSet() { return mChangedThemeSet; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
Window() noexcept;
|
||||||
|
~Window();
|
||||||
|
|
||||||
void onSleep() { Scripting::fireEvent("sleep"); }
|
void onSleep() { Scripting::fireEvent("sleep"); }
|
||||||
void onWake() { Scripting::fireEvent("wake"); }
|
void onWake() { Scripting::fireEvent("wake"); }
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,7 @@ void AnimatedImageComponent::load(const AnimationDef* def)
|
||||||
|
|
||||||
for (size_t i = 0; i < def->frameCount; ++i) {
|
for (size_t i = 0; i < def->frameCount; ++i) {
|
||||||
if (def->frames[i].path != "" &&
|
if (def->frames[i].path != "" &&
|
||||||
!ResourceManager::getInstance()->fileExists(def->frames[i].path)) {
|
!ResourceManager::getInstance().fileExists(def->frames[i].path)) {
|
||||||
LOG(LogError) << "Missing animation frame " << i << " (\"" << def->frames[i].path
|
LOG(LogError) << "Missing animation frame " << i << " (\"" << def->frames[i].path
|
||||||
<< "\")";
|
<< "\")";
|
||||||
continue;
|
continue;
|
||||||
|
|
|
@ -269,7 +269,7 @@ std::shared_ptr<TextureResource> HelpComponent::getIconTexture(const char* name)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ResourceManager::getInstance()->fileExists(pathLookup->second)) {
|
if (!ResourceManager::getInstance().fileExists(pathLookup->second)) {
|
||||||
LOG(LogError) << "Couldn't load help icon \"" << name << "\" as the file \""
|
LOG(LogError) << "Couldn't load help icon \"" << name << "\" as the file \""
|
||||||
<< pathLookup->second << "\" is missing";
|
<< pathLookup->second << "\" is missing";
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
|
@ -140,8 +140,8 @@ void ImageComponent::setImage(const std::string& path, bool tile, bool linearMag
|
||||||
mDynamic = false;
|
mDynamic = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (path.empty() || !ResourceManager::getInstance()->fileExists(path)) {
|
if (path.empty() || !ResourceManager::getInstance().fileExists(path)) {
|
||||||
if (mDefaultPath.empty() || !ResourceManager::getInstance()->fileExists(mDefaultPath))
|
if (mDefaultPath.empty() || !ResourceManager::getInstance().fileExists(mDefaultPath))
|
||||||
mTexture.reset();
|
mTexture.reset();
|
||||||
else
|
else
|
||||||
mTexture =
|
mTexture =
|
||||||
|
|
|
@ -327,7 +327,7 @@ void ImageGridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
||||||
if (elem->has("gameImage")) {
|
if (elem->has("gameImage")) {
|
||||||
std::string path = elem->get<std::string>("gameImage");
|
std::string path = elem->get<std::string>("gameImage");
|
||||||
|
|
||||||
if (!ResourceManager::getInstance()->fileExists(path)) {
|
if (!ResourceManager::getInstance().fileExists(path)) {
|
||||||
LOG(LogWarning) << "Could not replace default game image, check path: " << path;
|
LOG(LogWarning) << "Could not replace default game image, check path: " << path;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -346,7 +346,7 @@ void ImageGridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
||||||
if (elem->has("folderImage")) {
|
if (elem->has("folderImage")) {
|
||||||
std::string path = elem->get<std::string>("folderImage");
|
std::string path = elem->get<std::string>("folderImage");
|
||||||
|
|
||||||
if (!ResourceManager::getInstance()->fileExists(path)) {
|
if (!ResourceManager::getInstance().fileExists(path)) {
|
||||||
LOG(LogWarning) << "Could not replace default folder image, check path: " << path;
|
LOG(LogWarning) << "Could not replace default folder image, check path: " << path;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -658,7 +658,7 @@ void ImageGridComponent<T>::updateTileAtPos(int tilePos,
|
||||||
|
|
||||||
std::string imagePath = mEntries.at(imgPos).data.texturePath;
|
std::string imagePath = mEntries.at(imgPos).data.texturePath;
|
||||||
|
|
||||||
if (ResourceManager::getInstance()->fileExists(imagePath))
|
if (ResourceManager::getInstance().fileExists(imagePath))
|
||||||
tile->setImage(imagePath);
|
tile->setImage(imagePath);
|
||||||
else if (mEntries.at(imgPos).object->getType() == 2)
|
else if (mEntries.at(imgPos).object->getType() == 2)
|
||||||
tile->setImage(mDefaultFolderTexture);
|
tile->setImage(mDefaultFolderTexture);
|
||||||
|
|
|
@ -69,7 +69,7 @@ bool VideoComponent::setVideo(std::string path)
|
||||||
mVideoPath = fullPath;
|
mVideoPath = fullPath;
|
||||||
|
|
||||||
// If the file exists then set the new video.
|
// If the file exists then set the new video.
|
||||||
if (!fullPath.empty() && ResourceManager::getInstance()->fileExists(fullPath)) {
|
if (!fullPath.empty() && ResourceManager::getInstance().fileExists(fullPath)) {
|
||||||
// Return true to show that we are going to attempt to play a video.
|
// Return true to show that we are going to attempt to play a video.
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1412,7 +1412,8 @@ void VideoFFmpegComponent::stopVideo()
|
||||||
std::queue<AudioFrame>().swap(mAudioFrameQueue);
|
std::queue<AudioFrame>().swap(mAudioFrameQueue);
|
||||||
|
|
||||||
// Clear the audio buffer.
|
// Clear the audio buffer.
|
||||||
AudioManager::getInstance().clearStream();
|
if (AudioManager::sAudioDevice != 0)
|
||||||
|
AudioManager::getInstance().clearStream();
|
||||||
|
|
||||||
if (mFormatContext) {
|
if (mFormatContext) {
|
||||||
av_frame_free(&mVideoFrame);
|
av_frame_free(&mVideoFrame);
|
||||||
|
|
|
@ -43,7 +43,7 @@ GuiDetectDevice::GuiDetectDevice(Window* window,
|
||||||
|
|
||||||
// Device info.
|
// Device info.
|
||||||
std::stringstream deviceInfo;
|
std::stringstream deviceInfo;
|
||||||
int numDevices = InputManager::getInstance()->getNumJoysticks();
|
int numDevices = InputManager::getInstance().getNumJoysticks();
|
||||||
|
|
||||||
if (numDevices > 0)
|
if (numDevices > 0)
|
||||||
deviceInfo << numDevices << " GAMEPAD" << (numDevices > 1 ? "S" : "") << " DETECTED";
|
deviceInfo << numDevices << " GAMEPAD" << (numDevices > 1 ? "S" : "") << " DETECTED";
|
||||||
|
@ -148,7 +148,7 @@ void GuiDetectDevice::update(int deltaTime)
|
||||||
// command line.
|
// command line.
|
||||||
if (!mForcedConfig && mFirstRun &&
|
if (!mForcedConfig && mFirstRun &&
|
||||||
Utils::FileSystem::exists(InputManager::getConfigPath()) &&
|
Utils::FileSystem::exists(InputManager::getConfigPath()) &&
|
||||||
InputManager::getInstance()->getNumConfiguredDevices() > 0) {
|
InputManager::getInstance().getNumConfiguredDevices() > 0) {
|
||||||
if (mDoneCallback)
|
if (mDoneCallback)
|
||||||
mDoneCallback();
|
mDoneCallback();
|
||||||
delete this; // Delete GUI element.
|
delete this; // Delete GUI element.
|
||||||
|
|
|
@ -174,7 +174,7 @@ GuiInputConfig::GuiInputConfig(Window* window,
|
||||||
// GUI buttons.
|
// GUI buttons.
|
||||||
std::vector<std::shared_ptr<ButtonComponent>> buttons;
|
std::vector<std::shared_ptr<ButtonComponent>> buttons;
|
||||||
std::function<void()> okFunction = [this, okCallback] {
|
std::function<void()> okFunction = [this, okCallback] {
|
||||||
InputManager::getInstance()->writeDeviceConfig(mTargetConfig); // Save.
|
InputManager::getInstance().writeDeviceConfig(mTargetConfig); // Save.
|
||||||
if (okCallback)
|
if (okCallback)
|
||||||
okCallback();
|
okCallback();
|
||||||
delete this;
|
delete this;
|
||||||
|
|
|
@ -44,7 +44,7 @@ namespace Renderer
|
||||||
size_t width = 0;
|
size_t width = 0;
|
||||||
size_t height = 0;
|
size_t height = 0;
|
||||||
ResourceData resData =
|
ResourceData resData =
|
||||||
ResourceManager::getInstance()->getFileData(":/graphics/window_icon_256.png");
|
ResourceManager::getInstance().getFileData(":/graphics/window_icon_256.png");
|
||||||
std::vector<unsigned char> rawData =
|
std::vector<unsigned char> rawData =
|
||||||
ImageIO::loadFromMemoryRGBA32(resData.ptr.get(), resData.length, width, height);
|
ImageIO::loadFromMemoryRGBA32(resData.ptr.get(), resData.length, width, height);
|
||||||
|
|
||||||
|
|
|
@ -40,7 +40,7 @@ namespace Renderer
|
||||||
std::string shaderCode;
|
std::string shaderCode;
|
||||||
|
|
||||||
// This will load the entire GLSL source code into the string variable.
|
// This will load the entire GLSL source code into the string variable.
|
||||||
const ResourceData& shaderData = ResourceManager::getInstance()->getFileData(path);
|
const ResourceData& shaderData = ResourceManager::getInstance().getFileData(path);
|
||||||
shaderCode.assign(reinterpret_cast<const char*>(shaderData.ptr.get()), shaderData.length);
|
shaderCode.assign(reinterpret_cast<const char*>(shaderData.ptr.get()), shaderData.length);
|
||||||
|
|
||||||
// Define the GLSL version (version 120 = OpenGL 2.1).
|
// Define the GLSL version (version 120 = OpenGL 2.1).
|
||||||
|
|
|
@ -128,7 +128,7 @@ std::shared_ptr<Font> Font::get(int size, const std::string& path)
|
||||||
|
|
||||||
std::shared_ptr<Font> font = std::shared_ptr<Font>(new Font(def.second, def.first));
|
std::shared_ptr<Font> font = std::shared_ptr<Font>(new Font(def.second, def.first));
|
||||||
sFontMap[def] = std::weak_ptr<Font>(font);
|
sFontMap[def] = std::weak_ptr<Font>(font);
|
||||||
ResourceManager::getInstance()->addReloadable(font);
|
ResourceManager::getInstance().addReloadable(font);
|
||||||
return font;
|
return font;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -243,25 +243,25 @@ std::vector<std::string> getFallbackFontPaths()
|
||||||
|
|
||||||
// Standard fonts, let's include them here for exception handling purposes even though that's
|
// Standard fonts, let's include them here for exception handling purposes even though that's
|
||||||
// not really the correct location. (The application will crash if they are missing.)
|
// not really the correct location. (The application will crash if they are missing.)
|
||||||
ResourceManager::getInstance()->getResourcePath(":/fonts/Akrobat-Regular.ttf");
|
ResourceManager::getInstance().getResourcePath(":/fonts/Akrobat-Regular.ttf");
|
||||||
ResourceManager::getInstance()->getResourcePath(":/fonts/Akrobat-SemiBold.ttf");
|
ResourceManager::getInstance().getResourcePath(":/fonts/Akrobat-SemiBold.ttf");
|
||||||
ResourceManager::getInstance()->getResourcePath(":/fonts/Akrobat-Bold.ttf");
|
ResourceManager::getInstance().getResourcePath(":/fonts/Akrobat-Bold.ttf");
|
||||||
|
|
||||||
// Vera sans Unicode.
|
// Vera sans Unicode.
|
||||||
fontPaths.push_back(ResourceManager::getInstance()->getResourcePath(":/fonts/DejaVuSans.ttf"));
|
fontPaths.push_back(ResourceManager::getInstance().getResourcePath(":/fonts/DejaVuSans.ttf"));
|
||||||
// GNU FreeFont monospaced.
|
// GNU FreeFont monospaced.
|
||||||
fontPaths.push_back(ResourceManager::getInstance()->getResourcePath(":/fonts/FreeMono.ttf"));
|
fontPaths.push_back(ResourceManager::getInstance().getResourcePath(":/fonts/FreeMono.ttf"));
|
||||||
// Various languages, such as Japanese and Chinese.
|
// Various languages, such as Japanese and Chinese.
|
||||||
fontPaths.push_back(
|
fontPaths.push_back(
|
||||||
ResourceManager::getInstance()->getResourcePath(":/fonts/DroidSansFallbackFull.ttf"));
|
ResourceManager::getInstance().getResourcePath(":/fonts/DroidSansFallbackFull.ttf"));
|
||||||
// Korean.
|
// Korean.
|
||||||
fontPaths.push_back(
|
fontPaths.push_back(
|
||||||
ResourceManager::getInstance()->getResourcePath(":/fonts/NanumMyeongjo.ttf"));
|
ResourceManager::getInstance().getResourcePath(":/fonts/NanumMyeongjo.ttf"));
|
||||||
// Font Awesome icon glyphs, used for various special symbols like stars, folders etc.
|
// Font Awesome icon glyphs, used for various special symbols like stars, folders etc.
|
||||||
fontPaths.push_back(
|
fontPaths.push_back(
|
||||||
ResourceManager::getInstance()->getResourcePath(":/fonts/fontawesome-webfont.ttf"));
|
ResourceManager::getInstance().getResourcePath(":/fonts/fontawesome-webfont.ttf"));
|
||||||
// This is only needed for some really rare special characters.
|
// This is only needed for some really rare special characters.
|
||||||
fontPaths.push_back(ResourceManager::getInstance()->getResourcePath(":/fonts/Ubuntu-C.ttf"));
|
fontPaths.push_back(ResourceManager::getInstance().getResourcePath(":/fonts/Ubuntu-C.ttf"));
|
||||||
|
|
||||||
fontPaths.shrink_to_fit();
|
fontPaths.shrink_to_fit();
|
||||||
return fontPaths;
|
return fontPaths;
|
||||||
|
@ -281,7 +281,7 @@ FT_Face Font::getFaceForChar(unsigned int id)
|
||||||
// i == 0 -> mPath
|
// i == 0 -> mPath
|
||||||
// Otherwise, take from fallbackFonts.
|
// Otherwise, take from fallbackFonts.
|
||||||
const std::string& path = (i == 0 ? mPath : fallbackFonts.at(i - 1));
|
const std::string& path = (i == 0 ? mPath : fallbackFonts.at(i - 1));
|
||||||
ResourceData data = ResourceManager::getInstance()->getFileData(path);
|
ResourceData data = ResourceManager::getInstance().getFileData(path);
|
||||||
mFaceCache[i] = std::unique_ptr<FontFace>(new FontFace(std::move(data), mSize));
|
mFaceCache[i] = std::unique_ptr<FontFace>(new FontFace(std::move(data), mSize));
|
||||||
fit = mFaceCache.find(i);
|
fit = mFaceCache.find(i);
|
||||||
}
|
}
|
||||||
|
|
|
@ -90,8 +90,8 @@ public:
|
||||||
float getHeight(float lineSpacing = 1.5f) const;
|
float getHeight(float lineSpacing = 1.5f) const;
|
||||||
float getLetterHeight();
|
float getLetterHeight();
|
||||||
|
|
||||||
void reload(std::shared_ptr<ResourceManager>& rm) override { rebuildTextures(); }
|
void reload(ResourceManager& rm) override { rebuildTextures(); }
|
||||||
void unload(std::shared_ptr<ResourceManager>& rm) override { unloadTextures(); }
|
void unload(ResourceManager& rm) override { unloadTextures(); }
|
||||||
|
|
||||||
int getSize() const { return mSize; }
|
int getSize() const { return mSize; }
|
||||||
const std::string& getPath() const { return mPath; }
|
const std::string& getPath() const { return mPath; }
|
||||||
|
|
|
@ -19,14 +19,10 @@
|
||||||
|
|
||||||
auto array_deleter = [](unsigned char* p) { delete[] p; };
|
auto array_deleter = [](unsigned char* p) { delete[] p; };
|
||||||
|
|
||||||
std::shared_ptr<ResourceManager> ResourceManager::sInstance = nullptr;
|
ResourceManager& ResourceManager::getInstance()
|
||||||
|
|
||||||
std::shared_ptr<ResourceManager>& ResourceManager::getInstance()
|
|
||||||
{
|
{
|
||||||
if (!sInstance)
|
static ResourceManager instance;
|
||||||
sInstance = std::shared_ptr<ResourceManager>(new ResourceManager());
|
return instance;
|
||||||
|
|
||||||
return sInstance;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string ResourceManager::getResourcePath(const std::string& path, bool terminateOnFailure) const
|
std::string ResourceManager::getResourcePath(const std::string& path, bool terminateOnFailure) const
|
||||||
|
@ -145,7 +141,7 @@ void ResourceManager::unloadAll()
|
||||||
auto iter = mReloadables.cbegin();
|
auto iter = mReloadables.cbegin();
|
||||||
while (iter != mReloadables.cend()) {
|
while (iter != mReloadables.cend()) {
|
||||||
if (!iter->expired()) {
|
if (!iter->expired()) {
|
||||||
iter->lock()->unload(sInstance);
|
iter->lock()->unload(getInstance());
|
||||||
++iter;
|
++iter;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -159,7 +155,7 @@ void ResourceManager::reloadAll()
|
||||||
auto iter = mReloadables.cbegin();
|
auto iter = mReloadables.cbegin();
|
||||||
while (iter != mReloadables.cend()) {
|
while (iter != mReloadables.cend()) {
|
||||||
if (!iter->expired()) {
|
if (!iter->expired()) {
|
||||||
iter->lock()->reload(sInstance);
|
iter->lock()->reload(getInstance());
|
||||||
++iter;
|
++iter;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|
|
@ -28,14 +28,14 @@ class ResourceManager;
|
||||||
class IReloadable
|
class IReloadable
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual void unload(std::shared_ptr<ResourceManager>& rm) = 0;
|
virtual void unload(ResourceManager& rm) = 0;
|
||||||
virtual void reload(std::shared_ptr<ResourceManager>& rm) = 0;
|
virtual void reload(ResourceManager& rm) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ResourceManager
|
class ResourceManager
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static std::shared_ptr<ResourceManager>& getInstance();
|
static ResourceManager& getInstance();
|
||||||
|
|
||||||
void addReloadable(std::weak_ptr<IReloadable> reloadable);
|
void addReloadable(std::weak_ptr<IReloadable> reloadable);
|
||||||
|
|
||||||
|
@ -47,9 +47,8 @@ public:
|
||||||
bool fileExists(const std::string& path) const;
|
bool fileExists(const std::string& path) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
ResourceManager() {}
|
ResourceManager() noexcept {}
|
||||||
|
|
||||||
static std::shared_ptr<ResourceManager> sInstance;
|
|
||||||
std::list<std::weak_ptr<IReloadable>> mReloadables;
|
std::list<std::weak_ptr<IReloadable>> mReloadables;
|
||||||
|
|
||||||
ResourceData loadFile(const std::string& path) const;
|
ResourceData loadFile(const std::string& path) const;
|
||||||
|
|
|
@ -179,8 +179,7 @@ bool TextureData::load()
|
||||||
|
|
||||||
// Need to load. See if there is a file.
|
// Need to load. See if there is a file.
|
||||||
if (!mPath.empty()) {
|
if (!mPath.empty()) {
|
||||||
std::shared_ptr<ResourceManager>& rm = ResourceManager::getInstance();
|
const ResourceData& data = ResourceManager::getInstance().getFileData(mPath);
|
||||||
const ResourceData& data = rm->getFileData(mPath);
|
|
||||||
// Is it an SVG?
|
// Is it an SVG?
|
||||||
if (Utils::String::toLower(mPath.substr(mPath.size() - 4, std::string::npos)) == ".svg") {
|
if (Utils::String::toLower(mPath.substr(mPath.size() - 4, std::string::npos)) == ".svg") {
|
||||||
mScalable = true;
|
mScalable = true;
|
||||||
|
|
|
@ -148,14 +148,12 @@ std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
|
||||||
bool linearMagnify,
|
bool linearMagnify,
|
||||||
bool forceRasterization)
|
bool forceRasterization)
|
||||||
{
|
{
|
||||||
std::shared_ptr<ResourceManager>& rm = ResourceManager::getInstance();
|
|
||||||
|
|
||||||
const std::string canonicalPath = Utils::FileSystem::getCanonicalPath(path);
|
const std::string canonicalPath = Utils::FileSystem::getCanonicalPath(path);
|
||||||
if (canonicalPath.empty()) {
|
if (canonicalPath.empty()) {
|
||||||
std::shared_ptr<TextureResource> tex(
|
std::shared_ptr<TextureResource> tex(
|
||||||
new TextureResource("", tile, false, linearMagnify, forceRasterization));
|
new TextureResource("", tile, false, linearMagnify, forceRasterization));
|
||||||
// Make sure we get properly deinitialized even though we do nothing on reinitialization.
|
// Make sure we get properly deinitialized even though we do nothing on reinitialization.
|
||||||
rm->addReloadable(tex);
|
ResourceManager::getInstance().addReloadable(tex);
|
||||||
return tex;
|
return tex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -182,7 +180,7 @@ std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add it to the reloadable list.
|
// Add it to the reloadable list.
|
||||||
rm->addReloadable(tex);
|
ResourceManager::getInstance().addReloadable(tex);
|
||||||
|
|
||||||
// Force load it if necessary. Note that it may get dumped from VRAM if we run low.
|
// Force load it if necessary. Note that it may get dumped from VRAM if we run low.
|
||||||
if (forceLoad) {
|
if (forceLoad) {
|
||||||
|
@ -241,7 +239,7 @@ size_t TextureResource::getTotalTextureSize()
|
||||||
return total;
|
return total;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureResource::unload(std::shared_ptr<ResourceManager>& /*rm*/)
|
void TextureResource::unload(ResourceManager& /*rm*/)
|
||||||
{
|
{
|
||||||
// Release the texture's resources.
|
// Release the texture's resources.
|
||||||
std::shared_ptr<TextureData> data;
|
std::shared_ptr<TextureData> data;
|
||||||
|
@ -254,7 +252,7 @@ void TextureResource::unload(std::shared_ptr<ResourceManager>& /*rm*/)
|
||||||
data->releaseRAM();
|
data->releaseRAM();
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureResource::reload(std::shared_ptr<ResourceManager>& /*rm*/)
|
void TextureResource::reload(ResourceManager& /*rm*/)
|
||||||
{
|
{
|
||||||
// For dynamically loaded textures the texture manager will load them on demand.
|
// For dynamically loaded textures the texture manager will load them on demand.
|
||||||
// For manually loaded textures we have to reload them here.
|
// For manually loaded textures we have to reload them here.
|
||||||
|
|
|
@ -68,8 +68,8 @@ protected:
|
||||||
bool dynamic,
|
bool dynamic,
|
||||||
bool linearMagnify,
|
bool linearMagnify,
|
||||||
bool forceRasterization);
|
bool forceRasterization);
|
||||||
virtual void unload(std::shared_ptr<ResourceManager>& rm);
|
virtual void unload(ResourceManager& rm);
|
||||||
virtual void reload(std::shared_ptr<ResourceManager>& rm);
|
virtual void reload(ResourceManager& rm);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// mTextureData is used for textures that are not loaded from a file - these ones
|
// mTextureData is used for textures that are not loaded from a file - these ones
|
||||||
|
|
Loading…
Reference in a new issue