mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Added infoBackgroundImage
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parent
a7359a2d08
commit
87137df51e
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@ -97,6 +97,7 @@ Pretty much any image format is supported.
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`<backgroundImage>` - No default.
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`<headerImage>` - No default.
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`<infoBackgroundImage>` - No default.
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Sounds
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======
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@ -22,7 +22,8 @@ std::map<std::string, unsigned int> ThemeData::sDefaultColors = boost::assign::m
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std::map<std::string, ImageDef> ThemeData::sDefaultImages = boost::assign::map_list_of
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("backgroundImage", ImageDef("", true))
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("headerImage", ImageDef("", false));
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("headerImage", ImageDef("", false))
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("infoBackgroundImage", ImageDef("", false));
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std::map<std::string, SoundDef> ThemeData::sDefaultSounds = boost::assign::map_list_of
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("scrollSound", SoundDef(""))
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@ -13,7 +13,7 @@ BasicGameListView::BasicGameListView(Window* window, FileData* root)
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mHeaderText.setPosition(0, 0);
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mHeaderText.setCentered(true);
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mHeaderImage.setResize(0, mSize.y() * 0.2f, false);
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mHeaderImage.setResize(0, mSize.y() * 0.185f, false);
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mHeaderImage.setOrigin(0.5f, 0.0f);
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mHeaderImage.setPosition(mSize.x() / 2, 0);
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@ -3,9 +3,17 @@
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DetailedGameListView::DetailedGameListView(Window* window, FileData* root) :
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BasicGameListView(window, root),
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mDescContainer(window), mDescription(window),
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mImage(window)
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mImage(window), mInfoBackground(window)
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{
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const float padding = 0.02f;
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mHeaderImage.setPosition(mSize.x() * 0.25f, 0);
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mHeaderImage.setResize(mSize.x() * 0.5f, 0, true);
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mInfoBackground.setPosition(0, mSize.y() * 0.5f, 0);
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mInfoBackground.setOrigin(0, 0.5f);
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mInfoBackground.setResize(mSize.x() * 0.5f, mSize.y(), true);
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addChild(&mInfoBackground);
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const float padding = 0.01f;
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mList.setPosition(mSize.x() * (0.50f + padding), mList.getPosition().y());
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mList.setSize(mSize.x() * (0.50f - 2*padding), mList.getSize().y());
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@ -34,6 +42,7 @@ void DetailedGameListView::setTheme(const std::shared_ptr<ThemeData>& theme)
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mDescription.setFont(theme->getFont("descriptionFont"));
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mDescription.setColor(theme->getColor("descriptionColor"));
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mInfoBackground.setImage(theme->getImage("infoBackgroundImage").getTexture());
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}
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void DetailedGameListView::updateInfoPanel()
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@ -18,6 +18,7 @@ private:
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void updateInfoPanel();
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ImageComponent mImage;
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ImageComponent mInfoBackground;
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ScrollableContainer mDescContainer;
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TextComponent mDescription;
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@ -101,7 +101,23 @@ std::shared_ptr<GameListView> ViewController::getSystemView(SystemData* system)
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if(system != NULL)
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{
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view = std::shared_ptr<GameListView>(new DetailedGameListView(mWindow, system->getRootFolder()));
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//decide type
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bool detailed = false;
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std::vector<FileData*> files = system->getRootFolder()->getFilesRecursive(GAME | FOLDER);
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for(auto it = files.begin(); it != files.end(); it++)
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{
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if(!(*it)->getThumbnailPath().empty())
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{
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detailed = true;
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break;
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}
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}
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if(detailed)
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view = std::shared_ptr<GameListView>(new DetailedGameListView(mWindow, system->getRootFolder()));
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else
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view = std::shared_ptr<GameListView>(new BasicGameListView(mWindow, system->getRootFolder()));
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view->setTheme(system->getTheme());
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}else{
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LOG(LogError) << "null system"; // should eventually return an "all games" gamelist view
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