mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Added infoBackgroundImage
This commit is contained in:
parent
a7359a2d08
commit
87137df51e
|
@ -97,6 +97,7 @@ Pretty much any image format is supported.
|
|||
|
||||
`<backgroundImage>` - No default.
|
||||
`<headerImage>` - No default.
|
||||
`<infoBackgroundImage>` - No default.
|
||||
|
||||
Sounds
|
||||
======
|
||||
|
|
|
@ -22,7 +22,8 @@ std::map<std::string, unsigned int> ThemeData::sDefaultColors = boost::assign::m
|
|||
|
||||
std::map<std::string, ImageDef> ThemeData::sDefaultImages = boost::assign::map_list_of
|
||||
("backgroundImage", ImageDef("", true))
|
||||
("headerImage", ImageDef("", false));
|
||||
("headerImage", ImageDef("", false))
|
||||
("infoBackgroundImage", ImageDef("", false));
|
||||
|
||||
std::map<std::string, SoundDef> ThemeData::sDefaultSounds = boost::assign::map_list_of
|
||||
("scrollSound", SoundDef(""))
|
||||
|
|
|
@ -13,7 +13,7 @@ BasicGameListView::BasicGameListView(Window* window, FileData* root)
|
|||
mHeaderText.setPosition(0, 0);
|
||||
mHeaderText.setCentered(true);
|
||||
|
||||
mHeaderImage.setResize(0, mSize.y() * 0.2f, false);
|
||||
mHeaderImage.setResize(0, mSize.y() * 0.185f, false);
|
||||
mHeaderImage.setOrigin(0.5f, 0.0f);
|
||||
mHeaderImage.setPosition(mSize.x() / 2, 0);
|
||||
|
||||
|
|
|
@ -3,9 +3,17 @@
|
|||
DetailedGameListView::DetailedGameListView(Window* window, FileData* root) :
|
||||
BasicGameListView(window, root),
|
||||
mDescContainer(window), mDescription(window),
|
||||
mImage(window)
|
||||
mImage(window), mInfoBackground(window)
|
||||
{
|
||||
const float padding = 0.02f;
|
||||
mHeaderImage.setPosition(mSize.x() * 0.25f, 0);
|
||||
mHeaderImage.setResize(mSize.x() * 0.5f, 0, true);
|
||||
|
||||
mInfoBackground.setPosition(0, mSize.y() * 0.5f, 0);
|
||||
mInfoBackground.setOrigin(0, 0.5f);
|
||||
mInfoBackground.setResize(mSize.x() * 0.5f, mSize.y(), true);
|
||||
addChild(&mInfoBackground);
|
||||
|
||||
const float padding = 0.01f;
|
||||
|
||||
mList.setPosition(mSize.x() * (0.50f + padding), mList.getPosition().y());
|
||||
mList.setSize(mSize.x() * (0.50f - 2*padding), mList.getSize().y());
|
||||
|
@ -34,6 +42,7 @@ void DetailedGameListView::setTheme(const std::shared_ptr<ThemeData>& theme)
|
|||
|
||||
mDescription.setFont(theme->getFont("descriptionFont"));
|
||||
mDescription.setColor(theme->getColor("descriptionColor"));
|
||||
mInfoBackground.setImage(theme->getImage("infoBackgroundImage").getTexture());
|
||||
}
|
||||
|
||||
void DetailedGameListView::updateInfoPanel()
|
||||
|
|
|
@ -18,6 +18,7 @@ private:
|
|||
void updateInfoPanel();
|
||||
|
||||
ImageComponent mImage;
|
||||
ImageComponent mInfoBackground;
|
||||
|
||||
ScrollableContainer mDescContainer;
|
||||
TextComponent mDescription;
|
||||
|
|
|
@ -101,7 +101,23 @@ std::shared_ptr<GameListView> ViewController::getSystemView(SystemData* system)
|
|||
|
||||
if(system != NULL)
|
||||
{
|
||||
//decide type
|
||||
bool detailed = false;
|
||||
std::vector<FileData*> files = system->getRootFolder()->getFilesRecursive(GAME | FOLDER);
|
||||
for(auto it = files.begin(); it != files.end(); it++)
|
||||
{
|
||||
if(!(*it)->getThumbnailPath().empty())
|
||||
{
|
||||
detailed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(detailed)
|
||||
view = std::shared_ptr<GameListView>(new DetailedGameListView(mWindow, system->getRootFolder()));
|
||||
else
|
||||
view = std::shared_ptr<GameListView>(new BasicGameListView(mWindow, system->getRootFolder()));
|
||||
|
||||
view->setTheme(system->getTheme());
|
||||
}else{
|
||||
LOG(LogError) << "null system"; // should eventually return an "all games" gamelist view
|
||||
|
|
Loading…
Reference in a new issue