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The audio stream is now cleared when stopping the video screensaver.
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@ -19,6 +19,7 @@
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#include "utils/StringUtil.h"
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#include "views/gamelist/IGameListView.h"
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#include "views/ViewController.h"
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#include "AudioManager.h"
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#include "FileData.h"
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#include "Log.h"
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#include "SystemData.h"
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@ -234,6 +235,8 @@ void SystemScreensaver::stopScreensaver()
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if (mGameOverlay)
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mGameOverlay.reset();
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AudioManager::getInstance()->clearStream();
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}
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void SystemScreensaver::nextGame() {
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