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Fix ImageComponent flipY
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@ -223,7 +223,7 @@ void ImageComponent::updateVertices()
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}
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if(mFlipY)
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{
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for(int i = 1; i < 6; i++)
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for(int i = 0; i < 6; i++)
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mVertices[i].tex[1] = mVertices[i].tex[1] == py ? 0 : py;
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}
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}
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