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Changed some shared_ptr return values to use values instead of references.
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@ -91,7 +91,7 @@ public:
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mEnvData->mPlatformIds.cend();
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}
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const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
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const std::shared_ptr<ThemeData> getTheme() const { return mTheme; }
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std::string getGamelistPath(bool forWrite) const;
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std::string getThemePath() const;
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@ -98,7 +98,7 @@ public:
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void onFocusGained() override { mGrid.onFocusGained(); }
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void onFocusLost() override { mGrid.onFocusLost(); }
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std::shared_ptr<ComponentList>& getResultList() { return mResultList; }
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std::shared_ptr<ComponentList> getResultList() { return mResultList; }
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private:
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void updateViewStyle();
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@ -30,7 +30,7 @@ public:
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virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) = 0;
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void setTheme(const std::shared_ptr<ThemeData>& theme);
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const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
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const std::shared_ptr<ThemeData> getTheme() const { return mTheme; }
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virtual void preloadGamelist(){};
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@ -607,7 +607,7 @@ const ThemeData::ThemeElement* ThemeData::getElement(const std::string& view,
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return &elemIt->second;
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}
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const std::shared_ptr<ThemeData>& ThemeData::getDefault()
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const std::shared_ptr<ThemeData> ThemeData::getDefault()
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{
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static std::shared_ptr<ThemeData> theme = nullptr;
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if (theme == nullptr) {
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@ -199,7 +199,7 @@ public:
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const std::string& view,
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Window* window);
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static const std::shared_ptr<ThemeData>& getDefault();
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static const std::shared_ptr<ThemeData> getDefault();
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static std::map<std::string, ThemeSet> getThemeSets();
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static std::string getThemeFromCurrentSet(const std::string& system);
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