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Documentation update
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* Changed ComponentList to fixed row heights which fixed many alignment issues
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* Changed ComponentList to fixed row heights which fixed many alignment issues
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* Improved the layout for the scraper and theme downloader to look more consistent across different display aspect ratios
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* Improved the layout for the scraper and theme downloader to look more consistent across different display aspect ratios
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* Made the miximage offline generator GUI sizing more consistent across different display aspect ratios
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* Made the miximage offline generator GUI sizing more consistent across different display aspect ratios
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* Improved menu system font rendering on GPUs without proper texture filtering support
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* Added theme support for the "manual" metadata type for the text element
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* Added theme support for the "manual" metadata type for the text element
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* Replaced a number of homecooked functions in FileSystemUtil with those from the C++ standard library
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* (macOS) Changed the minimum required OS version from 10.14 "Mojave" to 10.15 "Catalina"
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* (macOS) Completely removed support for the legacy OS build
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* Updated LunaSVG to 2.3.6
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* Updated LunaSVG to 2.3.6
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### Bug fixes
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### Bug fixes
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@ -480,7 +480,7 @@ This can take quite a while as multiple packages are downloaded and compiled. It
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Re-running macOS_dependencies_setup.sh will delete and download all dependencies again, and re-running macOS_dependencies_build.sh will clean and rebuild all packages. If you want to recompile a single package, make sure to first set the MACOSX_DEPLOYMENT_TARGET variable:
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Re-running macOS_dependencies_setup.sh will delete and download all dependencies again, and re-running macOS_dependencies_build.sh will clean and rebuild all packages. If you want to recompile a single package, make sure to first set the MACOSX_DEPLOYMENT_TARGET variable:
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```
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```
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export MACOSX_DEPLOYMENT_TARGET=10.14
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export MACOSX_DEPLOYMENT_TARGET=10.15
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```
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```
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Then manually recompile the package, for example:
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Then manually recompile the package, for example:
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@ -552,9 +552,7 @@ Running ES-DE from the build directory may be a bit flaky as there is no Info.pl
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**Code signing**
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**Code signing**
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Due to the Apple notarization requirement implemented as of macOS 10.14.5 a build with simple code signing is needed for versions up to 10.13 and another build with both code signing and notarization is required for version 10.14 and higher.
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A detailed explanation of macOS code signing is beyond the scope of this document, but the CMake option MACOS_CODESIGN_IDENTITY is used to specify the code signing certificate identity, for example:
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macOS code signing is beyond the scope of this document, but the CMake option MACOS_CODESIGN_IDENTITY is used to specify the code signing certificate identity, for example:
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```
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```
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cmake -DMACOS_CODESIGN_IDENTITY="My Name" .
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cmake -DMACOS_CODESIGN_IDENTITY="My Name" .
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```
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```
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@ -566,14 +564,6 @@ security unlock-keychain
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This is not required if cpack is run from a terminal window started via the desktop interface as the keychain is unlocked as part of the desktop login.
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This is not required if cpack is run from a terminal window started via the desktop interface as the keychain is unlocked as part of the desktop login.
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**Legacy build**
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Normally ES-DE is meant to be built for macOS 10.14 and higher, but a legacy build for earlier operating system versions can be enabled. This has been tested with a minimum version of 10.11. It's unclear if it works with even older macOS releases.
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To enable a legacy build, change the CMAKE_OSX_DEPLOYMENT_TARGET variable in CMakeLists.txt from 10.14 to whatever version you would like to build for. This will disable Hardened Runtime if signing is enabled and it will add "legacy" to the DMG installer filename when running CPack. It will also enable the bundled TLS/SSL certificates. As these older macOS releases are no longer receiving patches from Apple, certificates have likely expired meaning the scraper would not work if the bundled certificates were not used.
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You also need to modify es-app/assets/EmulationStation-DE_Info.plist and set the key SMinimumSystemVersion to the version you're building for. And finally CMAKE_OSX_DEPLOYMENT_TARGET needs to be updated in tools/macOS_dependencies_build.sh. This script then needs to be executed to rebuild all dependencies for the configured macOS version.
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**Installing**
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**Installing**
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As macOS does not have any package manager which would have handled the library dependencies, we need to bundle the required shared libraries with the application. This is almost completely automated by the build scripts.
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As macOS does not have any package manager which would have handled the library dependencies, we need to bundle the required shared libraries with the application. This is almost completely automated by the build scripts.
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@ -18,7 +18,7 @@ Two theme sets (Slate and Modern) are bundled with the application, and addition
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## Download
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## Download
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Visit https://es-de.org/ to download ES-DE or go to the [package registry](https://gitlab.com/es-de/emulationstation-de/-/packages) where you can also find all previous releases.
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Visit https://es-de.org/ to download the latest ES-DE release or go to the [package registry](https://gitlab.com/es-de/emulationstation-de/-/packages) where you can also find all previous releases.
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If you're using a Raspberry Pi or if you run FreeBSD, NetBSD or OpenBSD then you need to compile from source code as no prebuilt packages are provided for these platforms. A detailed build guide is available in [INSTALL.md](INSTALL.md).
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If you're using a Raspberry Pi or if you run FreeBSD, NetBSD or OpenBSD then you need to compile from source code as no prebuilt packages are provided for these platforms. A detailed build guide is available in [INSTALL.md](INSTALL.md).
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