Merge pull request #529 from cmitu/doc-updates

docs: minor documentation formatting and updates
This commit is contained in:
Jools Wills 2019-02-14 11:44:42 +00:00 committed by GitHub
commit 8878cb0b4c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 29 additions and 21 deletions

View file

@ -32,6 +32,7 @@ There are a few types of metadata:
* `string` - just text.
* `image_path` - a path to an image. This path should be either the absolute to the image, a path relative to the system games folder that starts with "./" (e.g. `./mm2_image.png`), or a path relative to the home directory that starts with "~/" (e.g. `~/.emulationstation/downloaded_images/nes/mm2-image.png`). Images will be automatically resized by OpenGL to fit the corresponding `<image>` tag in the current theme. Smaller images will load faster, so try to keep resolution low!
* `video_path` - a path to a video. Similar to `image_path`.
* `float` - a floating-point decimal value (written as a string).
* `integer` - an integer value (written as a string).
* `datetime` - a date and, potentially, a time. These are encoded as an ISO string, in the following format: "%Y%m%dT%H%M%S%F%q". For example, the release date for Chrono Trigger is encoded as "19950311T000000" (no time specified).
@ -43,22 +44,24 @@ Some metadata is also marked as "statistic" - these are kept track of by ES and
* `name` - string, the displayed name for the game.
* `desc` - string, a description of the game. Longer descriptions will automatically scroll, so don't worry about size.
* `image` - image_path, the path to an image to display for the game (like box art or a screenshot).
* `thumbnail` - image_path, the path to a smaller image, displayed in image lists like the grid view. Should be small to ensure quick loading. *Currently not used.*
* `thumbnail` - image_path, the path to a smaller image, displayed in image lists like the grid view. Should be small to ensure quick loading.
* `video` - video_path, the path to a video to display for the game, for themes that support the _video_ viewstyle.
* `rating` - float, the rating for the game, expressed as a floating point number between 0 and 1. Arbitrary values are fine (ES can display half-stars, quarter-stars, etc).
* `releasedate` - datetime, the date the game was released. Displayed as date only, time is ignored.
* `developer` - string, the developer for the game.
* `publisher` - string, the publisher for the game.
* `genre` - string, the (primary) genre for the game.
* `players` - integer, the number of players the game supports.
* `playcount` - statistic, integer, the number of times this game has been played
* `playcount` - statistic, integer, the number of times this game has been played.
* `lastplayed` - statistic, datetime, the last date and time this game was played.
* `sortname` - string, used in sorting the gamelist in a system, instead of `name`.
#### `<folder>`
* `name` - string, the displayed name for the folder.
* `desc` - string, the description for the folder.
* `image` - image_path, the path to an image to display for the folder.
* `thumbnail` - image_path, the path to a smaller image to display for the folder. *Currently not used.*
* `thumbnail` - image_path, the path to a smaller image to display for the folder.
Things to be Aware Of

View file

@ -9,21 +9,21 @@ Building
EmulationStation uses some C++11 code, which means you'll need to use at least g++-4.7 on Linux, or VS2010 on Windows, to compile.
EmulationStation has a few dependencies. For building, you'll need CMake, SDL2, FreeImage, FreeType, and cURL. You also should probably install the `fonts-droid` package which contains fallback fonts for Chinese/Japanese/Korean characters, but ES will still work fine without it (this package is only used at run-time).
EmulationStation has a few dependencies. For building, you'll need CMake, SDL2, FreeImage, FreeType, cURL and RapidJSON. You also should probably install the `fonts-droid` package which contains fallback fonts for Chinese/Japanese/Korean characters, but ES will still work fine without it (this package is only used at run-time).
**On Debian/Ubuntu:**
All of this be easily installed with apt-get:
All of this be easily installed with `apt-get`:
```bash
sudo apt-get install libsdl2-dev libfreeimage-dev libfreetype6-dev libcurl4-openssl-dev \
sudo apt-get install libsdl2-dev libfreeimage-dev libfreetype6-dev libcurl4-openssl-dev rapidjson-dev \
libasound2-dev libgl1-mesa-dev build-essential cmake fonts-droid-fallback libvlc-dev \
libvlccore-dev vlc-bin
```
**On Fedora:**
All of this be easily installed with dnf ( With rpmfusion activated) :
All of this be easily installed with `dnf` (with rpmfusion activated) :
```bash
sudo dnf install SDL2-devel freeimage-devel freetype-devel curl-devel \
alsa-lib-devel mesa-libGL-devel cmake \
vlc-devel
vlc-devel rapidjson-devel
```
Note this Repository uses a git submodule - to checkout the source and all submodules, use
@ -57,10 +57,12 @@ Complete Raspberry Pi build instructions at [emulationstation.org](http://emulat
[FreeType2](http://download.savannah.gnu.org/releases/freetype/freetype-2.4.9.tar.bz2) (you'll need to compile)
[SDL2](http://www.libsdl.org/release/SDL2-devel-2.0.3-VC.zip)
[SDL2](http://www.libsdl.org/release/SDL2-devel-2.0.8-VC.zip)
[cURL](http://curl.haxx.se/download.html) (you'll need to compile or get the pre-compiled DLL version)
[RapisJSON](https://github.com/tencent/rapidjson) (you'll need the `include/rapidsjon` added to the include path)
(Remember to copy necessary .DLLs into the same folder as the executable: probably FreeImage.dll, freetype6.dll, SDL2.dll, libcurl.dll, and zlib1.dll. Exact list depends on if you built your libraries in "static" mode or not.)
[CMake](http://www.cmake.org/cmake/resources/software.html) (this is used for generating the Visual Studio project)
@ -96,18 +98,21 @@ The new configuration will be added to the `~/.emulationstation/es_input.cfg` fi
You can use `--help` or `-h` to view a list of command-line options. Briefly outlined here:
```
--resolution [width] [height] - try and force a particular resolution
--gamelist-only - only display games defined in a gamelist.xml file.
--ignore-gamelist - do not parse any gamelist.xml files.
--draw-framerate - draw the framerate.
--no-exit - do not display 'exit' in the ES menu.
--debug - show the console window on Windows, do slightly more logging
--windowed - run ES in a window, works best in conjunction with --resolution [w] [h].
--vsync [1/on or 0/off] - turn vsync on or off (default is on).
--scrape - run the interactive command-line metadata scraper.
--no-splash - don't show the splash screen.
--max-vram [size] - Max VRAM to use in Mb before swapping. 0 for unlimited.
--force-kiosk - Force the UI mode to be Kiosk.
--resolution [width] [height] try and force a particular resolution
--gamelist-only skip automatic game search, only read from gamelist.xml
--ignore-gamelist ignore the gamelist (useful for troubleshooting)
--draw-framerate display the framerate
--no-exit don't show the exit option in the menu
--no-splash don't show the splash screen
--debug more logging, show console on Windows
--scrape scrape using command line interface
--windowed not fullscreen, should be used with --resolution
--vsync [1/on or 0/off] turn vsync on or off (default is on)
--max-vram [size] Max VRAM to use in Mb before swapping. 0 for unlimited
--force-kid Force the UI mode to be Kid
--force-kiosk Force the UI mode to be Kiosk
--force-disable-filters Force the UI to ignore applied filters in gamelist
--help, -h summon a sentient, angry tuba
```
As long as ES hasn't frozen, you can always press F4 to close the application.