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Small simplification in ImageComponent.
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@ -123,9 +123,9 @@ void ImageComponent::resize()
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// Make sure sub-pixel values are not rounded to zero.
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if (mSize.x < 1.0f)
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mSize.x = ceilf(mSize.x);
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mSize.x = 1.0f;
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if (mSize.y < 1.0f)
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mSize.y = ceilf(mSize.y);
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mSize.y = 1.0f;
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mTexture->rasterizeAt(mSize.x, mSize.y);
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