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Fixed an issue where the thumbnail image would not get downloaded for all entries in the interactive scraper if they shared the same URL
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@ -624,9 +624,10 @@ void GuiScraperSearch::updateInfoPane()
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mScraperResults[i].thumbnailDownloadStatus = IN_PROGRESS;
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// Add an entry into the thumbnail map, this way we can track and download
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// each thumbnail separately even as they're downloading while scrolling
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// through the result list.
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// through the result list. Add the row number as an index in case the same
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// thumbnail is used by more than one game.
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mThumbnailReqMap.insert(std::pair<std::string, std::unique_ptr<HttpReq>>(
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mScraperResults[i].thumbnailImageUrl,
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mScraperResults[i].thumbnailImageUrl + "." + std::to_string(i),
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std::unique_ptr<HttpReq>(new HttpReq(thumb, true))));
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}
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}
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@ -785,7 +786,8 @@ void GuiScraperSearch::update(int deltaTime)
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// Check if the thumbnail for the currently selected game has finished downloading.
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if (mScraperResults.size() > 0) {
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auto it =
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mThumbnailReqMap.find(mScraperResults[mResultList->getCursorId()].thumbnailImageUrl);
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mThumbnailReqMap.find(mScraperResults[mResultList->getCursorId()].thumbnailImageUrl +
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"." + std::to_string(mResultList->getCursorId()));
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if (it != mThumbnailReqMap.end() && it->second->status() != HttpReq::REQ_IN_PROGRESS)
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updateThumbnail();
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}
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@ -917,7 +919,8 @@ void GuiScraperSearch::update(int deltaTime)
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void GuiScraperSearch::updateThumbnail()
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{
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auto it = mThumbnailReqMap.find(mScraperResults[mResultList->getCursorId()].thumbnailImageUrl);
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auto it = mThumbnailReqMap.find(mScraperResults[mResultList->getCursorId()].thumbnailImageUrl +
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"." + std::to_string(mResultList->getCursorId()));
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if (it != mThumbnailReqMap.end() && it->second->status() == HttpReq::REQ_SUCCESS) {
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// Save thumbnail to mScraperResults cache and set the flag that the
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