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Fixed an issue where the screensaver would include all games when in Kid UI mode.
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@ -12,6 +12,7 @@
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#include "FileData.h"
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#include "Log.h"
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#include "SystemData.h"
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#include "UIModeController.h"
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#include "components/VideoFFmpegComponent.h"
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#include "resources/Font.h"
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#include "utils/FileSystemUtil.h"
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@ -444,8 +445,12 @@ void Screensaver::generateImageList()
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if (!(*it)->isGameSystem() || (*it)->isCollection())
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continue;
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std::vector<FileData*> allFiles = (*it)->getRootFolder()->getFilesRecursive(GAME, true);
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std::vector<FileData*> allFiles {(*it)->getRootFolder()->getFilesRecursive(GAME, true)};
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for (auto it2 = allFiles.cbegin(); it2 != allFiles.cend(); ++it2) {
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// Only include games suitable for children if we're in Kid UI mode.
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if (UIModeController::getInstance()->isUIModeKid() &&
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(*it2)->metadata.get("kidgame") != "true")
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continue;
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std::string imagePath = (*it2)->getImagePath();
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if (imagePath != "")
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mImageFiles.push_back((*it2));
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@ -461,8 +466,12 @@ void Screensaver::generateVideoList()
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if (!(*it)->isGameSystem() || (*it)->isCollection())
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continue;
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std::vector<FileData*> allFiles = (*it)->getRootFolder()->getFilesRecursive(GAME, true);
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std::vector<FileData*> allFiles {(*it)->getRootFolder()->getFilesRecursive(GAME, true)};
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for (auto it2 = allFiles.cbegin(); it2 != allFiles.cend(); ++it2) {
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// Only include games suitable for children if we're in Kid UI mode.
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if (UIModeController::getInstance()->isUIModeKid() &&
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(*it2)->metadata.get("kidgame") != "true")
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continue;
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std::string videoPath = (*it2)->getVideoPath();
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if (videoPath != "")
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mVideoFiles.push_back((*it2));
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