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Documentation update
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@ -122,13 +122,13 @@ _This is the dialog shown if no game files were found. It lets you configure the
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**Note:** Before upgrading ES-DE, make sure that you have not made any system customizations anywhere in the installation directory structure as these files will be overwritten during the upgrade process. All customizations should go into ~/ES-DE/custom_systems/ as described elsewhere in this guide. None of the upgrade methods mentioned below will ever touch any files inside your ES-DE directory tree.
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There is a built-in application updater that can automatically update the Linux AppImage releases, and as of ES-DE 2.2.0 there is also support for downloading the Windows and macOS packages. Just be aware that these will still need to be manually installed. Using the application updater is straightforward, just follow the on-screen instructions. For the AppImage releases the old file is retained by renaming it, adding its version to the filename followed by the .OLD extension, for example `ES-DE_x64_SteamDeck.AppImage_3.0.0.OLD`
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There is a built-in application updater that can automatically upgrade the Linux AppImages, and for Windows and macOS there is support for downloading the packages directly inside ES-DE. Just be aware that these will need to be manually installed. Using the application updater is straightforward, just follow the on-screen instructions. For the AppImage releases the old file is retained by renaming it, adding its version to the filename followed by the .OLD extension, for example `ES-DE_x64_SteamDeck.AppImage_3.0.0.OLD`
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Note that the updater will keep whatever filename you had for your running AppImage file, which could potentially be confusing if you for example added version information to the filename. It's always recommend to keep the default AppImage filenames, i.e. `ES-DE_x64.AppImage` and `ES-DE_x64_SteamDeck.AppImage`
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On Windows and macOS you can specify to which directory you want to save the downloaded file. The default is `C:\Users\myusername\Downloads` on Windows and `/Users/myusername/Downloads` on macOS.
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On Android all updates are made via the app store. Unless you have modifed the option _Check for application updates_ you'll see a popup on application startup whenever there's a new release in the app store.
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On Android the update process differs depending on whether you have the Patreon release or a release from either the Samsung Galaxy Store or Huawei AppGallery. For the store versions you simply update via the store app. For the Patreon release you'll get an email (sent to the address you used when buying ES-DE there) whenever there is a new version. For all Android releases, unless you have modifed the option _Check for application updates_ you'll see a popup on application startup whenever there's a new release available.
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Regardless of package format and operating system it's a good idea to update the ROM directory tree after upgrading to a new version. It's possible that the new ES-DE release adds support for more systems and emulators compared to the version you previously had installed. The easiest way to do this is via the _Create/update system directories_ entry in the _Utilities_ menu. Alternatively the _--create-system-dirs_ command line option can be used. Both methods work identically and will create any missing system directories and also update the systems.txt and systeminfo.txt files. This is a safe operation as it will not overwrite or delete your game files.
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@ -120,13 +120,13 @@ _This is the dialog shown if no game files were found. It lets you configure the
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**Note:** Before upgrading ES-DE, make sure that you have not made any system customizations anywhere in the installation directory structure as these files will be overwritten during the upgrade process. All customizations should go into ~/ES-DE/custom_systems/ as described elsewhere in this guide. None of the upgrade methods mentioned below will ever touch any files inside your ES-DE directory tree.
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There is a built-in application updater that can automatically update the Linux AppImage releases, and as of ES-DE 2.2.0 there is also support for downloading the Windows and macOS packages. Just be aware that these will still need to be manually installed. Using the application updater is straightforward, just follow the on-screen instructions. For the AppImage releases the old file is retained by renaming it, adding its version to the filename followed by the .OLD extension, for example `ES-DE_x64_SteamDeck.AppImage_3.0.0.OLD`
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There is a built-in application updater that can automatically upgrade the Linux AppImages, and for Windows and macOS there is support for downloading the packages directly inside ES-DE. Just be aware that these will need to be manually installed. Using the application updater is straightforward, just follow the on-screen instructions. For the AppImage releases the old file is retained by renaming it, adding its version to the filename followed by the .OLD extension, for example `ES-DE_x64_SteamDeck.AppImage_3.0.0.OLD`
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Note that the updater will keep whatever filename you had for your running AppImage file, which could potentially be confusing if you for example added version information to the filename. It's always recommend to keep the default AppImage filenames, i.e. `ES-DE_x64.AppImage` and `ES-DE_x64_SteamDeck.AppImage`
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On Windows and macOS you can specify to which directory you want to save the downloaded file. The default is `C:\Users\myusername\Downloads` on Windows and `/Users/myusername/Downloads` on macOS.
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On Android all updates are made via the app store. Unless you have modifed the option _Check for application updates_ you'll see a popup on application startup whenever there's a new release in the app store.
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On Android the update process differs depending on whether you have the Patreon release or a release from either the Samsung Galaxy Store or Huawei AppGallery. For the store versions you simply update via the store app. For the Patreon release you'll get an email (sent to the address you used when buying ES-DE there) whenever there is a new version. For all Android releases, unless you have modifed the option _Check for application updates_ you'll see a popup on application startup whenever there's a new release available.
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Regardless of package format and operating system it's a good idea to update the ROM directory tree after upgrading to a new version. It's possible that the new ES-DE release adds support for more systems and emulators compared to the version you previously had installed. The easiest way to do this is via the _Create/update system directories_ entry in the _Utilities_ menu. Alternatively the _--create-system-dirs_ command line option can be used. Both methods work identically and will create any missing system directories and also update the systems.txt and systeminfo.txt files. This is a safe operation as it will not overwrite or delete your game files.
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