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Fixed an issue where corrupt SVG graphics could crash the application.
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@ -63,7 +63,7 @@ bool TextureData::initSVGFromMemory(const std::string& fileData)
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NSVGimage* svgImage{nsvgParse(const_cast<char*>(fileData.c_str()), "px", DPI)};
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if (!svgImage) {
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if (!svgImage || svgImage->width == 0 || svgImage->height == 0) {
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LOG(LogError) << "Couldn't parse SVG image";
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return false;
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}
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