mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Changed the sound cache to be part of the Sound class instead of
ThemeData.
This commit is contained in:
parent
8a52866ca6
commit
8d1ac3087e
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@ -2,6 +2,35 @@
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#include "AudioManager.h"
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#include "Log.h"
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#include "Settings.h"
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#include "ThemeData.h"
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std::map< std::string, std::shared_ptr<Sound> > Sound::sMap;
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std::shared_ptr<Sound> Sound::get(const std::string& path)
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{
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auto it = sMap.find(path);
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if(it != sMap.end())
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return it->second;
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std::shared_ptr<Sound> sound = std::shared_ptr<Sound>(new Sound(path));
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AudioManager::getInstance()->registerSound(sound);
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sMap[path] = sound;
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return sound;
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}
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std::shared_ptr<Sound> Sound::getFromTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element)
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{
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LOG(LogInfo) << " req sound [" << view << "." << element << "]";
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "sound");
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if(!elem || !elem->has("path"))
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{
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LOG(LogInfo) << " (missing)";
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return get("");
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}
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return get(elem->get<std::string>("path"));
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}
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Sound::Sound(const std::string & path) : mSampleData(NULL), mSamplePos(0), mSampleLength(0), playing(false)
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{
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11
src/Sound.h
11
src/Sound.h
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@ -2,8 +2,11 @@
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#define _SOUND_H_
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#include <string>
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#include <map>
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#include <memory>
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#include "SDL_audio.h"
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class ThemeData;
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class Sound
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{
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@ -15,7 +18,9 @@ class Sound
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bool playing;
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public:
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Sound(const std::string & path = "");
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static std::shared_ptr<Sound> get(const std::string& path);
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static std::shared_ptr<Sound> getFromTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& elem);
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~Sound();
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void init();
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@ -32,6 +37,10 @@ public:
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void setPosition(Uint32 newPosition);
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Uint32 getLength() const;
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Uint32 getLengthMS() const;
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private:
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Sound(const std::string & path = "");
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static std::map< std::string, std::shared_ptr<Sound> > sMap;
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};
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#endif
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@ -33,7 +33,8 @@ std::map< std::string, std::map<std::string, ThemeData::ElementPropertyType> > T
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("primaryColor", COLOR)
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("secondaryColor", COLOR)
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("fontPath", PATH)
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("fontSize", FLOAT))
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("fontSize", FLOAT)
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("scrollSound", PATH))
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("container", boost::assign::map_list_of
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("pos", NORMALIZED_PAIR)
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("size", NORMALIZED_PAIR))
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@ -300,28 +301,17 @@ const ThemeData::ThemeElement* ThemeData::getElement(const std::string& view, co
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return &elemIt->second;
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}
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void ThemeData::playSound(const std::string& elementName)
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const std::shared_ptr<ThemeData>& ThemeData::getDefault()
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{
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const ThemeElement* elem = getElement("common", elementName, "sound");
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if(!elem)
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return;
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if(elem->has("path"))
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static std::shared_ptr<ThemeData> theme = nullptr;
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if(theme == nullptr)
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{
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const std::string path = elem->get<std::string>("path");
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auto cacheIt = mSoundCache.find(path);
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if(cacheIt != mSoundCache.end())
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{
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cacheIt->second->play();
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return;
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theme = std::shared_ptr<ThemeData>(new ThemeData());
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theme->loadFile(getHomePath() + "/.emulationstation/es_theme_default.xml");
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}
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std::shared_ptr<Sound> sound = std::shared_ptr<Sound>(new Sound(path));
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sound->play();
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mSoundCache[path] = sound;
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return theme;
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}
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}
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std::vector<GuiComponent*> ThemeData::makeExtras(const std::shared_ptr<ThemeData>& theme, const std::string& view, Window* window)
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{
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@ -127,13 +127,13 @@ public:
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void renderExtras(const std::string& view, Window* window, const Eigen::Affine3f& transform);
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void playSound(const std::string& name);
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// If expectedType is an empty string, will do no type checking.
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const ThemeElement* getElement(const std::string& view, const std::string& element, const std::string& expectedType) const;
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static std::vector<GuiComponent*> makeExtras(const std::shared_ptr<ThemeData>& theme, const std::string& view, Window* window);
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static const std::shared_ptr<ThemeData>& getDefault();
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private:
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static std::map< std::string, std::map<std::string, ElementPropertyType> > sElementMap;
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@ -146,8 +146,6 @@ private:
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void parseElement(const pugi::xml_node& elementNode, const std::map<std::string, ElementPropertyType>& typeMap, ThemeElement& element);
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std::map<std::string, ThemeView> mViews;
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std::map< std::string, std::shared_ptr<Sound> > mSoundCache;
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};
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// okay ideas for applying themes to GuiComponents:
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@ -35,19 +35,21 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mBackground(window, ":/
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mList.setPosition(mSize.x() * 0.175f, mSize.y() * 0.05f);
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mList.setSize(mSize.x() * 0.65f, mSize.y() * 0.9f);
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mTheme = ThemeData::getDefault();
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using namespace ThemeFlags;
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mBackground.applyTheme(mTheme, "menu", "background", PATH);
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mBackground.fitTo(Eigen::Vector2f(mList.getSize().x(), mSize.y()), Eigen::Vector3f(mList.getPosition().x(), 0, 0));
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addChild(&mBackground);
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mTheme = std::make_shared<ThemeData>();
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mList.setFont(Font::get((int)(0.09f * Renderer::getScreenHeight())));
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mList.applyTheme(mTheme, "menu", "menulist", FONT_PATH | COLOR);
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mList.applyTheme(mTheme, "menu", "menulist", FONT_PATH | COLOR | SOUND);
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mList.setSelectorColor(0xBBBBBBFF);
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mList.setColor(0, 0x0000FFFF);
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mList.setColor(1, 0xFF0000FF);
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Sound::getFromTheme(mTheme, "menu", "menuOpen")->play();
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addChild(&mList);
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}
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@ -57,7 +59,7 @@ bool GuiMenu::input(InputConfig* config, Input input)
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{
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if(config->isMappedTo("b", input) || config->isMappedTo("menu", input))
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{
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mTheme->playSound("menuCloseSound");
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Sound::getFromTheme(mTheme, "menu", "menuClose")->play();
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delete this;
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return true;
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}else if(config->isMappedTo("a", input) && mList.getList().size() > 0)
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@ -69,6 +69,7 @@ public:
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inline void setSelectedColor(unsigned int color) { mSelectedColor = color; }
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inline void setScrollSound(const std::shared_ptr<Sound>& sound) { mScrollSound = sound; }
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inline void setColor(unsigned int id, unsigned int color) { mColors[id] = color; }
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inline void setSound(const std::shared_ptr<Sound>& sound) { mScrollSound = sound; }
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private:
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static const int MARQUEE_DELAY = 900;
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@ -429,6 +430,9 @@ void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme, c
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}
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setFont(Font::getFromTheme(elem, properties, mFont));
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if(properties & SOUND && elem->has("scrollSound"))
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setSound(Sound::get(elem->get<std::string>("scrollSound")));
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}
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#endif
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@ -83,8 +83,6 @@ void ViewController::launch(FileData* game, Eigen::Vector3f center)
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return;
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}
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game->getSystem()->getTheme()->playSound("gameSelectSound");
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Eigen::Affine3f origCamera = mCamera;
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origCamera.translation() = -mCurrentView->getPosition();
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@ -165,7 +163,6 @@ bool ViewController::input(InputConfig* config, Input input)
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{
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// open menu
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mWindow->pushGui(new GuiMenu(mWindow));
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ThemeData().playSound("menuOpenSound");
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return true;
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}
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@ -19,7 +19,7 @@ void BasicGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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{
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ISimpleGameListView::onThemeChanged(theme);
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using namespace ThemeFlags;
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mList.applyTheme(theme, getName(), "gamelist", POSITION | ThemeFlags::SIZE | COLOR | SOUND | FONT_PATH | FONT_SIZE);
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mList.applyTheme(theme, getName(), "gamelist", ALL);
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}
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void BasicGameListView::onFileChanged(FileData* file, FileChangeType change)
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@ -21,7 +21,7 @@ bool IGameListView::input(InputConfig* config, Input input)
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onFileChanged(file, FILE_REMOVED); //tell the view
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delete file; //free it
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}));
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mTheme->playSound("menuOpenSound");
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Sound::getFromTheme(mTheme, getName(), "menuOpen")->play();
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return true;
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}else if(config->isMappedTo("select", input) && input.value != 0)
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{
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@ -2,6 +2,7 @@
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#include "../../ThemeData.h"
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#include "../../Window.h"
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#include "../ViewController.h"
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#include "../../Sound.h"
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ISimpleGameListView::ISimpleGameListView(Window* window, FileData* root) : IGameListView(window, root),
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mHeaderText(window), mHeaderImage(window), mBackground(window), mThemeExtras(window)
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FileData* cursor = getCursor();
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if(cursor->getType() == GAME)
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{
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Sound::getFromTheme(getTheme(), getName(), "launch")->play();
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launch(cursor);
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}else{
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// it's a folder
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@ -75,7 +77,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
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populateList(mCursorStack.top()->getParent()->getChildren());
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setCursor(mCursorStack.top());
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mCursorStack.pop();
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getTheme()->playSound("backSound");
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Sound::getFromTheme(getTheme(), getName(), "back")->play();
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}else{
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onFocusLost();
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mWindow->getViewController()->goToSystemView(getCursor()->getSystem());
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