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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-23 06:35:38 +00:00
Rewrite the grid display code
- Grid tile number of columns and rows is now controlled by the grid size, mMargin and mTileMaxSize - Add a variable mSelectedTileMaxSize to control the size of the selected tile - Update the render function to display the selected tile on top of the other
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@ -6,8 +6,8 @@
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GridGameListView::GridGameListView(Window* window, FileData* root) : ISimpleGameListView(window, root),
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GridGameListView::GridGameListView(Window* window, FileData* root) : ISimpleGameListView(window, root),
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mGrid(window)
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mGrid(window)
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{
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{
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mGrid.setPosition(0, mSize.y() * 0.2f);
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mGrid.setPosition(mSize.x() * 0.1f, mSize.y() * 0.1f);
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mGrid.setSize(mSize.x(), mSize.y() * 0.8f);
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// mGrid.setSize(mSize.x(), mSize.y() * 0.8f);
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addChild(&mGrid);
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addChild(&mGrid);
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populateList(root->getChildrenListToDisplay());
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populateList(root->getChildrenListToDisplay());
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@ -40,49 +40,15 @@ public:
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void render(const Transform4x4f& parentTrans) override;
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void render(const Transform4x4f& parentTrans) override;
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private:
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private:
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Vector2f getSquareSize(std::shared_ptr<TextureResource> tex = nullptr) const
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// Calculate how much tiles of size mTileMaxSize we can fit in a grid of size mSize using a margin of size mMargin
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{
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Vector2f aspect(1, 1);
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if(tex)
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{
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const Vector2i& texSize = tex->getSize();
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if(texSize.x() > texSize.y())
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aspect[0] = (float)texSize.x() / texSize.y();
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else
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aspect[1] = (float)texSize.y() / texSize.x();
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}
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return Vector2f(156 * aspect.x(), 156 * aspect.y());
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};
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Vector2f getMaxSquareSize() const
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{
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Vector2f squareSize(32, 32);
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// calc biggest square size
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for(auto it = mEntries.cbegin(); it != mEntries.cend(); it++)
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{
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Vector2f chkSize = getSquareSize(it->data.texture);
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if(chkSize.x() > squareSize.x())
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squareSize[0] = chkSize[0];
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if(chkSize.y() > squareSize.y())
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squareSize[1] = chkSize[1];
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}
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return squareSize;
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};
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Vector2i getGridDimension() const
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Vector2i getGridDimension() const
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{
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{
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Vector2f squareSize = getMaxSquareSize();
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// GRID_SIZE = COLUMNS * TILE_SIZE + (COLUMNS - 1) * MARGIN
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Vector2i gridDimension((int)(mSize.x() / (squareSize.x() + getPadding().x())), (int)(mSize.y() / (squareSize.y() + getPadding().y())));
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// <=> COLUMNS = (GRID_SIZE + MARGIN) / (TILE_SIZE + MARGIN)
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return gridDimension;
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return Vector2i((int) ((mSize.x() + mMargin.x()) / (mTileMaxSize.x() + mMargin.x())),
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(int) ((mSize.y() + mMargin.y()) / (mTileMaxSize.y() + mMargin.y())));
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};
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};
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Vector2f getPadding() const { return Vector2f(24, 24); }
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void buildImages();
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void buildImages();
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void updateImages();
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void updateImages();
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@ -90,13 +56,24 @@ private:
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bool mEntriesDirty;
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bool mEntriesDirty;
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Vector2f mMargin;
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Vector2f mTileMaxSize;
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Vector2f mSelectedTileMaxSize;
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std::vector<ImageComponent> mImages;
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std::vector<ImageComponent> mImages;
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};
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};
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template<typename T>
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template<typename T>
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ImageGridComponent<T>::ImageGridComponent(Window* window) : IList<ImageGridData, T>(window)
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ImageGridComponent<T>::ImageGridComponent(Window* window) : IList<ImageGridData, T>(window)
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{
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{
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Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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mEntriesDirty = true;
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mEntriesDirty = true;
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mSize = screen * 0.8f;
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mMargin = screen * 0.01f;
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mTileMaxSize = screen * 0.19f;
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mSelectedTileMaxSize = mTileMaxSize + mMargin * 3.0f;
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}
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}
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template<typename T>
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template<typename T>
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@ -158,11 +135,37 @@ void ImageGridComponent<T>::render(const Transform4x4f& parentTrans)
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mEntriesDirty = false;
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mEntriesDirty = false;
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}
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}
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// Dirty solution (took from updateImages function) to keep the selected image and render it later (on top of the others)
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// Will be changed for a cleaner way with the introduction of GridTileComponent
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Vector2i gridDimension = getGridDimension();
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int cursorRow = mCursor / gridDimension.x();
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int start = (cursorRow - (gridDimension.y() / 2)) * gridDimension.x();
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//if we're at the end put the row as close as we can and no higher
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if(start + (gridDimension.x() * gridDimension.y()) >= (int)mEntries.size())
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start = gridDimension.x() * ((int)mEntries.size()/gridDimension.x() - gridDimension.y() + 1);
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if(start < 0)
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start = 0;
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unsigned int i = (unsigned int)start;
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ImageComponent* selectedImage = NULL;
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for(auto it = mImages.begin(); it != mImages.end(); it++)
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for(auto it = mImages.begin(); it != mImages.end(); it++)
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{
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{
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it->render(trans);
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// If it's the selected image, keep it for later, otherwise render it now
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if(i == (unsigned int)mCursor)
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selectedImage = it.base();
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else
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it->render(trans);
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i++;
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}
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}
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// Render the selected image on top of the others
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if (selectedImage != NULL)
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selectedImage->render(trans);
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GuiComponent::renderChildren(trans);
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GuiComponent::renderChildren(trans);
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}
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}
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@ -179,31 +182,28 @@ void ImageGridComponent<T>::onSizeChanged()
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updateImages();
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updateImages();
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}
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}
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// create and position imagecomponents (mImages)
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// Create and position imagecomponents (mImages)
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template<typename T>
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template<typename T>
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void ImageGridComponent<T>::buildImages()
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void ImageGridComponent<T>::buildImages()
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{
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{
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mImages.clear();
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mImages.clear();
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Vector2i gridDimension = getGridDimension();
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Vector2i gridDimension = getGridDimension();
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Vector2f squareSize = getMaxSquareSize();
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Vector2f startPosition = mTileMaxSize / 2;
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Vector2f padding = getPadding();
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Vector2f tileDistance = mTileMaxSize + mMargin;
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// attempt to center within our size
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Vector2f totalSize(gridDimension.x() * (squareSize.x() + padding.x()), gridDimension.y() * (squareSize.y() + padding.y()));
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Vector2f offset(mSize.x() - totalSize.x(), mSize.y() - totalSize.y());
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offset /= 2;
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// Layout tile size and position
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for(int y = 0; y < gridDimension.y(); y++)
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for(int y = 0; y < gridDimension.y(); y++)
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{
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{
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for(int x = 0; x < gridDimension.x(); x++)
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for(int x = 0; x < gridDimension.x(); x++)
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{
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{
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// Create tiles
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mImages.push_back(ImageComponent(mWindow));
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mImages.push_back(ImageComponent(mWindow));
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ImageComponent& image = mImages.at(y * gridDimension.x() + x);
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ImageComponent& image = mImages.at(y * gridDimension.x() + x);
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image.setPosition((squareSize.x() + padding.x()) * (x + 0.5f) + offset.x(), (squareSize.y() + padding.y()) * (y + 0.5f) + offset.y());
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image.setPosition(x * tileDistance.x() + startPosition.x(), y * tileDistance.y() + startPosition.y());
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image.setOrigin(0.5f, 0.5f);
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image.setOrigin(0.5f, 0.5f);
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image.setResize(squareSize.x(), squareSize.y());
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image.setMaxSize(mTileMaxSize);
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image.setImage("");
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image.setImage("");
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}
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}
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}
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}
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@ -238,14 +238,13 @@ void ImageGridComponent<T>::updateImages()
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continue;
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continue;
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}
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}
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Vector2f squareSize = getSquareSize(mEntries.at(i).data.texture);
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if(i == (unsigned int)mCursor)
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if(i == (unsigned int)mCursor)
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{
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{
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image.setColorShift(0xFFFFFFFF);
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image.setColorShift(0xFFFFFFFF);
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image.setResize(squareSize.x() + getPadding().x() * 0.95f, squareSize.y() + getPadding().y() * 0.95f);
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image.setMaxSize(mSelectedTileMaxSize);
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}else{
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}else{
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image.setColorShift(0xAAAAAABB);
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image.setColorShift(0xAAAAAABB);
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image.setResize(squareSize.x(), squareSize.y());
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image.setMaxSize(mTileMaxSize);
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}
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}
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image.setImage(mEntries.at(i).data.texture);
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image.setImage(mEntries.at(i).data.texture);
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