mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 22:25:38 +00:00
Rewrite the grid display code
- Grid tile number of columns and rows is now controlled by the grid size, mMargin and mTileMaxSize - Add a variable mSelectedTileMaxSize to control the size of the selected tile - Update the render function to display the selected tile on top of the other
This commit is contained in:
parent
5bd40476f6
commit
8d9c4a20ec
|
@ -6,8 +6,8 @@
|
|||
GridGameListView::GridGameListView(Window* window, FileData* root) : ISimpleGameListView(window, root),
|
||||
mGrid(window)
|
||||
{
|
||||
mGrid.setPosition(0, mSize.y() * 0.2f);
|
||||
mGrid.setSize(mSize.x(), mSize.y() * 0.8f);
|
||||
mGrid.setPosition(mSize.x() * 0.1f, mSize.y() * 0.1f);
|
||||
// mGrid.setSize(mSize.x(), mSize.y() * 0.8f);
|
||||
addChild(&mGrid);
|
||||
|
||||
populateList(root->getChildrenListToDisplay());
|
||||
|
|
|
@ -40,49 +40,15 @@ public:
|
|||
void render(const Transform4x4f& parentTrans) override;
|
||||
|
||||
private:
|
||||
Vector2f getSquareSize(std::shared_ptr<TextureResource> tex = nullptr) const
|
||||
{
|
||||
Vector2f aspect(1, 1);
|
||||
|
||||
if(tex)
|
||||
{
|
||||
const Vector2i& texSize = tex->getSize();
|
||||
|
||||
if(texSize.x() > texSize.y())
|
||||
aspect[0] = (float)texSize.x() / texSize.y();
|
||||
else
|
||||
aspect[1] = (float)texSize.y() / texSize.x();
|
||||
}
|
||||
|
||||
return Vector2f(156 * aspect.x(), 156 * aspect.y());
|
||||
};
|
||||
|
||||
Vector2f getMaxSquareSize() const
|
||||
{
|
||||
Vector2f squareSize(32, 32);
|
||||
|
||||
// calc biggest square size
|
||||
for(auto it = mEntries.cbegin(); it != mEntries.cend(); it++)
|
||||
{
|
||||
Vector2f chkSize = getSquareSize(it->data.texture);
|
||||
if(chkSize.x() > squareSize.x())
|
||||
squareSize[0] = chkSize[0];
|
||||
if(chkSize.y() > squareSize.y())
|
||||
squareSize[1] = chkSize[1];
|
||||
}
|
||||
|
||||
return squareSize;
|
||||
};
|
||||
|
||||
// Calculate how much tiles of size mTileMaxSize we can fit in a grid of size mSize using a margin of size mMargin
|
||||
Vector2i getGridDimension() const
|
||||
{
|
||||
Vector2f squareSize = getMaxSquareSize();
|
||||
Vector2i gridDimension((int)(mSize.x() / (squareSize.x() + getPadding().x())), (int)(mSize.y() / (squareSize.y() + getPadding().y())));
|
||||
return gridDimension;
|
||||
// GRID_SIZE = COLUMNS * TILE_SIZE + (COLUMNS - 1) * MARGIN
|
||||
// <=> COLUMNS = (GRID_SIZE + MARGIN) / (TILE_SIZE + MARGIN)
|
||||
return Vector2i((int) ((mSize.x() + mMargin.x()) / (mTileMaxSize.x() + mMargin.x())),
|
||||
(int) ((mSize.y() + mMargin.y()) / (mTileMaxSize.y() + mMargin.y())));
|
||||
};
|
||||
|
||||
Vector2f getPadding() const { return Vector2f(24, 24); }
|
||||
|
||||
void buildImages();
|
||||
void updateImages();
|
||||
|
||||
|
@ -90,13 +56,24 @@ private:
|
|||
|
||||
bool mEntriesDirty;
|
||||
|
||||
Vector2f mMargin;
|
||||
Vector2f mTileMaxSize;
|
||||
Vector2f mSelectedTileMaxSize;
|
||||
|
||||
std::vector<ImageComponent> mImages;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
ImageGridComponent<T>::ImageGridComponent(Window* window) : IList<ImageGridData, T>(window)
|
||||
{
|
||||
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
|
||||
mEntriesDirty = true;
|
||||
|
||||
mSize = screen * 0.8f;
|
||||
mMargin = screen * 0.01f;
|
||||
mTileMaxSize = screen * 0.19f;
|
||||
mSelectedTileMaxSize = mTileMaxSize + mMargin * 3.0f;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
@ -158,11 +135,37 @@ void ImageGridComponent<T>::render(const Transform4x4f& parentTrans)
|
|||
mEntriesDirty = false;
|
||||
}
|
||||
|
||||
// Dirty solution (took from updateImages function) to keep the selected image and render it later (on top of the others)
|
||||
// Will be changed for a cleaner way with the introduction of GridTileComponent
|
||||
Vector2i gridDimension = getGridDimension();
|
||||
|
||||
int cursorRow = mCursor / gridDimension.x();
|
||||
|
||||
int start = (cursorRow - (gridDimension.y() / 2)) * gridDimension.x();
|
||||
|
||||
//if we're at the end put the row as close as we can and no higher
|
||||
if(start + (gridDimension.x() * gridDimension.y()) >= (int)mEntries.size())
|
||||
start = gridDimension.x() * ((int)mEntries.size()/gridDimension.x() - gridDimension.y() + 1);
|
||||
|
||||
if(start < 0)
|
||||
start = 0;
|
||||
|
||||
unsigned int i = (unsigned int)start;
|
||||
ImageComponent* selectedImage = NULL;
|
||||
for(auto it = mImages.begin(); it != mImages.end(); it++)
|
||||
{
|
||||
// If it's the selected image, keep it for later, otherwise render it now
|
||||
if(i == (unsigned int)mCursor)
|
||||
selectedImage = it.base();
|
||||
else
|
||||
it->render(trans);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Render the selected image on top of the others
|
||||
if (selectedImage != NULL)
|
||||
selectedImage->render(trans);
|
||||
|
||||
GuiComponent::renderChildren(trans);
|
||||
}
|
||||
|
||||
|
@ -179,31 +182,28 @@ void ImageGridComponent<T>::onSizeChanged()
|
|||
updateImages();
|
||||
}
|
||||
|
||||
// create and position imagecomponents (mImages)
|
||||
// Create and position imagecomponents (mImages)
|
||||
template<typename T>
|
||||
void ImageGridComponent<T>::buildImages()
|
||||
{
|
||||
mImages.clear();
|
||||
|
||||
Vector2i gridDimension = getGridDimension();
|
||||
Vector2f squareSize = getMaxSquareSize();
|
||||
Vector2f padding = getPadding();
|
||||
|
||||
// attempt to center within our size
|
||||
Vector2f totalSize(gridDimension.x() * (squareSize.x() + padding.x()), gridDimension.y() * (squareSize.y() + padding.y()));
|
||||
Vector2f offset(mSize.x() - totalSize.x(), mSize.y() - totalSize.y());
|
||||
offset /= 2;
|
||||
Vector2f startPosition = mTileMaxSize / 2;
|
||||
Vector2f tileDistance = mTileMaxSize + mMargin;
|
||||
|
||||
// Layout tile size and position
|
||||
for(int y = 0; y < gridDimension.y(); y++)
|
||||
{
|
||||
for(int x = 0; x < gridDimension.x(); x++)
|
||||
{
|
||||
// Create tiles
|
||||
mImages.push_back(ImageComponent(mWindow));
|
||||
ImageComponent& image = mImages.at(y * gridDimension.x() + x);
|
||||
|
||||
image.setPosition((squareSize.x() + padding.x()) * (x + 0.5f) + offset.x(), (squareSize.y() + padding.y()) * (y + 0.5f) + offset.y());
|
||||
image.setPosition(x * tileDistance.x() + startPosition.x(), y * tileDistance.y() + startPosition.y());
|
||||
image.setOrigin(0.5f, 0.5f);
|
||||
image.setResize(squareSize.x(), squareSize.y());
|
||||
image.setMaxSize(mTileMaxSize);
|
||||
image.setImage("");
|
||||
}
|
||||
}
|
||||
|
@ -238,14 +238,13 @@ void ImageGridComponent<T>::updateImages()
|
|||
continue;
|
||||
}
|
||||
|
||||
Vector2f squareSize = getSquareSize(mEntries.at(i).data.texture);
|
||||
if(i == (unsigned int)mCursor)
|
||||
{
|
||||
image.setColorShift(0xFFFFFFFF);
|
||||
image.setResize(squareSize.x() + getPadding().x() * 0.95f, squareSize.y() + getPadding().y() * 0.95f);
|
||||
image.setMaxSize(mSelectedTileMaxSize);
|
||||
}else{
|
||||
image.setColorShift(0xAAAAAABB);
|
||||
image.setResize(squareSize.x(), squareSize.y());
|
||||
image.setMaxSize(mTileMaxSize);
|
||||
}
|
||||
|
||||
image.setImage(mEntries.at(i).data.texture);
|
||||
|
|
Loading…
Reference in a new issue