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Documentation update.
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* Added theme support for defining and applying different layouts for various display aspect ratios such as 16:9 and 4:3
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* Made gamelist theming much more flexible by allowing any number of elements of any types to be defined
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* Deprecated multiple older theming concepts like features, extras and hardcoded metadata attributes
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* Reorganized the UI Settings menu a bit and added entries to set the variant and aspect ratio for newer theme sets
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* Added support for defining what type of image metadata to use for all image elements (and also for the video component static image)
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* Added a legacy (backward compatibility) mode for still supporting older RetroPie EmulationStation themes
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* Added theme support for Lottie animations (vector graphics)
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* Clearing a game in the metadata editor would sometimes not remove all media files (if there were both a .jpg and a .png for a certain file type)
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* The ScummVM platform entry was missing for TheGamesDB which resulted in very inaccurate scraper searches
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* During multi-scraping the busy indicator was not displayed after a result was acquired but before the thumbnail was completely downloaded
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* Text opacity did not work correctly in some places, such as for the help prompts
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* ScrollableContainer faded semi-transparent text to fully opaque when resetting
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* ScrollableContainer faded in the background text color in addition to the text color when resetting
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## Version 1.2.0
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@ -398,9 +398,10 @@ Unlike the variants, the aspectRatio entries can not be set to arbitrary values,
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| 3:2 | 3:2_vertical | 2160x1440 |
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| 4:3 | 4:3_vertical | 320x240, 640x480, 800x600, 1024x768, 1600x1200 |
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| 5:4 | 5:4_vertical | 1280x1024 |
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| 12:5 | | 3840x1600 |
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| 43:18 | | 3440x1440 |
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| 64:27 | | 2560x1080 |
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| 21:9 | 21:9_vertical | 2560x1080, 2560x1440, 3840x1600, 5120x1440 |
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| 32:9 | 32:9_vertical | 3840x1080, 5120x1440 |
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The 21:9 and 32:9 aspect ratios are approximate as monitors of slightly different ratios are collectively marketed using these numbers.
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It's normally not necessary to define all or even most of these for a theme set, instead only a few are likely to be needed. The element placement will always adapt to the screen resolution as relative positions are utilized, so in most cases similar aspect ratios like 4:3 and 5:4 could be used interchangeably. The same is true for instance for 16:9 and 16:10. But if precise element placement is required, a separate configuration can still be made for each aspect ratio.
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@ -1190,26 +1190,30 @@ ScreenScraper sometimes has issues with its TLS certificates which causes search
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Various settings that affect the user interface.
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**Theme set**
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The theme set to use. Defaults to rbsimple-DE which is shipped with the application. There are two types of theme sets; the new type which was introduced with ES-DE v1.3 and legacy themes that are supported for backward compatibility with RetroPie EmulationStation. The use of legacy themes is however discouraged as their functionality is very limited. As well the backward compabitility will likely be removed at some point in the future.
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**Theme variant**
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Non-legacy theme sets optionally support variants which are a type of theme profiles defined by the theme author. This could be things like light and dark color schemes or modes with or without the video player enabled for instance.
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**Theme aspect ratio**
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Non-legacy theme sets could optionally be optimized for different screen aspect ratios. ES-DE supports 16:9, 16:10, 3:2, 4:3, 5:4, 21:9 and 32:9 in both horizontal and vertical orientation but it's completely up to the theme author which of these are supported by the theme set.
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**Legacy gamelist view style**
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Sets the view style to _Automatic, Basic, Detailed or Video_ for legacy themes. See the description [above](USERGUIDE-DEV.md#gamelist-view) in this document for more information regarding view styles. _Variants_ have replaced gamelist view styles for non-legacy themes so this option will be grayed out if a modern theme set has been selected.
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**Legacy transition style**
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Transition animation when navigating between gamelists, or between systems on the System view carousel. Can be set to _Slide, Fade_ or _Instant_. Only applicable for legacy themes as the newer type of theme sets lets the theme author define the transition animations in a more fine-grained manner. Therefore this option will be grayed out if a modern theme set has been selected.
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**Gamelist on startup**
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If set to _None_, the system view will be displayed. Any other value will jump to that game system automatically on startup.
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**Gamelist view style**
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Sets the view style to _Automatic, Basic, Detailed, Video_ or _Grid_. See the description [above](USERGUIDE-DEV.md#gamelist-view) in this document for more information regarding view styles.
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**Transition style**
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Transition animation when navigating between gamelists, or between systems on the System view carousel. Can be set to _Slide, Fade_ or _Instant_.
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**Theme set**
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The theme set to use. Defaults to rbsimple-DE which is shipped with the application.
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**UI mode**
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Sets the user interface mode for the application to _Full, Kiosk_ or _Kid_. See the description [above](USERGUIDE-DEV.md#ui-modes) in this document for additional information.
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**Default sort order**
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The order in which to sort your gamelists. This can be overriden per game system using the game options menu, but that override will only be persistent during the application session. The _System_ sorting can not be selected here as it's only applicable to collection systems.
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@ -1222,6 +1226,10 @@ Animation to play when opening the main menu or the game options menu. Also sets
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This configures for how long to display the game launch screen when starting a game. The options are _Normal_, _Brief_, _Long_ and _Disabled_. If set to _Disabled_, a simple notification popup will be displayed instead.
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**UI mode**
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Sets the user interface mode for the application to _Full, Kiosk_ or _Kid_. See the description [above](USERGUIDE-DEV.md#ui-modes) in this document for additional information.
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**Media viewer settings**
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Submenu containing all the settings for the media viewer. These are described in detail below.
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