mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Completely removed GuiBox.
This commit is contained in:
parent
d7a6cae4ce
commit
8e12ff9506
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@ -148,7 +148,6 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextListComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ThemeComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMetaDataEd.h
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@ -195,7 +194,6 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ThemeComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMetaDataEd.cpp
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@ -117,7 +117,7 @@ private:
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//clip rect to our size
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//render a "selected" effect behind component with focus somehow
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// an edge filter would be cool, but we can't really do that without shader support
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// a transparent rect will work for now, but it's kind of ugly...maybe a GuiBox
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// a transparent rect will work for now, but it's kind of ugly...
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//glTranslatef by our render offset
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// doesn't handle getGlobalOffset for our components...would need parenting for that
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@ -1,136 +0,0 @@
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#include "GuiBox.h"
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GuiBox::GuiBox(Window* window, float offsetX, float offsetY, float width, float height) : GuiComponent(window), mBackgroundImage(window),
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mHorizontalImage(window), mVerticalImage(window), mCornerImage(window)
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{
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setPosition(offsetX, offsetY);
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setSize(width, height);
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}
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void GuiBox::setData(GuiBoxData data)
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{
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setBackgroundImage(data.backgroundPath, data.backgroundTiled);
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setHorizontalImage(data.horizontalPath, data.horizontalTiled);
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setVerticalImage(data.verticalPath, data.verticalTiled);
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setCornerImage(data.cornerPath);
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}
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void GuiBox::setHorizontalImage(std::string path, bool tiled)
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{
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mHorizontalImage.setTiling(tiled);
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mHorizontalImage.setOrigin(0, 0);
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mHorizontalImage.setImage(path);
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mHorizontalImage.setResize(mSize.x(), getHorizontalBorderWidth(), true);
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}
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void GuiBox::setVerticalImage(std::string path, bool tiled)
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{
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mVerticalImage.setTiling(tiled);
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mVerticalImage.setOrigin(0, 0);
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mVerticalImage.setImage(path);
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mVerticalImage.setResize(getVerticalBorderWidth(), mSize.y(), true);
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}
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void GuiBox::setBackgroundImage(std::string path, bool tiled)
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{
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mBackgroundImage.setOrigin(0, 0);
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mBackgroundImage.setResize(mSize.x(), mSize.y(), true);
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mBackgroundImage.setTiling(tiled);
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mBackgroundImage.setPosition(0, 0);
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mBackgroundImage.setImage(path);
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}
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void GuiBox::setCornerImage(std::string path)
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{
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mCornerImage.setOrigin(0, 0);
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mCornerImage.setResize(getHorizontalBorderWidth(), getVerticalBorderWidth(), true);
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mCornerImage.setImage(path);
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}
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void GuiBox::setBackgroundColor(unsigned int color)
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{
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mBackgroundImage.setColorShift(color);
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}
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void GuiBox::setBorderColor(unsigned int color)
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{
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mHorizontalImage.setColorShift(color);
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mVerticalImage.setColorShift(color);
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mCornerImage.setColorShift(color);
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}
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void GuiBox::render(const Eigen::Affine3f& parentTrans)
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{
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Eigen::Affine3f trans = parentTrans * getTransform();
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mBackgroundImage.render(trans);
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//left border
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mVerticalImage.setPosition(-getVerticalBorderWidth(), 0);
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mVerticalImage.setFlipX(false);
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mVerticalImage.render(trans);
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//right border
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mVerticalImage.setPosition(mSize.x(), 0);
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mVerticalImage.setFlipX(true);
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mVerticalImage.render(trans);
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//top border
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mHorizontalImage.setPosition(0, -getHorizontalBorderWidth());
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mHorizontalImage.setFlipY(false);
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mHorizontalImage.render(trans);
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//bottom border
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mHorizontalImage.setPosition(0, mSize.y());
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mHorizontalImage.setFlipY(true);
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mHorizontalImage.render(trans);
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//corner top left
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mCornerImage.setPosition(-getHorizontalBorderWidth(), -getVerticalBorderWidth());
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mCornerImage.setFlipX(false);
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mCornerImage.setFlipY(false);
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mCornerImage.render(trans);
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//top right
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mCornerImage.setPosition(mSize.x(), mCornerImage.getPosition().y());
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mCornerImage.setFlipX(true);
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mCornerImage.render(trans);
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//bottom right
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mCornerImage.setPosition(mCornerImage.getPosition().x(), mSize.y());
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mCornerImage.setFlipY(true);
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mCornerImage.render(trans);
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//bottom left
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mCornerImage.setPosition(-getHorizontalBorderWidth(), mCornerImage.getPosition().y());
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mCornerImage.setFlipX(false);
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mCornerImage.render(trans);
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GuiComponent::renderChildren(trans);
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}
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float GuiBox::getHorizontalBorderWidth()
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{
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return (float)mHorizontalImage.getTextureSize().y();
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}
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float GuiBox::getVerticalBorderWidth()
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{
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return (float)mVerticalImage.getTextureSize().x();
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}
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bool GuiBox::hasBackground()
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{
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return mBackgroundImage.hasImage();
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}
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void GuiBox::onSizeChanged()
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{
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mHorizontalImage.setResize(mSize.x(), getHorizontalBorderWidth(), true);
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mVerticalImage.setResize(getVerticalBorderWidth(), mSize.y(), true);
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}
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@ -1,46 +0,0 @@
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#ifndef _GUIBOX_H_
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#define _GUIBOX_H_
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#include "../GuiComponent.h"
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#include "ImageComponent.h"
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#include <string>
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struct GuiBoxData
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{
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std::string backgroundPath;
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bool backgroundTiled;
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std::string horizontalPath;
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bool horizontalTiled;
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std::string verticalPath;
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bool verticalTiled;
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std::string cornerPath;
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};
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class GuiBox : public GuiComponent
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{
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public:
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GuiBox(Window* window, float offsetX, float offsetY, float width, float height);
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void setData(GuiBoxData data);
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void setBackgroundImage(std::string path, bool tiled = true);
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void setHorizontalImage(std::string path, bool tiled = false);
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void setVerticalImage(std::string path, bool tiled = false);
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void setCornerImage(std::string path);
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bool hasBackground();
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void setBackgroundColor(unsigned int color);
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void setBorderColor(unsigned int color);
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void render(const Eigen::Affine3f& parentTrans) override;
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void onSizeChanged() override;
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private:
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ImageComponent mBackgroundImage, mHorizontalImage, mVerticalImage, mCornerImage;
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float getHorizontalBorderWidth();
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float getVerticalBorderWidth();
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};
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#endif
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@ -8,7 +8,8 @@ NinePatchComponent::NinePatchComponent(Window* window, const std::string& path,
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mPath(path),
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mVertices(NULL), mColors(NULL)
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{
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buildVertices();
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if(!mPath.empty())
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buildVertices();
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}
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void NinePatchComponent::updateColors()
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@ -1,7 +1,6 @@
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#pragma once
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#include "../GuiComponent.h"
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#include "GuiBox.h"
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#include "NinePatchComponent.h"
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class Font;
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@ -5,7 +5,6 @@
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#include "../GuiComponent.h"
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#include "../pugiXML/pugixml.hpp"
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#include "GuiBox.h"
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#include "../AudioManager.h"
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#include "../Font.h"
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