diff --git a/tools/Windows_dependencies_setup.bat b/tools/Windows_dependencies_setup.bat index 19311e51d..72f027dc4 100644 --- a/tools/Windows_dependencies_setup.bat +++ b/tools/Windows_dependencies_setup.bat @@ -230,29 +230,29 @@ cd .. echo: echo Setting up SDL -if exist SDL2-2.30.1\ ( - rmdir /S /Q SDL2-2.30.1 +if exist SDL2-2.30.2\ ( + rmdir /S /Q SDL2-2.30.2 ) if exist SDL2\ ( rmdir /S /Q SDL2 ) -if exist SDL2-devel-2.30.1-VC.zip ( - del SDL2-devel-2.30.1-VC.zip +if exist SDL2-devel-2.30.2-VC.zip ( + del SDL2-devel-2.30.2-VC.zip ) -curl -LO https://libsdl.org/release/SDL2-devel-2.30.1-VC.zip +curl -LO https://libsdl.org/release/SDL2-devel-2.30.2-VC.zip -7z x SDL2-devel-2.30.1-VC.zip +7z x SDL2-devel-2.30.2-VC.zip -if not exist SDL2-2.30.1\ ( +if not exist SDL2-2.30.2\ ( echo SDL directory is missing, aborting. cd .. goto end ) -rename SDL2-2.30.1 SDL2 +rename SDL2-2.30.2 SDL2 cd SDL2 rename include SDL2 diff --git a/tools/create_AppImage.sh b/tools/create_AppImage.sh index 1f8caf8a4..ca5eeb456 100755 --- a/tools/create_AppImage.sh +++ b/tools/create_AppImage.sh @@ -1,7 +1,7 @@ #!/usr/bin/bash # SPDX-License-Identifier: MIT # -# ES-DE +# ES-DE Frontend # create_AppImage.sh # # Runs the complete process of building a Linux AppImage. @@ -13,8 +13,8 @@ # How many CPU threads to use for the compilation. JOBS=4 -SDL_RELEASE_TAG=release-2.30.1 -SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.1 +SDL_RELEASE_TAG=release-2.30.2 +SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.2 echo "Building AppImage..." diff --git a/tools/create_AppImage_SteamDeck.sh b/tools/create_AppImage_SteamDeck.sh index 7df4b6bca..151080238 100755 --- a/tools/create_AppImage_SteamDeck.sh +++ b/tools/create_AppImage_SteamDeck.sh @@ -1,7 +1,7 @@ #!/usr/bin/bash # SPDX-License-Identifier: MIT # -# ES-DE +# ES-DE Frontend # create_AppImage_SteamDeck.sh # # Runs the complete process of building a Linux AppImage specific to the Valve Steam Deck. @@ -13,8 +13,8 @@ # How many CPU threads to use for the compilation. JOBS=4 -SDL_RELEASE_TAG=release-2.30.1 -SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.1 +SDL_RELEASE_TAG=release-2.30.2 +SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.3000.2 echo "Building Steam Deck AppImage..." diff --git a/tools/macOS_dependencies_build.sh b/tools/macOS_dependencies_build.sh index 1c483395f..ba8395c88 100755 --- a/tools/macOS_dependencies_build.sh +++ b/tools/macOS_dependencies_build.sh @@ -1,7 +1,7 @@ #!/bin/sh # SPDX-License-Identifier: MIT # -# ES-DE +# ES-DE Frontend # macOS_dependencies_build.sh # # Builds the external dependencies in-tree. diff --git a/tools/macOS_dependencies_setup.sh b/tools/macOS_dependencies_setup.sh index a3ed661d3..cb04aef79 100755 --- a/tools/macOS_dependencies_setup.sh +++ b/tools/macOS_dependencies_setup.sh @@ -1,7 +1,7 @@ #!/bin/sh # SPDX-License-Identifier: MIT # -# ES-DE +# ES-DE Frontend # macOS_dependencies_setup.sh # # Downloads and prepares the external dependencies for building in-tree. @@ -280,7 +280,7 @@ if [ ! -d SDL ]; then fi cd SDL -git checkout release-2.30.1 +git checkout release-2.30.2 ln -s include SDL2 mkdir build cd ..