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Fixed an issue where GuiMsgBox would not look correct on high resolution displays.
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@ -71,7 +71,8 @@ GuiMsgBox::GuiMsgBox(Window* window, const HelpStyle& helpstyle, const std::stri
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mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length.
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mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length.
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const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(),
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const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(),
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mMsg->getSize().y()*1.225f);
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mMsg->getSize().y()*1.225f);
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setSize(width + HORIZONTAL_PADDING_PX*2, msgHeight + mButtonGrid->getSize().y());
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setSize(width + HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
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msgHeight + mButtonGrid->getSize().y());
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// Center for good measure.
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// Center for good measure.
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
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@ -107,7 +108,8 @@ void GuiMsgBox::onSizeChanged()
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mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y() / mSize.y());
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mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y() / mSize.y());
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// Update messagebox size.
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// Update messagebox size.
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mMsg->setSize(mSize.x() - HORIZONTAL_PADDING_PX*2, mGrid.getRowHeight(0));
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mMsg->setSize(mSize.x() - HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
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mGrid.getRowHeight(0));
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mGrid.onSizeChanged();
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mGrid.onSizeChanged();
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mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
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mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
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