Fixed an issue where GuiMsgBox would not look correct on high resolution displays.

This commit is contained in:
Leon Styhre 2021-01-29 19:55:27 +01:00
parent 5558557dc8
commit 8f1108583c

View file

@ -71,7 +71,8 @@ GuiMsgBox::GuiMsgBox(Window* window, const HelpStyle& helpstyle, const std::stri
mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length.
const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(),
mMsg->getSize().y()*1.225f);
setSize(width + HORIZONTAL_PADDING_PX*2, msgHeight + mButtonGrid->getSize().y());
setSize(width + HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
msgHeight + mButtonGrid->getSize().y());
// Center for good measure.
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
@ -107,7 +108,8 @@ void GuiMsgBox::onSizeChanged()
mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y() / mSize.y());
// Update messagebox size.
mMsg->setSize(mSize.x() - HORIZONTAL_PADDING_PX*2, mGrid.getRowHeight(0));
mMsg->setSize(mSize.x() - HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
mGrid.getRowHeight(0));
mGrid.onSizeChanged();
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));