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Made the list selected color have no effect if zero.
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@ -96,7 +96,7 @@ Display tags define some "meta" display attributes about your theme. Display tag
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`<listSelectorColor>` - the hex color to use for the "selector bar" on the GuiGameList. Default is `000000FF`.
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`<listSelectorColor>` - the hex color to use for the "selector bar" on the GuiGameList. Default is `000000FF`.
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`<listSelectedColor>` - the hex color to use for selected text on the GuiGameList. Default is the value of `<listPrimaryColor>`.
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`<listSelectedColor>` - the hex color to use for selected text on the GuiGameList. Default is zero, which means no change.
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`<listLeftAlign />` - if present, the games list names will be left aligned to the value of `<listOffsetX>` (default 0.5).
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`<listLeftAlign />` - if present, the games list names will be left aligned to the value of `<listOffsetX>` (default 0.5).
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@ -1,3 +1,6 @@
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January 8, 2012
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-Made a value of zero for "list selected color" mean no change.
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January 6, 2012
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January 6, 2012
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-Added <basicTheme> tag support.
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-Added <basicTheme> tag support.
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@ -18,7 +18,7 @@ GuiList<listType>::GuiList(int offsetX, int offsetY, Font* font)
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mFont = font;
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mFont = font;
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mSelectorColor = 0x000000FF;
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mSelectorColor = 0x000000FF;
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mSelectedTextColorOverride = 0x0000FFFF;
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mSelectedTextColorOverride = 0;
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mScrollSound = NULL;
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mScrollSound = NULL;
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mDrawCentered = true;
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mDrawCentered = true;
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@ -75,7 +75,7 @@ void GuiList<listType>::onRender()
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ListRow row = mRowVector.at((unsigned int)i);
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ListRow row = mRowVector.at((unsigned int)i);
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if(mDrawCentered)
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if(mDrawCentered)
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Renderer::drawCenteredText(row.name, getOffsetX(), y, (mSelection == i) ? mSelectedTextColorOverride : row.color, mFont);
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Renderer::drawCenteredText(row.name, getOffsetX(), y, (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color, mFont);
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else
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else
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Renderer::drawText(row.name, getOffsetX() + mTextOffsetX, y, (mSelection == i) ? mSelectedTextColorOverride : row.color, mFont);
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Renderer::drawText(row.name, getOffsetX() + mTextOffsetX, y, (mSelection == i) ? mSelectedTextColorOverride : row.color, mFont);
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@ -79,7 +79,7 @@ void GuiTheme::setDefaults()
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mColorMap["primary"] = 0x0000FFFF;
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mColorMap["primary"] = 0x0000FFFF;
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mColorMap["secondary"] = 0x00FF00FF;
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mColorMap["secondary"] = 0x00FF00FF;
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mColorMap["selector"] = 0x000000FF;
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mColorMap["selector"] = 0x000000FF;
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mColorMap["selected"] = 0xFF0000FF;
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mColorMap["selected"] = 0x00000000;
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mColorMap["description"] = 0x0000FFFF;
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mColorMap["description"] = 0x0000FFFF;
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mColorMap["fastSelect"] = 0xFF0000FF;
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mColorMap["fastSelect"] = 0xFF0000FF;
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@ -185,7 +185,7 @@ void GuiTheme::readXML(std::string path)
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mColorMap["primary"] = resolveColor(root.child("listPrimaryColor").text().get(), mColorMap["primary"]);
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mColorMap["primary"] = resolveColor(root.child("listPrimaryColor").text().get(), mColorMap["primary"]);
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mColorMap["secondary"] = resolveColor(root.child("listSecondaryColor").text().get(), mColorMap["secondary"]);
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mColorMap["secondary"] = resolveColor(root.child("listSecondaryColor").text().get(), mColorMap["secondary"]);
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mColorMap["selector"] = resolveColor(root.child("listSelectorColor").text().get(), mColorMap["selector"]);
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mColorMap["selector"] = resolveColor(root.child("listSelectorColor").text().get(), mColorMap["selector"]);
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mColorMap["selected"] = resolveColor(root.child("listSelectedColor").text().get(), mColorMap["primary"]);
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mColorMap["selected"] = resolveColor(root.child("listSelectedColor").text().get(), mColorMap["selected"]);
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mColorMap["description"] = resolveColor(root.child("descColor").text().get(), mColorMap["description"]);
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mColorMap["description"] = resolveColor(root.child("descColor").text().get(), mColorMap["description"]);
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mColorMap["fastSelect"] = resolveColor(root.child("fastSelectColor").text().get(), mColorMap["fastSelect"]);
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mColorMap["fastSelect"] = resolveColor(root.child("fastSelectColor").text().get(), mColorMap["fastSelect"]);
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